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谌继荃
game-stydy
Commits
d3a0e112
Commit
d3a0e112
authored
Mar 11, 2021
by
邱旭
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09.FlppyBird-节点树
parent
40024c90
Changes
2
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2 changed files
with
8 additions
and
4 deletions
+8
-4
09.FlppyBird-节点树.html
09.FlppyBird-节点树/09.FlppyBird-节点树.html
+4
-2
09.FlppyBird-节点树.md
09.FlppyBird-节点树/09.FlppyBird-节点树.md
+4
-2
No files found.
09.FlppyBird-节点树/09.FlppyBird-节点树.html
View file @
d3a0e112
...
@@ -120,6 +120,8 @@
...
@@ -120,6 +120,8 @@
class
FlppyBird
extends
GameStage
{
class
FlppyBird
extends
GameStage
{
bird
;
bird
;
bgMgr
;
landMgr
;
async
preloadRes
()
{
async
preloadRes
()
{
const
path
=
"../images/bird/"
;
const
path
=
"../images/bird/"
;
...
@@ -141,12 +143,12 @@
...
@@ -141,12 +143,12 @@
// 创建背景
// 创建背景
const
bg1
=
new
Sprite
(
"../images/bird/background.png"
);
const
bg1
=
new
Sprite
(
"../images/bird/background.png"
);
const
bg2
=
new
Sprite
(
"../images/bird/background.png"
);
const
bg2
=
new
Sprite
(
"../images/bird/background.png"
);
const
bgMgr
=
new
ScrollMgr
(
bg1
,
bg2
,
2
);
const
bgMgr
=
this
.
bgMgr
=
new
ScrollMgr
(
bg1
,
bg2
,
2
);
// 创建地面
// 创建地面
const
land1
=
new
Sprite
(
"../images/bird/land.png"
);
const
land1
=
new
Sprite
(
"../images/bird/land.png"
);
const
land2
=
new
Sprite
(
"../images/bird/land.png"
);
const
land2
=
new
Sprite
(
"../images/bird/land.png"
);
const
landMgr
=
new
ScrollMgr
(
land1
,
land2
,
5
);
const
landMgr
=
this
.
landMgr
=
new
ScrollMgr
(
land1
,
land2
,
5
);
this
.
addChild
(
bgMgr
);
this
.
addChild
(
bgMgr
);
this
.
addChild
(
landMgr
);
this
.
addChild
(
landMgr
);
...
...
09.FlppyBird-节点树/09.FlppyBird-节点树.md
View file @
d3a0e112
...
@@ -269,6 +269,8 @@ function loadImgAsync(src) {
...
@@ -269,6 +269,8 @@ function loadImgAsync(src) {
class
FlppyBird
extends
GameStage
{
class
FlppyBird
extends
GameStage
{
bird
;
bird
;
bgMgr
;
landMgr
;
async
preloadRes
()
{
async
preloadRes
()
{
const
path
=
"../images/bird/"
;
const
path
=
"../images/bird/"
;
...
@@ -290,12 +292,12 @@ class FlppyBird extends GameStage {
...
@@ -290,12 +292,12 @@ class FlppyBird extends GameStage {
// 创建背景
// 创建背景
const
bg1
=
new
Sprite
(
"../images/bird/background.png"
);
const
bg1
=
new
Sprite
(
"../images/bird/background.png"
);
const
bg2
=
new
Sprite
(
"../images/bird/background.png"
);
const
bg2
=
new
Sprite
(
"../images/bird/background.png"
);
const
bgMgr
=
new
ScrollMgr
(
bg1
,
bg2
,
2
);
const
bgMgr
=
this
.
bgMgr
=
new
ScrollMgr
(
bg1
,
bg2
,
2
);
// 创建地面
// 创建地面
const
land1
=
new
Sprite
(
"../images/bird/land.png"
);
const
land1
=
new
Sprite
(
"../images/bird/land.png"
);
const
land2
=
new
Sprite
(
"../images/bird/land.png"
);
const
land2
=
new
Sprite
(
"../images/bird/land.png"
);
const
landMgr
=
new
ScrollMgr
(
land1
,
land2
,
5
);
const
landMgr
=
this
.
landMgr
=
new
ScrollMgr
(
land1
,
land2
,
5
);
this
.
addChild
(
bgMgr
);
this
.
addChild
(
bgMgr
);
this
.
addChild
(
landMgr
);
this
.
addChild
(
landMgr
);
...
...
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