Commit ed4ae4d1 authored by 邱旭's avatar 邱旭

m

parent 8dd451f3
...@@ -3,14 +3,6 @@ ...@@ -3,14 +3,6 @@
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<change beforePath="$PROJECT_DIR$/output.js.map" beforeDir="false" afterPath="$PROJECT_DIR$/output.js.map" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/Main.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/Main.ts" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/panels/SuccessNoPrizePanel.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/panels/SuccessNoPrizePanel.ts" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/scene/PlayScene.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/scene/PlayScene.ts" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/something/anis/BonusShootAni.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/something/anis/BonusShootAni.ts" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/something/uis/PropBtnCon.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/something/uis/PropBtnCon.ts" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/something/uis/PropGuide.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/something/uis/PropGuide.ts" afterDir="false" />
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...@@ -137,7 +129,7 @@ ...@@ -137,7 +129,7 @@
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<task id="LOCAL-00001" summary="斐乐消消乐"> <task id="LOCAL-00001" summary="斐乐消消乐">
<created>1612581213298</created> <created>1612581213298</created>
...@@ -342,7 +334,14 @@ ...@@ -342,7 +334,14 @@
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<updated>1613789148084</updated> <updated>1613789148084</updated>
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<option name="localTasksCounter" value="30" /> <task id="LOCAL-00030" summary="m">
<created>1613792877469</created>
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<updated>1613792877469</updated>
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<servers /> <servers />
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<component name="TypeScriptGeneratedFilesManager"> <component name="TypeScriptGeneratedFilesManager">
......
...@@ -4,7 +4,6 @@ import { RES } from "../../../module/RES"; ...@@ -4,7 +4,6 @@ import { RES } from "../../../module/RES";
import { PropType } from "../enum/PropType"; import { PropType } from "../enum/PropType";
import { stepPosition } from "../anis/BonusShootAni"; import { stepPosition } from "../anis/BonusShootAni";
import Sprite = FYGE.Sprite; import Sprite = FYGE.Sprite;
import calculateSpriteMatrix = FYGE.calculateSpriteMatrix;
/** /**
* 道具使用引导,初始化一次,然后用init初始化 * 道具使用引导,初始化一次,然后用init初始化
......
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