import { VertexAttachment } from "./Attachment";
import { Texture } from "../../2d/texture";
import { SpineColor } from "../SpineColor";

export class MeshAttachment extends VertexAttachment {
    texture: Texture;
    path: string;
    regionUVs: Float32Array;
    uvs: ArrayLike<number>;
    triangles: Array<number>;
    color:SpineColor = new SpineColor(1, 1, 1, 1);
    width: number;
    height: number;
    hullLength: number;
    edges: Array<number>;
}

