Commit d3a0e112 authored by 邱旭's avatar 邱旭

09.FlppyBird-节点树

parent 40024c90
......@@ -120,6 +120,8 @@
class FlppyBird extends GameStage {
bird;
bgMgr;
landMgr;
async preloadRes() {
const path = "../images/bird/";
......@@ -141,12 +143,12 @@
// 创建背景
const bg1 = new Sprite("../images/bird/background.png");
const bg2 = new Sprite("../images/bird/background.png");
const bgMgr = new ScrollMgr(bg1, bg2, 2);
const bgMgr = this.bgMgr = new ScrollMgr(bg1, bg2, 2);
// 创建地面
const land1 = new Sprite("../images/bird/land.png");
const land2 = new Sprite("../images/bird/land.png");
const landMgr = new ScrollMgr(land1, land2, 5);
const landMgr = this.landMgr = new ScrollMgr(land1, land2, 5);
this.addChild(bgMgr);
this.addChild(landMgr);
......
......@@ -269,6 +269,8 @@ function loadImgAsync(src) {
class FlppyBird extends GameStage {
bird;
bgMgr;
landMgr;
async preloadRes() {
const path = "../images/bird/";
......@@ -290,12 +292,12 @@ class FlppyBird extends GameStage {
// 创建背景
const bg1 = new Sprite("../images/bird/background.png");
const bg2 = new Sprite("../images/bird/background.png");
const bgMgr = new ScrollMgr(bg1, bg2, 2);
const bgMgr = this.bgMgr = new ScrollMgr(bg1, bg2, 2);
// 创建地面
const land1 = new Sprite("../images/bird/land.png");
const land2 = new Sprite("../images/bird/land.png");
const landMgr = new ScrollMgr(land1, land2, 5);
const landMgr = this.landMgr = new ScrollMgr(land1, land2, 5);
this.addChild(bgMgr);
this.addChild(landMgr);
......
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