Commit b1c2455b authored by haiyoucuv's avatar haiyoucuv

1

parent 17d564fc
......@@ -3,9 +3,8 @@
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<change beforePath="$PROJECT_DIR$/resource/res.json" beforeDir="false" afterPath="$PROJECT_DIR$/resource/res.json" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/ResJson.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/ResJson.ts" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/scene/map/MapScene.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/scene/map/MapScene.ts" afterDir="false" />
<change beforePath="$PROJECT_DIR$/mock/miniTb/babycare.getIndex.json" beforeDir="false" afterPath="$PROJECT_DIR$/mock/miniTb/babycare.getIndex.json" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/scene/map/MapUI.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/scene/map/MapUI.ts" afterDir="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
......@@ -129,7 +128,8 @@
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......@@ -404,7 +404,14 @@
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......@@ -432,10 +439,10 @@
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......@@ -479,10 +486,10 @@
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......@@ -509,10 +516,10 @@
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\ No newline at end of file
......@@ -12,31 +12,7 @@
"HAMMERS": 3
},
"prizes": [
{
"receiveTime": "",
"level": 120,
"isReceive": false
},
{
"receiveTime": "",
"level": 90,
"isReceive": false
},
{
"receiveTime": "",
"level": 60,
"isReceive": false
},
{
"receiveTime": "",
"level": 30,
"isReceive": false
},
{
"receiveTime": "",
"level": 10,
"isReceive": false
}
],
"visitors": [
{
......
......@@ -232,13 +232,17 @@ class PrizeBox extends Button {
this.tip = this.addChild(Tools.getText(
'参与红包抽奖\n赢XXX优惠券', 17,
'#ec5a5a', TEXT_ALIGN.CENTER,
158, 0, 112
158, 0, 115
));
this.tip.lineSpacing = 0;
this.prizeImg = this.addChild(Tools.getSprite('map_star_enable.png', 39, 150));
this.prizeImg.width = 80;
this.prizeImg.height = 33;
// 490*180
this.prizeImg.width = 98;
this.prizeImg.height = 36;
this.prizeImg.x = this.width / 2;
this.prizeImg.anchorTexture.x = 0.5;
this.prizeImg.y -= 11;
const prizes = Tools.gameData.prizes;
if (prizes.length <= 0) {
......@@ -254,9 +258,8 @@ class PrizeBox extends Button {
});
console.log(upLevel, dLevel);
this.checkTip.text = `再闯${dLevel}关`;
this.tip.text = '';
this.tip.text = '有机会获得';
this.prizeImg.texture = Texture.fromUrl(Tools.baseInfo.levelPrize[`level_${upLevel}`]);
this.prizeImg.y -= 20;
this.addEventListener(FYGE.MouseEvent.CLICK, () => {
//有需要,到时再改
showToast(this.checkTip.text + "才可以抽奖哦")
......@@ -278,7 +281,6 @@ class PrizeBox extends Button {
});
this.checkTip.text = `点击抽奖`;
this.tip.text = `抽取${lowerLevel}关奖励`;
this.tip.y += 10;
this.prizeImg.texture = Texture.fromUrl(Tools.baseInfo.levelPrize[`level_${lowerLevel}`]);
this.addEventListener(FYGE.MouseEvent.CLICK, () => {
changeScene(LotteryScene, {level: lowerLevel})
......
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