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邱旭
qiaqia_qx
Commits
0cfdcca7
Commit
0cfdcca7
authored
Jun 08, 2020
by
haiyoucuv
Browse files
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Plain Diff
重构了种子动画,节省了一点资源
parent
0e6f3db0
Changes
16
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Showing
16 changed files
with
66 additions
and
41 deletions
+66
-41
workspace.xml
.idea/workspace.xml
+41
-20
种植框_time_bg.png
resource/gameScene/种植框_time_bg.png
+0
-0
种植框_袋子.png
resource/gameScene/种植框_袋子.png
+0
-0
袋子.png
resource/gameScene/袋子.png
+0
-0
Cashew_seed.png
resource/plants/Cashew_seed.png
+0
-0
Chestnut_seed.png
resource/plants/Chestnut_seed.png
+0
-0
Peanut_seed.png
resource/plants/Peanut_seed.png
+0
-0
Pecan_seed.png
resource/plants/Pecan_seed.png
+0
-0
Pistachio_seed.png
resource/plants/Pistachio_seed.png
+0
-0
Sunflower_seed.png
resource/plants/Sunflower_seed.png
+0
-0
res.json
resource/res.json
+2
-2
ResJson.ts
src/ResJson.ts
+2
-2
SeedEffect.ts
src/parts/Game/Effects/SeedEffect.ts
+14
-14
GameLayer.ts
src/parts/Game/GameLayer.ts
+2
-2
Plant.ts
src/parts/Game/Plant.ts
+1
-0
PlantList.ts
src/parts/Game/PlantList.ts
+4
-1
No files found.
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View file @
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"keys"
:
"btn_仓库.png,btn_兑换记录.png,btn_商店.png,btn_规则.png,btn_领水滴.png,game_bg.jpg,广告.png,用户_bg.png,用户_头像.png,用户_水.png,田_初始.png,田_种植.png,田_选择.png,种植框_bg.png,种植框_left.png,种植框_right.png,种植框_
山核桃.png,种植框_开心果.png,种植框_板栗.png,种植框_瓜子.png,种植框_腰果.png,种植框_花生.png,种植框_
袋子.png,进度_bg.png,进度_fill.png"
,
"keys"
:
"btn_仓库.png,btn_兑换记录.png,btn_商店.png,btn_规则.png,btn_领水滴.png,game_bg.jpg,广告.png,用户_bg.png,用户_头像.png,用户_水.png,田_初始.png,田_种植.png,田_选择.png,种植框_bg.png,种植框_left.png,种植框_right.png,种植框_
time_bg.png,种植框_山核桃.png,种植框_开心果.png,种植框_板栗.png,种植框_瓜子.png,种植框_腰果.png,种植框_花生.png,
袋子.png,进度_bg.png,进度_fill.png"
,
"name"
:
"gameScene"
},
{
...
...
@@ -101,7 +101,7 @@
"name"
:
"panel"
},
{
"keys"
:
"Cashew_0.png,Cashew_1.png,Cashew_2.png,C
ashew_seed.png,Chestnut_0.png,Chestnut_1.png,Chestnut_2.png,Chestnut_seed.png,Peanut_0.png,Peanut_1.png,Peanut_2.png,Peanut_seed.png,Pecan_0.png,Pecan_1.png,Pecan_2.png,Pecan_seed.png,Pistachio_0.png,Pistachio_1.png,Pistachio_2.png,Pistachio_seed.png,Sunflower_0.png,Sunflower_1.png,Sunflower_2.png,Sunflower_seed
.png"
,
"keys"
:
"Cashew_0.png,Cashew_1.png,Cashew_2.png,C
hestnut_0.png,Chestnut_1.png,Chestnut_2.png,Peanut_0.png,Peanut_1.png,Peanut_2.png,Pecan_0.png,Pecan_1.png,Pecan_2.png,Pistachio_0.png,Pistachio_1.png,Pistachio_2.png,Sunflower_0.png,Sunflower_1.png,Sunflower_2
.png"
,
"name"
:
"plants"
},
{
...
...
src/ResJson.ts
View file @
0cfdcca7
...
...
@@ -89,7 +89,7 @@ export const ResJson = {
"name"
:
"exchangePanel"
},
{
"keys"
:
"btn_仓库.png,btn_兑换记录.png,btn_商店.png,btn_规则.png,btn_领水滴.png,game_bg.jpg,广告.png,用户_bg.png,用户_头像.png,用户_水.png,田_初始.png,田_种植.png,田_选择.png,种植框_bg.png,种植框_left.png,种植框_right.png,种植框_
山核桃.png,种植框_开心果.png,种植框_板栗.png,种植框_瓜子.png,种植框_腰果.png,种植框_花生.png,种植框_
袋子.png,进度_bg.png,进度_fill.png"
,
"keys"
:
"btn_仓库.png,btn_兑换记录.png,btn_商店.png,btn_规则.png,btn_领水滴.png,game_bg.jpg,广告.png,用户_bg.png,用户_头像.png,用户_水.png,田_初始.png,田_种植.png,田_选择.png,种植框_bg.png,种植框_left.png,种植框_right.png,种植框_
time_bg.png,种植框_山核桃.png,种植框_开心果.png,种植框_板栗.png,种植框_瓜子.png,种植框_腰果.png,种植框_花生.png,
袋子.png,进度_bg.png,进度_fill.png"
,
"name"
:
"gameScene"
},
{
...
...
@@ -101,7 +101,7 @@ export const ResJson = {
"name"
:
"panel"
},
{
"keys"
:
"Cashew_0.png,Cashew_1.png,Cashew_2.png,C
ashew_seed.png,Chestnut_0.png,Chestnut_1.png,Chestnut_2.png,Chestnut_seed.png,Peanut_0.png,Peanut_1.png,Peanut_2.png,Peanut_seed.png,Pecan_0.png,Pecan_1.png,Pecan_2.png,Pecan_seed.png,Pistachio_0.png,Pistachio_1.png,Pistachio_2.png,Pistachio_seed.png,Sunflower_0.png,Sunflower_1.png,Sunflower_2.png,Sunflower_seed
.png"
,
"keys"
:
"Cashew_0.png,Cashew_1.png,Cashew_2.png,C
hestnut_0.png,Chestnut_1.png,Chestnut_2.png,Peanut_0.png,Peanut_1.png,Peanut_2.png,Pecan_0.png,Pecan_1.png,Pecan_2.png,Pistachio_0.png,Pistachio_1.png,Pistachio_2.png,Sunflower_0.png,Sunflower_1.png,Sunflower_2
.png"
,
"name"
:
"plants"
},
{
...
...
src/parts/Game/Effects/SeedEffect.ts
View file @
0cfdcca7
import
IEffect
from
"../../IEffect"
;
import
{
PLANT_TYPE
}
from
"../../../const/staticData"
;
import
Sprite
=
FYGE
.
Sprite
;
import
{
PLANT_TYPE
,
s_PlantData
}
from
"../../../const/staticData"
;
import
Tween
=
FYGE
.
Tween
;
import
Event
=
FYGE
.
Event
;
import
Container
=
FYGE
.
Container
;
...
...
@@ -13,16 +12,17 @@ export default class SeedEffect extends Container implements IEffect {
return
this
.
_type
}
private
img
:
Sprite
;
constructor
(
type
:
PLANT_TYPE
|
string
)
{
super
();
this
.
_type
=
type
;
this
.
img
=
this
.
addChild
(
Tool
.
getSprite
(
`
${
type
}
_seed.png`
));
this
.
img
.
position
.
set
(
210
,
110
);
this
.
img
.
anchorTexture
.
set
(
0.5
,
1
);
this
.
addChild
(
Tool
.
getSprite
(
'袋子.png'
));
const
seedImg
=
this
.
addChild
(
Tool
.
getSprite
(
`种植框_
${
s_PlantData
[
type
].
name
}
.png`
));
seedImg
.
position
.
set
((
this
.
width
-
seedImg
.
width
)
/
2
-
5
,
(
this
.
height
-
seedImg
.
height
)
/
2
+
10
);
this
.
anchor
.
set
(
this
.
width
/
2
,
this
.
height
/
2
);
}
public
play
(
loop
:
boolean
=
false
)
{
...
...
@@ -33,7 +33,7 @@ export default class SeedEffect extends Container implements IEffect {
// 位置:0s(原位) - 0.1s(原位保持不动) - 0.27s(上移10px) - 0.43s(下移10px至原位)
// -0.8s(原位保持不动) - 0.97s(上移10px) - 1.13s(下移10px至原位) - 1.4s(原位保持不动);
this
.
stop
();
Tween
.
get
(
this
.
img
,
{
loop
:
loop
})
Tween
.
get
(
this
,
{
loop
:
loop
})
.
set
({
scaleX
:
1
,
scaleY
:
1
})
.
to
({
scaleX
:
1.1
,
scaleY
:
0.9
},
100
)
.
to
({
scaleX
:
0.9
,
scaleY
:
1.1
},
170
)
...
...
@@ -48,13 +48,13 @@ export default class SeedEffect extends Container implements IEffect {
.
to
({
scaleX
:
1
,
scaleY
:
1
},
70
)
.
wait
(
130
)
const
_y
=
this
.
img
.
y
;
Tween
.
get
(
this
.
img
,
{
loop
:
loop
})
const
_y
=
this
.
y
;
Tween
.
get
(
this
,
{
loop
:
loop
})
.
wait
(
100
)
.
to
({
y
:
_y
-
1
0
},
170
)
.
to
({
y
:
_y
-
2
0
},
170
)
.
to
({
y
:
_y
},
160
)
.
wait
(
370
)
.
to
({
y
:
_y
-
1
0
},
170
)
.
to
({
y
:
_y
-
2
0
},
170
)
.
to
({
y
:
_y
},
160
)
.
wait
(
270
)
.
call
(()
=>
{
...
...
@@ -65,11 +65,11 @@ export default class SeedEffect extends Container implements IEffect {
public
reset
()
{
this
.
stop
();
this
.
img
.
scale
.
set
(
1
,
1
);
this
.
scale
.
set
(
1
,
1
);
}
public
stop
()
{
Tween
.
removeTweens
(
this
.
img
);
Tween
.
removeTweens
(
this
);
}
}
src/parts/Game/GameLayer.ts
View file @
0cfdcca7
...
...
@@ -41,8 +41,8 @@ export default class GameLayer extends Container {
state
:
PLANT_STATE
.
STATE1
,
},
{
type
:
PLANT_TYPE
.
Cashew
,
state
:
PLANT_STATE
.
STATE2
,
type
:
PLANT_TYPE
.
NONE
,
state
:
0
,
},
{
type
:
PLANT_TYPE
.
Sunflower
,
...
...
src/parts/Game/Plant.ts
View file @
0cfdcca7
...
...
@@ -50,6 +50,7 @@ export default class Plant extends Container {
// 播放种子动画
this
.
addChild
(
seedEffect
);
seedEffect
.
position
.
set
(
155
,
30
);
seedEffect
.
play
();
seedEffect
.
once
(
Event
.
END_FRAME
,
()
=>
{
// 移除种子动画
...
...
src/parts/Game/PlantList.ts
View file @
0cfdcca7
...
...
@@ -128,9 +128,12 @@ class ListPlant extends Container implements IScrollListItem {
this
.
width
=
108
;
this
.
height
=
160
;
this
.
addChild
(
Tool
.
getSprite
(
'
种植框_
袋子.png'
))
this
.
addChild
(
Tool
.
getSprite
(
'袋子.png'
))
.
position
.
set
(
0
,
21
);
this
.
addChild
(
Tool
.
getSprite
(
'种植框_time_bg.png'
))
.
position
.
set
(
73
,
75
);
// 名字的label
this
.
nameLabel
=
this
.
addChild
(
new
TextField
());
this
.
nameLabel
.
position
.
set
(
0
,
125
);
...
...
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