Commit 88148681 authored by wjf's avatar wjf

l

parent 5682692d
...@@ -22,4 +22,3 @@ ...@@ -22,4 +22,3 @@
# doc/*.txt # doc/*.txt
# 会忽略 doc/notes.txt 但不包括 doc/server/arch.txt # 会忽略 doc/notes.txt 但不包括 doc/server/arch.txt
node_modules node_modules
bin-release
\ No newline at end of file
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...@@ -44,7 +44,6 @@ ...@@ -44,7 +44,6 @@
top: 0; top: 0;
background: rgba(0, 0, 0, 0.6); background: rgba(0, 0, 0, 0.6);
} }
.app-close { .app-close {
position: absolute; position: absolute;
width: 5vw; width: 5vw;
...@@ -52,7 +51,6 @@ ...@@ -52,7 +51,6 @@
top: 5vw; top: 5vw;
right: 5vw; right: 5vw;
} }
.app-info-wrap { .app-info-wrap {
padding: 3vh 0; padding: 3vh 0;
box-sizing: border-box; box-sizing: border-box;
...@@ -69,7 +67,6 @@ ...@@ -69,7 +67,6 @@
flex-direction: column; flex-direction: column;
align-items: center; align-items: center;
} }
.app-logo { .app-logo {
width: 18.7vw; width: 18.7vw;
margin-top: 4vh; margin-top: 4vh;
...@@ -77,7 +74,6 @@ ...@@ -77,7 +74,6 @@
background-repeat: no-repeat; background-repeat: no-repeat;
background-size: 100%; background-size: 100%;
} }
.app-name { .app-name {
font-size: 24px; font-size: 24px;
font-weight: 400; font-weight: 400;
...@@ -86,7 +82,6 @@ ...@@ -86,7 +82,6 @@
text-align: center; text-align: center;
margin-top: 3vh; margin-top: 3vh;
} }
.app-button { .app-button {
width: 75.2vw; width: 75.2vw;
height: 6.9vh; height: 6.9vh;
...@@ -126,20 +121,6 @@ ...@@ -126,20 +121,6 @@
<img id="pic" style="width:100%;position: absolute;z-index: 999;display: none;" /> <img id="pic" style="width:100%;position: absolute;z-index: 999;display: none;" />
<script> <script>
window['imgver'] = '11112';//签到itemId对应图片,线上注意对应修改
window['duiba'] = '';
window["appKeyTuia"] = "2ZjLbhEBCFAzBbihEtxLEq25mXKw";//推啊appkey
//推啊广告id
window["slotIdsTuia"] = [
"324689",//首页悬浮 0
"327165",//签到完成翻倍 1
"327166",//开始前领取道具 2
"327166",//游戏中领取道具 3
"327167",//游戏失败领取步数 4
"327165",//游戏成功翻倍领取 5
"327165",//开宝箱翻倍领取 6
]
window['signconfigs'] = [ window['signconfigs'] = [
{ nums: '*20', type: 'money' }, { nums: '*20', type: 'money' },
{ nums: '*20', type: 'money' }, { nums: '*20', type: 'money' },
......
...@@ -6,6 +6,7 @@ import wait from "../../new_tc/wait"; ...@@ -6,6 +6,7 @@ import wait from "../../new_tc/wait";
import { DataManager } from "../../tw/manager/DataManager"; import { DataManager } from "../../tw/manager/DataManager";
import { NetManager } from "../../tw/manager/NetManager"; import { NetManager } from "../../tw/manager/NetManager";
import Panel from "./Panel"; import Panel from "./Panel";
import { handleVideo } from "../../../src/myVideo/videoCtrl";
import Loading from "./Loading"; import Loading from "./Loading";
import { showToast } from "../ctrls/toastCtrl"; import { showToast } from "../ctrls/toastCtrl";
export default class PrizePanel extends Panel { export default class PrizePanel extends Panel {
...@@ -72,8 +73,9 @@ export default class PrizePanel extends Panel { ...@@ -72,8 +73,9 @@ export default class PrizePanel extends Panel {
//新增看视频双倍 //新增看视频双倍
this["doubleBtn"].addEventListener(egret.TouchEvent.TOUCH_TAP, () => { this["doubleBtn"].addEventListener(egret.TouchEvent.TOUCH_TAP, () => {
NetManager.ins.clickLog(getlogItem(6)) NetManager.ins.clickLog(getlogItem(6))
NetManager.ins.getTuiaAd( handleVideo(
() => { (s) => {
if (s) {
//居中 //居中
this['goBtn'].horizontalCenter = 0; this['goBtn'].horizontalCenter = 0;
//隐藏 //隐藏
...@@ -92,9 +94,17 @@ export default class PrizePanel extends Panel { ...@@ -92,9 +94,17 @@ export default class PrizePanel extends Panel {
}, },
25 25
) )
} else {
showToast("广告未成功观看,无法加倍领取");
}
},
() => {
NetManager.ins.getIncentiveAward(
() => { },
25
)
}, },
() => { showToast("广告未成功观看,无法加倍领取"); }, window["slotid"]
window["slotIdsTuia"][5]
) )
}, this) }, this)
} }
......
...@@ -94,34 +94,15 @@ export class NetManager extends ABNetManager { ...@@ -94,34 +94,15 @@ export class NetManager extends ABNetManager {
}; };
this.send(net); this.send(net);
} }
/**
* public getTuiaAd(rewardFn, closeFn) {
* @param rewardFn 已完成活动,执行
* @param closeFn 未完成关闭
* @param comCloseFn 已完成活动,返回的提示,一般是toast或游戏内的逻辑,暂不用
*/
public getTuiaAd(rewardFn: Function, closeFn: Function, slotId: string) {
this['tuiaRewardMark'] = false;
let _rewardFn = () => {
// rewardFn();
//这里只标记吧,下面返回再执行
this['tuiaRewardMark'] = true;
console.log("观看成功")
}
let _closeFn = () => {
if (!this['tuiaRewardMark']) {
closeFn();
} else {
rewardFn();
}
}
window["TAIsdk"].init({ window["TAIsdk"].init({
appKey: window["appKeyTuia"] || '2ZjLbhEBCFAzBbihEtxLEq25mXKw',//固定,到时修改 appKey: window["appKeyTuia"] || '2ZjLbhEBCFAzBbihEtxLEq25mXKw',//固定,到时修改
slotId: slotId, //到时修改 slotId: window["slotIdTuia"] || '324689', //到时修改
deviceId: getUrl('deviceId'), deviceId: getUrl('deviceId'),
userId: window["CFG"].uid, userId: window["CFG"].uid,
rewardCallback: _rewardFn, rewardCallback: rewardFn,
closeCallback: _closeFn, closeCallback: closeFn,
extParams: {}, extParams: {},
debug: false, debug: false,
// newWebviewFn: newWebview, // newWebviewFn: newWebview,
......
...@@ -18,18 +18,7 @@ ...@@ -18,18 +18,7 @@
//window['tryWuhanVideo']=true; //window['tryWuhanVideo']=true;
window["slotidIcon"] = "srlKMxcd2230";//首页icon的广告位id window["slotidIcon"] = "srlKMxcd2230";//首页icon的广告位id
window["slotid"] = "srlboItw2231";//其他位置广告位id window["slotid"] = "srlboItw2231";//其他位置广告位id
window["appKeyTuia"] = "2ZjLbhEBCFAzBbihEtxLEq25mXKw";//推啊appkey window["slotIdTuia"] = "324689";//推啊广告id
//推啊广告id
window["slotIdsTuia"] = [
"324689",//首页悬浮 0
"327165",//签到完成翻倍 1
"327166",//开始前领取道具 2
"327166",//游戏中领取道具 3
"327167",//游戏失败领取步数 4
"327165",//游戏成功翻倍领取 5
"327165",//开宝箱翻倍领取 6
]
</script> </script>
<div style="margin: auto;width: 100%;height: 100%;" class="egret-player" data-entry-class="Main" data-orientation="auto" <div style="margin: auto;width: 100%;height: 100%;" class="egret-player" data-entry-class="Main" data-orientation="auto"
...@@ -69,7 +58,6 @@ ...@@ -69,7 +58,6 @@
top: 0; top: 0;
background: rgba(0, 0, 0, 0.6); background: rgba(0, 0, 0, 0.6);
} }
.app-close { .app-close {
position: absolute; position: absolute;
width: 5vw; width: 5vw;
...@@ -77,7 +65,6 @@ ...@@ -77,7 +65,6 @@
top: 5vw; top: 5vw;
right: 5vw; right: 5vw;
} }
.app-info-wrap { .app-info-wrap {
padding: 3vh 0; padding: 3vh 0;
box-sizing: border-box; box-sizing: border-box;
...@@ -94,7 +81,6 @@ ...@@ -94,7 +81,6 @@
flex-direction: column; flex-direction: column;
align-items: center; align-items: center;
} }
.app-logo { .app-logo {
width: 18.7vw; width: 18.7vw;
margin-top: 4vh; margin-top: 4vh;
...@@ -102,7 +88,6 @@ ...@@ -102,7 +88,6 @@
background-repeat: no-repeat; background-repeat: no-repeat;
background-size: 100%; background-size: 100%;
} }
.app-name { .app-name {
font-size: 24px; font-size: 24px;
font-weight: 400; font-weight: 400;
...@@ -111,7 +96,6 @@ ...@@ -111,7 +96,6 @@
text-align: center; text-align: center;
margin-top: 3vh; margin-top: 3vh;
} }
.app-button { .app-button {
width: 75.2vw; width: 75.2vw;
height: 6.9vh; height: 6.9vh;
......
...@@ -514,7 +514,7 @@ export default class MainScene extends Scene { ...@@ -514,7 +514,7 @@ export default class MainScene extends Scene {
//位置 //位置
var p = Tool.getPositionByIndex(i); var p = Tool.getPositionByIndex(i);
//石门 //石门
var dooreData = [4, 5, 6, 51, 61] var dooreData = [5, 6, 51, 61]
if (dooreData.indexOf(latticesD[i]) >= 0) { if (dooreData.indexOf(latticesD[i]) >= 0) {
let door: Door = Pool.takeOut(RecoverName.DOOR); let door: Door = Pool.takeOut(RecoverName.DOOR);
var closed: boolean = (latticesD[i] + "").length == 2 ? false : true var closed: boolean = (latticesD[i] + "").length == 2 ? false : true
...@@ -603,7 +603,7 @@ export default class MainScene extends Scene { ...@@ -603,7 +603,7 @@ export default class MainScene extends Scene {
for (var i = 0; i < elements.length; i++) { for (var i = 0; i < elements.length; i++) {
//如果对应格子为空,直接跳过, //如果对应格子为空,直接跳过,
if (!this.lattices[i]) continue; if (!this.lattices[i]) continue;
let ele: Element; var p = Tool.getPositionByIndex(i);
switch (elements[i]) { switch (elements[i]) {
//如果为0记录空格 //如果为0记录空格
case 0: case 0:
...@@ -617,7 +617,16 @@ export default class MainScene extends Scene { ...@@ -617,7 +617,16 @@ export default class MainScene extends Scene {
case 9: case 9:
case 10: case 10:
var type = Tool.returnType(i, this.lattices, this.chapterData.baseElementTypes); var type = Tool.returnType(i, this.lattices, this.chapterData.baseElementTypes);
ele = Tool.getElement(type) let ele: Element = Pool.takeOut(RecoverName.ELEMENT);
if (!ele) {
ele = new Element(type)
} else {
ele.reset(type)
}
ele.x = p[0];
ele.y = p[1];
this.elementContainer.addChild(ele);
this.lattices[i].element = ele;
if (elements[i] == 4) { if (elements[i] == 4) {
ele.setState(StateType.LOCK, true) ele.setState(StateType.LOCK, true)
} }
...@@ -638,37 +647,56 @@ export default class MainScene extends Scene { ...@@ -638,37 +647,56 @@ export default class MainScene extends Scene {
else if (elements[i] == 10) { else if (elements[i] == 10) {
ele.setState(StateType.HAIRBALLBLACK, true) ele.setState(StateType.HAIRBALLBLACK, true)
} }
break; break;
//棒棒糖 //棒棒糖
case 3: case 3:
this.lollipopCount++; this.lollipopCount++;
ele = Tool.getElement(ElementType.LOLLIPOP) let lol: Element = Pool.takeOut(RecoverName.ELEMENT);
if (!lol) {
lol = new Element(ElementType.LOLLIPOP)
} else {
lol.reset(ElementType.LOLLIPOP)
}
lol.x = p[0];
lol.y = p[1];
this.elementContainer.addChild(lol);
this.lattices[i].element = lol;
break; break;
//石头 //石头
case 2: case 2:
ele = Tool.getElement(ElementType.ROCK) let rock: Element = Pool.takeOut(RecoverName.ELEMENT);
if (!rock) {
rock = new Element(ElementType.ROCK)
} else {
rock.reset(ElementType.ROCK)
}
rock.x = p[0];
rock.y = p[1];
this.elementContainer.addChild(rock);
this.lattices[i].element = rock;
break; break;
//果冻 //果冻
case 5: case 5:
ele = Tool.getElement(ElementType.JELLY) let jelly: Element = Tool.getElement(ElementType.JELLY)
jelly.x = p[0];
jelly.y = p[1];
this.elementContainer.addChild(jelly);
this.lattices[i].element = jelly;
break; break;
//鸡蛋 //鸡蛋
case 6: case 6:
ele = Tool.getElement(ElementType.CHICKEN_EGG) let egg: Element = Tool.getElement(ElementType.CHICKEN_EGG)
egg.x = p[0];
egg.y = p[1];
this.elementContainer.addChild(egg);
this.lattices[i].element = egg;
break; break;
default: default:
//其他标识按空元素记 //其他标识按空元素记
this.emptys.push(i); this.emptys.push(i);
break break
} }
//有元素操作
if (ele) {
var p = Tool.getPositionByIndex(i);
ele.x = p[0];
ele.y = p[1];
this.elementContainer.addChild(ele);
this.lattices[i].element = ele;
}
//针对石门修改 //针对石门修改
if (this.lattices[i].doorClosed) { if (this.lattices[i].doorClosed) {
if (this.lattices[i].element) { if (this.lattices[i].element) {
...@@ -679,7 +707,6 @@ export default class MainScene extends Scene { ...@@ -679,7 +707,6 @@ export default class MainScene extends Scene {
Tool.removeEle(i, this.emptys); Tool.removeEle(i, this.emptys);
} }
} }
}
//针对如果地图没有棒棒糖0,但是通关目标有,需要标记生成 //针对如果地图没有棒棒糖0,但是通关目标有,需要标记生成
if (this.passElements && if (this.passElements &&
this.passElements[ElementType.LOLLIPOP] && this.passElements[ElementType.LOLLIPOP] &&
...@@ -687,6 +714,7 @@ export default class MainScene extends Scene { ...@@ -687,6 +714,7 @@ export default class MainScene extends Scene {
this.lollipopMark = true this.lollipopMark = true
} }
} }
}
//重置基础元素及特效类型 //重置基础元素及特效类型
initBaseElement() { initBaseElement() {
var elements = this.chapterData.map.baseElements; var elements = this.chapterData.map.baseElements;
...@@ -1586,7 +1614,10 @@ export default class MainScene extends Scene { ...@@ -1586,7 +1614,10 @@ export default class MainScene extends Scene {
this.lollipopMark = true this.lollipopMark = true
} }
} }
if (++count == countAll) callback(); count++;
if (count == countAll) {
callback()
}
}) })
} }
...@@ -2054,7 +2085,9 @@ export default class MainScene extends Scene { ...@@ -2054,7 +2085,9 @@ export default class MainScene extends Scene {
this.magicRotateData = [rotateData]; this.magicRotateData = [rotateData];
for (var i = 0; i < this.lattices.length; i++) { for (var i = 0; i < this.lattices.length; i++) {
var lat = this.lattices[i]; var lat = this.lattices[i];
if (Tool.judgeMagicEliminate(lat) && if (Tool.judgeBaseEle(lat) && //是基础元素
!lat.doorClosed &&//石门非关闭状态
lat.element.effectType != EffectType.MAGICLION && //不能是魔力鸟特效
lat.element.type == other.type //类型相等 lat.element.type == other.type //类型相等
) { ) {
//一个魔力鸟时其实不用加,因为石头或果冻的不会进入判断 //一个魔力鸟时其实不用加,因为石头或果冻的不会进入判断
...@@ -2323,7 +2356,9 @@ export default class MainScene extends Scene { ...@@ -2323,7 +2356,9 @@ export default class MainScene extends Scene {
this.magicRotateData.push(rotateData); this.magicRotateData.push(rotateData);
//对于魔力鸟的效果有不一样的,旋转,该组元素要旋转消除 //对于魔力鸟的效果有不一样的,旋转,该组元素要旋转消除
for (var i = 0; i < this.lattices.length; i++) { for (var i = 0; i < this.lattices.length; i++) {
if (Tool.judgeMagicEliminate(this.lattices[i]) && if (Tool.judgeBaseEle(this.lattices[i]) && //是基础元素
!this.lattices[i].doorClosed &&//石门非关闭状态
this.lattices[i].element.effectType != EffectType.MAGICLION && //不是魔力鸟
this.lattices[i].element.type == type //类型相等 this.lattices[i].element.type == type //类型相等
) { ) {
if (this.eliminatedElements.indexOf(i) < 0 && effectIndexs.indexOf(i) < 0) { if (this.eliminatedElements.indexOf(i) < 0 && effectIndexs.indexOf(i) < 0) {
...@@ -2576,7 +2611,8 @@ export default class MainScene extends Scene { ...@@ -2576,7 +2611,8 @@ export default class MainScene extends Scene {
egret.Tween.get(ele) egret.Tween.get(ele)
.to({ x: p[0], y: p[1] }, 500) .to({ x: p[0], y: p[1] }, 500)
.call(() => { .call(() => {
if (++count == countAll) { count++;
if (count == countAll) {
//交换结束后,判断是否有三消 //交换结束后,判断是否有三消
if (this.threeMatch()) { if (this.threeMatch()) {
this.eliminate() this.eliminate()
...@@ -2793,7 +2829,7 @@ export default class MainScene extends Scene { ...@@ -2793,7 +2829,7 @@ export default class MainScene extends Scene {
for (let i = 0; i < indexs.length; i++) { for (let i = 0; i < indexs.length; i++) {
let index = indexs[i]; let index = indexs[i];
let lat = this.lattices[index]; let lat = this.lattices[index];
if (lat && lat.element && !lat.doorClosed && checkFun(lat)) { if (lat && lat.element && checkFun(lat) && !lat.doorClosed) {
//添加进消除队列,注意重复 //添加进消除队列,注意重复
if (this.eliminatedElements.indexOf(index) == -1) this.eliminatedElements.push(index) if (this.eliminatedElements.indexOf(index) == -1) this.eliminatedElements.push(index)
} }
......
...@@ -26,6 +26,7 @@ import MapTopPart from "./MapTopPart"; ...@@ -26,6 +26,7 @@ import MapTopPart from "./MapTopPart";
import RedBagAni, { createRedBagIcon } from "./RedBagAni"; import RedBagAni, { createRedBagIcon } from "./RedBagAni";
import { createEffect2MovieClip } from "../effect/createEffect2"; import { createEffect2MovieClip } from "../effect/createEffect2";
import { NetName } from "../../libs/tw/enum/NetName"; import { NetName } from "../../libs/tw/enum/NetName";
import { handleVideo } from "../myVideo/videoCtrl";
import { getUrl } from "../myVideo/getDefaultConfig"; import { getUrl } from "../myVideo/getDefaultConfig";
let doHelpFlag = false; let doHelpFlag = false;
...@@ -56,10 +57,45 @@ export default class MapScene extends Scene { ...@@ -56,10 +57,45 @@ export default class MapScene extends Scene {
NetManager.ins.getIconInfo((s, res) => { NetManager.ins.getIconInfo((s, res) => {
//成功才显示,且有剩余次数remainAwardTimes //成功才显示,且有剩余次数remainAwardTimes
if (s && res.data && res.data.remainAwardTimes) { if (s && res.data && res.data.remainAwardTimes) {
//领奖类型:0:武汉 1:推啊
//武汉
if (res.data.type == 0) {
this["wuhanGroup"].visible = true;
NetManager.ins.showLog(getlogItem(14))
this["wuhanGroup"].addEventListener(egret.TouchEvent.TOUCH_TAP, () => {
NetManager.ins.clickLog(getlogItem(14))
handleVideo(
(s) => {
if (s) {
Loading.instace.show();
NetManager.ins.getIconAward((succ, ress) => {
Loading.instace.hide();
if (succ) {
PanelCtrl.instance.show("DailyIconPrizePanel");
//如果次数没了就隐藏icon
if (!ress.data.remainAwardTimes) {
this["wuhanGroup"].visible = false;
}
} else {
showToast("领取失败");
}
})
} else {
showToast("广告未成功观看,无法领取奖励");
}
},
() => { NetManager.ins.getIconAward(() => { }) },
window["slotidIcon"]
)
}, this)
}
//推啊
else if (res.data.type == 1) {
this["tuiaGroup"].visible = true; this["tuiaGroup"].visible = true;
NetManager.ins.showLog(getlogItem(13)) NetManager.ins.showLog(getlogItem(13))
this["tuiaGroup"].addEventListener(egret.TouchEvent.TOUCH_TAP, () => { this["tuiaGroup"].addEventListener(egret.TouchEvent.TOUCH_TAP, () => {
NetManager.ins.clickLog(getlogItem(13)) NetManager.ins.clickLog(getlogItem(13))
this['tuiaRewardMark'] = false;
NetManager.ins.getTuiaAd( NetManager.ins.getTuiaAd(
() => { () => {
Loading.instace.show(); Loading.instace.show();
...@@ -75,6 +111,7 @@ export default class MapScene extends Scene { ...@@ -75,6 +111,7 @@ export default class MapScene extends Scene {
showToast("领取失败"); showToast("领取失败");
} }
}) })
this['tuiaRewardMark'] = true;
//关闭弹框 //关闭弹框
// window['TAIsdk'].iframeNode.remove() // window['TAIsdk'].iframeNode.remove()
// setTimeout(function () { // setTimeout(function () {
...@@ -83,12 +120,12 @@ export default class MapScene extends Scene { ...@@ -83,12 +120,12 @@ export default class MapScene extends Scene {
// window['TAIsdk'].closeBtn.style.display = 'none' // window['TAIsdk'].closeBtn.style.display = 'none'
}, },
() => { () => {
showToast("活动未完成,无法领取奖励"); //上面没回调过。就显示toast
}, if (!this['tuiaRewardMark']) showToast("活动未完成,无法领取奖励");
window["slotIdsTuia"][0] }
) )
}, this) }, this)
}
} }
}) })
......
...@@ -4,6 +4,7 @@ import { NetManager } from "../../libs/tw/manager/NetManager"; ...@@ -4,6 +4,7 @@ import { NetManager } from "../../libs/tw/manager/NetManager";
import getHomeData from "../getHomeData"; import getHomeData from "../getHomeData";
import { getlogItem } from "../Main"; import { getlogItem } from "../Main";
import AdSmallComp from "../mapScene/AdSmallComp"; import AdSmallComp from "../mapScene/AdSmallComp";
import { handleVideo } from "../myVideo/videoCtrl";
import { showToast } from "../../libs/new_wx/ctrls/toastCtrl"; import { showToast } from "../../libs/new_wx/ctrls/toastCtrl";
import Loading from "../../libs/new_wx/components/Loading"; import Loading from "../../libs/new_wx/components/Loading";
import { updateMainTimer } from "../../libs/new_wx/MainBase"; import { updateMainTimer } from "../../libs/new_wx/MainBase";
...@@ -39,8 +40,9 @@ export default class BoxPanel extends Panel { ...@@ -39,8 +40,9 @@ export default class BoxPanel extends Panel {
this['close2Btn'].visible = false; this['close2Btn'].visible = false;
this["doubleBtn"].addEventListener(egret.TouchEvent.TOUCH_TAP, () => { this["doubleBtn"].addEventListener(egret.TouchEvent.TOUCH_TAP, () => {
NetManager.ins.clickLog(getlogItem(12)) NetManager.ins.clickLog(getlogItem(12))
NetManager.ins.getTuiaAd( handleVideo(
() => { (s) => {
if (s) {
this['close2Btn'].visible = true; this['close2Btn'].visible = true;
this['doubleBtn'].visible = false; this['doubleBtn'].visible = false;
Loading.instace.show() Loading.instace.show()
...@@ -60,9 +62,17 @@ export default class BoxPanel extends Panel { ...@@ -60,9 +62,17 @@ export default class BoxPanel extends Panel {
}, },
22 22
) )
} else {
showToast("广告未成功观看,无法加倍领取");
}
},
() => {
NetManager.ins.getIncentiveAward(
() => { },
22
)
}, },
() => { showToast("广告未成功观看,无法加倍领取"); }, window["slotid"]
window["slotIdsTuia"][6]
) )
}, this) }, this)
......
...@@ -2,6 +2,7 @@ import Panel from "../../libs/new_wx/components/Panel"; ...@@ -2,6 +2,7 @@ import Panel from "../../libs/new_wx/components/Panel";
import { NetManager } from "../../libs/tw/manager/NetManager"; import { NetManager } from "../../libs/tw/manager/NetManager";
import { addRankFriendList } from "../mapScene/RankFriendList"; import { addRankFriendList } from "../mapScene/RankFriendList";
import { changeMapScene } from "../startScene/StartScene"; import { changeMapScene } from "../startScene/StartScene";
import { handleVideo } from "../myVideo/videoCtrl";
import { showToast } from "../../libs/new_wx/ctrls/toastCtrl"; import { showToast } from "../../libs/new_wx/ctrls/toastCtrl";
import { getlogItem } from "../Main"; import { getlogItem } from "../Main";
...@@ -32,13 +33,17 @@ export default class FailedPanel extends Panel { ...@@ -32,13 +33,17 @@ export default class FailedPanel extends Panel {
this["videoBtn"].visible = true; this["videoBtn"].visible = true;
this["videoBtn"].addEventListener(egret.TouchEvent.TOUCH_TAP, () => { this["videoBtn"].addEventListener(egret.TouchEvent.TOUCH_TAP, () => {
NetManager.ins.clickLog(getlogItem(4)) NetManager.ins.clickLog(getlogItem(4))
NetManager.ins.getTuiaAd( handleVideo(
() => { (s) => {
if (s) {
this.hidePanel(); this.hidePanel();
data.complete(); data.complete();
} else {
showToast("广告未成功观看,请继续观看");
}
}, },
() => { showToast("广告未成功观看,无法复活"); }, () => { },
window["slotIdsTuia"][4] window["slotid"]
) )
}, this); }, this);
} }
......
...@@ -3,6 +3,7 @@ import { DataManager } from "../../libs/tw/manager/DataManager"; ...@@ -3,6 +3,7 @@ import { DataManager } from "../../libs/tw/manager/DataManager";
import { addAdComp } from "./BoxPanel"; import { addAdComp } from "./BoxPanel";
import { NetManager } from "../../libs/tw/manager/NetManager"; import { NetManager } from "../../libs/tw/manager/NetManager";
import { getlogItem } from "../Main"; import { getlogItem } from "../Main";
import { handleVideo } from "../myVideo/videoCtrl";
import Loading from "../../libs/new_wx/components/Loading"; import Loading from "../../libs/new_wx/components/Loading";
import { showToast } from "../../libs/new_wx/ctrls/toastCtrl"; import { showToast } from "../../libs/new_wx/ctrls/toastCtrl";
import { updateMainTimer } from "../../libs/new_wx/MainBase"; import { updateMainTimer } from "../../libs/new_wx/MainBase";
...@@ -50,8 +51,9 @@ export default class SignPrizePanel extends Panel { ...@@ -50,8 +51,9 @@ export default class SignPrizePanel extends Panel {
this['close2Btn'].visible = false; this['close2Btn'].visible = false;
this["doubleBtn"].addEventListener(egret.TouchEvent.TOUCH_TAP, () => { this["doubleBtn"].addEventListener(egret.TouchEvent.TOUCH_TAP, () => {
NetManager.ins.clickLog(getlogItem(8)) NetManager.ins.clickLog(getlogItem(8))
NetManager.ins.getTuiaAd( handleVideo(
() => { (s) => {
if (s) {
Loading.instace.show(); Loading.instace.show();
NetManager.ins.getIncentiveAward( NetManager.ins.getIncentiveAward(
(s) => { (s) => {
...@@ -71,9 +73,16 @@ export default class SignPrizePanel extends Panel { ...@@ -71,9 +73,16 @@ export default class SignPrizePanel extends Panel {
}, },
21 21
) )
} else {
showToast("广告未成功观看,无法加倍领取");
}
},
() => {
NetManager.ins.getIncentiveAward(
() => { },
21)
}, },
() => { showToast("广告未成功观看,无法加倍领取") }, window["slotid"]
window["slotIdsTuia"][1]
) )
}, this) }, this)
} }
......
...@@ -18,6 +18,7 @@ import { addRankFriendList } from "../mapScene/RankFriendList"; ...@@ -18,6 +18,7 @@ import { addRankFriendList } from "../mapScene/RankFriendList";
import { addAdComp } from "./BoxPanel"; import { addAdComp } from "./BoxPanel";
import { getChapterData } from "../something/chapters/getChapter"; import { getChapterData } from "../something/chapters/getChapter";
import { getlogItem } from "../Main"; import { getlogItem } from "../Main";
import { handleVideo } from "../myVideo/videoCtrl";
export default class StartPanel extends Panel { export default class StartPanel extends Panel {
static currlevel; static currlevel;
...@@ -193,45 +194,57 @@ export default class StartPanel extends Panel { ...@@ -193,45 +194,57 @@ export default class StartPanel extends Panel {
onTap_video1btn() { onTap_video1btn() {
//看视频按钮点击 //看视频按钮点击
NetManager.ins.clickLog(getlogItem(2)) NetManager.ins.clickLog(getlogItem(2))
NetManager.ins.getTuiaAd( handleVideo(
() => { (s) => {
if (s) {
this['video1btn'].visible = false; this['video1btn'].visible = false;
this.videoProp[1] = 1; this.videoProp[1] = 1;
this['nums1Txt'].text = (this.hammer + this.videoProp[1]) + ""; this['nums1Txt'].text = (this.hammer + this.videoProp[1]) + "";
showToast("增加一个锤子道具") showToast("增加一个锤子道具")
} else {
showToast("广告未成功观看,道具领取失败")
}
}, },
() => { showToast("广告未成功观看,道具领取失败") }, () => { },
window["slotIdsTuia"][2] window["slotid"]
) )
} }
//炸弹 //炸弹
onTap_video2btn() { onTap_video2btn() {
//看视频按钮点击 //看视频按钮点击
NetManager.ins.clickLog(getlogItem(2)) NetManager.ins.clickLog(getlogItem(2))
NetManager.ins.getTuiaAd( handleVideo(
() => { (s) => {
if (s) {
this['video2btn'].visible = false; this['video2btn'].visible = false;
this.videoProp[0] = 1; this.videoProp[0] = 1;
this['nums2Txt'].text = (this.boom + this.videoProp[0]) + ""; this['nums2Txt'].text = (this.boom + this.videoProp[0]) + "";
showToast("增加一个炸弹道具") showToast("增加一个炸弹道具")
} else {
showToast("广告未成功观看,道具领取失败")
}
}, },
() => { showToast("广告未成功观看,道具领取失败") }, () => { },
window["slotIdsTuia"][2] window["slotid"]
) )
} }
//步数 //步数
onTap_video3btn() { onTap_video3btn() {
//看视频按钮点击 //看视频按钮点击
NetManager.ins.clickLog(getlogItem(2)) NetManager.ins.clickLog(getlogItem(2))
NetManager.ins.getTuiaAd( handleVideo(
() => { (s) => {
if (s) {
this['video3btn'].visible = false; this['video3btn'].visible = false;
this.videoProp[2] = 1; this.videoProp[2] = 1;
this['nums3Txt'].text = (this.boom + this.videoProp[2]) + ""; this['nums3Txt'].text = (this.boom + this.videoProp[2]) + "";
showToast("增加一个增加步数道具") showToast("增加一个增加步数道具")
} else {
showToast("广告未成功观看,道具领取失败")
}
}, },
() => { showToast("广告未成功观看,道具领取失败") }, () => { },
window["slotIdsTuia"][2] window["slotid"]
) )
} }
......
...@@ -60,15 +60,19 @@ export default class VideoBuyPanel extends Panel { ...@@ -60,15 +60,19 @@ export default class VideoBuyPanel extends Panel {
this["videoBtn"].visible = true; this["videoBtn"].visible = true;
this["videoBtn"].addEventListener(egret.TouchEvent.TOUCH_TAP, () => { this["videoBtn"].addEventListener(egret.TouchEvent.TOUCH_TAP, () => {
NetManager.ins.clickLog(getlogItem(10)) NetManager.ins.clickLog(getlogItem(10))
NetManager.ins.getTuiaAd( handleVideo(
() => { (s) => {
if (s) {
this.hidePanel(); this.hidePanel();
//回调 //回调
data.complete(true); data.complete(true);
showToast("领取成功") showToast("领取成功")
} else {
showToast("广告未成功观看,道具领取失败")
}
}, },
() => { showToast("广告未成功观看,道具领取失败") }, () => { },
window["slotIdsTuia"][3] window["slotid"]
) )
}, this); }, this);
} else { } else {
......
...@@ -397,55 +397,6 @@ export class Tool { ...@@ -397,55 +397,6 @@ export class Tool {
return false; return false;
} }
/**
* 判断鸡蛋孵小鸡可飞入的索引
* 基础元素,无任何状态,类型不为鸡,石门非关闭
* @param lat
*/
public static judgeSetChicken(lat: Lattice): boolean {
if (Tool.judgeBaseEle(lat) &&
!lat.element.hasAnyState() &&
lat.element.type !== ElementType.CHICKEN &&
!lat.doorClosed
) {
return true;
}
return false;
}
/**
* 判断可被单魔力鸟效果消除的元素
* 是基础元素,非石门关闭,非魔力鸟,(基础类型的判断自行添加)
* @param lat
*/
public static judgeMagicEliminate(lat: Lattice): boolean {
if (Tool.judgeBaseEle(lat) && //是基础元素
!lat.doorClosed &&//石门非关闭状态
lat.element.effectType != EffectType.MAGICLION //不能是魔力鸟特效
) {
return true;
}
return false
}
/**
* 判断
* 果冻可蔓延、
* 毛球可分裂、
* 毛球可跳动
* 的方向格子索引,暂时都一致,不区分
* 是基础元素,无任何状态,石门非关闭
* @param lat
*/
public static judgeAiActionDirection(lat: Lattice): boolean {
if (Tool.judgeBaseEle(lat) &&
!lat.element.hasAnyState() &&
!lat.doorClosed
) {
return true;
}
return false;
}
/** /**
* 判断元素是否可被手势选中和交换 * 判断元素是否可被手势选中和交换
......
...@@ -689,7 +689,7 @@ export const Chapters1: ChapterData[] = [ ...@@ -689,7 +689,7 @@ export const Chapters1: ChapterData[] = [
], ],
}, },
}, },
//12 会开局消除,baseElements有问题 //12
{ {
baseElementTypes: [0, 1, 2, 3, 4], baseElementTypes: [0, 1, 2, 3, 4],
bubbleProbability: 0, bubbleProbability: 0,
......
...@@ -170,7 +170,7 @@ export class Element extends eui.Component { ...@@ -170,7 +170,7 @@ export class Element extends eui.Component {
* 替换资源时,同时修改 * 替换资源时,同时修改
* @param source * @param source
*/ */
private changeSource(source: string) { changeSource(source: string) {
// this.showImage.source = source; // this.showImage.source = source;
var texture: egret.Texture = RES.getRes(source); var texture: egret.Texture = RES.getRes(source);
this.showImage.texture = texture this.showImage.texture = texture
...@@ -274,9 +274,8 @@ export class Element extends eui.Component { ...@@ -274,9 +274,8 @@ export class Element extends eui.Component {
} }
} }
/**
* 去掉原先带的所有特效
*/
private removeEffectHas() { private removeEffectHas() {
//回收掉原先有的 //回收掉原先有的
switch (this._effectType) { switch (this._effectType) {
...@@ -359,7 +358,7 @@ export class Element extends eui.Component { ...@@ -359,7 +358,7 @@ export class Element extends eui.Component {
this.states[state] = stateEx; this.states[state] = stateEx;
//视图添加 //视图添加
this.addChild(this.states[state]); this.addChild(this.states[state]);
//气泡定制逻辑,暂时没出现给特效元素设置气泡的操作,所以先不管,只对视图做简单处理 //气泡定制逻辑
if (state === StateType.BUBBLE) this.showImage.alpha = 0; if (state === StateType.BUBBLE) this.showImage.alpha = 0;
} }
} }
......
...@@ -27,8 +27,6 @@ const chickenNum: number = 4; ...@@ -27,8 +27,6 @@ const chickenNum: number = 4;
//节日大红包的小红包数量 //节日大红包的小红包数量
export const fesELeSmallNum: number = 6; export const fesELeSmallNum: number = 6;
//很多motion在石门关闭时都不能触发,暂时就只有石门,以后有多出来的再独立封装
export class AiControl { export class AiControl {
private static _ins: AiControl private static _ins: AiControl
/** /**
...@@ -200,7 +198,7 @@ export class AiControl { ...@@ -200,7 +198,7 @@ export class AiControl {
var lat = thisObj.lattices[a]; var lat = thisObj.lattices[a];
//是基础元素,但是不能有任何状态, 考虑修改小红包属性为可fall, //是基础元素,但是不能有任何状态, 考虑修改小红包属性为可fall,
if (Tool.judgeBaseEle(lat) && if (Tool.judgeBaseEle(lat) &&
!lat.element.hasAnyState() && !lat.element.hasAnyState()&&
!lat.doorClosed //石门未关闭 !lat.doorClosed //石门未关闭
) { ) {
redIndexs.push(a); redIndexs.push(a);
...@@ -378,7 +376,13 @@ export class AiControl { ...@@ -378,7 +376,13 @@ export class AiControl {
for (var a = 0; a < thisObj.lattices.length; a++) { for (var a = 0; a < thisObj.lattices.length; a++) {
var lat = thisObj.lattices[a]; var lat = thisObj.lattices[a];
//是基础元素,但是不能有任何状态,去掉鸡,且石门未关闭 //是基础元素,但是不能有任何状态,去掉鸡,且石门未关闭
if (Tool.judgeSetChicken(lat)) chickenIndexs.push(a); if (Tool.judgeBaseEle(lat) &&
!lat.element.hasAnyState() &&
lat.element.type !== ElementType.CHICKEN&&
!lat.doorClosed
) {
chickenIndexs.push(a);
}
} }
//如果没有能飞的格子,直接回调 //如果没有能飞的格子,直接回调
if (!chickenIndexs.length) { if (!chickenIndexs.length) {
...@@ -495,7 +499,10 @@ export class AiControl { ...@@ -495,7 +499,10 @@ export class AiControl {
bubbleAni.play(fromType, type, () => { bubbleAni.play(fromType, type, () => {
//显示 //显示
ele.visible = true; ele.visible = true;
if (++count == countAll) callback(); count++;
if (count == countAll) {
callback();
}
}) })
} }
} }
...@@ -738,7 +745,7 @@ function judgeFesEleBigExist(lattices: Lattice[]) { ...@@ -738,7 +745,7 @@ function judgeFesEleBigExist(lattices: Lattice[]) {
} }
/** /**
* 判断气泡是否存在,废弃了,气泡会再生,提前判断无意义 * 判断气泡是否存在
* @param lattices * @param lattices
*/ */
function judgeBubbleExist(lattices: Lattice[]) { function judgeBubbleExist(lattices: Lattice[]) {
...@@ -807,7 +814,12 @@ function judgeActionIndex(index: number, lattices: Lattice[]): number { ...@@ -807,7 +814,12 @@ function judgeActionIndex(index: number, lattices: Lattice[]): number {
while (arr.length) { while (arr.length) {
var rand = Math.floor(Math.random() * arr.length); var rand = Math.floor(Math.random() * arr.length);
var i = arr.splice(rand, 1)[0]; var i = arr.splice(rand, 1)[0];
if (Tool.judgeAiActionDirection(lattices[i])) return i; if (Tool.judgeBaseEle(lattices[i]) &&
!lattices[i].element.hasAnyState() &&
!lattices[i].doorClosed
) {
return i
}
} }
return null return null
} }
......
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