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王剑峰
babycare_xiaoxiao
Commits
fabd84ac
Commit
fabd84ac
authored
Apr 16, 2021
by
邱旭
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Plain Diff
换了点皮
parent
8ab8a93b
Changes
3
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3 changed files
with
20 additions
and
16 deletions
+20
-16
workspace.xml
.idea/workspace.xml
+14
-10
LoadingScene.ts
src/scene/LoadingScene.ts
+2
-6
MapScene.ts
src/scene/map/MapScene.ts
+4
-0
No files found.
.idea/workspace.xml
View file @
fabd84ac
...
@@ -3,7 +3,8 @@
...
@@ -3,7 +3,8 @@
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>
<list
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afterDir=
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afterPath=
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<change
beforePath=
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beforeDir=
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afterPath=
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afterDir=
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/>
<change
beforePath=
"$PROJECT_DIR$/src/scene/LoadingScene.ts"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/src/scene/LoadingScene.ts"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/src/scene/map/MapScene.ts"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/src/scene/map/MapScene.ts"
afterDir=
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@@ -205,14 +206,10 @@
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...
...
src/scene/LoadingScene.ts
View file @
fabd84ac
...
@@ -101,18 +101,14 @@ export class LoadingScene extends Scene {
...
@@ -101,18 +101,14 @@ export class LoadingScene extends Scene {
this
.
dispatchEvent
(
Event
.
PROGRESS
,
0.5
);
this
.
dispatchEvent
(
Event
.
PROGRESS
,
0.5
);
await
RES
.
loadGroup
(
"map"
);
await
RES
.
loadGroup
(
"map"
);
this
.
dispatchEvent
(
Event
.
PROGRESS
,
0.6
);
this
.
dispatchEvent
(
Event
.
PROGRESS
,
0.6
5
);
await
RES
.
loadGroup
(
'StartPanel'
);
await
RES
.
loadGroup
(
'StartPanel'
);
this
.
dispatchEvent
(
Event
.
PROGRESS
,
0.7
);
this
.
dispatchEvent
(
Event
.
PROGRESS
,
0.7
);
await
RES
.
loadGroup
(
'UseStep'
);
await
RES
.
loadGroup
(
'UseStep'
);
this
.
dispatchEvent
(
Event
.
PROGRESS
,
0.8
);
this
.
dispatchEvent
(
Event
.
PROGRESS
,
0.8
5
);
await
RES
.
loadGroup
(
'playSceneEffect'
);
this
.
dispatchEvent
(
Event
.
PROGRESS
,
0.9
);
await
RES
.
loadGroup
(
'playSceneNum'
);
this
.
dispatchEvent
(
Event
.
PROGRESS
,
1
);
this
.
dispatchEvent
(
Event
.
PROGRESS
,
1
);
}
}
...
...
src/scene/map/MapScene.ts
View file @
fabd84ac
...
@@ -232,6 +232,10 @@ export class MapScene extends Scene {
...
@@ -232,6 +232,10 @@ export class MapScene extends Scene {
.
wait
(
500
)
.
wait
(
500
)
.
call
(()
=>
RES
.
loadGroup
(
'playScene'
))
.
call
(()
=>
RES
.
loadGroup
(
'playScene'
))
.
wait
(
duration
)
.
wait
(
duration
)
.
call
(()
=>
RES
.
loadGroup
(
'playSceneEffect'
))
.
wait
(
duration
)
.
call
(()
=>
RES
.
loadGroup
(
'playSceneNum'
))
.
wait
(
duration
)
.
call
(()
=>
RES
.
loadGroup
(
'playSceneGuide'
))
.
call
(()
=>
RES
.
loadGroup
(
'playSceneGuide'
))
.
wait
(
duration
)
.
wait
(
duration
)
.
call
(()
=>
RES
.
loadGroup
(
'fiveVerHorDis'
))
.
call
(()
=>
RES
.
loadGroup
(
'fiveVerHorDis'
))
...
...
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