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王剑峰
renderingEngine
Commits
38573477
Commit
38573477
authored
Nov 12, 2019
by
rockyl
Browse files
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整理结构
parent
96ca6c5a
Changes
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18 changed files
with
77 additions
and
78 deletions
+77
-78
index.js
dist/index.js
+24
-21
index.js.map
dist/index.js.map
+1
-1
game-stage.js
examples/game-stage.js
+0
-22
VM.ts
src/zeroing/behavior-runtime/VM.ts
+10
-4
index.ts
src/zeroing/behavior-runtime/index.ts
+14
-5
events.ts
src/zeroing/decorators/events.ts
+1
-1
GameStage.ts
src/zeroing/game-warpper/GameStage.ts
+3
-3
StackContainer.ts
src/zeroing/game-warpper/StackContainer.ts
+1
-1
assets-manager.ts
src/zeroing/game-warpper/assets-manager.ts
+1
-1
data-center.ts
src/zeroing/game-warpper/data-center.ts
+2
-2
index.ts
src/zeroing/game-warpper/index.ts
+5
-0
Image.ts
src/zeroing/game-warpper/nodes/Image.ts
+3
-3
Label.ts
src/zeroing/game-warpper/nodes/Label.ts
+2
-2
index.ts
src/zeroing/game-warpper/nodes/index.ts
+0
-0
shapes.ts
src/zeroing/game-warpper/nodes/shapes.ts
+3
-3
view-interpreter.ts
src/zeroing/game-warpper/view-interpreter.ts
+1
-1
index.ts
src/zeroing/index.ts
+0
-7
launcher.ts
src/zeroing/launcher.ts
+6
-1
No files found.
dist/index.js
View file @
38573477
...
@@ -2172,8 +2172,9 @@
...
@@ -2172,8 +2172,9 @@
function
VM
()
{
function
VM
()
{
}
}
VM
.
prototype
.
setup
=
function
(
context
)
{
VM
.
prototype
.
setup
=
function
(
context
)
{
var
processMetaContexts
=
context
.
processMetaContexts
;
var
processMetaLibs
=
context
.
processMetaLibs
,
globalContext
=
context
.
globalContext
;
this
.
_processMetaContexts
=
processMetaContexts
;
this
.
_processMetaLibs
=
processMetaLibs
;
this
.
_globalContext
=
globalContext
;
};
};
VM
.
prototype
.
executeProcess
=
function
(
sequence
,
id
,
parentProcess
,
args
)
{
VM
.
prototype
.
executeProcess
=
function
(
sequence
,
id
,
parentProcess
,
args
)
{
return
__awaiter
(
this
,
void
0
,
void
0
,
function
()
{
return
__awaiter
(
this
,
void
0
,
void
0
,
function
()
{
...
@@ -2195,7 +2196,7 @@
...
@@ -2195,7 +2196,7 @@
});
});
};
};
VM
.
prototype
.
getMeta
=
function
(
id
)
{
VM
.
prototype
.
getMeta
=
function
(
id
)
{
for
(
var
_i
=
0
,
_a
=
this
.
_processMeta
Context
s
;
_i
<
_a
.
length
;
_i
++
)
{
for
(
var
_i
=
0
,
_a
=
this
.
_processMeta
Lib
s
;
_i
<
_a
.
length
;
_i
++
)
{
var
context
=
_a
[
_i
];
var
context
=
_a
[
_i
];
var
meta
=
arrayFind
(
context
,
function
(
item
)
{
return
item
.
id
===
id
;
});
var
meta
=
arrayFind
(
context
,
function
(
item
)
{
return
item
.
id
===
id
;
});
if
(
meta
)
{
if
(
meta
)
{
...
@@ -2203,25 +2204,36 @@
...
@@ -2203,25 +2204,36 @@
}
}
}
}
};
};
VM
.
prototype
.
getGlobal
=
function
()
{
return
this
.
_globalContext
;
};
return
VM
;
return
VM
;
}());
}());
var
processMetaContexts
=
[];
var
processMetaLibs
=
[];
function
setProcessMetaContexts
()
{
var
globalContext
=
{};
function
setProcessMetaLibs
()
{
var
metaContexts
=
[];
var
metaContexts
=
[];
for
(
var
_i
=
0
;
_i
<
arguments
.
length
;
_i
++
)
{
for
(
var
_i
=
0
;
_i
<
arguments
.
length
;
_i
++
)
{
metaContexts
[
_i
]
=
arguments
[
_i
];
metaContexts
[
_i
]
=
arguments
[
_i
];
}
}
for
(
var
_a
=
0
,
metaContexts_1
=
metaContexts
;
_a
<
metaContexts_1
.
length
;
_a
++
)
{
for
(
var
_a
=
0
,
metaContexts_1
=
metaContexts
;
_a
<
metaContexts_1
.
length
;
_a
++
)
{
var
context
=
metaContexts_1
[
_a
];
var
context
=
metaContexts_1
[
_a
];
processMetaContexts
.
push
(
context
);
processMetaLibs
.
push
(
context
);
}
}
function
setGlobalContext
(
context
)
{
globalContext
=
context
;
for
(
var
key
in
context
)
{
globalContext
[
key
]
=
context
[
key
];
}
}
}
}
function
executeBehavior
(
sequence
,
subEntry
,
args
)
{
function
executeBehavior
(
sequence
,
subEntry
,
args
)
{
if
(
subEntry
===
void
0
)
{
subEntry
=
'main'
;
}
if
(
subEntry
===
void
0
)
{
subEntry
=
'main'
;
}
var
vm
=
new
VM
();
var
vm
=
new
VM
();
vm
.
setup
({
vm
.
setup
({
processMetaContexts
:
processMetaContexts
,
processMetaLibs
:
processMetaLibs
,
globalContext
:
globalContext
,
});
});
vm
.
executeProcess
(
sequence
,
subEntry
,
null
,
args
)
vm
.
executeProcess
(
sequence
,
subEntry
,
null
,
args
)
.
then
(
function
(
result
)
{
.
then
(
function
(
result
)
{
...
@@ -2259,7 +2271,7 @@
...
@@ -2259,7 +2271,7 @@
if
(
eventConfig
)
{
if
(
eventConfig
)
{
executeBehavior
({
executeBehavior
({
main
:
eventConfig
.
behaviors
[
0
],
main
:
eventConfig
.
behaviors
[
0
],
},
'main'
,
'aaa'
);
},
'main'
);
}
}
}
}
};
};
...
@@ -11471,7 +11483,7 @@
...
@@ -11471,7 +11483,7 @@
GameStage
.
prototype
.
start
=
function
()
{
GameStage
.
prototype
.
start
=
function
()
{
var
_a
=
this
.
_config
,
launchOptions
=
_a
.
launchOptions
,
dataMapping
=
_a
.
dataMapping
,
processes
=
_a
.
processes
,
globalProcesses
=
_a
.
globalProcesses
;
var
_a
=
this
.
_config
,
launchOptions
=
_a
.
launchOptions
,
dataMapping
=
_a
.
dataMapping
,
processes
=
_a
.
processes
,
globalProcesses
=
_a
.
globalProcesses
;
this
.
dataCenter
.
registerDataMapping
(
dataMapping
);
this
.
dataCenter
.
registerDataMapping
(
dataMapping
);
setProcessMeta
Context
s
(
processes
,
globalProcesses
);
setProcessMeta
Lib
s
(
processes
,
globalProcesses
);
var
entryViewName
=
launchOptions
.
entrySceneView
;
var
entryViewName
=
launchOptions
.
entrySceneView
;
var
entryViewConfig
=
this
.
getViewConfigByName
(
entryViewName
);
var
entryViewConfig
=
this
.
getViewConfigByName
(
entryViewName
);
if
(
entryViewConfig
)
{
if
(
entryViewConfig
)
{
...
@@ -11493,6 +11505,9 @@
...
@@ -11493,6 +11505,9 @@
var
stage
=
window
[
'stage'
]
=
new
Stage
(
containerID
||
"game-container"
,
designWidth
||
750
,
designHeight
||
1334
,
frameRate
||
60
,
scaleMode
||
StageScaleMode
.
FIXED_WIDTH
,
rendererType
||
exports
.
RENDERER_TYPE
.
WEBGL
);
var
stage
=
window
[
'stage'
]
=
new
Stage
(
containerID
||
"game-container"
,
designWidth
||
750
,
designHeight
||
1334
,
frameRate
||
60
,
scaleMode
||
StageScaleMode
.
FIXED_WIDTH
,
rendererType
||
exports
.
RENDERER_TYPE
.
WEBGL
);
Stage
.
flushAll
();
Stage
.
flushAll
();
var
gameStage
=
new
GameStage
(
stage
);
var
gameStage
=
new
GameStage
(
stage
);
setGlobalContext
({
gameStage
:
gameStage
});
stage
.
addChild
(
gameStage
);
stage
.
addChild
(
gameStage
);
setTimeout
(
function
()
{
setTimeout
(
function
()
{
gameStage
.
launch
(
config
,
onAssetsProgress
,
onAssetsComplete
);
gameStage
.
launch
(
config
,
onAssetsProgress
,
onAssetsComplete
);
...
@@ -11502,7 +11517,6 @@
...
@@ -11502,7 +11517,6 @@
exports
.
BaseTexture
=
BaseTexture
;
exports
.
BaseTexture
=
BaseTexture
;
exports
.
Button
=
Button
;
exports
.
Button
=
Button
;
exports
.
Circle
=
Circle$1
;
exports
.
Component
=
Component
;
exports
.
Component
=
Component
;
exports
.
Container
=
Container
;
exports
.
Container
=
Container
;
exports
.
DATA_URI
=
DATA_URI
;
exports
.
DATA_URI
=
DATA_URI
;
...
@@ -11513,24 +11527,19 @@
...
@@ -11513,24 +11527,19 @@
exports
.
EventDispatcher
=
EventDispatcher
;
exports
.
EventDispatcher
=
EventDispatcher
;
exports
.
FloatDisplay
=
FloatDisplay
;
exports
.
FloatDisplay
=
FloatDisplay
;
exports
.
GDispatcher
=
GDispatcher
;
exports
.
GDispatcher
=
GDispatcher
;
exports
.
GameStage
=
GameStage
;
exports
.
Graphics
=
Graphics
;
exports
.
Graphics
=
Graphics
;
exports
.
Image
=
Image$1
;
exports
.
InputText
=
InputText
;
exports
.
InputText
=
InputText
;
exports
.
Label
=
Label
;
exports
.
Loader
=
Loader
;
exports
.
Loader
=
Loader
;
exports
.
Matrix
=
Matrix
;
exports
.
Matrix
=
Matrix
;
exports
.
MouseEvent
=
MouseEvent
;
exports
.
MouseEvent
=
MouseEvent
;
exports
.
PI_2
=
PI_2
;
exports
.
PI_2
=
PI_2
;
exports
.
Point
=
Point
;
exports
.
Point
=
Point
;
exports
.
RAD_TO_DEG
=
RAD_TO_DEG
;
exports
.
RAD_TO_DEG
=
RAD_TO_DEG
;
exports
.
Rect
=
Rect
;
exports
.
Rectangle
=
Rectangle
;
exports
.
Rectangle
=
Rectangle
;
exports
.
ScrollList
=
ScrollList
;
exports
.
ScrollList
=
ScrollList
;
exports
.
ScrollPage
=
ScrollPage
;
exports
.
ScrollPage
=
ScrollPage
;
exports
.
Shape
=
Shape
;
exports
.
Shape
=
Shape
;
exports
.
Sprite
=
Sprite
;
exports
.
Sprite
=
Sprite
;
exports
.
StackContainer
=
StackContainer
;
exports
.
Stage
=
Stage
;
exports
.
Stage
=
Stage
;
exports
.
StageScaleMode
=
StageScaleMode
;
exports
.
StageScaleMode
=
StageScaleMode
;
exports
.
TextField
=
TextField
;
exports
.
TextField
=
TextField
;
...
@@ -11538,18 +11547,12 @@
...
@@ -11538,18 +11547,12 @@
exports
.
TextureSheet
=
TextureSheet
;
exports
.
TextureSheet
=
TextureSheet
;
exports
.
URL_FILE_EXTENSION
=
URL_FILE_EXTENSION
;
exports
.
URL_FILE_EXTENSION
=
URL_FILE_EXTENSION
;
exports
.
VERSION
=
VERSION
;
exports
.
VERSION
=
VERSION
;
exports
.
applyAutoAdjust
=
applyAutoAdjust
;
exports
.
applyEvents
=
applyEvents
;
exports
.
applyScript
=
applyScript
;
exports
.
applyScript
=
applyScript
;
exports
.
cos
=
cos
;
exports
.
cos
=
cos
;
exports
.
devicePixelRatio
=
devicePixelRatio
;
exports
.
devicePixelRatio
=
devicePixelRatio
;
exports
.
getAssetByName
=
getAssetByName
;
exports
.
getAssetByUUID
=
getAssetByUUID
;
exports
.
getTexture
=
getTexture
;
exports
.
getTexture
=
getTexture
;
exports
.
inputFeildIosEnable
=
inputFeildIosEnable
;
exports
.
inputFeildIosEnable
=
inputFeildIosEnable
;
exports
.
instantiate
=
instantiate
;
exports
.
launch
=
launch
;
exports
.
launch
=
launch
;
exports
.
loadAssets
=
loadAssets
;
exports
.
osType
=
osType
;
exports
.
osType
=
osType
;
exports
.
registerScriptDef
=
registerScriptDef
;
exports
.
registerScriptDef
=
registerScriptDef
;
exports
.
sin
=
sin
;
exports
.
sin
=
sin
;
...
...
dist/index.js.map
View file @
38573477
This source diff could not be displayed because it is too large. You can
view the blob
instead.
examples/game-stage.js
View file @
38573477
...
@@ -5,25 +5,3 @@
...
@@ -5,25 +5,3 @@
engine
.
registerScriptDef
(
ScriptDemo
);
engine
.
registerScriptDef
(
ScriptDemo
);
const
gameStage
=
engine
.
launch
(
data
);
const
gameStage
=
engine
.
launch
(
data
);
/*const dataCenter = gameStage.dataCenter;
dataCenter.registerGroup('test', {
hello: {
aaa: {
name: 'tom',
id: 1001,
age: 29,
avatar: 'face',
}
}
});
/!*console.log(dataCenter.getDataByPath('test.hello.aaa.name'));*!/
let i = 0;
setInterval(()=>{
let asset = data.assets[i % data.assets.length];
dataCenter.mutate('test', asset.name, 'hello.aaa.name');
dataCenter.mutate('test', asset.name, 'hello.aaa.avatar');
i++;
}, 1000);*/
src/zeroing/behavior-runtime/VM.ts
View file @
38573477
...
@@ -6,12 +6,14 @@ import {Process} from "./Process";
...
@@ -6,12 +6,14 @@ import {Process} from "./Process";
import
{
arrayFind
}
from
"../utils"
;
import
{
arrayFind
}
from
"../utils"
;
export
class
VM
{
export
class
VM
{
_processMetaContexts
;
_processMetaLibs
;
_globalContext
;
setup
(
context
)
{
setup
(
context
)
{
const
{
processMeta
Contexts
}
=
context
;
const
{
processMeta
Libs
,
globalContext
}
=
context
;
this
.
_processMetaContexts
=
processMetaContexts
;
this
.
_processMetaLibs
=
processMetaLibs
;
this
.
_globalContext
=
globalContext
;
}
}
async
executeProcess
(
sequence
,
id
,
parentProcess
,
args
)
{
async
executeProcess
(
sequence
,
id
,
parentProcess
,
args
)
{
...
@@ -27,11 +29,15 @@ export class VM {
...
@@ -27,11 +29,15 @@ export class VM {
}
}
getMeta
(
id
)
{
getMeta
(
id
)
{
for
(
let
context
of
this
.
_processMeta
Context
s
)
{
for
(
let
context
of
this
.
_processMeta
Lib
s
)
{
let
meta
=
arrayFind
(
context
,
item
=>
item
.
id
===
id
);
let
meta
=
arrayFind
(
context
,
item
=>
item
.
id
===
id
);
if
(
meta
)
{
if
(
meta
)
{
return
meta
;
return
meta
;
}
}
}
}
}
}
getGlobal
(){
return
this
.
_globalContext
;
}
}
}
src/zeroing/behavior-runtime/index.ts
View file @
38573477
...
@@ -4,18 +4,27 @@
...
@@ -4,18 +4,27 @@
import
{
VM
}
from
"./VM"
;
import
{
VM
}
from
"./VM"
;
let
processMetaContexts
=
[];
let
processMetaLibs
=
[];
let
globalContext
=
{};
export
function
setProcessMetaContexts
(...
metaContexts
)
{
export
function
setProcessMetaLibs
(...
metaContexts
)
{
for
(
let
context
of
metaContexts
){
for
(
let
context
of
metaContexts
)
{
processMetaContexts
.
push
(
context
);
processMetaLibs
.
push
(
context
);
}
}
export
function
setGlobalContext
(
context
)
{
globalContext
=
context
;
for
(
let
key
in
context
)
{
globalContext
[
key
]
=
context
[
key
];
}
}
}
}
export
function
executeBehavior
(
sequence
,
subEntry
=
'main'
,
args
?)
{
export
function
executeBehavior
(
sequence
,
subEntry
=
'main'
,
args
?)
{
const
vm
=
new
VM
();
const
vm
=
new
VM
();
vm
.
setup
({
vm
.
setup
({
processMetaContexts
,
processMetaLibs
,
globalContext
,
});
});
vm
.
executeProcess
(
sequence
,
subEntry
,
null
,
args
)
vm
.
executeProcess
(
sequence
,
subEntry
,
null
,
args
)
.
then
(
result
=>
{
.
then
(
result
=>
{
...
...
src/zeroing/decorators/events.ts
View file @
38573477
...
@@ -42,7 +42,7 @@ class EventsProxy extends HashObject {
...
@@ -42,7 +42,7 @@ class EventsProxy extends HashObject {
if
(
eventConfig
)
{
if
(
eventConfig
)
{
executeBehavior
({
executeBehavior
({
main
:
eventConfig
.
behaviors
[
0
],
main
:
eventConfig
.
behaviors
[
0
],
},
'main'
,
'aaa'
)
},
'main'
)
}
}
}
}
}
}
...
...
src/zeroing/GameStage.ts
→
src/zeroing/
game-warpper/
GameStage.ts
View file @
38573477
...
@@ -2,12 +2,12 @@
...
@@ -2,12 +2,12 @@
* Created by rockyl on 2019-11-05.
* Created by rockyl on 2019-11-05.
*/
*/
import
{
Container
,
Stage
}
from
"../2d/display"
;
import
{
Container
,
Stage
}
from
"../
../
2d/display"
;
import
{
StackContainer
}
from
"./StackContainer"
;
import
{
StackContainer
}
from
"./StackContainer"
;
import
{
loadAssets
}
from
"./assets-manager"
;
import
{
loadAssets
}
from
"./assets-manager"
;
import
{
instantiate
}
from
"./view-interpreter"
;
import
{
instantiate
}
from
"./view-interpreter"
;
import
{
dataCenter
,
DataCenter
}
from
"./data-center"
;
import
{
dataCenter
,
DataCenter
}
from
"./data-center"
;
import
{
setProcessMeta
Contexts
}
from
"
./behavior-runtime"
;
import
{
setProcessMeta
Libs
}
from
".
./behavior-runtime"
;
/**
/**
* 游戏舞台
* 游戏舞台
...
@@ -83,7 +83,7 @@ export class GameStage extends Container {
...
@@ -83,7 +83,7 @@ export class GameStage extends Container {
start
()
{
start
()
{
const
{
launchOptions
,
dataMapping
,
processes
,
globalProcesses
}
=
this
.
_config
;
const
{
launchOptions
,
dataMapping
,
processes
,
globalProcesses
}
=
this
.
_config
;
this
.
dataCenter
.
registerDataMapping
(
dataMapping
);
this
.
dataCenter
.
registerDataMapping
(
dataMapping
);
setProcessMeta
Context
s
(
processes
,
globalProcesses
);
setProcessMeta
Lib
s
(
processes
,
globalProcesses
);
const
entryViewName
=
launchOptions
.
entrySceneView
;
const
entryViewName
=
launchOptions
.
entrySceneView
;
let
entryViewConfig
=
this
.
getViewConfigByName
(
entryViewName
);
let
entryViewConfig
=
this
.
getViewConfigByName
(
entryViewName
);
if
(
entryViewConfig
)
{
if
(
entryViewConfig
)
{
...
...
src/zeroing/StackContainer.ts
→
src/zeroing/
game-warpper/
StackContainer.ts
View file @
38573477
...
@@ -2,7 +2,7 @@
...
@@ -2,7 +2,7 @@
* Created by rockyl on 2019-11-05.
* Created by rockyl on 2019-11-05.
*/
*/
import
{
Container
,
DisplayObject
}
from
"../2d/display"
;
import
{
Container
,
DisplayObject
}
from
"../
../
2d/display"
;
/**
/**
* 栈式视图容器
* 栈式视图容器
...
...
src/zeroing/assets-manager.ts
→
src/zeroing/
game-warpper/
assets-manager.ts
View file @
38573477
/**
/**
* Created by rockyl on 2019-11-07.
* Created by rockyl on 2019-11-07.
*/
*/
import
{
Loader
}
from
".."
;
import
{
Loader
}
from
"..
/..
"
;
let
assetsConfig
;
let
assetsConfig
;
...
...
src/zeroing/data-center.ts
→
src/zeroing/
game-warpper/
data-center.ts
View file @
38573477
...
@@ -3,8 +3,8 @@
...
@@ -3,8 +3,8 @@
*
*
* 数据中心
* 数据中心
*/
*/
import
{
EventDispatcher
}
from
"../2d/events"
;
import
{
EventDispatcher
}
from
"../
../
2d/events"
;
import
{
arrayFind
}
from
"./utils"
;
import
{
arrayFind
}
from
".
.
/utils"
;
/**
/**
* 数据中心
* 数据中心
...
...
src/zeroing/game-warpper/index.ts
0 → 100644
View file @
38573477
/**
* Created by rockyl on 2019-11-12.
*/
export
*
from
'./GameStage'
src/zeroing/nodes/Image.ts
→
src/zeroing/
game-warpper/
nodes/Image.ts
View file @
38573477
/**
/**
* Created by rockyl on 2019-11-07.
* Created by rockyl on 2019-11-07.
*/
*/
import
{
Sprite
}
from
"../../2d/display"
;
import
{
Sprite
}
from
"../../
../
2d/display"
;
import
Texture
from
"../../2d/texture/Texture"
;
import
Texture
from
"../../
../
2d/texture/Texture"
;
import
{
getAssetByName
,
getAssetByUUID
}
from
"../assets-manager"
;
import
{
getAssetByName
,
getAssetByUUID
}
from
"../assets-manager"
;
import
{
dataCenter
}
from
"../data-center"
;
import
{
dataCenter
}
from
"../data-center"
;
import
{
ESCAPE_REG_EXP
}
from
"../utils"
;
import
{
ESCAPE_REG_EXP
}
from
"../
../
utils"
;
const
assetScheme
=
'asset://'
;
const
assetScheme
=
'asset://'
;
...
...
src/zeroing/nodes/Label.ts
→
src/zeroing/
game-warpper/
nodes/Label.ts
View file @
38573477
/**
/**
* Created by rockyl on 2019-11-08.
* Created by rockyl on 2019-11-08.
*/
*/
import
{
TextField
}
from
"../../2d/text"
;
import
{
TextField
}
from
"../../
../
2d/text"
;
import
{
dataCenter
}
from
"../data-center"
;
import
{
dataCenter
}
from
"../data-center"
;
import
{
ESCAPE_REG_EXP
}
from
"../utils"
;
import
{
ESCAPE_REG_EXP
}
from
"../
../
utils"
;
/**
/**
* 文本
* 文本
...
...
src/zeroing/nodes/index.ts
→
src/zeroing/
game-warpper/
nodes/index.ts
View file @
38573477
File moved
src/zeroing/nodes/shapes.ts
→
src/zeroing/
game-warpper/
nodes/shapes.ts
View file @
38573477
/**
/**
* Created by rockyl on 2019-11-06.
* Created by rockyl on 2019-11-06.
*/
*/
import
{
Shape
}
from
"../../"
;
import
{
Shape
}
from
"../../
../
"
;
import
{
Event
}
from
"../../2d/events"
;
import
{
Event
}
from
"../../
../
2d/events"
;
import
{
dirtyFieldDetector
}
from
"../decorators"
;
import
{
dirtyFieldDetector
}
from
"../
../
decorators"
;
/**
/**
* 图形基类
* 图形基类
...
...
src/zeroing/view-interpreter.ts
→
src/zeroing/
game-warpper/
view-interpreter.ts
View file @
38573477
...
@@ -2,7 +2,7 @@
...
@@ -2,7 +2,7 @@
* Created by rockyl on 2019-11-08.
* Created by rockyl on 2019-11-08.
*/
*/
import
{
Container
}
from
"../2d/display"
;
import
{
Container
}
from
"../
../
2d/display"
;
import
{
Rect
,
Image
,
Label
}
from
"./nodes"
;
import
{
Rect
,
Image
,
Label
}
from
"./nodes"
;
const
nodeTypeMapping
=
{
const
nodeTypeMapping
=
{
...
...
src/zeroing/index.ts
View file @
38573477
...
@@ -2,12 +2,5 @@
...
@@ -2,12 +2,5 @@
* Created by rockyl on 2019-11-06.
* Created by rockyl on 2019-11-06.
*/
*/
export
*
from
'./GameStage'
export
*
from
'./StackContainer'
export
*
from
'./nodes'
export
*
from
'./assets-manager'
export
*
from
'./view-interpreter'
export
*
from
'./launcher'
export
*
from
'./launcher'
export
*
from
'./decorators/auto-adjust'
export
*
from
'./decorators/scripts'
export
*
from
'./decorators/scripts'
export
*
from
'./decorators/events'
src/zeroing/launcher.ts
View file @
38573477
...
@@ -3,7 +3,9 @@
...
@@ -3,7 +3,9 @@
*/
*/
import
{
Stage
}
from
"../2d/display"
;
import
{
Stage
}
from
"../2d/display"
;
import
{
GameStage
,
Rect
,
RENDERER_TYPE
,
StageScaleMode
}
from
".."
;
import
{
RENDERER_TYPE
,
StageScaleMode
}
from
".."
;
import
{
GameStage
}
from
"./game-warpper"
;
import
{
setGlobalContext
}
from
"./behavior-runtime"
;
export
function
launch
(
config
,
onAssetsProgress
,
onAssetsComplete
)
{
export
function
launch
(
config
,
onAssetsProgress
,
onAssetsComplete
)
{
const
{
containerID
,
designWidth
,
designHeight
,
frameRate
,
scaleMode
,
rendererType
,}
=
config
.
launchOptions
;
const
{
containerID
,
designWidth
,
designHeight
,
frameRate
,
scaleMode
,
rendererType
,}
=
config
.
launchOptions
;
...
@@ -18,6 +20,9 @@ export function launch(config, onAssetsProgress, onAssetsComplete) {
...
@@ -18,6 +20,9 @@ export function launch(config, onAssetsProgress, onAssetsComplete) {
Stage
.
flushAll
();
Stage
.
flushAll
();
let
gameStage
=
new
GameStage
(
stage
);
let
gameStage
=
new
GameStage
(
stage
);
setGlobalContext
({
gameStage
});
stage
.
addChild
(
gameStage
);
stage
.
addChild
(
gameStage
);
setTimeout
(()
=>
{
setTimeout
(()
=>
{
...
...
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