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王剑峰
game2048
Commits
55ea3cbc
Commit
55ea3cbc
authored
Apr 24, 2020
by
wjf
Browse files
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Merge branch 'master' of gitlab2.dui88.com:MrKwon/game2048
parents
85a1fbf4
b171662d
Changes
1
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1 changed file
with
21 additions
and
20 deletions
+21
-20
PlayScene.ts
src/scenes/playScene/PlayScene.ts
+21
-20
No files found.
src/scenes/playScene/PlayScene.ts
View file @
55ea3cbc
import
{
PropPanel
}
from
'./../../panels/PropPanel'
;
import
{
QuitPanel
}
from
'./../../panels/QuitPanel'
;
import
{
QuitPanel
}
from
'./../../panels/QuitPanel'
;
import
{
PropOutPanel
}
from
'./../../panels/PropOutPanel'
;
import
{
PropOutPanel
}
from
'./../../panels/PropOutPanel'
;
import
{
showWaiting
,
hideWaiting
}
from
'./../../../module/ctrls/waitingCtrl'
;
import
{
showWaiting
,
hideWaiting
}
from
'./../../../module/ctrls/waitingCtrl'
;
...
@@ -452,7 +453,7 @@ export class PlayScene extends Scene {
...
@@ -452,7 +453,7 @@ export class PlayScene extends Scene {
getTools
()
getTools
()
if
(
!
this
.
isGameWin
())
//
if (!this.isGameWin())
this
.
isGameOver
()
this
.
isGameOver
()
},
PropType
.
exchange
)
},
PropType
.
exchange
)
}
else
if
(
this
.
exchangeTargetPool
.
length
=
1
)
{
}
else
if
(
this
.
exchangeTargetPool
.
length
=
1
)
{
...
@@ -685,7 +686,7 @@ export class PlayScene extends Scene {
...
@@ -685,7 +686,7 @@ export class PlayScene extends Scene {
this
.
removeChild
(
this
.
doFilterBtn
)
this
.
removeChild
(
this
.
doFilterBtn
)
this
.
filtering
=
false
this
.
filtering
=
false
this
.
removeAnis
()
this
.
removeAnis
()
if
(
!
this
.
isGameWin
())
//
if (!this.isGameWin())
this
.
isGameOver
()
this
.
isGameOver
()
},
300
);
},
300
);
},
PropType
.
net
)
},
PropType
.
net
)
...
@@ -817,7 +818,7 @@ export class PlayScene extends Scene {
...
@@ -817,7 +818,7 @@ export class PlayScene extends Scene {
await
this
.
moveAni
(
beforeArr
)
await
this
.
moveAni
(
beforeArr
)
this
.
renderBoard
()
this
.
renderBoard
()
this
.
generateOneElement
()
this
.
generateOneElement
()
if
(
!
this
.
isGameWin
())
//
if (!this.isGameWin())
this
.
isGameOver
()
this
.
isGameOver
()
}
}
}
}
...
@@ -828,7 +829,7 @@ export class PlayScene extends Scene {
...
@@ -828,7 +829,7 @@ export class PlayScene extends Scene {
await
this
.
moveAni
(
beforeArr
)
await
this
.
moveAni
(
beforeArr
)
this
.
renderBoard
()
this
.
renderBoard
()
this
.
generateOneElement
()
this
.
generateOneElement
()
if
(
!
this
.
isGameWin
())
//
if (!this.isGameWin())
this
.
isGameOver
()
this
.
isGameOver
()
}
}
}
}
...
@@ -841,7 +842,7 @@ export class PlayScene extends Scene {
...
@@ -841,7 +842,7 @@ export class PlayScene extends Scene {
await
this
.
moveAni
(
beforeArr
)
await
this
.
moveAni
(
beforeArr
)
this
.
renderBoard
()
this
.
renderBoard
()
this
.
generateOneElement
()
this
.
generateOneElement
()
if
(
!
this
.
isGameWin
())
//
if (!this.isGameWin())
this
.
isGameOver
()
this
.
isGameOver
()
}
}
}
}
...
@@ -852,7 +853,7 @@ export class PlayScene extends Scene {
...
@@ -852,7 +853,7 @@ export class PlayScene extends Scene {
await
this
.
moveAni
(
beforeArr
)
await
this
.
moveAni
(
beforeArr
)
this
.
renderBoard
()
this
.
renderBoard
()
this
.
generateOneElement
()
this
.
generateOneElement
()
if
(
!
this
.
isGameWin
())
//
if (!this.isGameWin())
this
.
isGameOver
()
this
.
isGameOver
()
}
}
}
}
...
@@ -918,7 +919,7 @@ export class PlayScene extends Scene {
...
@@ -918,7 +919,7 @@ export class PlayScene extends Scene {
// 随机生成基础元素
// 随机生成基础元素
generateOneElement
()
{
generateOneElement
()
{
// 随机生成一个数字 2or4
// 随机生成一个数字 2or4
let
randNumber
=
Math
.
random
()
<
0.9
?
2
:
4
let
randNumber
=
Math
.
random
()
<
0.9
?
2
:
2048
// 随机生成位置
// 随机生成位置
let
randNumberX
=
Math
.
floor
(
Math
.
random
()
*
4
)
let
randNumberX
=
Math
.
floor
(
Math
.
random
()
*
4
)
let
randNumberY
=
Math
.
floor
(
Math
.
random
()
*
4
)
let
randNumberY
=
Math
.
floor
(
Math
.
random
()
*
4
)
...
@@ -989,7 +990,7 @@ export class PlayScene extends Scene {
...
@@ -989,7 +990,7 @@ export class PlayScene extends Scene {
gameover
()
{
gameover
()
{
// 游戏结束
// 游戏结束
console
.
log
(
"游戏结束"
);
console
.
log
(
"游戏结束"
);
showPanel
(
PropPanel
)
}
}
isGameWin
()
{
isGameWin
()
{
...
@@ -1166,7 +1167,7 @@ export class PlayScene extends Scene {
...
@@ -1166,7 +1167,7 @@ export class PlayScene extends Scene {
let
addScore
=
0
let
addScore
=
0
for
(
let
i
=
1
;
i
<
arr
.
length
;
i
++
)
{
for
(
let
i
=
1
;
i
<
arr
.
length
;
i
++
)
{
if
(
arr
[
i
]
===
0
)
break
if
(
arr
[
i
]
===
0
)
break
if
(
arr
[
i
]
===
arr
[
i
-
1
])
{
if
(
arr
[
i
]
===
arr
[
i
-
1
]
&&
arr
[
i
-
1
]
<
2048
)
{
// fromIdx 要改成转换前的idx
// fromIdx 要改成转换前的idx
// this.moveData[t].push({ "fromValue": arr[i - 1], "toValue": arr[i - 1] * 2, "fromIdx": i, "toIdx": i - 1 })
// this.moveData[t].push({ "fromValue": arr[i - 1], "toValue": arr[i - 1] * 2, "fromIdx": i, "toIdx": i - 1 })
...
@@ -1269,7 +1270,7 @@ export class PlayScene extends Scene {
...
@@ -1269,7 +1270,7 @@ export class PlayScene extends Scene {
beforeArr
[
x
][
y
]
=
beforeArr
[
xb
][
y
]
beforeArr
[
x
][
y
]
=
beforeArr
[
xb
][
y
]
beforeArr
[
xb
][
y
]
=
0
beforeArr
[
xb
][
y
]
=
0
}
else
if
(
beforeArr
[
xb
][
y
]
===
beforeArr
[
x
][
y
]
&&
noBlockBottom
(
x
,
xb
,
y
,
beforeArr
))
{
}
else
if
(
beforeArr
[
xb
][
y
]
===
beforeArr
[
x
][
y
]
&&
noBlockBottom
(
x
,
xb
,
y
,
beforeArr
)
&&
beforeArr
[
x
][
y
]
<
2048
)
{
this
.
containerPool
[
xb
][
y
].
children
[
0
].
visible
=
false
this
.
containerPool
[
xb
][
y
].
children
[
0
].
visible
=
false
let
origin
=
new
GameEle
(
beforeArr
[
xb
][
y
])
let
origin
=
new
GameEle
(
beforeArr
[
xb
][
y
])
this
.
addChild
(
origin
)
this
.
addChild
(
origin
)
...
@@ -1316,7 +1317,7 @@ export class PlayScene extends Scene {
...
@@ -1316,7 +1317,7 @@ export class PlayScene extends Scene {
beforeArr
[
x
][
y
]
=
beforeArr
[
x
][
yr
]
beforeArr
[
x
][
y
]
=
beforeArr
[
x
][
yr
]
beforeArr
[
x
][
yr
]
=
0
beforeArr
[
x
][
yr
]
=
0
}
else
if
(
beforeArr
[
x
][
yr
]
===
beforeArr
[
x
][
y
]
&&
noBlockRight
(
x
,
y
,
yr
,
beforeArr
))
{
}
else
if
(
beforeArr
[
x
][
yr
]
===
beforeArr
[
x
][
y
]
&&
noBlockRight
(
x
,
y
,
yr
,
beforeArr
)
&&
beforeArr
[
x
][
y
]
<
2048
)
{
this
.
containerPool
[
x
][
yr
].
children
[
0
].
visible
=
false
this
.
containerPool
[
x
][
yr
].
children
[
0
].
visible
=
false
let
origin
=
new
GameEle
(
beforeArr
[
x
][
yr
])
let
origin
=
new
GameEle
(
beforeArr
[
x
][
yr
])
this
.
addChild
(
origin
)
this
.
addChild
(
origin
)
...
@@ -1363,7 +1364,7 @@ export class PlayScene extends Scene {
...
@@ -1363,7 +1364,7 @@ export class PlayScene extends Scene {
beforeArr
[
x
][
y
]
=
beforeArr
[
xt
][
y
]
beforeArr
[
x
][
y
]
=
beforeArr
[
xt
][
y
]
beforeArr
[
xt
][
y
]
=
0
beforeArr
[
xt
][
y
]
=
0
}
else
if
(
beforeArr
[
xt
][
y
]
===
beforeArr
[
x
][
y
]
&&
noBlockTop
(
x
,
xt
,
y
,
beforeArr
))
{
}
else
if
(
beforeArr
[
xt
][
y
]
===
beforeArr
[
x
][
y
]
&&
noBlockTop
(
x
,
xt
,
y
,
beforeArr
)
&&
beforeArr
[
x
][
y
]
<
2048
)
{
this
.
containerPool
[
xt
][
y
].
children
[
0
].
visible
=
false
this
.
containerPool
[
xt
][
y
].
children
[
0
].
visible
=
false
let
origin
=
new
GameEle
(
beforeArr
[
xt
][
y
])
let
origin
=
new
GameEle
(
beforeArr
[
xt
][
y
])
this
.
addChild
(
origin
)
this
.
addChild
(
origin
)
...
@@ -1410,7 +1411,7 @@ export class PlayScene extends Scene {
...
@@ -1410,7 +1411,7 @@ export class PlayScene extends Scene {
beforeArr
[
x
][
y
]
=
beforeArr
[
x
][
yl
]
beforeArr
[
x
][
y
]
=
beforeArr
[
x
][
yl
]
beforeArr
[
x
][
yl
]
=
0
beforeArr
[
x
][
yl
]
=
0
}
else
if
(
beforeArr
[
x
][
yl
]
===
beforeArr
[
x
][
y
]
&&
noBlockLeft
(
x
,
y
,
yl
,
beforeArr
))
{
}
else
if
(
beforeArr
[
x
][
yl
]
===
beforeArr
[
x
][
y
]
&&
noBlockLeft
(
x
,
y
,
yl
,
beforeArr
)
&&
beforeArr
[
x
][
y
]
<
2048
)
{
this
.
containerPool
[
x
][
yl
].
children
[
0
].
visible
=
false
this
.
containerPool
[
x
][
yl
].
children
[
0
].
visible
=
false
let
origin
=
new
GameEle
(
beforeArr
[
x
][
yl
])
let
origin
=
new
GameEle
(
beforeArr
[
x
][
yl
])
this
.
addChild
(
origin
)
this
.
addChild
(
origin
)
...
@@ -1448,7 +1449,7 @@ export class PlayScene extends Scene {
...
@@ -1448,7 +1449,7 @@ export class PlayScene extends Scene {
for
(
let
i
=
0
;
i
<
arr
.
length
;
i
++
)
{
for
(
let
i
=
0
;
i
<
arr
.
length
;
i
++
)
{
if
(
arr
[
i
]
===
0
)
{
if
(
arr
[
i
]
===
0
)
{
hasZero
=
true
hasZero
=
true
}
else
if
(
arr
[
i
]
!==
0
&&
hasZero
||
arr
[
i
]
===
arr
[
i
+
1
]
)
{
}
else
if
(
arr
[
i
]
!==
0
&&
hasZero
||
(
arr
[
i
]
===
arr
[
i
+
1
]
&&
arr
[
i
]
<
2048
)
)
{
return
true
return
true
}
else
{
}
else
{
continue
continue
...
...
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