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王剑峰
xiaoxiaoleTuia
Commits
345031ec
Commit
345031ec
authored
May 11, 2021
by
zhangjinzhou
Browse files
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换皮前暂存
parent
327c7643
Changes
3
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3 changed files
with
66 additions
and
35 deletions
+66
-35
Utils.ts
egret/src/Utils.ts
+20
-0
MainScene.ts
egret/src/mainScene/MainScene.ts
+35
-28
StartPanel.ts
egret/src/panels/StartPanel.ts
+11
-7
No files found.
egret/src/Utils.ts
View file @
345031ec
...
...
@@ -16,6 +16,12 @@ export interface CouponJoinOptions{
export
interface
ShowTurnCircleOptions
{
afterClose
:
Function
,
//关闭转盘
}
interface
ShowVideoOptions
{
afterClose
:
Function
}
interface
ShowMeituanExchangeOptions
{
afterClose
:
Function
}
export
default
class
Utils
{
constructor
()
{
...
...
@@ -162,4 +168,18 @@ export default class Utils {
}
afterClose
&&
afterClose
();
}
//打开视频
static
showVideo
(
afterClose
=
(
suc
)
=>
{}){
let
options
:
ShowVideoOptions
=
{
afterClose
,
};
afterClose
&&
afterClose
(
true
);
}
//美团碎片弹窗
static
showMeituanExchange
(
afterClose
=
()
=>
{}){
let
options
:
ShowMeituanExchangeOptions
=
{
afterClose
,
};
afterClose
&&
afterClose
();
}
}
\ No newline at end of file
egret/src/mainScene/MainScene.ts
View file @
345031ec
...
...
@@ -344,6 +344,7 @@ export default class MainScene extends Scene {
}
this
.
propBtnCon
.
stepBtn
.
propNumShow
.
count
+=
data
.
videoProp
[
2
];
this
.
initBallonSp
();
//先禁掉事件
this
.
enableMouseEvt
(
false
);
...
...
@@ -381,35 +382,9 @@ export default class MainScene extends Scene {
//AiControl初始化,
AiControl
.
ins
.
init
(
this
.
lattices
);
//气球宝箱
this
.
balloonsp
=
new
eui
.
Image
(
"//yun.duiba.com.cn/aurora/assets/02d6dda42162d49097d4d271b5a367a506377487.jpeg"
);
let
balloonwid
=
100
;
let
balloonhei
=
100
;
this
.
balloonsp
.
width
=
balloonwid
;
this
.
balloonsp
.
height
=
balloonhei
;
this
.
addChild
(
this
.
balloonsp
);
let
topboty
=
224
;
let
gametopy
=
224
;
let
lattices
=
this
.
chapterData
.
map
.
lattices
;
for
(
var
m
=
0
;
m
<
lattices
.
length
;
m
++
)
{
if
(
lattices
[
m
])
{
gametopy
=
Tool
.
getPositionByIndex
(
m
)[
1
]
break
;
}
}
if
(
gametopy
<
224
)
{
gametopy
=
224
;
}
this
.
balloonsp
.
y
=
(
gametopy
-
topboty
)
/
2
+
topboty
-
balloonhei
/
2
;
let
movetime
=
5000
;
egret
.
Tween
.
get
(
this
.
balloonsp
,
{
loop
:
true
}).
to
({
x
:
750
-
balloonwid
},
movetime
)
.
to
({
x
:
0
},
movetime
)
this
.
balloonsp
.
addEventListener
(
egret
.
TouchEvent
.
TOUCH_TAP
,
this
.
clickBallon
,
this
);
}
/**
* 加载所有用到的svga
*/
...
...
@@ -3121,8 +3096,40 @@ export default class MainScene extends Scene {
arr
[
i
].
touchChildren
=
b
;
}
this
.
quitBtn
.
touchEnabled
=
b
;
this
.
balloonsp
.
touchEnabled
=
b
;
this
.
enableTouch
=
b
;
}
//初始化天降宝箱
initBallonSp
(){
//气球宝箱
this
.
balloonsp
=
new
eui
.
Image
(
"//yun.duiba.com.cn/aurora/assets/02d6dda42162d49097d4d271b5a367a506377487.jpeg"
);
let
balloonwid
=
100
;
let
balloonhei
=
100
;
this
.
balloonsp
.
width
=
balloonwid
;
this
.
balloonsp
.
height
=
balloonhei
;
this
.
addChild
(
this
.
balloonsp
);
let
topboty
=
224
;
let
gametopy
=
224
;
let
lattices
=
this
.
chapterData
.
map
.
lattices
;
for
(
var
m
=
0
;
m
<
lattices
.
length
;
m
++
)
{
if
(
lattices
[
m
])
{
gametopy
=
Tool
.
getPositionByIndex
(
m
)[
1
]
break
;
}
}
if
(
gametopy
<
224
)
{
gametopy
=
224
;
}
this
.
balloonsp
.
y
=
(
gametopy
-
topboty
)
/
2
+
topboty
-
balloonhei
/
2
;
let
movetime
=
5000
;
egret
.
Tween
.
get
(
this
.
balloonsp
,
{
loop
:
true
}).
to
({
x
:
750
-
balloonwid
},
movetime
)
.
to
({
x
:
0
},
movetime
)
this
.
balloonsp
.
addEventListener
(
egret
.
TouchEvent
.
TOUCH_TAP
,
this
.
clickBallon
,
this
);
}
//气球点击
clickBallon
()
{
egret
.
Tween
.
removeTweens
(
this
.
balloonsp
);
...
...
egret/src/panels/StartPanel.ts
View file @
345031ec
...
...
@@ -74,19 +74,23 @@ export default class StartPanel extends Panel {
const
prop2Nums
=
getPropNums
(
PropType
.
BOOM
);
const
prop1Nums
=
getPropNums
(
PropType
.
HAMMER
);
const
prop3Nums
=
getPropNums
(
PropType
.
CHANCE_NUM
);
// this['nums1Txt'].text = prop1Nums;
// this['nums2Txt'].text = prop2Nums;
// this['nums3Txt'].text = prop3Nums;
this
[
'nums1Txt'
].
text
=
0
;
this
[
'nums2Txt'
].
text
=
0
;
this
[
'nums3Txt'
].
text
=
0
;
this
[
'nums1Txt'
].
text
=
prop1Nums
;
this
[
'nums2Txt'
].
text
=
prop2Nums
;
this
[
'nums3Txt'
].
text
=
prop3Nums
;
this
.
boom
=
prop2Nums
;
this
.
hammer
=
prop1Nums
;
this
.
step
=
prop3Nums
;
// this['nums1Txt'].text = 0;
// this['nums2Txt'].text = 0;
// this['nums3Txt'].text = 0;
if
(
!
getPropNums
(
PropType
.
BOOM
))
this
[
'buy2btn'
].
visible
=
false
;
if
(
!
getPropNums
(
PropType
.
HAMMER
))
this
[
'buy1btn'
].
visible
=
false
;
if
(
!
getPropNums
(
PropType
.
CHANCE_NUM
))
this
[
'buy3btn'
].
visible
=
false
;
}
initEvents
()
{
super
.
initEvents
();
//妈的,购买按钮居然不是按顺序的,购买道具弹框也不是按顺序的,,2炸弹,1锤子,3步数
super
.
initEvents
();
this
[
'buy1btn'
].
addEventListener
(
egret
.
TouchEvent
.
TOUCH_TAP
,
this
.
onTap_buy1btn
,
this
);
this
[
'buy2btn'
].
addEventListener
(
egret
.
TouchEvent
.
TOUCH_TAP
,
this
.
onTap_buy2btn
,
this
);
this
[
'buy3btn'
].
addEventListener
(
egret
.
TouchEvent
.
TOUCH_TAP
,
this
.
onTap_buy3btn
,
this
);
...
...
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