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王剑峰
babycare_xiaoxiao
Commits
e7a70b48
Commit
e7a70b48
authored
Feb 22, 2021
by
邱旭
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m
parent
8b029eb0
Changes
7
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7 changed files
with
24 additions
and
20 deletions
+24
-20
workspace.xml
.idea/workspace.xml
+15
-11
ele9.png
resource/common/ele9.png
+0
-0
res.json
resource/res.json
+1
-1
ResJson.ts
src/ResJson.ts
+1
-1
PlayScene.ts
src/scene/PlayScene.ts
+1
-1
DoorChangeAni.ts
src/something/anisCall/DoorChangeAni.ts
+2
-2
Ice.ts
src/something/class/Ice.ts
+4
-4
No files found.
.idea/workspace.xml
View file @
e7a70b48
...
...
@@ -3,16 +3,12 @@
<component
name=
"ChangeListManager"
>
<list
default=
"true"
id=
"0d3cb18d-e144-41a0-bc8b-4877c2e1fef1"
name=
"默认的"
comment=
""
>
<change
beforePath=
"$PROJECT_DIR$/.idea/workspace.xml"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/.idea/workspace.xml"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/output.js"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/output.js"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/output.js.map"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/output.js.map"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/resource/common/ele9.png"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/resource/common/ele9.png"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/resource/playScene/ice2.png"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/resource/playScene/ice2.png"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/resource/playScene/ice3.png"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/resource/playScene/ice3.png"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/resource/playScene/ice4.png"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/resource/playScene/ice4.png"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/resource/playScene/ice5.png"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/resource/playScene/ice5.png"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/resource/playScene/ice6.png"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/resource/playScene/ice6.png"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/resource/res.json"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/resource/res.json"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/src/ResJson.ts"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/src/ResJson.ts"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/src/scene/PlayScene.ts"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/src/scene/PlayScene.ts"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/src/something/anisCall/DoorChangeAni.ts"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/src/something/anisCall/DoorChangeAni.ts"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/src/something/class/Ice.ts"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/src/something/class/Ice.ts"
afterDir=
"false"
/>
</list>
<option
name=
"SHOW_DIALOG"
value=
"false"
/>
<option
name=
"HIGHLIGHT_CONFLICTS"
value=
"true"
/>
...
...
@@ -71,7 +67,7 @@
<recent
name=
"$PROJECT_DIR$/lotties"
/>
</key>
</component>
<component
name=
"RunManager"
selected=
"npm.
flushRes
"
>
<component
name=
"RunManager"
selected=
"npm.
build
"
>
<configuration
name=
"build"
type=
"js.build_tools.npm"
temporary=
"true"
nameIsGenerated=
"true"
>
<package-json
value=
"$PROJECT_DIR$/package.json"
/>
<command
value=
"run"
/>
...
...
@@ -121,9 +117,9 @@
<recent_temporary>
<list>
<item
itemvalue=
"npm.flushRes"
/>
<item
itemvalue=
"npm.dev"
/>
<item
itemvalue=
"npm.build"
/>
<item
itemvalue=
"npm.buildTS"
/>
<item
itemvalue=
"npm.dev"
/>
</list>
</recent_temporary>
</component>
...
...
@@ -139,7 +135,8 @@
<workItem
from=
"1612577003915"
duration=
"21094000"
/>
<workItem
from=
"1612662929222"
duration=
"40609000"
/>
<workItem
from=
"1613698993022"
duration=
"22309000"
/>
<workItem
from=
"1613785579125"
duration=
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/>
<workItem
from=
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duration=
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/>
<workItem
from=
"1613958457445"
duration=
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/>
</task>
<task
id=
"LOCAL-00001"
summary=
"斐乐消消乐"
>
<created>
1612581213298
</created>
...
...
@@ -400,7 +397,14 @@
<option
name=
"project"
value=
"LOCAL"
/>
<updated>
1613815472565
</updated>
</task>
<option
name=
"localTasksCounter"
value=
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/>
<task
id=
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summary=
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<created>
1613817216904
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<option
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<option
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<option
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<updated>
1613817216904
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<option
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/>
<servers
/>
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<component
name=
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>
...
...
resource/common/ele9.png
View replaced file @
8b029eb0
View file @
e7a70b48
11.9 KB
|
W:
|
H:
9.25 KB
|
W:
|
H:
2-up
Swipe
Onion skin
resource/res.json
View file @
e7a70b48
...
...
@@ -49,7 +49,7 @@
"name"
:
"bonus_lottie"
},
{
"keys"
:
"boomBtn.png,comCloseBtn.png,comm_light.png,e305be55-fdfd-453b-9e6d-41edfe68c0f1.png,ele0.png,ele1.png,ele10.png,ele11.png,ele12.png,ele13.png,ele14.png,ele2.png,ele3.png,ele4.png,ele5.png,ele6.png,ele7.png,ele8.png,ele9.png,
ele9的副本.png,
hammerBtn.png,panelBgS.png,powerIcon.png,powerImg.png,stepBtn.png,tarNum0.png,tarNum1.png,tarNum2.png,tarNum3.png,tarNum4.png,tarNum5.png,tarNum6.png,tarNum7.png,tarNum8.png,tarNum9.png,target0.png,target1.png,target2.png,target3.png,target4.png,toastBg.png,waitingBg.png,waitingRot.png,关闭按钮.png,再想想.png,确定.png,继续闯关大.png,继续闯关小.png"
,
"keys"
:
"boomBtn.png,comCloseBtn.png,comm_light.png,e305be55-fdfd-453b-9e6d-41edfe68c0f1.png,ele0.png,ele1.png,ele10.png,ele11.png,ele12.png,ele13.png,ele14.png,ele2.png,ele3.png,ele4.png,ele5.png,ele6.png,ele7.png,ele8.png,ele9.png,hammerBtn.png,panelBgS.png,powerIcon.png,powerImg.png,stepBtn.png,tarNum0.png,tarNum1.png,tarNum2.png,tarNum3.png,tarNum4.png,tarNum5.png,tarNum6.png,tarNum7.png,tarNum8.png,tarNum9.png,target0.png,target1.png,target2.png,target3.png,target4.png,toastBg.png,waitingBg.png,waitingRot.png,关闭按钮.png,再想想.png,确定.png,继续闯关大.png,继续闯关小.png"
,
"name"
:
"common"
},
{
...
...
src/ResJson.ts
View file @
e7a70b48
...
...
@@ -49,7 +49,7 @@ export const ResJson = {
"name"
:
"bonus_lottie"
},
{
"keys"
:
"boomBtn.png,comCloseBtn.png,comm_light.png,e305be55-fdfd-453b-9e6d-41edfe68c0f1.png,ele0.png,ele1.png,ele10.png,ele11.png,ele12.png,ele13.png,ele14.png,ele2.png,ele3.png,ele4.png,ele5.png,ele6.png,ele7.png,ele8.png,ele9.png,
ele9的副本.png,
hammerBtn.png,panelBgS.png,powerIcon.png,powerImg.png,stepBtn.png,tarNum0.png,tarNum1.png,tarNum2.png,tarNum3.png,tarNum4.png,tarNum5.png,tarNum6.png,tarNum7.png,tarNum8.png,tarNum9.png,target0.png,target1.png,target2.png,target3.png,target4.png,toastBg.png,waitingBg.png,waitingRot.png,关闭按钮.png,再想想.png,确定.png,继续闯关大.png,继续闯关小.png"
,
"keys"
:
"boomBtn.png,comCloseBtn.png,comm_light.png,e305be55-fdfd-453b-9e6d-41edfe68c0f1.png,ele0.png,ele1.png,ele10.png,ele11.png,ele12.png,ele13.png,ele14.png,ele2.png,ele3.png,ele4.png,ele5.png,ele6.png,ele7.png,ele8.png,ele9.png,hammerBtn.png,panelBgS.png,powerIcon.png,powerImg.png,stepBtn.png,tarNum0.png,tarNum1.png,tarNum2.png,tarNum3.png,tarNum4.png,tarNum5.png,tarNum6.png,tarNum7.png,tarNum8.png,tarNum9.png,target0.png,target1.png,target2.png,target3.png,target4.png,toastBg.png,waitingBg.png,waitingRot.png,关闭按钮.png,再想想.png,确定.png,继续闯关大.png,继续闯关小.png"
,
"name"
:
"common"
},
{
...
...
src/scene/PlayScene.ts
View file @
e7a70b48
...
...
@@ -2702,7 +2702,7 @@ export class PlayScene extends Scene {
lat
.
ice
=
null
;
this
.
goElementTarget
(
ElementType
.
ICE
,
[
ice
.
x
,
ice
.
y
]);
}
else
{
ice
.
alpha
=
0.
6
;
ice
.
alpha
=
0.
75
;
}
var
p
=
Tool
.
getPositionByIndex
(
lat
.
index
);
//动画
...
...
src/something/anisCall/DoorChangeAni.ts
View file @
e7a70b48
...
...
@@ -99,7 +99,7 @@ export class DoorChangeAni extends FYGE.Container {
this
.
ice
.
y
=
-
textureIce
.
height
/
2
;
this
.
addChildAt
(
this
.
ice
,
2
);
}
this
.
ice
.
alpha
=
ice
.
countNum
==
2
?
1
:
0.
6
this
.
ice
.
alpha
=
ice
.
countNum
==
2
?
1
:
0.
75
}
//ice没有,原先有去掉
else
if
(
this
.
ice
)
{
...
...
@@ -126,4 +126,4 @@ export class DoorChangeAni extends FYGE.Container {
this
.
ele
=
null
;
}
}
}
\ No newline at end of file
}
src/something/class/Ice.ts
View file @
e7a70b48
...
...
@@ -14,7 +14,7 @@ export class Ice extends FYGE.Sprite {
if
(
value
==
2
)
{
this
.
alpha
=
1
;
}
else
{
this
.
alpha
=
0.
6
;
this
.
alpha
=
0.
75
;
}
}
...
...
@@ -28,7 +28,7 @@ export class Ice extends FYGE.Sprite {
if
(
n
==
2
)
{
this
.
alpha
=
1
;
}
else
{
this
.
alpha
=
0.
6
;
this
.
alpha
=
0.
75
;
}
this
.
_countNum
=
n
;
}
...
...
@@ -39,11 +39,11 @@ export class Ice extends FYGE.Sprite {
if
(
n
==
2
)
{
this
.
alpha
=
1
;
}
else
{
this
.
alpha
=
0.
6
;
this
.
alpha
=
0.
75
;
}
this
.
_countNum
=
n
;
}
}
\ No newline at end of file
}
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