"use strict";
var __reflect = (this && this.__reflect) || function (p, c, t) {
    p.__class__ = c, t ? t.push(c) : t = [c], p.__types__ = p.__types__ ? t.concat(p.__types__) : t;
};
var __extends = this && this.__extends || function __extends(t, e) { 
 function r() { 
 this.constructor = t;
}
for (var i in e) e.hasOwnProperty(i) && (t[i] = e[i]);
r.prototype = e.prototype, t.prototype = new r();
};
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
    return new (P || (P = Promise))(function (resolve, reject) {
        function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
        function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
        function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
        step((generator = generator.apply(thisArg, _arguments || [])).next());
    });
};
var __generator = (this && this.__generator) || function (thisArg, body) {
    var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
    return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
    function verb(n) { return function (v) { return step([n, v]); }; }
    function step(op) {
        if (f) throw new TypeError("Generator is already executing.");
        while (_) try {
            if (f = 1, y && (t = y[op[0] & 2 ? "return" : op[0] ? "throw" : "next"]) && !(t = t.call(y, op[1])).done) return t;
            if (y = 0, t) op = [0, t.value];
            switch (op[0]) {
                case 0: case 1: t = op; break;
                case 4: _.label++; return { value: op[1], done: false };
                case 5: _.label++; y = op[1]; op = [0]; continue;
                case 7: op = _.ops.pop(); _.trys.pop(); continue;
                default:
                    if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
                    if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
                    if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
                    if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
                    if (t[2]) _.ops.pop();
                    _.trys.pop(); continue;
            }
            op = body.call(thisArg, _);
        } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
        if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
    }
};
Object.defineProperty(exports, "__esModule", { value: true });
var Buried_1 = require("./../libs/tw/util/Buried");
var layers_1 = require("./views/layers");
var utils_1 = require("./utils");
var AssetAdapter_1 = require("./AssetAdapter");
var ThemeAdapter_1 = require("./ThemeAdapter");
var DataManager_1 = require("../libs/tw/manager/DataManager");
var Loading_1 = require("./loading/Loading");
var panelCtrl_1 = require("./ctrls/panelCtrl");
var sceneCtrl_1 = require("./ctrls/sceneCtrl");
var sceneTypes_1 = require("./types/sceneTypes");
var NetManager_1 = require("../libs/tw/manager/NetManager");
var ToastPanel_1 = require("./toastPanel/ToastPanel");
var StartScene_1 = require("./startScene/StartScene");
var topLayerCtrl_1 = require("./ctrls/topLayerCtrl");
var RulePanel_1 = require("./panels/RulePanel");
var PrizePanel_1 = require("./panels/PrizePanel");
var ExchangeSucPanel_1 = require("./panels/ExchangeSucPanel");
var LotBoxPanel_1 = require("./panels/LotBoxPanel");
var NoRedMaplePanel_1 = require("./panels/NoRedMaplePanel");
var OutOfPrizePanel_1 = require("./panels/OutOfPrizePanel");
var SignSucPanel_1 = require("./panels/SignSucPanel");
var SpotIntroPanel_1 = require("./panels/SpotIntroPanel");
var ExMsgPanel_1 = require("./panels/ExMsgPanel");
var NetName_1 = require("../libs/tw/enum/NetName");
var GameOverPanel_1 = require("./panels/GameOverPanel");
var Main = (function (_super) {
    __extends(Main, _super);
    function Main() {
        return _super !== null && _super.apply(this, arguments) || this;
    }
    Main.prototype.createChildren = function () {
        _super.prototype.createChildren.call(this);
        // alert(1)
        egret.lifecycle.addLifecycleListener(function (context) {
            // custom lifecycle plugin
        });
        //遇到输入框注释掉这个代码
        // egret.lifecycle.onPause = () => {
        //     egret.ticker.pause();
        // }
        // egret.lifecycle.onResume = () => {
        //     egret.ticker.resume();
        // }
        //inject the custom material parser
        //注入自定义的素材解析器
        var assetAdapter = new AssetAdapter_1.default();
        egret.registerImplementation("eui.IAssetAdapter", assetAdapter);
        egret.registerImplementation("eui.IThemeAdapter", new ThemeAdapter_1.default());
        egret.ImageLoader.crossOrigin = "anonymous";
        DataManager_1.DataManager.ins.getGameInfoData = {};
        window['CFG'] = {};
        if (window['isdebug']) {
            window['CFG'].projectId = '/projectx'; // + '/' + window.location.pathname.split('/')[2];
        }
        else {
            window['CFG'].projectId = '/projectx' + '/' + window.location.pathname.split('/')[2];
        }
        // GCache.init([DataManager.ins.customCfgData.actId + '', DataManager.ins.customCfgData.consumerId + '']);
        layers_1.default.init(this);
        Loading_1.default.init(layers_1.default.topLayer);
        panelCtrl_1.default.instance.init(layers_1.default.popupLayer);
        sceneCtrl_1.default.instance.init(layers_1.default.sceneLayer);
        topLayerCtrl_1.default.instance.init(layers_1.default.topLayer);
        Buried_1.Buried.init();
        Buried_1.Buried.appId = window['appid'] ? window['appid'] : 62244;
        Buried_1.Buried.oaId = window.location.pathname.split('/')[2];
        this.stage.scaleMode = egret.StageScaleMode.FIXED_WIDTH;
        sceneCtrl_1.default.instance.registerSceneClass(sceneTypes_1.ModuleTypes.START_SCENE, StartScene_1.default);
        // PanelCtrl.instance.registerPanelClass(ModuleTypes.RANK_PANEL, RankPanel);
        topLayerCtrl_1.default.instance.registerPanelClass(sceneTypes_1.ModuleTypes.TOAST_PANEL, ToastPanel_1.default);
        panelCtrl_1.default.instance.registerPanelClass(sceneTypes_1.ModuleTypes.GAMEOVER_PANEL, GameOverPanel_1.default);
        panelCtrl_1.default.instance.registerPanelClass(sceneTypes_1.ModuleTypes.EXCHANGESUC_PANEL, ExchangeSucPanel_1.default);
        panelCtrl_1.default.instance.registerPanelClass(sceneTypes_1.ModuleTypes.LOTBOX_PANEL, LotBoxPanel_1.default);
        panelCtrl_1.default.instance.registerPanelClass(sceneTypes_1.ModuleTypes.NOREDMAPLE_PANEL, NoRedMaplePanel_1.default);
        panelCtrl_1.default.instance.registerPanelClass(sceneTypes_1.ModuleTypes.OUTOFPRIZE_PANEL, OutOfPrizePanel_1.default);
        panelCtrl_1.default.instance.registerPanelClass(sceneTypes_1.ModuleTypes.PRIZE_PANEL, PrizePanel_1.default);
        panelCtrl_1.default.instance.registerPanelClass(sceneTypes_1.ModuleTypes.RULE_PANEL, RulePanel_1.default);
        panelCtrl_1.default.instance.registerPanelClass(sceneTypes_1.ModuleTypes.SIGNSUC_PANEL, SignSucPanel_1.default);
        panelCtrl_1.default.instance.registerPanelClass(sceneTypes_1.ModuleTypes.SPOTINTRO_PANEL, SpotIntroPanel_1.default);
        panelCtrl_1.default.instance.registerPanelClass(sceneTypes_1.ModuleTypes.EXMSG_PANEL, ExMsgPanel_1.default);
        this.runGame().catch(function (e) {
            console.log(e);
        });
    };
    Main.prototype.runGame = function () {
        return __awaiter(this, void 0, void 0, function () {
            return __generator(this, function (_a) {
                switch (_a.label) {
                    case 0:
                        console.log('this.stage.innerHeight', window.innerHeight);
                        console.log('this.stage.stageWidth', window.innerWidth);
                        return [4 /*yield*/, this.loadResource()];
                    case 1:
                        _a.sent();
                        this.createGameScene();
                        this.resErrorListener();
                        return [2 /*return*/];
                }
            });
        });
    };
    Main.prototype.resErrorListener = function () {
        //添加资源组加载失败事件
        // RES.addEventListener(RES.ResourceEvent.GROUP_LOAD_ERROR, this.onResourceError, this);
        // //添加资源加载失败事件
        // RES.addEventListener(RES.ResourceEvent.ITEM_LOAD_ERROR, this.onResourceError, this);
    };
    Main.prototype.onResourceError = function () {
        var msg = '请刷新重试';
        // if(PanelCtrl.instance.isLoseCoin){
        //     msg = '请联系客服找回积分';
        // }else{
        //     msg = '请刷新重试';
        // }
        // console.log('isLoadedMsg' + PanelCtrl.instance.isLoadedMsg);
        if (panelCtrl_1.default.instance.isLoadedMsg) {
            panelCtrl_1.default.instance.showMsg('okBtn', 4, null, null, msg);
        }
        else {
            alert('网络开小差了\n' + msg);
        }
    };
    Main.prototype.loadResource = function () {
        return __awaiter(this, void 0, void 0, function () {
            var e_1;
            return __generator(this, function (_a) {
                switch (_a.label) {
                    case 0:
                        _a.trys.push([0, 3, , 4]);
                        // const loadingView = new LoadingUI();
                        // this.stage.addChild(loadingView);
                        return [4 /*yield*/, RES.loadConfig("default.res.json", utils_1.getResPath() + "resource/")];
                    case 1:
                        // const loadingView = new LoadingUI();
                        // this.stage.addChild(loadingView);
                        _a.sent();
                        return [4 /*yield*/, this.loadTheme()];
                    case 2:
                        _a.sent();
                        return [3 /*break*/, 4];
                    case 3:
                        e_1 = _a.sent();
                        console.error(e_1);
                        return [3 /*break*/, 4];
                    case 4: return [2 /*return*/];
                }
            });
        });
    };
    Main.prototype.loadTheme = function () {
        var _this = this;
        return new Promise(function (resolve, reject) {
            // load skin theme configuration file, you can manually modify the file. And replace the default skin.
            //加载皮肤主题配置文件,可以手动修改这个文件。替换默认皮肤。
            var theme = new eui.Theme("resource/default.thm.json", _this.stage);
            theme.addEventListener(eui.UIEvent.COMPLETE, function () {
                resolve();
            }, _this);
        });
    };
    /**
     * 创建场景界面
     * Create scene interface
     */
    Main.prototype.createGameScene = function () {
        var _this = this;
        //获取游戏信息
        Loading_1.default.instace.show();
        NetManager_1.NetManager.ins.getDomain(function (success) {
            if (!success) {
                panelCtrl_1.default.instance.show(sceneTypes_1.ModuleTypes.EXMSG_PANEL);
                Loading_1.default.instace.hide();
                return;
            }
            window['CFG'].domainUrl = DataManager_1.DataManager.ins.getData(NetName_1.NetName.GET_DOMAIN).data.activityDomain;
            if (!window['isdebug']) {
                window['CFG'].projectId = window['CFG'].domainUrl + window['CFG'].projectId;
            }
            //获取星光树
            NetManager_1.NetManager.ins.consumerData(function (success) {
                if (!success) {
                    panelCtrl_1.default.instance.show(sceneTypes_1.ModuleTypes.EXMSG_PANEL);
                    Loading_1.default.instace.hide();
                    console.log('consumerData defaild');
                    return;
                }
                var data = DataManager_1.DataManager.ins.getData(NetName_1.NetName.CONSUMER_DATA).data;
                DataManager_1.DataManager.ins.getGameInfoData.totalAmount = DataManager_1.DataManager.ins.getData(NetName_1.NetName.CONSUMER_DATA).data.totalAmount;
                //获取签到数据
                NetManager_1.NetManager.ins.getSignData(function (success) {
                    if (!success) {
                        panelCtrl_1.default.instance.show(sceneTypes_1.ModuleTypes.EXMSG_PANEL);
                        Loading_1.default.instace.hide();
                        console.log('getSignData defaild');
                        return;
                    }
                    var data = DataManager_1.DataManager.ins.getData(NetName_1.NetName.SIGN_DATA).data;
                    DataManager_1.DataManager.ins.getGameInfoData.cycleDays = data.cycleDays;
                    DataManager_1.DataManager.ins.getGameInfoData.serialDays = data.serialDays;
                    DataManager_1.DataManager.ins.getGameInfoData.todaySignFlag = data.todaySignFlag;
                    DataManager_1.DataManager.ins.getGameInfoData.signPrizeAmountArr = data.signPrizeAmountArr;
                    NetManager_1.NetManager.ins.getTaskData(function (success) {
                        if (!success) {
                            panelCtrl_1.default.instance.show(sceneTypes_1.ModuleTypes.EXMSG_PANEL);
                            Loading_1.default.instace.hide();
                            console.log('getTaskData defaild');
                            return;
                        }
                        var data = DataManager_1.DataManager.ins.getData(NetName_1.NetName.GET_TASK_DATA).data;
                        DataManager_1.DataManager.ins.getGameInfoData.smartparking = data.smartparking;
                        DataManager_1.DataManager.ins.getGameInfoData.repayment = data.repayment;
                        DataManager_1.DataManager.ins.getGameInfoData.finishCnt = data.finishCnt;
                        DataManager_1.DataManager.ins.getGameInfoData.totalCnt = data.totalCnt;
                        DataManager_1.DataManager.ins.getGameInfoData.payment = data.payment;
                        _this.getGameRes(success);
                    });
                });
            });
        });
    };
    //加载游戏中的资源
    Main.prototype.getGameRes = function (success) {
        return __awaiter(this, void 0, void 0, function () {
            var err1_1, err_1, err1_2, err2_1;
            return __generator(this, function (_a) {
                switch (_a.label) {
                    case 0:
                        if (window['isdebug']) {
                            window['resPath'] = '';
                        }
                        _a.label = 1;
                    case 1:
                        _a.trys.push([1, 11, , 20]);
                        return [4 /*yield*/, RES.loadGroup('common')];
                    case 2:
                        _a.sent();
                        if (!success) return [3 /*break*/, 9];
                        Buried_1.Buried.init();
                        _a.label = 3;
                    case 3:
                        _a.trys.push([3, 7, , 8]);
                        return [4 /*yield*/, RES.loadGroup('runani')];
                    case 4:
                        _a.sent();
                        return [4 /*yield*/, RES.loadGroup('start_scene')];
                    case 5:
                        _a.sent();
                        return [4 /*yield*/, RES.getResAsync('bg01_png')];
                    case 6:
                        _a.sent();
                        sceneCtrl_1.default.instance.change(sceneTypes_1.ModuleTypes.START_SCENE);
                        return [3 /*break*/, 8];
                    case 7:
                        err1_1 = _a.sent();
                        console.log('err1', err1_1);
                        sceneCtrl_1.default.instance.change(sceneTypes_1.ModuleTypes.START_SCENE);
                        return [3 /*break*/, 8];
                    case 8: return [3 /*break*/, 10];
                    case 9:
                        panelCtrl_1.default.instance.show(sceneTypes_1.ModuleTypes.TOAST_PANEL, { msg: '网络异常' });
                        _a.label = 10;
                    case 10: return [3 /*break*/, 20];
                    case 11:
                        err_1 = _a.sent();
                        console.log('err', err_1);
                        if (!success) return [3 /*break*/, 18];
                        Buried_1.Buried.init();
                        _a.label = 12;
                    case 12:
                        _a.trys.push([12, 16, , 17]);
                        return [4 /*yield*/, RES.loadGroup('runani')];
                    case 13:
                        _a.sent();
                        return [4 /*yield*/, RES.loadGroup('start_scene')];
                    case 14:
                        _a.sent();
                        return [4 /*yield*/, RES.getResAsync('bg01_png')];
                    case 15:
                        _a.sent();
                        sceneCtrl_1.default.instance.change(sceneTypes_1.ModuleTypes.START_SCENE);
                        return [3 /*break*/, 17];
                    case 16:
                        err1_2 = _a.sent();
                        sceneCtrl_1.default.instance.change(sceneTypes_1.ModuleTypes.START_SCENE);
                        return [3 /*break*/, 17];
                    case 17: return [3 /*break*/, 19];
                    case 18:
                        panelCtrl_1.default.instance.show(sceneTypes_1.ModuleTypes.TOAST_PANEL, { msg: '网络异常' });
                        _a.label = 19;
                    case 19: return [3 /*break*/, 20];
                    case 20:
                        Loading_1.default.instace.hide();
                        _a.label = 21;
                    case 21:
                        _a.trys.push([21, 26, , 27]);
                        return [4 /*yield*/, RES.loadGroup('signsuc_panel')];
                    case 22:
                        _a.sent();
                        return [4 /*yield*/, RES.loadGroup('noredmaple_panel')];
                    case 23:
                        _a.sent();
                        return [4 /*yield*/, RES.loadGroup('spotintro_panel')];
                    case 24:
                        _a.sent();
                        return [4 /*yield*/, RES.loadGroup('gameover_panel')];
                    case 25:
                        _a.sent();
                        return [3 /*break*/, 27];
                    case 26:
                        err2_1 = _a.sent();
                        console.log('err2', err2_1);
                        return [3 /*break*/, 27];
                    case 27: return [2 /*return*/];
                }
            });
        });
    };
    return Main;
}(eui.UILayer));
__reflect(Main.prototype, "Main");
window['Main'] = Main;
//# sourceMappingURL=Main.js.map