export namespace MConst {
    export const MaxColorIndex = 5;
    export const DesignResolution = {
        width: 750,
        height: 1624
    };

    export const GroundLine = 1110;
    export const BulletFireSpeed = {
        min: 10,
        max: 12
    }
    export const Gravity = 0.15;
    export const BallVelocityX = 2;
    export const BallVelocityY = 11;
    export const BallSplitVelocityY = 6.8;
    export const DropVelocityX = {
        x: 2,
        offset: 0.5
    }
    export const BallRotateSpeed = 0.7;
    // export const BulletWidth = 14;
    export const BallInitPosY = 1206 * 0.25;
    export const CreateBallInterval = 1000;
    export const ReviveCardId = "sp_1";

    export const ConstantSubmitScoreNum = 1000;
    export const DefaultBallWidth = 224;
    export const DefaultStarSize = {
        width: 76 * 0.744,
        height: 72 * 0.744
    };

    export const captchaId = "a869bfdfb9bd4cdf88e1ff2f8667a114";

    export const BallVelocityXRandomFactor = 0.1;
    export const BallVelocityYRandomFactor = 0.08;
    export const DropRandomFactor = 0.07;
    /**
     * 单位：秒
     */
    export const ReviveInvincibleDuration = 3;

    export const WenzhouLocation: engine.Rectangle = new engine.Rectangle(119.37, 27.03, 1.81, 1.33);
    export const HangzhouLocation: engine.Rectangle = new engine.Rectangle(118.21, 29.11, 2.09, 1.22);
}