Commit 9e0f6ab8 authored by wjf's avatar wjf

l

parents 2adff537 54433341
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......@@ -13,21 +13,25 @@ let stage = new render.Stage(
//启动循环
render.Stage.flushAll();
let node = new render.Node();
node.width = 400;
console.log(node.width);
/*let gameStage = new render.GameStage(stage);
let gameStage = new render.GameStage(stage);
stage.addChild(gameStage);
let sceneEntry = new render.Container();
let bg = new render.Shape();
bg.beginFill(0xFF8888);
bg.drawRect(0, 0, 300, 300);
bg.endFill();
sceneEntry.percentWidth = 100;
sceneEntry.percentHeight = 100;
let bg = new render.Rect();
bg.percentWidth = 100;
bg.percentHeight = 100;
bg.fillColor = 'gray';
sceneEntry.addChild(bg);
gameStage.sceneContainer.push(sceneEntry);*/
let ball = new render.Circle();
ball.radius = 50;
ball.fillColor = 'green';
sceneEntry.addChild(ball);
gameStage.sceneContainer.push(sceneEntry);
/*let dialog = new render.Container();
let dbg = new render.Shape();
......
......@@ -2,61 +2,72 @@
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Document</title>
<meta name="viewport" content="width=device-width,initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no" />
<meta name="apple-mobile-web-app-capable" content="yes" />
<meta name="full-screen" content="true" />
<meta name="screen-orientation" content="portrait" />
<meta name="x5-fullscreen" content="true" />
<meta name="360-fullscreen" content="true" />
<!-- <meta name="viewport" content="width=device-width,minimum-scale=1.0,user-scalable=no"> -->
<style>
html,
body {
padding: 0;
margin: 0;
border: 0;
width: 100%;
height: 100%;
overflow: hidden;
position: absolute;
background-color: white;
}
/* .top {
width: 100%;
height: 100px;
} */
</style>
<meta charset="UTF-8">
<title>Document</title>
<meta name="viewport"
content="width=device-width,initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no"/>
<meta name="apple-mobile-web-app-capable" content="yes"/>
<meta name="full-screen" content="true"/>
<meta name="screen-orientation" content="portrait"/>
<meta name="x5-fullscreen" content="true"/>
<meta name="360-fullscreen" content="true"/>
<!-- <meta name="viewport" content="width=device-width,minimum-scale=1.0,user-scalable=no"> -->
<style>
html,
body {
padding: 0;
margin: 0;
border: 0;
width: 100%;
height: 100%;
overflow: hidden;
position: absolute;
background-color: white;
}
/* .top {
width: 100%;
height: 100px;
} */
</style>
</head>
<body>
<script type="text/javascript" src="./build/render.min.js"></script>
<div id="cusEngine" style="line-height:0;font-size:0"></div>
<script>
<script type="text/javascript" src="./build/render.min.js"></script>
<div id="cusEngine" style="line-height:0;font-size:0"></div>
<script>
var stage = new render.Stage(
"cusEngine",
750,
1206,
60,
render.StageScaleMode.FIXED_WIDTH,
render.RENDERER_TYPE.WEBGL
);
//启动循环
render.Stage.flushAll();
stage.addChild(render.Sprite.from("./11.png"));
var stage = new render.Stage(
"cusEngine",
750,
1334,
60,
render.StageScaleMode.FIXED_WIDTH,
render.RENDERER_TYPE.WEBGL
);
//启动循环
render.Stage.flushAll();
</script>
let image = render.Sprite.from("./11.png");
image.anchorX = 100;
stage.addChild(image);
/*let rect = new render.Shape();
rect.beginFill(0x00ffff);
rect.drawRect(0, 0, 100, 100);
rect.endFill();
rect.anchorX = 50;
//rect.x = 200;
//rect.y = 200;
stage.addChild(rect);*/
</script>
</body>
</body>
</html>
\ No newline at end of file
import { DisplayObject } from './DisplayObject';
import { Rectangle } from "../math/Rectangle";
import { Point } from '../math';
import {DisplayObject} from './DisplayObject';
import {Rectangle} from "../math/Rectangle";
import {Point} from '../math';
import CanvasRenderer from '../renderers/CanvasRenderer';
import { Event } from "../events/Event"
import { WebglRenderer } from '../renderers/WebglRenderer';
import {Event} from "../events/Event"
import {WebglRenderer} from '../renderers/WebglRenderer';
import {applyAutoAdjust} from "../../zeroing/auto-adjust";
/**
* 容器类
* @class
* @extends DisplayObject
*/
@applyAutoAdjust
export default class Container extends DisplayObject {
/**
......@@ -549,9 +551,11 @@ export default class Container extends DisplayObject {
// } else {
// this.scale.x = 1;
// }
if (this._width !== value) this.dispatchEvent(Event.RESIZE)
//子类有用,有_width,才需设置scaleX
this._width = value
if (this._width !== value) {
//子类有用,有_width,才需设置scaleX
this._width = value;
this.dispatchEvent(Event.RESIZE);
}
}
/**
......@@ -570,8 +574,10 @@ export default class Container extends DisplayObject {
// } else {
// this.scale.y = 1;
// }
if (this._height !== value) this.dispatchEvent(Event.RESIZE)
this._height = value
if (this._height !== value) {
this._height = value;
this.dispatchEvent(Event.RESIZE);
}
}
//全局遍历
......
......@@ -327,7 +327,7 @@ export class Shape extends Sprite {
* @since 1.0.0
*/
public beginFill(color: number, alpha: number = 1): void {
var sColor = getRGBA(hex2string(color), alpha);
var sColor = typeof color === 'string' ? color : getRGBA(hex2string(color), alpha);
this._fill(sColor);
}
......@@ -398,7 +398,7 @@ export class Shape extends Sprite {
miter: number = 0,
alpha: number = 1
): void {
var sColor = getRGBA(hex2string(color), alpha);
var sColor = typeof color === 'string' ? color : getRGBA(hex2string(color), alpha);
this._stroke(sColor, lineWidth, cap, join, miter);
}
......
......@@ -162,6 +162,11 @@ export class TextField extends Sprite {
// private _textHeight: number = 0;
get width(): number {
if (this._width) return this._width;
this.updateText();
return this.scale.x * this.getLocalBounds().width;
}
set width(value: number) {
if (this._width !== value) {
this.dispatchEvent(Event.RESIZE);
......@@ -169,6 +174,12 @@ export class TextField extends Sprite {
this.dirty = true;
}
}
get height(): number {
if (this._height) return this._height;
this.updateText();
return this.scale.y * this.getLocalBounds().height;
}
set height(value: number) {
if (this._height !== value) {
this.dispatchEvent(Event.RESIZE);
......
......@@ -18,7 +18,9 @@ export class GameStage extends Container {
super();
this._stage = stage;
stage.addEventListener(Event.RESIZE, this._onStageResize, this);
this['percentWidth'] = 100;
this['percentHeight'] = 100;
this.addChild(this._sceneContainer = new StackContainer());
this.addChild(this._popupContainer = new StackContainer());
......@@ -37,10 +39,4 @@ export class GameStage extends Container {
get popupContainer(): StackContainer {
return this._popupContainer;
}
private _onStageResize(e) {
const {desWidth, desHeight} = this._stage;
this.width = this._sceneContainer.width = this._popupContainer.width = desWidth;
this.height = this._sceneContainer.height = this._popupContainer.height = desHeight;
}
}
......@@ -8,6 +8,13 @@ import {Container, DisplayObject} from "../2d/display";
* 栈式视图容器
*/
export class StackContainer extends Container {
constructor(){
super();
this['percentWidth'] = 100;
this['percentHeight'] = 100;
}
/**
* 推入视图
* @param view
......
......@@ -8,6 +8,8 @@ import {Event} from "../2d/events";
* 自适应数据
*/
export class AdjustData {
percentWidth: number = NaN;
percentHeight: number = NaN;
left: number = NaN;
top: number = NaN;
right: number = NaN;
......@@ -16,26 +18,101 @@ export class AdjustData {
verticalCenter: number = NaN;
}
function t(v) {
return !isNaN(v) && v !== null && v !== undefined;
}
/**
* 应用自适应
* @param ctor
*/
export function applyAutoAdjust(ctor: Function) {
let adjustData = new AdjustData();
ctor.prototype.afterConstructor = function () {
let adjustData = new AdjustData();
this.__sizeDirty = true;
this.adjustData = adjustData;
this.addEventListener(Event.RESIZE, this.__onResize, this);
this.addEventListener(Event.ADDED_TO_STAGE, this.__onAddedToStage, this);
this.addEventListener(Event.REMOVED_FROM_STAGE, this.__onRemovedFromStage, this);
};
ctor.prototype.__onAddedToStage = function () {
this.parent.addEventListener(Event.RESIZE, this.__onResize, this);
this.addEventListener(Event.ENTER_FRAME, this.__onEnterFrame, this);
};
ctor.prototype.__onRemovedFromStage = function () {
this.parent.removeEventListener(Event.RESIZE, this.__onResize);
this.removeEventListener(Event.ENTER_FRAME, this.__onEnterFrame);
};
ctor.prototype.__onResize = function () {
console.log(this.width, this.height);
this.__sizeDirty = true;
};
ctor.prototype.__onEnterFrame = function () {
if (this.__sizeDirty) {
this.__sizeDirty = false;
const that = this;
const {width: pWidth, height: pHeight} = this.parent;
const {width, height} = this;
const {percentWidth, percentHeight, left, top, right, bottom, horizonCenter, verticalCenter} = this.adjustData;
const applyPercentWidth = function () {
if (t(percentWidth)) {
that.width = pWidth * percentWidth / 100;
}
};
const applyPercentHeight = function () {
if (t(percentHeight)) {
that.height = pHeight * percentHeight / 100;
}
};
let pw = true, ph = true;
if (t(horizonCenter)) {
applyPercentWidth();
this.x = (pWidth - this.width) / 2 + horizonCenter;
} else {
if (t(left)) {
this.x = left;
if (t(right)) {
this.width = pWidth - left - right;
pw = false;
}
} else if (t(right)) {
this.x = pWidth - width - right;
}
if (pw) {
applyPercentWidth();
}
}
if (t(verticalCenter)) {
applyPercentHeight();
this.y = (pHeight - this.height) / 2 + verticalCenter;
} else {
if (t(top)) {
this.y = top;
if (t(bottom)) {
this.height = pHeight - top - bottom;
ph = false;
}
} else if (t(bottom)) {
this.y = pHeight - height - bottom;
}
if (ph) {
applyPercentHeight();
}
}
}
};
for (let key in adjustData)
for (let key in new AdjustData())
Object.defineProperty(ctor.prototype, key, {
get: function () {
return this.adjustData[key];
},
set: function (v) {
this.adjustData[key] = v;
if (this.adjustData[key] !== v) {
this.adjustData[key] = v;
this.__sizeDirty = true;
}
},
enumerable: true,
configurable: true
......
/**
* Created by rockyl on 2018/11/9.
*
* 装饰器
*/
/**
* 属性修改时触发
* @param onModify
*/
export function fieldChanged(onModify) {
return function (target: any, key: string) {
const privateKey = '_' + key;
Object.defineProperty(target, key, {
enumerable: true,
get: function () {
return this[privateKey];
},
set: function (v) {
const oldValue = this[privateKey];
if (oldValue !== v) {
this[privateKey] = v;
onModify.apply(this, [v, key, oldValue]);
}
}
})
}
}
/**
* 属性变脏时设置宿主的dirty属性为true
*/
export const dirtyFieldDetector = fieldChanged(
function (value, key, oldValue) {
this['__fieldDirty'] = true;
}
);
/**
* 深度属性变脏时设置宿主的dirty属性为true
*/
export const deepDirtyFieldDetector = fieldChanged(
function (value, key, oldValue) {
const scope = this;
scope['__fieldDirty'] = true;
if (typeof value === 'object') {
value['onModify'] = function(){
scope['__fieldDirty'] = true;
};
}
}
);
/**
* 属性变脏时触发onModify方法
*/
export const dirtyFieldTrigger = fieldChanged(
function (value, key, oldValue) {
this['onModify'] && this['onModify'](value, key, oldValue);
}
);
/**
* 深入属性变脏时触发onModify方法
*/
export const deepDirtyFieldTrigger = fieldChanged(
function (value: any, key, oldValue) {
if (this['onModify']) {
this['onModify'](value, key, oldValue);
if (typeof value === 'object') {
value['onModify'] = this['onModify'];
}
}
}
);
......@@ -4,4 +4,4 @@
export * from './GameStage'
export * from './StackContainer'
export * from './nodes'
\ No newline at end of file
export * from './shapes'
/**
* Created by rockyl on 2019-11-06.
*/
import {Container} from "../../2d/display";
import {applyAutoAdjust} from "../auto-adjust";
/**
* 节点
*/
@applyAutoAdjust
export class Node extends Container {
}
/**
* Created by rockyl on 2019-11-06.
*/
export * from './Node'
/**
* Created by rockyl on 2019-11-06.
*/
import {Shape} from "..";
import {Event} from "../2d/events";
import {dirtyFieldDetector} from "./decorators";
/**
* 图形基类
*/
class ShapeBase extends Shape {
protected __fieldDirty = true;
@dirtyFieldDetector
fillColor: any = 0;
@dirtyFieldDetector
strokeColor: any = 0;
@dirtyFieldDetector
strokeWidth: number = 0;
constructor() {
super();
this.addEventListener(Event.ENTER_FRAME, this.onEnterFrame, this);
this.addEventListener(Event.RESIZE, this.onResize, this);
}
private onResize(e) {
this.__fieldDirty = true;
}
private onEnterFrame(e) {
if (this.__fieldDirty) {
this.__fieldDirty = false;
const {fillColor, strokeColor, strokeWidth} = this;
this.clear();
this.beginFill(fillColor);
if (strokeWidth > 0) {
this.beginStroke(strokeColor, strokeWidth);
}
this.redraw();
this.endFill();
if (strokeWidth > 0) {
this.endStroke();
}
}
}
protected redraw() {
}
}
/**
* 矩形
*/
export class Rect extends ShapeBase {
@dirtyFieldDetector
borderRadius: number = 0;
protected redraw() {
const {width, height, borderRadius,} = this;
if (borderRadius > 0) {
this.drawRoundRect(0, 0, width, height, borderRadius, borderRadius, borderRadius, borderRadius)
} else {
this.drawRect(0, 0, width, height);
}
}
}
/**
* 圆形
*/
export class Circle extends ShapeBase {
@dirtyFieldDetector
radius: number = 0;
protected redraw() {
super.redraw();
const {radius} = this;
this.drawCircle(radius, radius, radius);
}
}
......@@ -65,7 +65,6 @@ export declare class DisplayObject extends EventDispatcher {
mask: Graphics;
width: number;
height: number;
protected dispatchResizeEvent(): void;
private _components;
update(): void;
addComponent(component: Component): void;
......
......@@ -29,8 +29,6 @@ export default class Sprite extends Container {
getLocalBounds(rect?: Rectangle): Rectangle;
hitTestPoint(globalPoint: Point, isMouseEvent?: boolean): any;
destroy(): void;
width: number;
height: number;
anchorTexture: any;
texture: Texture;
static from(source: any): Sprite;
......
......@@ -81,8 +81,6 @@ export default class Graphics extends Container {
updateLocalBoundsSelf(): void;
private generateCanvasTexture;
destroy(): void;
width: number;
height: number;
private proccessHoles;
private addUvs;
private adjustUvs;
......
......@@ -24,11 +24,11 @@ module.exports = {
},
devtool: 'source-map',
plugins: [
new UglifyJSPlugin(
/*new UglifyJSPlugin(
{ sourceMap: true }
), new webpack.DefinePlugin({
'process.env.NODE_ENV': JSON.stringify('production')
})
})*/
],
resolve: {
extensions: ['.webpack.js', '.web.js', '.ts', '.js']
......
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