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谌继荃
game-stydy
Commits
2bf68b74
Commit
2bf68b74
authored
Nov 25, 2021
by
谌继荃
Browse files
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Plain Diff
tween
parent
d55cc8b9
Changes
7
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Inline
Side-by-side
Showing
7 changed files
with
466 additions
and
44 deletions
+466
-44
ball.ts
src/ball.ts
+87
-20
ballMove.ts
src/ballMove.ts
+136
-0
blindBox.ts
src/blindBox.ts
+175
-0
main.ts
src/main.ts
+20
-20
svgaSpeed.ts
src/svgaSpeed.ts
+19
-0
tween.ts
src/tween.ts
+23
-4
util.ts
src/util.ts
+6
-0
No files found.
src/ball.ts
View file @
2bf68b74
...
...
@@ -13,6 +13,9 @@ const assets = {
};
import
{
createMovieClip
}
from
"./util"
;
const
loopFlag
=
true
;
let
currentPoint
;
export
const
addBall
=
async
(
stage
:
FYGE
.
Stage
)
=>
{
const
ball
=
FYGE
.
Sprite
.
fromUrl
(
assets
.
ball
);
const
playBg
=
FYGE
.
Sprite
.
fromUrl
(
assets
.
playBg
);
...
...
@@ -21,7 +24,6 @@ export const addBall = async (stage: FYGE.Stage) => {
const
shootLine
=
FYGE
.
Sprite
.
fromUrl
(
assets
.
shootLine
);
const
handSvga
=
await
createMovieClip
(
assets
.
handSvga
);
const
initBall
=
()
=>
{
ball
.
x
=
325
;
ball
.
y
=
850
;
...
...
@@ -30,8 +32,9 @@ export const addBall = async (stage: FYGE.Stage) => {
ball
.
height
=
100
;
stage
.
addChild
(
ball
);
ball
.
addEventListener
(
FYGE
.
MouseEvent
.
CLICK
,
onBallClick
);
ball
.
addEventListener
(
FYGE
.
MouseEvent
.
MOUSE_DOWN
,
onBallDown
);
};
const
initShootLine
=
()
=>
{
shootLine
.
x
=
375
;
shootLine
.
y
=
400
;
...
...
@@ -55,7 +58,7 @@ export const addBall = async (stage: FYGE.Stage) => {
stage
.
addChild
(
basket
);
};
// 篮
板
// 篮
网
const
initBasketNet
=
()
=>
{
basketNet
.
x
=
328
;
basketNet
.
y
=
350
;
...
...
@@ -69,12 +72,7 @@ export const addBall = async (stage: FYGE.Stage) => {
handSvga
.
y
=
700
;
handSvga
.
width
=
100
;
handSvga
.
height
=
93
;
const
movieclip
=
stage
.
addChild
(
handSvga
);
};
const
endBall
=
()
=>
{
shootLine
.
visible
=
true
;
handSvga
.
visible
=
true
;
stage
.
addChild
(
handSvga
);
};
initPlayBg
();
...
...
@@ -84,18 +82,87 @@ export const addBall = async (stage: FYGE.Stage) => {
initShootLine
();
initHandSvga
();
function
onBallClick
()
{
// 鼠标抬起
stage
.
addEventListener
(
FYGE
.
MouseEvent
.
MOUSE_UP
,
onBallUp
,
this
);
function
onBallUp
(
event
:
FYGE
.
MouseEvent
)
{
console
.
log
(
event
.
stageX
,
event
.
stageY
,
currentPoint
);
if
(
!
currentPoint
)
return
false
;
if
(
event
.
stageY
>=
946
||
!
currentPoint
)
return
false
;
//鼠标抬起到中间的偏移量
let
mouseOffsetX
=
event
.
stageX
-
375
;
console
.
log
(
"mouseOffsetX"
,
mouseOffsetX
);
if
(
mouseOffsetX
>
100
)
{
console
.
log
(
"右边"
);
onBallOther
(
"right"
);
}
else
if
(
mouseOffsetX
<
-
100
)
{
console
.
log
(
"左边"
);
onBallOther
(
"left"
);
}
else
{
console
.
log
(
"中间"
);
onBallNormal
();
}
}
// 鼠标按下
function
onBallDown
(
event
:
FYGE
.
MouseEvent
)
{
shootLine
.
visible
=
false
;
handSvga
.
visible
=
false
;
const
tw
=
FYGE
.
Tween
.
get
(
ball
);
tw
.
to
(
currentPoint
=
{
x
:
event
.
stageX
,
y
:
event
.
stageY
};
}
function
onBallNormal
()
{
const
ballTween
=
FYGE
.
Tween
.
get
(
ball
);
ballTween
.
to
(
{
x
:
ball
.
x
+
35
,
y
:
200
,
scaleX
:
0.25
,
scaleY
:
0.25
},
500
,
FYGE
.
Ease
.
quadOut
FYGE
.
Ease
.
quadInOut
)
.
to
({
y
:
650
},
500
,
FYGE
.
Ease
.
quadIn
)
.
to
({
y
:
550
},
200
,
FYGE
.
Ease
.
quartOut
)
.
to
({
y
:
650
},
50
,
FYGE
.
Ease
.
quadIn
)
.
to
({
y
:
605
},
100
,
FYGE
.
Ease
.
quartOut
)
.
to
({
y
:
650
},
50
,
FYGE
.
Ease
.
quadIn
)
.
to
({
y
:
625
},
100
,
FYGE
.
Ease
.
quartOut
)
.
to
({
y
:
650
},
50
,
FYGE
.
Ease
.
quadIn
)
}
function
onBallOther
(
type
:
string
)
{
const
ballTween
=
FYGE
.
Tween
.
get
(
ball
);
ballTween
.
to
(
{
x
:
type
===
"right"
?
ball
.
x
+
80
:
ball
.
x
-
25
,
y
:
280
,
scaleX
:
0.25
,
scaleY
:
0.25
,
},
500
,
FYGE
.
Ease
.
quadInOut
)
.
wait
(
100
)
.
call
(()
=>
{})
.
to
({
y
:
680
},
500
,
FYGE
.
Ease
.
quadIn
)
.
call
(()
=>
{});
.
to
(
{
x
:
type
===
"right"
?
ball
.
x
+
35
:
ball
.
x
+
30
,
y
:
350
,
},
500
,
FYGE
.
Ease
.
quadIn
)
.
to
({
y
:
650
},
500
,
FYGE
.
Ease
.
quadIn
)
.
to
({
y
:
550
},
200
,
FYGE
.
Ease
.
quartOut
)
.
to
({
y
:
650
},
50
,
FYGE
.
Ease
.
quadIn
)
.
to
({
y
:
605
},
100
,
FYGE
.
Ease
.
quartOut
)
.
to
({
y
:
650
},
50
,
FYGE
.
Ease
.
quadIn
)
.
to
({
y
:
625
},
100
,
FYGE
.
Ease
.
quartOut
)
.
to
({
y
:
650
},
50
,
FYGE
.
Ease
.
quadIn
)
}
};
src/ballMove.ts
0 → 100644
View file @
2bf68b74
const
assets
=
{
handSvga
:
"//yun.duiba.com.cn/aurora/assets/dbfd52bd39d2c67e64853c6293685f104adcc5fd.svga"
,
ball
:
"//yun.duiba.com.cn/aurora/assets/230dcad556eee819b4ebe9dcbc5708ef7fa7d697.png"
,
basket
:
"//yun.duiba.com.cn/aurora/assets/3231132b4ad652fd713ed297ff1b6ab894245e31.png"
,
basketNet
:
"//yun.duiba.com.cn/aurora/assets/68c8c61408de20390bd2f7b7a358b62c9987567a.png"
,
playBg
:
"//yun.duiba.com.cn/aurora/assets/c4c76b34a661f095e5838946a8950b4762820cdd.jpeg"
,
shootLine
:
"//yun.duiba.com.cn/aurora/assets/e473f0c235ba529ec58371db4c022c63401f00d0.png"
,
};
import
{
createMovieClip
}
from
"./util"
;
let
basketNetTween
:
any
=
""
;
const
loopFlag
=
true
;
let
currentPoint
;
export
const
addBall
=
async
(
stage
:
FYGE
.
Stage
)
=>
{
const
ball
=
FYGE
.
Sprite
.
fromUrl
(
assets
.
ball
);
const
playBg
=
FYGE
.
Sprite
.
fromUrl
(
assets
.
playBg
);
const
basket
=
FYGE
.
Sprite
.
fromUrl
(
assets
.
basket
);
const
basketNet
=
FYGE
.
Sprite
.
fromUrl
(
assets
.
basketNet
);
const
shootLine
=
FYGE
.
Sprite
.
fromUrl
(
assets
.
shootLine
);
const
handSvga
=
await
createMovieClip
(
assets
.
handSvga
);
const
initBall
=
()
=>
{
ball
.
x
=
325
;
ball
.
y
=
850
;
ball
.
width
=
100
;
ball
.
height
=
100
;
stage
.
addChild
(
ball
);
ball
.
addEventListener
(
FYGE
.
MouseEvent
.
MOUSE_DOWN
,
onBallDown
);
};
const
initShootLine
=
()
=>
{
shootLine
.
x
=
375
;
shootLine
.
y
=
400
;
shootLine
.
width
=
42
;
shootLine
.
height
=
478
;
stage
.
addChild
(
shootLine
);
};
const
initPlayBg
=
()
=>
{
playBg
.
y
=
-
270
;
playBg
.
width
=
750
;
playBg
.
height
=
1624
;
stage
.
addChild
(
playBg
);
};
// 篮筐
const
initBasket
=
()
=>
{
basket
.
x
=
210
;
basket
.
y
=
135
;
basket
.
width
=
311
;
basket
.
height
=
600
;
stage
.
addChild
(
basket
);
};
// 篮网
const
initBasketNet
=
()
=>
{
basketNet
.
x
=
328
;
basketNet
.
y
=
350
;
basketNet
.
width
=
100
;
basketNet
.
height
=
93
;
stage
.
addChild
(
basketNet
);
};
const
initHandSvga
=
async
()
=>
{
handSvga
.
x
=
458
;
handSvga
.
y
=
700
;
handSvga
.
width
=
100
;
handSvga
.
height
=
93
;
stage
.
addChild
(
handSvga
);
};
initPlayBg
();
initBasket
();
initBasketNet
();
initBall
();
initShootLine
();
initHandSvga
();
// 鼠标抬起
stage
.
addEventListener
(
FYGE
.
MouseEvent
.
MOUSE_UP
,
onBallUp
,
this
);
function
onBallUp
(
event
:
FYGE
.
MouseEvent
)
{
console
.
log
(
event
.
stageX
,
event
.
stageY
,
currentPoint
);
if
(
!
currentPoint
)
return
false
;
if
(
event
.
stageY
>=
946
||
!
currentPoint
)
return
false
;
onBallNormal
();
}
// 鼠标按下
function
onBallDown
(
event
:
FYGE
.
MouseEvent
)
{
shootLine
.
visible
=
false
;
handSvga
.
visible
=
false
;
currentPoint
=
{
x
:
event
.
stageX
,
y
:
event
.
stageY
};
}
// 篮网移动
function
basketNetMove
()
{
basketNetTween
=
FYGE
.
Tween
.
get
(
basketNet
,
{
loop
:
loopFlag
});
basketNetTween
.
to
({
x
:
420
},
500
,
FYGE
.
Ease
.
quadOut
)
.
to
({
x
:
275
},
500
,
FYGE
.
Ease
.
quadOut
);
}
basketNetMove
();
function
onBallNormal
()
{
const
tw
=
FYGE
.
Tween
.
get
(
ball
);
tw
.
to
(
{
x
:
ball
.
x
+
35
,
y
:
200
,
scaleX
:
0.25
,
scaleY
:
0.25
},
500
,
FYGE
.
Ease
.
quadInOut
)
.
to
({
y
:
300
},
500
,
FYGE
.
Ease
.
quadInOut
)
.
call
(()
=>
{
console
.
log
(
"basketNetTween"
,
basketNetTween
.
paused
);
FYGE
.
Tween
.
get
(
basketNet
).
pause
(
basketNetTween
);
console
.
log
(
"basketNet--x"
,
basketNet
.
x
);
})
// 拿到暂停后的篮网x
.
to
({
x
:
basketNet
.
x
+
30
,
y
:
350
},
500
,
FYGE
.
Ease
.
quadIn
)
.
to
({
y
:
650
},
500
,
FYGE
.
Ease
.
quadIn
)
.
to
({
y
:
550
},
200
,
FYGE
.
Ease
.
quartOut
)
.
to
({
y
:
650
},
50
,
FYGE
.
Ease
.
quadIn
)
.
to
({
y
:
605
},
100
,
FYGE
.
Ease
.
quartOut
)
.
to
({
y
:
650
},
50
,
FYGE
.
Ease
.
quadIn
)
.
to
({
y
:
625
},
100
,
FYGE
.
Ease
.
quartOut
)
.
to
({
y
:
650
},
50
,
FYGE
.
Ease
.
quadIn
);
}
};
src/blindBox.ts
0 → 100644
View file @
2bf68b74
const
SVGA_DATA
=
{
boxBot
:
"//yun.duiba.com.cn/aurora/assets/2dcf3c143ed68cd983a032ccd0c6d3554911c7ee.svga"
,
boxMid
:
"//yun.duiba.com.cn/aurora/assets/e44b7ce6520858b3e2b7063458819f25d202323b.svga"
,
boxTop
:
"//yun.duiba.com.cn/aurora/assets/acc4eabc4a02a41da52b5661c9fdc58c3a68f5d1.svga"
,
scoreboard
:
"//yun.duiba.com.cn/aurora/assets/4e2eddf79e11093aa60c85dbb02a6bb9f4fa3cf1.svga"
,
tips
:
"//yun.duiba.com.cn/aurora/assets/f45f455b9d87f27650a577be25801d2c8345c45b.svga"
,
ripple
:
"//yun.duiba.com.cn/aurora/assets/a3e8107524caec2d92b3996f6d166aadcf50b07f.svga"
,
};
const
IMG_DATA
=
{
boxBg
:
"//yun.duiba.com.cn/aurora/assets/8924aa76f7c10be83021c3e53f90e9cd26f99234.png"
,
coin1
:
"//yun.duiba.com.cn/aurora/assets/51a6bcc6dea3de23a794eee8ec4f78b7b28f67c8.png"
,
coin2
:
"//yun.duiba.com.cn/aurora/assets/e935016b585aba3d4707ff9ce4b6a507f234f1b8.png"
,
coin3
:
"//yun.duiba.com.cn/aurora/assets/d7e98a64113c3d09d6e11d456ed9cac66fca5edc.png"
,
};
// 随机数
let
originNum
:
number
=
-
1
;
let
startFlag
=
false
;
import
{
createMovieClip
,
playOnce3
,
randomNum
}
from
"./util"
;
export
const
addBlindBox
=
async
(
gameContainer
:
FYGE
.
Container
)
=>
{
const
boxBg
=
FYGE
.
Sprite
.
fromUrl
(
IMG_DATA
.
boxBg
);
const
shp
=
new
FYGE
.
Graphics
();
const
coin1
=
FYGE
.
Sprite
.
fromUrl
(
IMG_DATA
.
coin1
);
const
coin2
=
FYGE
.
Sprite
.
fromUrl
(
IMG_DATA
.
coin2
);
const
coin3
=
FYGE
.
Sprite
.
fromUrl
(
IMG_DATA
.
coin3
);
const
initStartBtn
=
()
=>
{
shp
.
beginFill
(
0x800080
);
shp
.
drawCircle
(
375
,
1100
,
100
);
shp
.
endFill
();
gameContainer
.
addChild
(
shp
);
shp
.
addEventListener
(
FYGE
.
MouseEvent
.
CLICK
,
onStartBtnClick
);
};
const
initBoxBg
=
()
=>
{
boxBg
.
y
=
-
206
;
boxBg
.
width
=
750
;
boxBg
.
height
=
1624
;
gameContainer
.
addChild
(
boxBg
);
};
const
initRandomNum
=
()
=>
{
if
(
originNum
===
-
1
)
{
originNum
=
randomNum
(
3
);
}
else
{
const
nowNum0
=
randomNum
(
3
);
// 和上一次数字相同,递归下
if
(
nowNum0
==
originNum
)
{
initRandomNum
();
}
else
{
originNum
=
nowNum0
;
}
}
};
const
initCoins
=
()
=>
{
coin1
.
x
=
230
;
coin1
.
y
=
700
;
coin2
.
x
=
370
;
coin2
.
y
=
700
;
coin3
.
x
=
450
;
coin3
.
y
=
700
;
gameContainer
.
addChild
(
coin1
);
gameContainer
.
addChild
(
coin2
);
gameContainer
.
addChild
(
coin3
);
};
initBoxBg
();
initStartBtn
();
initCoins
();
function
coin1Move
()
{
const
tw
=
FYGE
.
Tween
.
get
(
coin1
);
tw
.
to
({
y
:
400
},
500
,
FYGE
.
Ease
.
quadOut
).
to
(
{
y
:
700
},
500
,
FYGE
.
Ease
.
quadOut
);
}
function
coin2Move
()
{
const
tw
=
FYGE
.
Tween
.
get
(
coin2
);
tw
.
to
({
y
:
400
},
500
,
FYGE
.
Ease
.
quadOut
).
to
(
{
y
:
700
},
500
,
FYGE
.
Ease
.
quadOut
);
}
function
coin3Move
()
{
const
tw
=
FYGE
.
Tween
.
get
(
coin3
);
tw
.
to
({
y
:
400
},
500
,
FYGE
.
Ease
.
quadOut
).
to
(
{
y
:
700
},
500
,
FYGE
.
Ease
.
quadOut
);
}
function
onStartBtnClick
()
{
if
(
!
startFlag
)
return
;
console
.
log
(
"onStartBtnClick"
);
actions
[
5
].
visible
=
true
;
actions
[
5
].
gotoAndPlay
(
1
);
[
0
,
1
,
2
].
forEach
((
item
,
ind
)
=>
{
actions
[
ind
].
gotoAndPlay
(
1
);
playOnce3
(
actions
[
ind
]);
});
playOnce3
(
actions
[
5
]).
then
(()
=>
{
actions
[
5
].
visible
=
false
;
});
initRandomNum
();
console
.
log
(
"originNum"
,
originNum
);
if
(
originNum
===
0
)
{
coin1Move
();
}
else
if
(
originNum
===
1
)
{
coin2Move
();
}
else
if
(
originNum
===
2
)
{
coin3Move
();
}
}
console
.
log
(
"资源加载中,请稍后...."
);
const
actions
=
await
Promise
.
all
(
Object
.
keys
(
SVGA_DATA
).
map
((
actionId
)
=>
createMovieClip
(
SVGA_DATA
[
actionId
])
)
);
console
.
log
(
"资源加载完成,可以显示了"
);
actions
.
forEach
((
action
,
index
)
=>
{
gameContainer
.
addChild
(
action
);
if
(
index
<
3
)
{
actions
[
index
].
x
=
0
;
actions
[
index
].
y
=
540
;
// actions[index].visible = false;
actions
[
index
].
stop
();
}
else
if
(
index
===
3
)
{
actions
[
index
].
x
=
0
;
actions
[
index
].
y
=
-
150
;
playOnce3
(
actions
[
index
]);
}
else
if
(
index
===
4
)
{
actions
[
index
].
x
=
0
;
actions
[
index
].
y
=
440
;
playOnce3
(
actions
[
index
]).
then
(()
=>
{
actions
[
index
].
parent
&&
actions
[
index
].
parent
.
removeChild
(
actions
[
index
]);
startFlag
=
true
;
});
}
else
{
actions
[
index
].
x
=
215
;
actions
[
index
].
y
=
940
;
actions
[
index
].
visible
=
false
;
actions
[
index
].
stop
();
}
});
};
src/main.ts
View file @
2bf68b74
import
{
addBall
}
from
"./ball"
;
var
canvas
:
any
=
document
.
getElementById
(
"canvas"
)
canvas
.
width
=
document
.
body
.
clientWidth
*
1
canvas
.
height
=
document
.
body
.
clientHeight
*
1
import
{
addBall
}
from
"./ball
Move
"
;
var
canvas
:
any
=
document
.
getElementById
(
"canvas"
)
;
canvas
.
width
=
document
.
body
.
clientWidth
*
1
;
canvas
.
height
=
document
.
body
.
clientHeight
*
1
;
var
stage
=
new
FYGE
.
Stage
(
canvas
,
750
,
...
...
@@ -11,12 +11,12 @@ var stage = new FYGE.Stage(
FYGE
.
RENDERER_TYPE
.
CANVAS
,
false
,
false
)
)
;
var
mouseEvent
=
stage
.
onMouseEvent
.
bind
(
stage
);
canvas
.
addEventListener
(
"touchstart"
,
mouseEvent
,
false
);
canvas
.
addEventListener
(
'touchmove'
,
mouseEvent
,
false
);
canvas
.
addEventListener
(
'touchend'
,
mouseEvent
,
false
);
canvas
.
addEventListener
(
"touchmove"
,
mouseEvent
,
false
);
canvas
.
addEventListener
(
"touchend"
,
mouseEvent
,
false
);
stage
.
addEventListener
(
FYGE
.
Event
.
INIT_STAGE
,
onInitStage
,
this
);
...
...
@@ -25,7 +25,7 @@ function onInitStage() {
}
(
function
loop
()
{
FYGE
.
Tween
.
flush
()
FYGE
.
Tween
.
flush
();
stage
.
flush
();
requestAnimationFrame
(
loop
);
})();
src/svgaSpeed.ts
0 → 100644
View file @
2bf68b74
import
{
createMovieClip
}
from
"./util"
;
export
const
changespeedDemo
=
async
(
gameContainer
:
FYGE
.
Container
)
=>
{
const
jump
=
await
createMovieClip
(
"//yun.duiba.com.cn/aurora/assets/dd2fa41dc91642a08c79a1ee38f80e1f8c319075.svga"
);
gameContainer
.
addChild
(
jump
);
jump
.
gotoAndStop
(
1
);
let
currentFrame
=
1
;
const
MULTI
=
4
;
// 设置倍数
function
onEnterFrame
()
{
currentFrame
=
currentFrame
+
MULTI
;
jump
.
gotoAndStop
(
currentFrame
);
if
(
currentFrame
>
jump
.
totalFrames
)
currentFrame
=
1
;
}
jump
.
addEventListener
(
FYGE
.
Event
.
ENTER_FRAME
,
onEnterFrame
);
};
src/tween.ts
View file @
2bf68b74
...
...
@@ -29,10 +29,25 @@ export const addTween = (stage: FYGE.Stage) => {
})
.
wait
(
100
);
};
addTweenObjBtn
();
//
addTweenObjBtn();
const
renderText
=
(
index
)
=>
{
console
.
log
(
"index"
,
index
);
};
const
renderB
=
()
=>
{
/// 代码段 B
var
obj
=
{
x
:
0
};
var
funcChange
=
function
():
void
{
console
.
log
(
this
.
x
);
};
FYGE
.
Tween
.
get
(
obj
,
{
onChange
:
funcChange
,
onChangeObj
:
obj
}).
to
(
{
x
:
600
},
1000
,
FYGE
.
Ease
.
backInOut
);
};
// renderB();
//
const
addAnimation
=
()
=>
{
let
shp
=
new
FYGE
.
Shape
();
...
...
@@ -40,9 +55,13 @@ export const addTween = (stage: FYGE.Stage) => {
shp
.
drawRect
(
50
,
0
,
200
,
400
);
shp
.
endFill
();
stage
.
addChild
(
shp
);
const
tw
=
FYGE
.
Tween
.
get
(
shp
,
{
loop
:
true
});
var
funcChange
=
function
():
void
{
console
.
log
(
this
.
y
);
};
const
tw
=
FYGE
.
Tween
.
get
(
shp
,
{
onChange
:
funcChange
,
onChangeObj
:
shp
});
// 缓出 减速 FYGE.Ease.quadOut
tw
.
set
({
y
:
-
200
}).
to
({
y
:
200
},
1000
,
FYGE
.
Ease
.
qua
rt
Out
);
tw
.
set
({
y
:
-
200
}).
to
({
y
:
200
},
1000
,
FYGE
.
Ease
.
qua
d
Out
);
// 缓入 加速 FYGE.Ease.quartIn
// tw.set({ y: 200 }).to({ y: shp.stage.stageHeight }, 1000, FYGE.Ease.quartIn);
// 缓入缓出 标准曲线
...
...
@@ -51,5 +70,5 @@ export const addTween = (stage: FYGE.Stage) => {
// .to({ rotation: 40 }, 3000, FYGE.Ease.quartInOut)
// .to({ rotation: -40 }, 3000, FYGE.Ease.quartInOut);
};
//
addAnimation();
addAnimation
();
};
src/util.ts
View file @
2bf68b74
...
...
@@ -77,3 +77,9 @@ export function getSvgaImage(svga: FYGE.MovieClip, imageKey: string) {
if
(
!
find
)
throw
new
Error
(
`没有找到imageKey=
${
imageKey
}
的图片`
);
return
find
;
}
// 随机数
export
function
randomNum
(
numLength
)
{
const
randomNum
=
Math
.
floor
(
Math
.
random
()
*
numLength
);
return
randomNum
;
}
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