//基本用了pixi的glCore，灵活性还有点问题，以后有机会改

export { GLTexture } from './GLTexture';
export { GLBuffer } from './GLBuffer';
export { VertexArrayObject } from './VertexArrayObject';
export { GLFramebuffer } from "./GLFramebuffer";
export { GLShader } from "./GLShader";
export { createContext } from "./createContext";
export { checkMaxIfStatementsInShader } from "./checkMaxIfStatementsInShader";

//shader文件夹里的都没导出，按需吧
export { defaultValue } from "./shader/defaultValue";
