Commit a995fc3a authored by haiyoucuv's avatar haiyoucuv

换了点皮,换了下接口

parent fd1c29ea
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"todayCompleteTimes": 2,
"totalTimes": 5,
"waitReceiveTimes": 10
},
{
"taskType": "orderGoods",
"beMemberUrl": "https://www.baidu.com",
"rewards": 10,
"todayCompleteTimes": 2,
"totalTimes": 5,
"waitReceiveTimes": 10
},
{
"taskType": "follow",
"beMemberUrl": "https://www.baidu.com",
"rewards": 10,
"todayCompleteTimes": 2,
"totalTimes": 5,
"waitReceiveTimes": 10
},
{
"taskType": "member",
"beMemberUrl": "https://www.baidu.com",
"rewards": 10,
"todayCompleteTimes": 2,
"totalTimes": 5,
"waitReceiveTimes": 10
}
]
}
}
{
"success": true,
"code": "000000",
"message": "成功",
"data": {
"tools": {
"steps": 100,
"booms": 100,
"hammers": 100
}
}
}
{
"success": true,
"code": "000000",
"message": "成功",
"data": {}
}
{
"success": true,
"code": "000000",
"message": "成功",
"data": {}
}
{
"success": false,
"code": "ipsum in",
"message": "nulla dolor est eiusmod sunt",
"data": {
"power": 7
}
}
......@@ -17157,7 +17157,7 @@ var NoStepPanel = (function (_super) {
}, _this);
});
this.liveBtn.addEventListener(FYGE.MouseEvent.CLICK, function () {
if (!Tools_1.Tools.gameData.tools.STEPS) {
if (!Tools_1.Tools.gameData.tools.steps) {
ctrls_1.showPanel(ToolsOutPanel_1.ToolsOutPanel, { type: PropType_1.PropType.STEPS, showSucPanel: false });
}
else {
......@@ -19717,9 +19717,9 @@ var PlayScene = (function (_super) {
return false;
};
PlayScene.prototype.updateScene = function () {
this.propBtnCon.boomCount = Tools_1.Tools.gameData.tools.BOOMS;
this.propBtnCon.hammerCount = Tools_1.Tools.gameData.tools.HAMMERS;
this.propBtnCon.stepCount = Tools_1.Tools.gameData.tools.STEPS;
this.propBtnCon.boomCount = Tools_1.Tools.gameData.tools.booms;
this.propBtnCon.hammerCount = Tools_1.Tools.gameData.tools.hammers;
this.propBtnCon.stepCount = Tools_1.Tools.gameData.tools.steps;
};
PlayScene.prototype.initEvents = function () {
this.addEventListener(FYGE.Event.ENTER_FRAME, this.onEnterFrame, this);
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......@@ -73,7 +73,7 @@
"name": "bonusTime"
},
{
"keys": "boomBtn.png,comCloseBtn.png,comm_light.png,ele0.png,ele1.png,ele10.png,ele11.png,ele12.png,ele13.png,ele14.png,ele2.png,ele3.png,ele4.png,ele5.png,ele6.png,ele7.png,ele8.png,ele9.png,hammerBtn.png,powerImg.png,stepBtn.png,toastBg.png,waitingBg.png,waitingRot.png,关闭按钮.png,再想想.png,开始闯关不要能量.png,开始闯关要能量.png,确定.png,继续闯关大.png,继续闯关小.png",
"keys": "boomBtn.png,closeBtn2.png,comCloseBtn.png,comm_light.png,ele0.png,ele1.png,ele10.png,ele11.png,ele12.png,ele13.png,ele14.png,ele2.png,ele3.png,ele4.png,ele5.png,ele6.png,ele7.png,ele8.png,ele9.png,hammerBtn.png,liaojiele.png,powerImg.png,stepBtn.png,toastBg.png,waitingBg.png,waitingRot.png,关闭按钮.png,再想想.png,开始闯关不要能量.png,开始闯关要能量.png,确定.png,继续闯关大.png,继续闯关小.png",
"name": "common"
},
{
......@@ -113,7 +113,7 @@
"name": "mapWhaleEffect"
},
{
"keys": "blueDoorBg.png,bonusFra0.png,bonusFra1.png,bonusFra10.png,bonusFra11.png,bonusFra2.png,bonusFra3.png,bonusFra4.png,bonusFra5.png,bonusFra6.png,bonusFra7.png,bonusFra8.png,bonusFra9.png,bonusShoot.png,boom0.png,boom1.png,boom10.png,boom11.png,boom12.png,boom13.png,boom14.png,boom15.png,boom16.png,boom17.png,boom18.png,boom19.png,boom2.png,boom20.png,boom3.png,boom4.png,boom5.png,boom6.png,boom7.png,boom8.png,boom9.png,brownBallFace.png,bubbleStar1.png,bubbleStar10.png,bubbleStar11.png,bubbleStar12.png,bubbleStar13.png,bubbleStar14.png,bubbleStar15.png,bubbleStar16.png,bubbleStar17.png,bubbleStar18.png,bubbleStar19.png,bubbleStar2.png,bubbleStar3.png,bubbleStar4.png,bubbleStar5.png,bubbleStar6.png,bubbleStar7.png,bubbleStar8.png,bubbleStar9.png,bubleEle0.png,bubleEle1.png,bubleEle2.png,bubleEle3.png,bubleEle4.png,chapterNum0.png,chapterNum1.png,chapterNum2.png,chapterNum3.png,chapterNum4.png,chapterNum5.png,chapterNum6.png,chapterNum7.png,chapterNum8.png,chapterNum9.png,chapterNum关.png,chapterNum第.png,chooseRect.png,doorClosed.png,doorOpen.png,eggPiece1.png,eggPiece2.png,eggPiece3.png,eggPiece4.png,eggPiece5.png,eggStatus0.png,eggStatus1.png,eggStatus2.png,ele0Exp.png,ele1Exp.png,ele2Exp.png,ele3Exp.png,ele4Exp.png,exLighting0.png,exLighting10.png,exLighting13.png,exLighting15.png,exLighting17.png,exLighting18.png,exLighting2.png,exLighting20.png,exLighting22.png,exLighting24.png,exLighting26.png,exLighting28.png,exLighting31.png,exLighting33.png,exLighting4.png,exLighting6.png,exLighting8.png,eyeDownLeft.png,eyeDownRight.png,eyeSingle.png,gameGuideBoard.png,greenCircleDown.png,greenCircleUp.png,greyBallFace.png,guidePropBoom.png,guidePropCow.png,guidePropHammer.png,guidePropHand.png,guidePropMsgPanel.png,guidePropShoe.png,hairballDisBg.png,hairballPiece1.png,hairballPiece2.png,hairballPiece3.png,hairballPiece4.png,hairballPiece5.png,hairballPiece6.png,hairballPiece7.png,hairballPiece8.png,hairballPiece9.png,ice2.png,ice3.png,ice4.png,ice5.png,ice6.png,jellyArrow.png,leftArrow.png,lightedStar.png,lineLight.png,lockVine.png,magicLion.png,magicLionBg.png,main_mapbottom.png,musicOff.png,musicOn.png,playBg.jpg,propNum0.png,propNum1.png,propNum2.png,propNum3.png,propNum4.png,propNum5.png,propNum6.png,propNum7.png,propNum8.png,propNum9.png,prop_count_bg.png,rectLat.png,rectLatWhite.png,redDoorBg.png,rightArrow.png,rightMark.png,rock2.png,rock3.png,rock4.png,rock5.png,rock6.png,scoreNum0.png,scoreNum1.png,scoreNum2.png,scoreNum3.png,scoreNum4.png,scoreNum5.png,scoreNum6.png,scoreNum7.png,scoreNum8.png,scoreNum9.png,scoreNum关.png,scoreNum冒号.png,scoreNum分.png,scoreNum数.png,scoreNum通.png,settingBg.png,settingBtn.png,starProgress.png,stepAni1.png,stepAni10.png,stepAni11.png,stepAni2.png,stepAni3.png,stepAni4.png,stepAni5.png,stepAni6.png,stepAni7.png,stepAni8.png,stepAni9.png,stepNum0.png,stepNum1.png,stepNum2.png,stepNum3.png,stepNum4.png,stepNum5.png,stepNum6.png,stepNum7.png,stepNum8.png,stepNum9.png,table.png,tarNum0.png,tarNum1.png,tarNum2.png,tarNum3.png,tarNum4.png,tarNum5.png,tarNum6.png,tarNum7.png,tarNum8.png,tarNum9.png,topBg.png,unlightedStar.png,yellowCircleDown.png,yellowCircleUp.png,yellowDoorBg.png",
"keys": "blueDoorBg.png,bonusFra0.png,bonusFra1.png,bonusFra10.png,bonusFra11.png,bonusFra2.png,bonusFra3.png,bonusFra4.png,bonusFra5.png,bonusFra6.png,bonusFra7.png,bonusFra8.png,bonusFra9.png,bonusShoot.png,boom0.png,boom1.png,boom10.png,boom11.png,boom12.png,boom13.png,boom14.png,boom15.png,boom16.png,boom17.png,boom18.png,boom19.png,boom2.png,boom20.png,boom3.png,boom4.png,boom5.png,boom6.png,boom7.png,boom8.png,boom9.png,brownBallFace.png,bubbleStar1.png,bubbleStar10.png,bubbleStar11.png,bubbleStar12.png,bubbleStar13.png,bubbleStar14.png,bubbleStar15.png,bubbleStar16.png,bubbleStar17.png,bubbleStar18.png,bubbleStar19.png,bubbleStar2.png,bubbleStar3.png,bubbleStar4.png,bubbleStar5.png,bubbleStar6.png,bubbleStar7.png,bubbleStar8.png,bubbleStar9.png,bubleEle0.png,bubleEle1.png,bubleEle2.png,bubleEle3.png,bubleEle4.png,chapterNum0.png,chapterNum1.png,chapterNum2.png,chapterNum3.png,chapterNum4.png,chapterNum5.png,chapterNum6.png,chapterNum7.png,chapterNum8.png,chapterNum9.png,chapterNum关.png,chapterNum第.png,chooseRect.png,doorClosed.png,doorOpen.png,eggPiece1.png,eggPiece2.png,eggPiece3.png,eggPiece4.png,eggPiece5.png,eggStatus0.png,eggStatus1.png,eggStatus2.png,ele0Exp.png,ele1Exp.png,ele2Exp.png,ele3Exp.png,ele4Exp.png,exLighting0.png,exLighting10.png,exLighting13.png,exLighting15.png,exLighting17.png,exLighting18.png,exLighting2.png,exLighting20.png,exLighting22.png,exLighting24.png,exLighting26.png,exLighting28.png,exLighting31.png,exLighting33.png,exLighting4.png,exLighting6.png,exLighting8.png,eyeDownLeft.png,eyeDownRight.png,eyeSingle.png,gameGuideBoard.png,greenCircleDown.png,greenCircleUp.png,greyBallFace.png,guidePropBoom.png,guidePropCow.png,guidePropHammer.png,guidePropHand.png,guidePropMsgPanel.png,guidePropShoe.png,hairballDisBg.png,hairballPiece1.png,hairballPiece2.png,hairballPiece3.png,hairballPiece4.png,hairballPiece5.png,hairballPiece6.png,hairballPiece7.png,hairballPiece8-1.png,hairballPiece8.png,hairballPiece9.png,ice2.png,ice3.png,ice4.png,ice5.jpg,ice5.png,ice6.png,jellyArrow.png,leftArrow.png,lightedStar.png,lineLight.png,lockVine.png,magicLion.png,magicLionBg.png,main_mapbottom.png,musicOff.png,musicOn.png,playBg.jpg,propNum0.png,propNum1.png,propNum2.png,propNum3.png,propNum4.png,propNum5.png,propNum6.png,propNum7.png,propNum8.png,propNum9.png,prop_count_bg.png,rectLat.png,rectLatWhite.png,redDoorBg.png,rightArrow.png,rightMark.png,rock2.png,rock3.png,rock4.png,rock5.png,rock6.png,scoreNum0.png,scoreNum1.png,scoreNum2.png,scoreNum3.png,scoreNum4.png,scoreNum5.png,scoreNum6.png,scoreNum7.png,scoreNum8.png,scoreNum9.png,scoreNum关.png,scoreNum冒号.png,scoreNum分.png,scoreNum数.png,scoreNum通.png,settingBg.png,settingBtn.png,starProgress.png,stepAni1.png,stepAni10.png,stepAni11.png,stepAni2.png,stepAni3.png,stepAni4.png,stepAni5.png,stepAni6.png,stepAni7.png,stepAni8.png,stepAni9.png,stepNum0.png,stepNum1.png,stepNum2.png,stepNum3.png,stepNum4.png,stepNum5.png,stepNum6.png,stepNum7.png,stepNum8.png,stepNum9.png,table.png,tarNum0.png,tarNum1.png,tarNum2.png,tarNum3.png,tarNum4.png,tarNum5.png,tarNum6.png,tarNum7.png,tarNum8.png,tarNum9.png,topBg.png,unlightedStar.png,yellowCircleDown.png,yellowCircleUp.png,yellowDoorBg.png",
"name": "playScene"
},
{
......
......@@ -2,19 +2,14 @@
import { layers, destroyLayers } from "../module/views/layers";
import { RES } from "../module/RES";
import { changeScene, showWaiting, destroyAllCtrls, showPanel } from "../module/ctrls";
import { changeScene, destroyAllCtrls } from "../module/ctrls";
import { ResJson } from "./ResJson";
import { destroyNetData, sendTbNet, TbNetName } from "./TaoBaoNet";
import { destroyNetData } from "./TaoBaoNet";
import { SkinJson } from "./SkinJson";
import { G_EVENT } from "./common/G_EVENT";
import { MapScene } from "./scene/map/MapScene";
import { PlayScene } from "./scene/PlayScene";
import { LoadingScene } from "./scene/LoadingScene";
import { JoinPanel } from "./panels/JoinPanel";
import { NoStepPanel } from "./panels/NoStepPanel";
import { NoPrizePanel } from "./panels/NoPrizePanel";
import { LotteryScene } from "./scene/LotteryScene";
/**
* 全局事件,为了和小程序交互
......@@ -89,26 +84,6 @@ export class Main {
// if (document.getElementById("__loading__")) document.getElementById("__loading__").style.display = "none";
//打开开始场景
changeScene(LoadingScene);
// changeScene(SStartScene);
// changeScene(StoryScene);
// changeScene(AdoptScene);
// console.log("恶趣味去")
// showPanel(NoPrizePanel)
//测试
// sendTbNet(TbNetName.aaa, {}, (s, res) => {
// console.log(res)
// })
//获取数据,,必成功
// showWaiting();
// sendTbNet(TbNetName.getAppData, {}, (s, res) => {
// hideWaiting();
// Tool.globalData = res.data;
// changeScene(PlayScene);
// //先去获取下任务列表的商品信息吧
// sendTbNet(TbNetName.getTaskList, { activityId: Tool.globalData.activityId }, (s, res) => {
// if (s) Tool.browseItems = res.data.browseItemIds.content;
// })
// })
}
//在小程序显示时调用onShow
......
......@@ -73,7 +73,7 @@ export const ResJson = {
"name": "bonusTime"
},
{
"keys": "boomBtn.png,comCloseBtn.png,comm_light.png,ele0.png,ele1.png,ele10.png,ele11.png,ele12.png,ele13.png,ele14.png,ele2.png,ele3.png,ele4.png,ele5.png,ele6.png,ele7.png,ele8.png,ele9.png,hammerBtn.png,powerImg.png,stepBtn.png,toastBg.png,waitingBg.png,waitingRot.png,关闭按钮.png,再想想.png,开始闯关不要能量.png,开始闯关要能量.png,确定.png,继续闯关大.png,继续闯关小.png",
"keys": "boomBtn.png,closeBtn2.png,comCloseBtn.png,comm_light.png,ele0.png,ele1.png,ele10.png,ele11.png,ele12.png,ele13.png,ele14.png,ele2.png,ele3.png,ele4.png,ele5.png,ele6.png,ele7.png,ele8.png,ele9.png,hammerBtn.png,liaojiele.png,powerImg.png,stepBtn.png,toastBg.png,waitingBg.png,waitingRot.png,关闭按钮.png,再想想.png,开始闯关不要能量.png,开始闯关要能量.png,确定.png,继续闯关大.png,继续闯关小.png",
"name": "common"
},
{
......@@ -113,7 +113,7 @@ export const ResJson = {
"name": "mapWhaleEffect"
},
{
"keys": "blueDoorBg.png,bonusFra0.png,bonusFra1.png,bonusFra10.png,bonusFra11.png,bonusFra2.png,bonusFra3.png,bonusFra4.png,bonusFra5.png,bonusFra6.png,bonusFra7.png,bonusFra8.png,bonusFra9.png,bonusShoot.png,boom0.png,boom1.png,boom10.png,boom11.png,boom12.png,boom13.png,boom14.png,boom15.png,boom16.png,boom17.png,boom18.png,boom19.png,boom2.png,boom20.png,boom3.png,boom4.png,boom5.png,boom6.png,boom7.png,boom8.png,boom9.png,brownBallFace.png,bubbleStar1.png,bubbleStar10.png,bubbleStar11.png,bubbleStar12.png,bubbleStar13.png,bubbleStar14.png,bubbleStar15.png,bubbleStar16.png,bubbleStar17.png,bubbleStar18.png,bubbleStar19.png,bubbleStar2.png,bubbleStar3.png,bubbleStar4.png,bubbleStar5.png,bubbleStar6.png,bubbleStar7.png,bubbleStar8.png,bubbleStar9.png,bubleEle0.png,bubleEle1.png,bubleEle2.png,bubleEle3.png,bubleEle4.png,chapterNum0.png,chapterNum1.png,chapterNum2.png,chapterNum3.png,chapterNum4.png,chapterNum5.png,chapterNum6.png,chapterNum7.png,chapterNum8.png,chapterNum9.png,chapterNum关.png,chapterNum第.png,chooseRect.png,doorClosed.png,doorOpen.png,eggPiece1.png,eggPiece2.png,eggPiece3.png,eggPiece4.png,eggPiece5.png,eggStatus0.png,eggStatus1.png,eggStatus2.png,ele0Exp.png,ele1Exp.png,ele2Exp.png,ele3Exp.png,ele4Exp.png,exLighting0.png,exLighting10.png,exLighting13.png,exLighting15.png,exLighting17.png,exLighting18.png,exLighting2.png,exLighting20.png,exLighting22.png,exLighting24.png,exLighting26.png,exLighting28.png,exLighting31.png,exLighting33.png,exLighting4.png,exLighting6.png,exLighting8.png,eyeDownLeft.png,eyeDownRight.png,eyeSingle.png,gameGuideBoard.png,greenCircleDown.png,greenCircleUp.png,greyBallFace.png,guidePropBoom.png,guidePropCow.png,guidePropHammer.png,guidePropHand.png,guidePropMsgPanel.png,guidePropShoe.png,hairballDisBg.png,hairballPiece1.png,hairballPiece2.png,hairballPiece3.png,hairballPiece4.png,hairballPiece5.png,hairballPiece6.png,hairballPiece7.png,hairballPiece8.png,hairballPiece9.png,ice2.png,ice3.png,ice4.png,ice5.png,ice6.png,jellyArrow.png,leftArrow.png,lightedStar.png,lineLight.png,lockVine.png,magicLion.png,magicLionBg.png,main_mapbottom.png,musicOff.png,musicOn.png,playBg.jpg,propNum0.png,propNum1.png,propNum2.png,propNum3.png,propNum4.png,propNum5.png,propNum6.png,propNum7.png,propNum8.png,propNum9.png,prop_count_bg.png,rectLat.png,rectLatWhite.png,redDoorBg.png,rightArrow.png,rightMark.png,rock2.png,rock3.png,rock4.png,rock5.png,rock6.png,scoreNum0.png,scoreNum1.png,scoreNum2.png,scoreNum3.png,scoreNum4.png,scoreNum5.png,scoreNum6.png,scoreNum7.png,scoreNum8.png,scoreNum9.png,scoreNum关.png,scoreNum冒号.png,scoreNum分.png,scoreNum数.png,scoreNum通.png,settingBg.png,settingBtn.png,starProgress.png,stepAni1.png,stepAni10.png,stepAni11.png,stepAni2.png,stepAni3.png,stepAni4.png,stepAni5.png,stepAni6.png,stepAni7.png,stepAni8.png,stepAni9.png,stepNum0.png,stepNum1.png,stepNum2.png,stepNum3.png,stepNum4.png,stepNum5.png,stepNum6.png,stepNum7.png,stepNum8.png,stepNum9.png,table.png,tarNum0.png,tarNum1.png,tarNum2.png,tarNum3.png,tarNum4.png,tarNum5.png,tarNum6.png,tarNum7.png,tarNum8.png,tarNum9.png,topBg.png,unlightedStar.png,yellowCircleDown.png,yellowCircleUp.png,yellowDoorBg.png",
"keys": "blueDoorBg.png,bonusFra0.png,bonusFra1.png,bonusFra10.png,bonusFra11.png,bonusFra2.png,bonusFra3.png,bonusFra4.png,bonusFra5.png,bonusFra6.png,bonusFra7.png,bonusFra8.png,bonusFra9.png,bonusShoot.png,boom0.png,boom1.png,boom10.png,boom11.png,boom12.png,boom13.png,boom14.png,boom15.png,boom16.png,boom17.png,boom18.png,boom19.png,boom2.png,boom20.png,boom3.png,boom4.png,boom5.png,boom6.png,boom7.png,boom8.png,boom9.png,brownBallFace.png,bubbleStar1.png,bubbleStar10.png,bubbleStar11.png,bubbleStar12.png,bubbleStar13.png,bubbleStar14.png,bubbleStar15.png,bubbleStar16.png,bubbleStar17.png,bubbleStar18.png,bubbleStar19.png,bubbleStar2.png,bubbleStar3.png,bubbleStar4.png,bubbleStar5.png,bubbleStar6.png,bubbleStar7.png,bubbleStar8.png,bubbleStar9.png,bubleEle0.png,bubleEle1.png,bubleEle2.png,bubleEle3.png,bubleEle4.png,chapterNum0.png,chapterNum1.png,chapterNum2.png,chapterNum3.png,chapterNum4.png,chapterNum5.png,chapterNum6.png,chapterNum7.png,chapterNum8.png,chapterNum9.png,chapterNum关.png,chapterNum第.png,chooseRect.png,doorClosed.png,doorOpen.png,eggPiece1.png,eggPiece2.png,eggPiece3.png,eggPiece4.png,eggPiece5.png,eggStatus0.png,eggStatus1.png,eggStatus2.png,ele0Exp.png,ele1Exp.png,ele2Exp.png,ele3Exp.png,ele4Exp.png,exLighting0.png,exLighting10.png,exLighting13.png,exLighting15.png,exLighting17.png,exLighting18.png,exLighting2.png,exLighting20.png,exLighting22.png,exLighting24.png,exLighting26.png,exLighting28.png,exLighting31.png,exLighting33.png,exLighting4.png,exLighting6.png,exLighting8.png,eyeDownLeft.png,eyeDownRight.png,eyeSingle.png,gameGuideBoard.png,greenCircleDown.png,greenCircleUp.png,greyBallFace.png,guidePropBoom.png,guidePropCow.png,guidePropHammer.png,guidePropHand.png,guidePropMsgPanel.png,guidePropShoe.png,hairballDisBg.png,hairballPiece1.png,hairballPiece2.png,hairballPiece3.png,hairballPiece4.png,hairballPiece5.png,hairballPiece6.png,hairballPiece7.png,hairballPiece8-1.png,hairballPiece8.png,hairballPiece9.png,ice2.png,ice3.png,ice4.png,ice5.jpg,ice5.png,ice6.png,jellyArrow.png,leftArrow.png,lightedStar.png,lineLight.png,lockVine.png,magicLion.png,magicLionBg.png,main_mapbottom.png,musicOff.png,musicOn.png,playBg.jpg,propNum0.png,propNum1.png,propNum2.png,propNum3.png,propNum4.png,propNum5.png,propNum6.png,propNum7.png,propNum8.png,propNum9.png,prop_count_bg.png,rectLat.png,rectLatWhite.png,redDoorBg.png,rightArrow.png,rightMark.png,rock2.png,rock3.png,rock4.png,rock5.png,rock6.png,scoreNum0.png,scoreNum1.png,scoreNum2.png,scoreNum3.png,scoreNum4.png,scoreNum5.png,scoreNum6.png,scoreNum7.png,scoreNum8.png,scoreNum9.png,scoreNum关.png,scoreNum冒号.png,scoreNum分.png,scoreNum数.png,scoreNum通.png,settingBg.png,settingBtn.png,starProgress.png,stepAni1.png,stepAni10.png,stepAni11.png,stepAni2.png,stepAni3.png,stepAni4.png,stepAni5.png,stepAni6.png,stepAni7.png,stepAni8.png,stepAni9.png,stepNum0.png,stepNum1.png,stepNum2.png,stepNum3.png,stepNum4.png,stepNum5.png,stepNum6.png,stepNum7.png,stepNum8.png,stepNum9.png,table.png,tarNum0.png,tarNum1.png,tarNum2.png,tarNum3.png,tarNum4.png,tarNum5.png,tarNum6.png,tarNum7.png,tarNum8.png,tarNum9.png,topBg.png,unlightedStar.png,yellowCircleDown.png,yellowCircleUp.png,yellowDoorBg.png",
"name": "playScene"
},
{
......
export const SkinJson = {
"x": 0,
"y": 0,
"type": "container",
"children": [
{
......@@ -9,32 +7,10 @@ export const SkinJson = {
"y": 0,
"type": "container",
"children": [
{
"name": "light1",
"x": 155,
"y": 280,
"alpha": 0.8,
"type": "sprite",
"props": {
"source": "comm_light.png"
},
"id": "light1"
},
{
"name": "light2",
"x": 155,
"y": 280,
"alpha": 0.8,
"type": "sprite",
"props": {
"source": "comm_light.png"
},
"id": "light2"
},
{
"name": "闯关成功Bg",
"x": 55,
"y": 266,
"x": 53,
"y": 209,
"alpha": 1,
"type": "sprite",
"props": {
......@@ -43,8 +19,8 @@ export const SkinJson = {
},
{
"name": "继续闯关大",
"x": 163,
"y": 935,
"x": 157,
"y": 940,
"alpha": 1,
"type": "button",
"props": {
......@@ -54,8 +30,8 @@ export const SkinJson = {
},
{
"name": "继续闯关小",
"x": 381,
"y": 935,
"x": 388,
"y": 940,
"alpha": 1,
"type": "button",
"props": {
......@@ -65,8 +41,8 @@ export const SkinJson = {
},
{
"name": "闯关成功不满星按钮",
"x": 91,
"y": 935,
"x": 98,
"y": 940,
"alpha": 1,
"type": "button",
"props": {
......@@ -74,29 +50,15 @@ export const SkinJson = {
},
"id": "againBtn"
},
{
"name": "关卡文字",
"x": 300,
"y": 501,
"alpha": 1,
"type": "text",
"props": {
"text": "第 24 关",
"size": 40,
"fillColor": "#df5942",
"textAlpha": 1,
"bold": true
},
"id": "checkTex"
},
{
"name": "提示文案",
"x": 210,
"y": 815,
"x": 299,
"y": 820,
"alpha": 1,
"type": "text",
"props": {
"text": "太厉害了!\n再闯6关就即可抽奖!",
"text": "闯关成功!",
"bold": true,
"size": 36,
"fillColor": "#df5942",
"textAlpha": 1
......@@ -105,8 +67,8 @@ export const SkinJson = {
},
{
"name": "关闭按钮",
"x": 631,
"y": 470,
"x": 625,
"y": 431,
"alpha": 1,
"type": "button",
"props": {
......@@ -122,32 +84,10 @@ export const SkinJson = {
"y": 0,
"type": "container",
"children": [
{
"name": "light1",
"x": 155,
"y": 280,
"alpha": 0.8,
"type": "sprite",
"props": {
"source": "comm_light.png"
},
"id": "light1"
},
{
"name": "light2",
"x": 155,
"y": 280,
"alpha": 0.8,
"type": "sprite",
"props": {
"source": "comm_light.png"
},
"id": "light2"
},
{
"name": "闯关成功",
"x": 55,
"y": 266,
"x": 53,
"y": 190,
"alpha": 1,
"type": "sprite",
"props": {
......@@ -157,7 +97,7 @@ export const SkinJson = {
{
"name": "继续闯关大",
"x": 163,
"y": 1086,
"y": 1109,
"alpha": 1,
"type": "button",
"props": {
......@@ -168,7 +108,7 @@ export const SkinJson = {
{
"name": "继续闯关小",
"x": 93,
"y": 1086,
"y": 1109,
"alpha": 1,
"type": "button",
"props": {
......@@ -179,7 +119,7 @@ export const SkinJson = {
{
"name": "去抽奖",
"x": 383,
"y": 1086,
"y": 1109,
"alpha": 1,
"type": "button",
"props": {
......@@ -187,39 +127,25 @@ export const SkinJson = {
},
"id": "goPrizeBtn"
},
{
"name": "关卡文字",
"x": 300,
"y": 501,
"alpha": 1,
"type": "text",
"props": {
"text": "第 24 关",
"size": 40,
"fillColor": "#df5942",
"textAlpha": 1,
"bold": true
},
"id": "checkTex"
},
{
"name": "提示文案",
"x": 182,
"y": 810,
"y": 790,
"alpha": 1,
"type": "text",
"props": {
"text": "太厉害了!获得抽奖资格!",
"size": 34,
"fillColor": "#df5942",
"textAlpha": 1
"textAlpha": 1,
"bold": true
},
"id": "tipsTex"
},
{
"name": "红包奖励",
"x": 130,
"y": 870,
"y": 850,
"alpha": 1,
"type": "sprite",
"props": {
......@@ -227,62 +153,10 @@ export const SkinJson = {
},
"id": "prizeImg"
},
{
"name": "道具",
"x": 124,
"y": 858,
"type": "container",
"children": [
{
"name": "bg",
"x": 0,
"y": 0,
"alpha": 1,
"type": "sprite",
"props": {
"source": "圆角矩形 648.png"
}
},
{
"name": "label",
"x": 265,
"y": 85,
"alpha": 1,
"type": "text",
"props": {
"text": "步数道具 x1",
"size": 30,
"fillColor": "#df5942",
"textAlpha": 1
}
},
{
"name": "img",
"x": 86,
"y": 45,
"alpha": 1,
"type": "sprite",
"props": {
"source": "道具.png"
}
},
{
"name": "quanquan",
"x": 76,
"y": 24,
"alpha": 1,
"type": "sprite",
"props": {
"source": "道具圆圈.png"
}
}
],
"id": "prop"
},
{
"name": "关闭按钮",
"x": 631,
"y": 470,
"y": 421,
"alpha": 1,
"type": "button",
"props": {
......@@ -300,8 +174,8 @@ export const SkinJson = {
"children": [
{
"name": "步数耗尽Bg",
"x": 55,
"y": 498,
"x": 43,
"y": 543,
"alpha": 1,
"type": "sprite",
"props": {
......@@ -310,22 +184,23 @@ export const SkinJson = {
},
{
"name": "提示文案",
"x": 163,
"y": 661,
"x": 123,
"y": 743,
"alpha": 1,
"type": "text",
"props": {
"text": "消耗20积分可复活 ,步数+5\n确认复活吗?",
"size": 34,
"size": 36,
"fillColor": "#df5942",
"textAlpha": 1
"textAlpha": 1,
"bold": true
},
"id": "tipsTex"
},
{
"name": "关闭按钮",
"x": 631,
"y": 470,
"x": 615,
"y": 504,
"alpha": 1,
"type": "button",
"props": {
......@@ -335,8 +210,8 @@ export const SkinJson = {
},
{
"name": "步数耗尽复活",
"x": 383,
"y": 845,
"x": 376,
"y": 914,
"alpha": 1,
"type": "button",
"props": {
......@@ -346,8 +221,8 @@ export const SkinJson = {
},
{
"name": "步数耗尽结束按钮",
"x": 93,
"y": 845,
"x": 88,
"y": 914,
"alpha": 1,
"type": "button",
"props": {
......@@ -365,47 +240,18 @@ export const SkinJson = {
"children": [
{
"name": "失败Bg",
"x": 55,
"y": 276,
"x": 53,
"y": 470,
"alpha": 1,
"type": "sprite",
"props": {
"source": "失败Bg.png"
}
},
{
"name": "关卡文字",
"x": 300,
"y": 521,
"alpha": 1,
"type": "text",
"props": {
"text": "第 24 关",
"size": 40,
"fillColor": "#df5942",
"textAlpha": 1,
"bold": true
},
"id": "checkTex"
},
{
"name": "提示文案",
"x": 224,
"y": 611,
"alpha": 1,
"type": "text",
"props": {
"text": "再接再厉!\n再闯3关可参与抽奖!",
"size": 36,
"fillColor": "#df5942",
"textAlpha": 1
},
"id": "tipsTex"
},
{
"name": "关闭按钮",
"x": 631,
"y": 470,
"x": 625,
"y": 431,
"alpha": 1,
"type": "button",
"props": {
......@@ -415,8 +261,8 @@ export const SkinJson = {
},
{
"name": "失败重新闯关",
"x": 163,
"y": 957,
"x": 165,
"y": 774,
"alpha": 1,
"type": "button",
"props": {
......@@ -426,86 +272,6 @@ export const SkinJson = {
}
]
},
{
"name": "StartPanel",
"x": 0,
"y": 0,
"type": "container",
"children": [
{
"name": "开始闯关Bg",
"x": 55,
"y": 266,
"alpha": 1,
"type": "sprite",
"props": {
"source": "开始闯关Bg.png"
}
},
{
"name": "开始闯关要能量",
"x": 163,
"y": 899,
"alpha": 1,
"type": "button",
"props": {
"tUp": "开始闯关要能量.png"
},
"id": "startBtn"
},
{
"name": "开始闯关不要能量",
"x": 163,
"y": 899,
"alpha": 1,
"type": "button",
"props": {
"tUp": "开始闯关不要能量.png"
},
"id": "startBtn2"
},
{
"name": "提示文案",
"x": 221,
"y": 847,
"alpha": 1,
"type": "text",
"props": {
"text": "本关满星可获得随机道具",
"size": 28,
"fillColor": "#df5942",
"textAlpha": 1
},
"id": "tipsTex"
},
{
"name": "关卡文字",
"x": 317,
"y": 521,
"alpha": 1,
"type": "text",
"props": {
"text": "第 6 关",
"size": 40,
"fillColor": "#df5942",
"textAlpha": 1,
"bold": true
},
"id": "checkTex"
},
{
"name": "关闭按钮",
"x": 631,
"y": 470,
"alpha": 1,
"type": "button",
"props": {
"tUp": "关闭按钮.png"
},
"id": "closeBtn"
}
]
},
{
"name": "StartPanelPrize",
"x": 0,
......@@ -514,8 +280,8 @@ export const SkinJson = {
"children": [
{
"name": "关卡弹窗Bg",
"x": 55,
"y": 266,
"x": 53,
"y": 209,
"alpha": 1,
"type": "sprite",
"props": {
......@@ -524,14 +290,14 @@ export const SkinJson = {
},
{
"name": "关卡数",
"x": 312,
"y": 521,
"x": 310,
"y": 492,
"alpha": 1,
"type": "text",
"props": {
"text": "第 6 关",
"size": 40,
"fillColor": "#df5942",
"fillColor": "#ffffff",
"textAlpha": 1,
"bold": true
},
......@@ -539,13 +305,14 @@ export const SkinJson = {
},
{
"name": "提示文案",
"x": 206,
"y": 849,
"x": 128,
"y": 830,
"alpha": 1,
"type": "text",
"props": {
"text": "通关参与抽奖,最高可赢得",
"text": "通关即可抽取大奖,分数越高几率越大哦~",
"size": 28,
"bold": true,
"fillColor": "#df5942",
"textAlpha": 1
},
......@@ -553,8 +320,8 @@ export const SkinJson = {
},
{
"name": "开始闯关要能量",
"x": 163,
"y": 1120,
"x": 165,
"y": 1097,
"alpha": 1,
"type": "button",
"props": {
......@@ -564,8 +331,8 @@ export const SkinJson = {
},
{
"name": "开始闯关不要能量",
"x": 163,
"y": 1120,
"x": 165,
"y": 1097,
"alpha": 1,
"type": "button",
"props": {
......@@ -576,7 +343,7 @@ export const SkinJson = {
{
"name": "prize",
"x": 130,
"y": 903,
"y": 880,
"alpha": 1,
"type": "sprite",
"props": {
......@@ -586,8 +353,8 @@ export const SkinJson = {
},
{
"name": "关闭按钮",
"x": 631,
"y": 470,
"x": 625,
"y": 431,
"alpha": 1,
"type": "button",
"props": {
......@@ -637,60 +404,6 @@ export const SkinJson = {
}
]
},
{
"name": "BuyPowerPanel",
"x": 0,
"y": 0,
"type": "container",
"children": [
{
"name": "增加体力背景",
"x": 55,
"y": 498,
"alpha": 1,
"type": "sprite",
"props": {
"source": "增加体力背景.png"
}
},
{
"name": "关闭按钮",
"x": 631,
"y": 470,
"alpha": 1,
"type": "button",
"props": {
"tUp": "关闭按钮.png"
},
"id": "closeBtn"
},
{
"name": "无字按钮底",
"x": 163,
"y": 805,
"alpha": 1,
"type": "button",
"props": {
"tUp": "无字按钮底.png"
},
"id": "exchangeBtn"
},
{
"name": "文案",
"x": 426,
"y": 682,
"alpha": 1,
"type": "text",
"props": {
"text": "+\t1",
"size": 36,
"fillColor": "#ffffff",
"textAlpha": 1
},
"id": "msgTxt"
}
]
},
{
"name": "RulePanel",
"x": 0,
......@@ -720,71 +433,6 @@ export const SkinJson = {
}
]
},
{
"name": "PrizePanel",
"x": 0,
"y": 0,
"type": "container",
"children": [
{
"name": "背景",
"x": 55,
"y": 376,
"alpha": 1,
"type": "sprite",
"props": {
"source": "prizePanel.png"
}
},
{
"name": "关闭按钮",
"x": 631,
"y": 500,
"alpha": 1,
"type": "button",
"props": {
"tUp": "关闭按钮.png"
},
"id": "closeBtn"
},
{
"name": "文案",
"x": 203,
"y": 650,
"alpha": 1,
"type": "text",
"props": {
"text": "恭喜获得XX奖品",
"size": 34,
"fillColor": "#df5942",
"textAlpha": 1
},
"id": "prizeTxt"
},
{
"name": "prizeImg",
"x": 250,
"y": 732,
"alpha": 1,
"type": "sprite",
"props": {
"source": ""
},
"id": "prizeImg"
},
{
"name": "立即领取",
"x": 163,
"y": 1002,
"alpha": 1,
"type": "button",
"props": {
"tUp": "prizePanelBtn.png"
},
"id": "prizeBtn"
}
]
},
{
"name": "TaskPanel",
"x": 0,
......@@ -793,216 +441,27 @@ export const SkinJson = {
"children": [
{
"name": "任务背景",
"x": 0,
"y": 579,
"x": 0.5,
"y": 338,
"alpha": 1,
"type": "sprite",
"props": {
"source": "任务背景.png"
}
},
{
"name": "按钮4",
"x": 525,
"y": 1462,
"type": "button",
"props": {
"tUp": "去完成.png",
"tDisable": "去完成灰.png"
},
"id": "taskBtn4"
},
{
"name": "按钮3",
"x": 526,
"y": 1282,
"type": "button",
"props": {
"tUp": "去完成.png",
"tDisable": "去完成灰.png"
},
"id": "taskBtn3"
},
{
"name": "按钮2",
"x": 526,
"y": 1102,
"type": "button",
"props": {
"tUp": "去完成.png",
"tDisable": "去完成灰.png"
},
"id": "taskBtn2"
},
{
"name": "按钮1",
"x": 526,
"y": 923,
"type": "button",
"props": {
"tUp": "去完成.png",
"tDisable": "去完成灰.png"
},
"id": "taskBtn1"
},
{
"name": "关闭按钮",
"x": 671,
"y": 708,
"x": 643,
"y": 504,
"alpha": 1,
"type": "button",
"props": {
"tUp": "关闭按钮.png"
"tUp": "closeBtn2.png"
},
"id": "closeBtn"
}
]
},
{
"name": "ToolsOutPanel",
"x": 0,
"y": 0,
"type": "container",
"children": [
{
"name": "道具不足背景",
"x": 55,
"y": 498,
"alpha": 1,
"type": "sprite",
"props": {
"source": "道具不足背景.png"
}
},
{
"name": "文案",
"x": 203,
"y": 650,
"alpha": 1,
"type": "text",
"props": {
"text": "要消耗200积分兑换码?",
"size": 34,
"fillColor": "#df5942",
"textAlpha": 1
},
"id": "msgTxt"
},
{
"name": "关闭按钮",
"x": 631,
"y": 470,
"alpha": 1,
"type": "button",
"props": {
"tUp": "关闭按钮.png"
},
"id": "closeBtn"
},
{
"name": "确定",
"x": 383,
"y": 745,
"alpha": 1,
"type": "button",
"props": {
"tUp": "确定.png"
},
"id": "sureBtn"
},
{
"name": "再想想",
"x": 93,
"y": 745,
"alpha": 1,
"type": "button",
"props": {
"tUp": "再想想.png"
},
"id": "consideBtn"
}
]
},
{
"name": "ExchangeSucPanel",
"x": 0,
"y": 0,
"type": "container",
"children": [
{
"name": "兑换成功背景",
"x": 55,
"y": 337,
"alpha": 1,
"type": "sprite",
"props": {
"source": "兑换成功背景.png"
}
},
{
"name": "关闭按钮",
"x": 631,
"y": 470,
"alpha": 1,
"type": "button",
"props": {
"tUp": "关闭按钮.png"
},
"id": "closeBtn"
},
{
"name": "知道啦",
"x": 163,
"y": 745,
"alpha": 1,
"type": "button",
"props": {
"tUp": "知道啦.png"
},
"id": "knowBtn"
}
]
},
{
"name": "CreditsOutPanel",
"x": 0,
"y": 0,
"type": "container",
"children": [
{
"name": "积分不足背景",
"x": 55,
"y": 498,
"alpha": 1,
"type": "sprite",
"props": {
"source": "积分不足背景.png"
}
},
{
"name": "关闭按钮",
"x": 631,
"y": 470,
"alpha": 1,
"type": "button",
"props": {
"tUp": "关闭按钮.png"
},
"id": "closeBtn"
},
{
"name": "赚取积分",
"x": 163,
"y": 745,
"alpha": 1,
"type": "button",
"props": {
"tUp": "赚取积分.png"
},
"id": "earnBtn"
}
]
},
{
"name": "FreePowerPanel",
"x": 0,
......@@ -1011,8 +470,8 @@ export const SkinJson = {
"children": [
{
"name": "圆圈",
"x": 55,
"y": 267,
"x": 53,
"y": 470,
"alpha": 1,
"type": "sprite",
"props": {
......@@ -1021,8 +480,8 @@ export const SkinJson = {
},
{
"name": "关闭按钮",
"x": 631,
"y": 470,
"x": 625,
"y": 431,
"alpha": 1,
"type": "button",
"props": {
......@@ -1032,8 +491,8 @@ export const SkinJson = {
},
{
"name": "开心收下",
"x": 163,
"y": 900,
"x": 165,
"y": 1012,
"alpha": 1,
"type": "button",
"props": {
......
......@@ -9,14 +9,9 @@ export enum TbNetName {
* activityId params elemType
*/
trackingReport = "squirrelsAdoptRest2c.trackingReport",
/**
* 进入活动调用, 刷新数据不调用该接口
* activityId userNick avatar follow inviteId
*/
getIndex = "babycare.getIndex",
// 领取权益奖励
receiveEnamePrize = "babycare.receiveEnamePrize",
receiveEnamePrize = "popmartXXL2c.receiveEnamePrize",
/**
......@@ -24,71 +19,42 @@ export enum TbNetName {
* @param activityId
* @type {string}
*/
getActivityBaseInfoById = "babycare.getActivityBaseInfoById",
getActivityBaseInfoById = "popmartXXL2c.getActivityBaseInfoById",
/**
* 获取游戏信息
* activityId
*/
getGameInfo = "babycare.getGameInfo",
/**
* 消耗道具 ,会返回剩余所有道具数量
* activityId type
*/
consumerTools = "babycare.consumerTools",
consumerTools = "popmartXXL2c.consumerTools",
/**
* 提交分数
* activityId level score stars isVisitSuccess(是否通关)
*/
gameOver = "babycare.gameOver",
gameOver = "popmartXXL2c.gameOver",
/**
* 领取任务奖励
* activityId taskType
*/
receiveTaskRewards = "babycare.receiveTaskRewards",
/**
* 积分兑换道具和体力
* activityId type credits
*/
exchange = "babycare.exchange",
/**
* 根据等级获取奖品列表
* activityId level
*/
getPrizesByLevel = "babycare.getPrizesByLevel",
/**
* 查询用户积分
* activityId
*/
queryCredits = "babycare.queryCredits",
receiveTaskRewards = "popmartXXL2c.receiveTaskRewards",
/**
* 开始闯关,会返回体力值
* activityId level
*/
dojoin = "babycare.dojoin",
dojoin = "popmartXXL2c.doJoin",
/**
* 完成任务(浏览商品详情页, 关注店铺)
* activityId taskType
*/
completeTask = "babycare.completeTask",
completeTask = "popmartXXL2c.completeTask",
/**
* 任务列表
* activityId
*/
getTaskList = "babycare.getTaskList",
/**
* 抽奖
* activityId
*/
luckyDraw = "babycare.luckyDraw",
getTaskList = "popmartXXL2c.getTaskList",
///////////////////前端调用接口都加个mine
/**
* 获取120名通关的人数
*/
getAppointCount = "mine.getAppointCount",
////带用户操作,和index.js特殊操作的
/**
* 用户授权
......
......@@ -33,83 +33,62 @@ export class Tools {
"openId": string,
"inviteId": string,
"isFollow": boolean,
"isFromWx": boolean,
}
/**
* 游戏数据,需要根据接口维护
*/
public static gameData: {
"currentLevel": number,
"loginAddPower": boolean,
"visitors": {
"score": number,
"level": number,
"isVisitSuccess": boolean,
"stars": number,
sendAwardType: any
}[],
"prizes": {
"receiveTime": string,//number
"level": number,
"isReceive": boolean
}[],
"power": number,
"tools": {
"HAMMERS": number,
"STEPS": number,
"BOOMS": number
},
"isFristLogin": boolean,//是否是首次
"topAward": {
openPrizeStatus: boolean,
prize: any
},//120关自动开奖
"wxOriginPrize"?: {//微信中奖信息
"type": number,
"name": string,
"rewardNum": number,
"code"?:string,
"defaultMsg"?:string
public static async getAppData() {
const {data} = await sendTbNet(TbNetName.getAppData);
Tools.globalData = data;
}
public static propInfo: {
hammers: number,
steps: number,
booms: number,
power: number,
} = {
hammers: 0,
steps: 0,
booms: 0,
power: 0,
}
public static baseInfo: {
prizeLevels: number[],
inviteFriends: any,
openId: string,
rule: string,
updateTime: number,
title: string,
toolsProbability: any,
levelPrize: any,
buyCredits: any, /// TODO ……
currentLevel: 1,
records: {
score: number,
level: number,
isVisitSuccess: boolean,
stars: number,
}[],
levelPrize: {
level50: string,
level100: string,
level120: string
},
loginAddPower: boolean,
isFristLogin: boolean, //是否是首次
};// 活动基本信息
/**
* 首页数据,loading页面执行一次
*/
public static getIndex(): Promise<boolean> {
public static getBaseInfo() {
// 游戏基本信息
return new Promise((r) => {
sendTbNet(TbNetName.getIndex, {
userNick: this.globalData.nickName,
avatar: this.globalData.avatar,
follow: this.globalData.isFollow,
inviteId: this.globalData.inviteId,
isFromWx: this.globalData.isFromWx
}, (s, res) => {
if (s) this.gameData = res.data;
r(s);
})
})
sendTbNet(TbNetName.getActivityBaseInfoById, {}, (s, res) => {
if (s && res && res.data) {
const data = Tools.baseInfo = res.data;
if (res.data.tools) {
Tools.propInfo.booms = data.tools.booms || 0;
Tools.propInfo.steps = data.tools.steps || 0;
Tools.propInfo.hammers = data.tools.hammers || 0;
}
Tools.propInfo.power = data.power || 0;
}
/**
* 进入地图页面刷新
*/
public static getGameInfo() {
return new Promise((r) => {
sendTbNet(TbNetName.getGameInfo, {}, (s, res) => {
if (s) this.gameData = res.data;
r(s);
})
})
......@@ -120,11 +99,12 @@ export class Tools {
*/
public static consumerTools(type: PropType): Promise<boolean> {
return new Promise((resolve, reject) => {
sendTbNet(TbNetName.consumerTools, { type }, (s, res) => {
sendTbNet(TbNetName.consumerTools, {type}, (s, res) => {
if (s) {
//修改道具数量
this.gameData.tools = res.data.tools;
// resolve(res);//数据按照gameData的更新,不返回
this.propInfo.booms = res.data.tools.booms;
this.propInfo.steps = res.data.tools.steps;
this.propInfo.hammers = res.data.tools.hammers;
resolve(true)
} else {
// reject()
......@@ -149,45 +129,6 @@ export class Tools {
}
}
/**
* 兑换道具,根据返回参数判断
*/
public static async exchange(type: PropType): Promise<boolean | string> {
//先获取积分,判断是否有积分
var creditsData = await sendTbNet(TbNetName.queryCredits, null, null, true)
//接口失败,没数据时,返回false
if (!creditsData || !creditsData.data) {
showToast("网络异常,请重试")//上面禁掉了提示,这里提示下
return false
}
//非会员,返回会员路径
if (creditsData && !creditsData.success && !creditsData.data.isvip) {
return creditsData.data.url
}
//判断积分,不足兑换
if (!creditsData.data.credits ||
creditsData.data.credits < getTbData(TbNetName.getActivityBaseInfoById).data.buyCredits[type]
) {
showPanel(CreditsOutPanel)
return false
}
const res = await sendTbNet(TbNetName.exchange, { type, credits: creditsData.data.credits }, null, true)
if (res.success) {
//修改道具数量和体力
this.gameData.power = res.data.power;
this.gameData.tools = res.data.tools;
return true;//可根据gameData修改视图
} else {
//如果code积分不足,弹出赚积分弹窗
if (res.code == "730005") {
showPanel(CreditsOutPanel)
} else {
showToast(res.message || "网络开小差了,请重试")
}
return false;
}
}
/**
* 询问权限用
*/
......@@ -196,11 +137,11 @@ export class Tools {
var tbMy = my
if (!tbMy) return;
//@ts-ignore
const { cloud } = getApp();
const {cloud} = getApp();
//测试地址//到时云存储传一个小json,,改路径
var url = "cloud://B4F0300E5148F478B506DEDC26EA4C6C//butterfly0.svga";
//获取临时地址
var urls = await cloud.file.getTempFileURL({ fileId: [url] })
var urls = await cloud.file.getTempFileURL({fileId: [url]})
url = urls[0].url.replace('-internal', '');
tbMy.downloadFile({
url: url,
......@@ -209,10 +150,10 @@ export class Tools {
tbMy.getFileSystemManager().readFile({
filePath: i,
// encoding: "utf8",
success: function (r) {
success: function(r) {
},
fail: function (res) {
fail: function(res) {
}
})
......@@ -356,11 +297,11 @@ export class Tools {
showTime: number = 300
) {
Tween.get(target)
.set({ alpha: 0, visible: true })
.to({ alpha: 1 }, showTime, Ease.quadIn)
.set({alpha: 0, visible: true})
.to({alpha: 1}, showTime, Ease.quadIn)
.wait(time)
.to({ alpha: 0 }, showTime, Ease.quadOut)
.set({ alpha: 0, visible: false })
.to({alpha: 0}, showTime, Ease.quadOut)
.set({alpha: 0, visible: false})
.call(() => {
call();
});
......
<audio src="aaaa.mp3" id="au" autoplay='autoplay' loop="loop"></audio>
<script>
var au = document.getElementById('au');
au.src = "aaaaa.mp3";//需要js引入路径
au.play();
// 音乐兼容微信自动播放
document.addEventListener('DOMContentLoaded', function () {
function audioAutoPlay() {
var au = document.getElementById('au');
au.play();
document.addEventListener("WeixinJSBridgeReady", function () {
au.play();
}, false);
}
audioAutoPlay();
});
document.addEventListener("WeixinJSBridgeReady", function () {
au.play();
}, false);
window.onclick = ()=>{
au.play();
window.onclick = null;
}
</script>
import { Panel } from "../../module/views/Panel";
import { Tools } from "../Tools";
import { getCurrentScene, hideWaiting, showPanel, showToast, showWaiting } from "../../module/ctrls";
import { JoinPanel } from "./JoinPanel";
import { PropType } from "../something/enum/PropType";
import VERTICAL_ALIGN = FYGE.VERTICAL_ALIGN;
import TEXT_ALIGN = FYGE.TEXT_ALIGN;
import TextField = FYGE.TextField;
export class BuyPowerPanel extends Panel {
get groupNames() {
return ["BuyPowerPanel"]
}
get skinName() {
return "BuyPowerPanel"
}
msgTxt: FYGE.TextField;
exchangeBtn: FYGE.Button;
closeBtn: FYGE.Button;
initUi() {
const btnTxt: TextField = this.exchangeBtn.addChild(Tools.getText(
'1店铺积分', 36, '#ffffff',
TEXT_ALIGN.CENTER, this.exchangeBtn.width, 0, -6
));
btnTxt.textHeight = this.exchangeBtn.height;
btnTxt.verticalAlign = VERTICAL_ALIGN.MIDDLE;
btnTxt.bold = true;
btnTxt.stroke = 3;
btnTxt.strokeColor = '#21926e';
this.msgTxt.bold = true;
this.msgTxt.stroke = 3;
this.msgTxt.strokeColor = '#21926e';
this.exchangeBtn.addEventListener(FYGE.MouseEvent.CLICK, async () => {
//购买道具
showWaiting();
var res = await Tools.exchange(PropType.POWER);
hideWaiting();
//如果是链接,弹出加入会员弹框
if (typeof res == "string") {
showPanel(JoinPanel, { url: res });
}
//成功了,关闭弹框,修改道具信息
else if (res) {
showToast("兑换成功");
this.hidePanel();
getCurrentScene().updateScene();
}
}, this);
}
start(data) {
super.start();
}
initEvents() {
super.initEvents();
}
removeEvents() {
super.removeEvents();
}
}
import { Panel } from "../../module/views/Panel";
import { sendTbNet, TbNetName } from "../TaoBaoNet";
import { Tools } from "../Tools";
export class CreditsOutPanel extends Panel {
get groupNames() { return ["CreditsOutPanel"] }
get skinName() { return "CreditsOutPanel" }
earnBtn: FYGE.Button;
closeBtn: FYGE.Button;
initUi() {
}
start(data) {
super.start();
}
initEvents() {
super.initEvents();
this.earnBtn.addEventListener(FYGE.MouseEvent.CLICK, () => {
Tools.btnDelay(this);
sendTbNet(TbNetName.navigateToOutside, {
url: "https://market.m.taobao.com/app/tb-source-app/shopact/pages/index?wh_weex=true&pathInfo=shop/activity&userId=2275046294&shopId=114637892&pageId=187145736&alisite=true"
})//赚积分路径
}, this)
}
removeEvents() {
super.removeEvents();
}
}
import { Panel } from "../../module/views/Panel";
export class ExchangeSucPanel extends Panel {
get groupNames() { return ["ExchangeSucPanel"] }
get skinName() { return "ExchangeSucPanel" }
knowBtn:FYGE.Button;
closeBtn:FYGE.Button;
get closeBtns(){
return [this.knowBtn,this.closeBtn]
}
}
......@@ -16,35 +16,8 @@ export class FailedPanel extends Panel {
againBtn: FYGE.Button;
closeBtn: FYGE.Button;
tipsTex: FYGE.TextField;
checkTex: FYGE.TextField;
initUi() {
this.checkTex.text = `第\t${this.data.level}\t关`;
this.checkTex.textAlign = TEXT_ALIGN.CENTER;
this.checkTex.x = 2;
this.checkTex.textWidth = 750;
const curLevel: number = Tools.gameData.currentLevel;
let upLevel: number = 120;
let dLevel: number = 120;
Tools.baseInfo.prizeLevels.forEach((value, index) => {
const d: number = value - curLevel;
if (curLevel <= value && d >= 0 && d <= dLevel) {
upLevel = value;
dLevel = d + 1;
}
});
this.tipsTex.text = `\t\t\t再接再厉!\n再解锁${dLevel}关可参与抽奖`;
this.tipsTex.textAlign = TEXT_ALIGN.CENTER;
this.tipsTex.textWidth = 750;
this.tipsTex.x = 0;
if (Tools.gameData.currentLevel == 120
&& MapScene.checkArr && MapScene.checkArr[120]
&& MapScene.checkArr[120].checkData.isVisitSuccess) {
this.tipsTex.text = '';
}
}
start(data) {
......
import { Panel } from "../../module/views/Panel";
import MouseEvent = FYGE.MouseEvent;
import { showPanel } from "../../module/ctrls";
import { BuyPowerPanel } from "./BuyPowerPanel";
export class NoEnergyPanel extends Panel {
get groupNames() {
......@@ -26,7 +25,6 @@ export class NoEnergyPanel extends Panel {
initEvents() {
super.initEvents();
this.okBtn.addEventListener(MouseEvent.CLICK, () => {
showPanel(BuyPowerPanel);
this.hidePanel();
}, this);
}
......
import { Panel } from "../../module/views/Panel";
import { RES } from "../../module/RES";
export class NoPrizePanel extends Panel {
get groupNames(){return ["NoPrizePanel"]}
initUi() {
this.addChild(new FYGE.Sprite(RES.getRes("noPrizeBg.png")))
this.addChild(new FYGE.Button(RES.getRes("关闭按钮.png")))
.addEventListener(FYGE.MouseEvent.CLICK, this.hidePanel, this)
.position.set(633,468);
this.addChild(new FYGE.Button(RES.getRes("知道了.png")))
.addEventListener(FYGE.MouseEvent.CLICK, this.hidePanel, this)
.position.set(165,759);
}
}
\ No newline at end of file
import { Panel } from "../../module/views/Panel";
import { Tools } from "../Tools";
import { getCurrentScene, showPanel } from "../../module/ctrls";
import { ToolsOutPanel } from "./ToolsOutPanel";
import { PropType } from "../something/enum/PropType";
import { getCurrentScene } from "../../module/ctrls";
export class NoStepPanel extends Panel {
get groupNames() { return ["NoStepPanel"] }
get skinName() { return "NoStepPanel" }
get groupNames() {
return ["NoStepPanel"]
}
get skinName() {
return "NoStepPanel"
}
overBtn: FYGE.Button;
liveBtn: FYGE.Button;
closeBtn: FYGE.Button;
......@@ -16,12 +20,12 @@ export class NoStepPanel extends Panel {
}
initUi() {
// Tools.changeTextAlign(this.tipsTex, FYGE.TEXT_ALIGN.CENTER, 500)
this.tipsTex.textAlign = FYGE.TEXT_ALIGN.CENTER;
this.tipsTex.textWidth = 500;
this.tipsTex.x = (750 - 500) / 2;
this.tipsTex.text = "是否使用步数道具\n增加5次步数"
}
initEvents() {
//结束
[this.closeBtn, this.overBtn].forEach((e) => {
......@@ -32,15 +36,11 @@ export class NoStepPanel extends Panel {
})
//复活
this.liveBtn.addEventListener(FYGE.MouseEvent.CLICK, () => {
//无步数道具,弹出积分兑换
if (!Tools.gameData.tools.STEPS) {
showPanel(ToolsOutPanel, { type: PropType.STEPS, showSucPanel: false })
} else {
this.data.reviveFun();
this.hidePanel();
}
}, this)
}
removeEvents() {
}
......
import { Panel } from "../../module/views/Panel";
import TextField = FYGE.TextField;
import Button = FYGE.Button;
import Sprite = FYGE.Sprite;
import TEXT_ALIGN = FYGE.TEXT_ALIGN;
import Texture = FYGE.Texture;
import MouseEvent = FYGE.MouseEvent;
import { sendTbNet, TbNetName } from "../TaoBaoNet";
import { showToast } from "../../module/ctrls";
import { Tool } from "../something/Tool";
import { Tools } from "../Tools";
export class PrizePanel extends Panel {
get groupNames() {
return ["PrizePanel"]
}
get skinName() {
return "PrizePanel"
}
closeBtn: Button;
prizeTxt: TextField;
prizeImg: Sprite;
prizeBtn: Button;
initUi() {
this.prizeTxt.textAlign = TEXT_ALIGN.CENTER;
this.prizeTxt.textWidth = 750;
this.prizeTxt.x = 0;
this.prizeTxt.text = `恭喜获得${this.data.name}`;
this.prizeImg.anchorTexture.x = 0.5;
this.prizeImg.x = 375;
this.prizeImg.texture = Texture.fromUrl(this.data.image);
}
start(data) {
super.start();
}
private clickPrizeBtn(){
this.btnDelay(this.prizeBtn);
switch (this.data.type) {
case 1: // 权益
sendTbNet(TbNetName.receiveEnamePrize, {_id: this.data._id},
(success, res) => {
if (!success || !res) {
showToast('奖品发放失败\n请前往我的奖品处进行处理');
this.hidePanel();
return;
}
if (res.data && res.data.drawStatus == 3) {
showToast('奖品发放成功\n请前往我的奖品处查看');
} else {
showToast('奖品发放失败\n请前往我的奖品处进行处理');
}
this.hidePanel();
}, true
);
break;
case 3: // 实物
sendTbNet(TbNetName.getUserAddress, {prizeId: this.data._id},
(success, res) => {
if (!success) {
// showToast('奖品发放失败\n请前往我的奖品处进行处理');
return;
}
showToast('奖品发放成功\n请前往我的奖品处查看');
this.hidePanel();
}, true
);
break;
case 2: // 积分
case 5: // 谢谢参与
this.hidePanel();
break;
}
}
initEvents() {
super.initEvents();
this.prizeBtn.addEventListener(MouseEvent.CLICK, this.clickPrizeBtn, this);
}
removeEvents() {
super.removeEvents();
this.prizeBtn.removeEventListener(MouseEvent.CLICK, this.clickPrizeBtn, this);
}
}
......@@ -3,6 +3,9 @@ import TextField = FYGE.TextField;
import TEXT_lINETYPE = FYGE.TEXT_lINETYPE;
import ScrollPage = FYGE.ScrollPage;
import { Tools } from "../Tools";
import Button = FYGE.Button;
import { RES } from "../../module/RES";
import MouseEvent = FYGE.MouseEvent;
export class RulePanel extends Panel {
get groupNames() {
......@@ -14,6 +17,7 @@ export class RulePanel extends Panel {
}
closeBtn: FYGE.Button;
closeBtn1: FYGE.Button;
ruleTex: TextField;
scroll: ScrollPage;
......@@ -32,11 +36,14 @@ export class RulePanel extends Panel {
this.ruleTex.lineType = TEXT_lINETYPE.MULTI;
this.scroll = this.addChild(new ScrollPage(
570, 600, this.ruleTex.textHeight + 30
570, 425, this.ruleTex.textHeight + 30
));
this.scroll.position.set(96, 549);
this.scroll.position.set(100, 549);
this.scroll.view.addChild(this.ruleTex);
this.addChild(new Button(RES.getRes('liaojiele.png')))
.addEventListener(MouseEvent.CLICK, this.hidePanel, this)
.position.set(165, 995);
}
initEvents() {
......
import { Panel } from "../../module/views/Panel";
import { getChapterData } from "../something/chapters/getChapter";
import { Tools } from "../Tools";
import { ElementTargetData } from "../something/interface/ElementTargetData";
import Container = FYGE.Container;
import TEXT_ALIGN = FYGE.TEXT_ALIGN;
import MouseEvent = FYGE.MouseEvent;
import { changeScene, showPanel } from "../../module/ctrls";
import { PlayScene } from "../scene/PlayScene";
import Tween = FYGE.Tween;
import Ease = FYGE.Ease;
import { sendTbNet, TbNetName } from "../TaoBaoNet";
import { NoEnergyPanel } from "./NoEnergyPanel";
export class StartPanel extends Panel {
get groupNames() {
return ["StartPanel"]
}
get skinName() {
return "StartPanel"
}
closeBtn: FYGE.Button;
checkTex: FYGE.TextField;
tipsTex: FYGE.TextField;
startBtn2: FYGE.Button;
startBtn: FYGE.Button;
public showAni() {
if (this.isShowing) return;
this.isShowing = true;
this.anchor.set(375, 812);
Tween.get(this)
.set({scaleX: 0, scaleY: 0})
.to({scaleX: 1, scaleY: 1}, 400, Ease.backOut)
.call(() => {
this.isShowing = false;
});
}
initUi() {
this.checkTex.textWidth = 750;
this.checkTex.textAlign = TEXT_ALIGN.CENTER;
this.checkTex.x = 0;
this.checkTex.text = `第\t${this.data.level}\t关`;
this.startBtn.visible = !this.data.isPlayed;
this.startBtn2.visible = this.data.isPlayed;
this.tipsTex.visible = !this.data.isPlayed;
this.addChild(new StartTarget(this.data.level))
.position.set(0, 682);
// console.log(this.data);
}
start(data) {
super.start();
}
private startGame() {
this.enableMouseEvt(false);
if (!this.data.isPlayed && Tools.gameData.power <= 0) {// 体力不足
showPanel(NoEnergyPanel);
this.enableMouseEvt(true);
return;
}
sendTbNet(TbNetName.dojoin, {level: this.data.level},
(success, res) => {
this.enableMouseEvt(true);
if (!success) return;
Tools.gameData.power = res.data.power;
// 访问页面埋点
sendTbNet(TbNetName.reportAnalytics, {logkey: 'join'});
changeScene(PlayScene, {chapter: this.data.level});
this.hidePanel();
}
);
}
initEvents() {
super.initEvents();
this.startBtn.addEventListener(MouseEvent.CLICK, this.startGame, this);
this.startBtn2.addEventListener(MouseEvent.CLICK, this.startGame, this);
}
removeEvents() {
super.removeEvents();
this.startBtn.removeEventListener(MouseEvent.CLICK, this.startGame, this);
this.startBtn2.removeEventListener(MouseEvent.CLICK, this.startGame, this);
}
}
const pos = [
[325],
[240, 410],
[180, 325, 470],
]
export class StartTarget extends Container {
constructor(checkNum: number) {
super();
const passTarget = getChapterData(checkNum).passTarget;
if (passTarget.type == 0) { // 分数
} else if (passTarget.type == 1) { // 消除元素个数
passTarget.elements.forEach((v, i) => {
const targetItem = this.addChild(new StartTargetItem(v));
targetItem.x = pos[passTarget.elements.length - 1][i];
setTimeout(() => {
targetItem.playEffect();
}, i * 200);
});
}
}
}
export class StartTargetItem extends Container {
constructor(data: ElementTargetData) {
super();
const targetImg = this.addChild(Tools.getSprite(`ele${data.type}.png`));
targetImg.width = targetImg.height = 100;
const targetTex = this.addChild(Tools.getText(
`${data.count}`, 30, '#ffffff',
TEXT_ALIGN.CENTER, 100, 0, 108
));
targetTex.strokeColor = '#eb5b57';
targetTex.stroke = 3;
this.anchor.set(50, 79);
this.scale.set(0, 0);
}
// 变大的动效
public playEffect() {
Tween.get(this)
.set({scaleX: 0, scaleY: 0})
.to({scaleX: 1, scaleY: 1}, 500, Ease.backOut)
}
}
......@@ -2,7 +2,6 @@ import { Panel } from "../../module/views/Panel";
import MouseEvent = FYGE.MouseEvent;
import { changeScene, showPanel } from "../../module/ctrls";
import { PlayScene } from "../scene/PlayScene";
import { StartTarget } from "./StartPanel";
import TEXT_ALIGN = FYGE.TEXT_ALIGN;
import Tween = FYGE.Tween;
import Ease = FYGE.Ease;
......@@ -11,6 +10,9 @@ import Texture = FYGE.Texture;
import { Tools } from "../Tools";
import { sendTbNet, TbNetName } from "../TaoBaoNet";
import { NoEnergyPanel } from "./NoEnergyPanel";
import { ElementTargetData } from "../something/interface/ElementTargetData";
import Container = FYGE.Container;
import { getChapterData } from "../something/chapters/getChapter";
export class StartPanelPrize extends Panel {
get groupNames() {
......@@ -41,18 +43,29 @@ export class StartPanelPrize extends Panel {
prizeImg: Sprite;
initUi() {
const {level} = this.data;
this.checkTex.textWidth = 750;
this.checkTex.textAlign = TEXT_ALIGN.CENTER;
this.checkTex.x = 0;
this.checkTex.text = `第\t${this.data.level}\t关`;
this.checkTex.text = `第\t${level}\t关`;
this.checkTex.strokeColor = '#c95122';
this.checkTex.stroke = 3;
this.startBtn.visible = !this.data.isPlayed;
this.startBtn2.visible = this.data.isPlayed;
this.addChild(new StartTarget(this.data.level))
.position.set(0, 682);
this.addChild(new StartTarget(level))
.position.set(0, 652);
this.prizeImg.texture = Texture.fromUrl(Tools.baseInfo.levelPrize[`level_${this.data.level}`]);
let prizeLevel = 50;
if (level > 50 && level <= 100) {
prizeLevel = 100;
} else if (level > 100) {
prizeLevel = 120;
}
this.prizeImg.texture = Texture.fromUrl(Tools.baseInfo.levelPrize[`level${prizeLevel}`]);
this.prizeImg.anchorTexture.x = 0.5;
this.prizeImg.x = 750 / 2;
}
......@@ -62,13 +75,14 @@ export class StartPanelPrize extends Panel {
}
private startGame() {
const {level, isPlayed} = this.data;
this.enableMouseEvt(false);
if (!this.data.isPlayed && Tools.gameData.power <= 0) {// 体力不足
if (!isPlayed && Tools.propInfo.power <= 0) {// 体力不足
showPanel(NoEnergyPanel);
this.enableMouseEvt(true);
return;
}
sendTbNet(TbNetName.dojoin, {level: this.data.level},
sendTbNet(TbNetName.dojoin, {level: level},
(success, res) => {
this.enableMouseEvt(true);
if (!success) return;
......@@ -76,8 +90,8 @@ export class StartPanelPrize extends Panel {
// 访问页面埋点
sendTbNet(TbNetName.reportAnalytics, {logkey: 'join'});
Tools.gameData.power = res.data.power;
changeScene(PlayScene, {chapter: this.data.level});
Tools.propInfo.power = res.data.power;
changeScene(PlayScene, {chapter: level});
this.hidePanel();
}
);
......@@ -95,3 +109,58 @@ export class StartPanelPrize extends Panel {
this.startBtn2.removeEventListener(MouseEvent.CLICK, this.startGame, this);
}
}
const pos = [
[325],
[240, 410],
[180, 325, 470],
]
export class StartTarget extends Container {
constructor(checkNum: number) {
super();
const passTarget = getChapterData(checkNum).passTarget;
if (passTarget.type == 0) { // 分数
} else if (passTarget.type == 1) { // 消除元素个数
passTarget.elements.forEach((v, i) => {
const targetItem = this.addChild(new StartTargetItem(v));
targetItem.x = pos[passTarget.elements.length - 1][i];
setTimeout(() => {
targetItem.playEffect();
}, i * 200);
});
}
}
}
export class StartTargetItem extends Container {
constructor(data: ElementTargetData) {
super();
const targetImg = this.addChild(Tools.getSprite(`ele${data.type}.png`));
targetImg.width = targetImg.height = 100;
const targetTex = this.addChild(Tools.getText(
`${data.count}`, 30, '#ffffff',
TEXT_ALIGN.CENTER, 100, 0, 108
));
targetTex.strokeColor = '#eb5b57';
targetTex.stroke = 3;
this.anchor.set(50, 79);
this.scale.set(0, 0);
}
// 变大的动效
public playEffect() {
Tween.get(this)
.set({scaleX: 0, scaleY: 0})
.to({scaleX: 1, scaleY: 1}, 500, Ease.backOut)
}
}
......@@ -35,29 +35,20 @@ export class SuccessNoPrizePanel extends Panel {
closeBtn: FYGE.Button;
tipsTex: FYGE.TextField;
checkTex: FYGE.TextField;
againBtn: FYGE.Button;
continueBtn: FYGE.Button;
totalContinueBtn: FYGE.Button;
light1: Sprite;
light2: Sprite;
private starGroup: SuccessStarGroup = null;
initUi() {
this.checkTex.text = `第\t${this.data.level}\t关`;
this.checkTex.textWidth = 750;
this.checkTex.x = 0;
this.checkTex.textAlign = TEXT_ALIGN.CENTER;
this.tipsTex.textAlign = TEXT_ALIGN.CENTER;
this.tipsTex.textWidth = 750;
this.tipsTex.x = 0;
this.starGroup = this.addChild(new SuccessStarGroup());
this.starGroup.position.set(373, 680);
this.lightEffect();
this.starGroup.position.set(375, 660);
this.starGroup.play(this.data.stars);
......@@ -68,51 +59,6 @@ export class SuccessNoPrizePanel extends Panel {
this.totalContinueBtn.visible = false;
}
// if(MapScene.checkArr && MapScene.checkArr[120] && MapScene.checkArr[120])
if (Tools.gameData.currentLevel == 120
&& MapScene.checkArr && MapScene.checkArr[120]
&& MapScene.checkArr[120].checkData.isVisitSuccess) {
this.tipsTex.text = '';
} else if (MapScene.checkArr && MapScene.checkArr[this.data.level] && MapScene.checkArr[this.data.level].sendAwardType) {
// 到过三星,领过奖
const curLevel: number = Tools.gameData.currentLevel;
let upLevel: number = 120;
let dLevel: number = 120;
Tools.baseInfo.prizeLevels.forEach((value, index) => {
const d: number = value - curLevel;
if (curLevel <= value && d >= 0 && d <= dLevel) {
upLevel = value;
if (curLevel == this.data.level) {
dLevel = d;
} else {
dLevel = d + 1;
}
}
});
this.tipsTex.text = `\t\t\t太厉害了!\n再解锁${dLevel}关可以抽奖了`;
this.tipsTex.textAlign = TEXT_ALIGN.CENTER;
this.tipsTex.textWidth = 750;
this.tipsTex.x = 0;
} else {
// 没到三星,没领过奖
if (this.data.isPrizeLevel) {
this.tipsTex.text = '闯关成功!挑战满星通关\n获得抽大奖机会!';
} else {
this.tipsTex.text = '闯关成功!挑战满星通关\n有概率获得随机道具一个';
}
}
}
private lightEffect() {
Tween.get(this.light1, {loop: true})
.set({anchorX: 219.5, anchorY: 219.5})
.to({rotation: 360}, 12000);
Tween.get(this.light2, {loop: true})
.set({anchorX: 219.5, anchorY: 219.5})
.to({rotation: -360}, 12000);
}
start(data) {
......@@ -274,26 +220,3 @@ export class SuccessStarGroup extends Container {
}
}
// export class SuccessStar extends Container {
// private starEn: Sprite = null;
// private starDis: Sprite = null;
//
// constructor() {
// super();
// this.starDis = this.addChild(Tools.getSprite('star_dis.png'));
// this.starDis.anchorTexture.set(0.5, 0.5);
// this.starEn = this.addChild(Tools.getSprite('star_en.png'));
// this.starEn.anchorTexture.set(0.5, 0.5);
// this.starEn.scale.set(0, 0);
// this.starEn.y = 3;
// }
//
// public play(wait: number = 0, time: number = 400) {
// Tween.get(this.starEn)
// .wait(wait)
// .set({scaleX: 3, scaleY: 3})
// .to({scaleX: 1, scaleY: 1}, time, Ease.quadInOut);
//
// }
//
// }
......@@ -5,14 +5,11 @@ import Tween = FYGE.Tween;
import Ease = FYGE.Ease;
import Sprite = FYGE.Sprite;
import Texture = FYGE.Texture;
import Container = FYGE.Container;
import { PropType } from "../something/enum/PropType";
import { RES } from "../../module/RES";
import TextField = FYGE.TextField;
import { changeScene } from "../../module/ctrls";
import { MapScene } from "../scene/map/MapScene";
import MouseEvent = FYGE.MouseEvent;
import { LotteryScene } from "../scene/LotteryScene";
export class SuccessPrizePanel extends Panel {
get groupNames() {
......@@ -28,8 +25,8 @@ export class SuccessPrizePanel extends Panel {
this.isShowing = true;
this.anchor.set(375, 812);
Tween.get(this)
.set({ scaleX: 0, scaleY: 0 })
.to({ scaleX: 1, scaleY: 1 }, 400, Ease.backOut)
.set({scaleX: 0, scaleY: 0})
.to({scaleX: 1, scaleY: 1}, 400, Ease.backOut)
.call(() => {
this.isShowing = false;
});
......@@ -37,62 +34,43 @@ export class SuccessPrizePanel extends Panel {
closeBtn: FYGE.Button;
tipsTex: FYGE.TextField;
checkTex: FYGE.TextField;
againBtn: FYGE.Button;
noPrizeAgainBtn: FYGE.Button;
goPrizeBtn: FYGE.Button;
prizeImg: Sprite;
prop: Container;
light1: Sprite;
light2: Sprite;
private starGroup: SuccessStarGroup = null;
initUi() {
this.checkTex.text = `第\t${this.data.level}\t关`;
this.checkTex.textWidth = 750;
this.checkTex.x = 0;
this.checkTex.textAlign = TEXT_ALIGN.CENTER;
this.tipsTex.textWidth = 750;
this.tipsTex.x = 0;
this.tipsTex.textAlign = TEXT_ALIGN.CENTER;
this.starGroup = this.addChild(new SuccessStarGroup());
this.starGroup.position.set(373, 678);
this.starGroup.position.set(375, 648);
this.prizeImg.anchorTexture.x = 0.5;
this.prizeImg.x = 375;
this.lightEffect();
this.starGroup.play(this.data.stars);
const propImg: Sprite = this.prop.getChildByName('img');
const propLabel: TextField = this.prop.getChildByName('label');
if (this.data.tool && this.data.tool.type) {
this.againBtn.visible = false;
this.goPrizeBtn.visible = false;
this.prizeImg.visible = false;
this.tipsTex.text = '\t\t满星过关!';
this.tipsTex.text = '闯关成功!获得奖励:';
this.prizeImg.scale.set(1.4, 1.4);
switch (this.data.tool.type) {
case PropType.BOOMS:
propImg.texture = RES.getRes('boomBtn.png');
propImg.y += 5;
propImg.x += 15;
propLabel.text = '炸弹道具\tx1';
this.prizeImg.texture = RES.getRes('boomBtn.png');
break;
case PropType.HAMMERS:
propImg.texture = RES.getRes('hammerBtn.png');
propImg.x += 10;
propLabel.text = '锤子道具\tx1';
this.prizeImg.texture = RES.getRes('hammerBtn.png');
break;
case PropType.STEPS:
propImg.texture = RES.getRes('stepBtn.png');
propLabel.text = '步数道具\tx1';
this.prizeImg.texture = RES.getRes('stepBtn.png');
break;
}
} else if (this.data.prize && this.data.prize.image) {
......@@ -104,23 +82,12 @@ export class SuccessPrizePanel extends Panel {
this.noPrizeAgainBtn.visible = false;
}
this.prop.visible = false;
this.prizeImg.texture = Texture.fromUrl(this.data.prize.image);
// this.tipsTex.text = '\t\t闯关成功!获得抽大奖机会!';
this.tipsTex.text = '\t闯关成功!有机会抽取如下奖品';
}
}
private lightEffect() {
Tween.get(this.light1, { loop: true })
.set({ anchorX: 219.5, anchorY: 219.5 })
.to({ rotation: 360 }, 12000);
Tween.get(this.light2, { loop: true })
.set({ anchorX: 219.5, anchorY: 219.5 })
.to({ rotation: -360 }, 12000);
}
start(data) {
super.start();
}
......@@ -129,7 +96,7 @@ export class SuccessPrizePanel extends Panel {
* 挑战满星
*/
private again() {
changeScene(MapScene, { level: this.data.level });
changeScene(MapScene, {level: this.data.level});
super.hidePanel();
}
......@@ -140,7 +107,7 @@ export class SuccessPrizePanel extends Panel {
if (this.data.level == 120) {
changeScene(MapScene);
} else {
changeScene(MapScene, { level: this.data.level + 1 });
changeScene(MapScene, {level: this.data.level + 1});
}
super.hidePanel();
}
......@@ -148,7 +115,6 @@ export class SuccessPrizePanel extends Panel {
public goPrize() {
// 去抽奖
changeScene(LotteryScene, { level: this.data.level })
super.hidePanel();
}
......
......@@ -10,6 +10,7 @@ import { GDispatcher } from "../Main";
import { G_EVENT } from "../common/G_EVENT";
import { RES } from "../../module/RES";
import { showWaiting, hideWaiting, showToast, getCurrentScene } from "../../module/ctrls";
//任务类型(member/invites/browseGoods/follow)
export enum TaskType {
member = "member",
......@@ -58,39 +59,19 @@ export class TaskPanel extends Panel {
public showAni() {
if (this.isShowing) return;
this.isShowing = true;
let oriY = 1624 - this.height - layers.stageOffsetY - 580;
this.y = layers.stageHeight + this.height;
Tween.get(this)
.to({ y: oriY }, 500, Ease.quartOut)
.to({ y: 0 }, 500, Ease.quartOut)
.call(() => {
this.isShowing = false;
});
}
closeBtn: Button;
taskBtn1: Button; // 浏览商品
taskBtn2: Button; // 邀请
taskBtn3: Button; // 关注
taskBtn4: Button; // 加入会员
[TaskType.browseGoods]: CusButton;
[TaskType.invites]: CusButton;
[TaskType.follow]: CusButton;
[TaskType.member]: CusButton;
initUi() {
//移除了吧,只需要位置
this.removeChild(this.taskBtn1)
this.removeChild(this.taskBtn2)
this.removeChild(this.taskBtn3)
this.removeChild(this.taskBtn4);
//四个按钮,先默认状态,然后start里刷任务接口
var ps = [this.taskBtn1, this.taskBtn2, this.taskBtn3, this.taskBtn4];
[TaskType.browseGoods, TaskType.invites, TaskType.follow, TaskType.member].forEach((e, i) => {
this[e] = this.addChild(new CusButton(e))
this[e].position.copy(ps[i].position);
this[e].visible = false;
})
}
start(data) {
......@@ -99,34 +80,8 @@ export class TaskPanel extends Panel {
}
public updateTask() {
showWaiting();
sendTbNet(TbNetName.getTaskList, null,
(success, res) => {
hideWaiting();
if (!success) return;
var data: TaskData[] = res.data;
data.forEach((d) => {
this[d.taskType].visible = true;
//如果有入会链接
if (d.value) this[d.taskType].memberUrl = d.value;
//如果有待领取的
if (d.waitReceive) {
this[d.taskType].canGetStatus = true;
this[d.taskType].enabled = true;
}
//如果已全部完成
else if (d.todayCompleteTimes == d.times) {
this[d.taskType].canGetStatus = false;
this[d.taskType].enabled = false;
}
//去完成状态
else {
this[d.taskType].canGetStatus = false;
this[d.taskType].enabled = true;
}
})
}
);
// showWaiting();
}
initEvents() {
......@@ -139,118 +94,3 @@ export class TaskPanel extends Panel {
GDispatcher.removeEventListener(G_EVENT.UPDATE_TASK, this.updateTask, this);
}
}
class CusButton extends Button {
private type: TaskType
private _canGetStatus: boolean;
get canGetStatus() {
return this._canGetStatus
}
set canGetStatus(value) {
this._canGetStatus = value;
var t: [FYGE.Texture, FYGE.Texture]
if (value) {//能领取时换图
t = [
RES.getRes("待领取.png"),
RES.getRes("待领取.png"),
]
} else {
t = [
RES.getRes("去完成.png"),
RES.getRes("去完成灰.png"),
]
}
this.changeTexture(t[0], t[0], t[1])
}
//外部自行赋值
memberUrl: string
constructor(type: TaskType) {
var t = [
RES.getRes("去完成.png"),
RES.getRes("去完成灰.png"),
]
super(t[0], t[0], t[1])
this.type = type;
//事件统一写吧
this.addEventListener(MouseEvent.CLICK, this.onClick, this)
}
onClick() {
if (this.canGetStatus) {//能领取,发接口
showWaiting();
sendTbNet(
TbNetName.receiveTaskRewards,
{ taskType: this.type },
(s, res) => {
hideWaiting();
if (s) {
//领取成功,TODO显示啥toast
showToast("领取成功");
//刷新任务列表
GDispatcher.dispatchEvent(G_EVENT.UPDATE_TASK);
//刷新体力
Tools.gameData.power = res.data.power;
getCurrentScene().updateScene()
}
}
)
} else {//发对应任务方法
//都弄个延时
Tools.btnDelay(this)
switch (this.type) {
case TaskType.follow:
GDispatcher.removeAllEventListenerByType(TbNetName.favorShop);
sendTbNet(TbNetName.favorShop, {},
(success, res) => {
if (!success) return;
//关注成功了,发完成接口,注意小程序那边就不用发接口了
sendTbNet(
TbNetName.completeTask,
{ taskType: TaskType.follow },
(success, res) => {
if (!success) return;
GDispatcher.dispatchEvent(G_EVENT.UPDATE_TASK);
}
);
}, true
);
break;
case TaskType.browseGoods:
sendTbNet(
TbNetName.navigateTo,
{ url: '/pages/browseProductList/browseProductList' },
() => { },
true
);
break;
case TaskType.invites:
sendTbNet(
TbNetName.showSharePanel,
{ openId: Tools.globalData.openId },//注意小程序那边处理参数
() => { },
true
);
break;
case TaskType.member:
sendTbNet(
TbNetName.navigateToOutside,
{ url: this.memberUrl },//下单页面路径待写
() => { },
true
);
break;
}
if (this.type == TaskType.browseGoods || this.type == TaskType.member) {
//都需要添加事件,回来时,派发事件刷任务接口
GDispatcher.once(G_EVENT.ON_SHOW, () => {
GDispatcher.dispatchEvent(G_EVENT.UPDATE_TASK)
}, this)
}
}
}
}
\ No newline at end of file
import { Panel } from "../../module/views/Panel";
import { PropType } from "../something/enum/PropType";
import { getTbData, TbNetName } from "../TaoBaoNet";
import { Tools } from "../Tools";
import { showWaiting, hideWaiting, getCurrentScene, showPanel, showToast } from "../../module/ctrls";
import { JoinPanel } from "./JoinPanel";
import { ExchangeSucPanel } from "./ExchangeSucPanel";
export class ToolsOutPanel extends Panel {
get groupNames() {
return ["ToolsOutPanel"]
}
get skinName() {
return "ToolsOutPanel"
}
get closeBtns() {
return [this.consideBtn, this.closeBtn]
}
consideBtn: FYGE.Button;
sureBtn: FYGE.Button;
closeBtn: FYGE.Button;
msgTxt: FYGE.TextField;
data: { type: PropType, showSucPanel: boolean }
initUi() {
// 文案居中
Tools.changeTextAlign(this.msgTxt, FYGE.TEXT_ALIGN.CENTER, 500)
}
start(data) {
super.start();
//文案按接口返回的来
this.msgTxt.text = "要消耗" +
getTbData(TbNetName.getActivityBaseInfoById).data.buyCredits[data.type] +
"积分兑换吗?"
}
initEvents() {
super.initEvents();
this.sureBtn.addEventListener(FYGE.MouseEvent.CLICK, async () => {
//购买道具
showWaiting();
var res = await Tools.exchange(this.data.type);
hideWaiting();
//如果是链接,弹出加入会员弹框
if (typeof res == "string") {
showPanel(JoinPanel, { url: res })
}
//成功了,关闭弹框,修改道具信息
else if (res) {
// showToast("兑换成功")
if (this.data.showSucPanel) showPanel(ExchangeSucPanel)
this.hidePanel();
getCurrentScene().updateScene()
}
}, this)
}
removeEvents() {
super.removeEvents();
}
}
import { Panel } from "../../module/views/Panel";
import TextField = FYGE.TextField;
import Button = FYGE.Button;
import Sprite = FYGE.Sprite;
import TEXT_ALIGN = FYGE.TEXT_ALIGN;
import Texture = FYGE.Texture;
import MouseEvent = FYGE.MouseEvent;
import { sendTbNet, TbNetName } from "../TaoBaoNet";
import { showToast } from "../../module/ctrls";
import { Tool } from "../something/Tool";
import { Tools } from "../Tools";
import { RES } from "../../module/RES";
/**
* 处理微信渠道中奖信息,皮肤和资源用的PrizePanel
*/
export class WxPrizePanel extends Panel {
get groupNames() {
return ["PrizePanel"]
}
get skinName() {
return "PrizePanel"
}
protected get closeBtns(): any[] {
return [this.closeBtn, this.prizeBtn]
}
closeBtn: Button;
prizeTxt: TextField;
prizeImg: Sprite;
prizeBtn: Button;
data: {
"type": number,//6(锤子)7(炸弹)8(步数)9(体力)
"name": string,
"rewardNum": number
}
initUi() {
this.prizeTxt.textAlign = TEXT_ALIGN.CENTER;
this.prizeTxt.textWidth = 750;
this.prizeTxt.x = 0;
this.prizeTxt.text = `恭喜获得${this.data.name}`;
this.prizeImg.anchorTexture.x = 0.5;
this.prizeImg.width = this.prizeImg.height = 220;
this.prizeImg.x = 375;
this.prizeImg.texture = RES.getRes(
(() => {
var str = "aaaaaa.png"
switch (this.data.type) {
case 6://锤子
str = "hammerBtn.png"
break;
case 7://炸弹
str = "boomBtn.png"
break;
case 8://步数
str = "stepBtn.png"
break;
case 9://体力
str = "powerImg.png"
break;
}
return str
})()
);
}
hidePanel() {
super.hidePanel();
showToast("领取成功")
}
}
......@@ -9,7 +9,6 @@ import { layers } from "../../module/views/layers";
import { GTool } from "../../module/tools/GTool";
import { Lottie } from "../Lottie";
import { loading_animal } from "../lotties/loading_animal";
import { LotteryScene } from "./LotteryScene";
export class LoadingScene extends Scene {
get groupNames() {
......@@ -106,33 +105,19 @@ export class LoadingScene extends Scene {
this.dispatchEvent(FYGE.Event.PROGRESS, 0.2)
//获取app数据
const {data} = await sendTbNet(TbNetName.getAppData);
Tools.globalData = data;
Tools.getAppData();
this.dispatchEvent(FYGE.Event.PROGRESS, 0.3)
//询问读取权限,不阻止进程
// Tools.checkPermission();//这个需要吗?
//获取首页数据
var getIndexSuccesss = await Tools.getIndex()
//失败不进入
if (!getIndexSuccesss) return;
this.dispatchEvent(FYGE.Event.PROGRESS, 0.3);
//赋值openId,取getIndex里的数据
Tools.globalData.openId = getTbData(TbNetName.getIndex).data.openId;
// 游戏基本信息
const baseInfo = await sendTbNet(TbNetName.getActivityBaseInfoById);
Tools.baseInfo = baseInfo.data;
Tools.baseInfo.prizeLevels = [];
for (let k in Tools.baseInfo.levelPrize) {
Tools.baseInfo.prizeLevels.push(+k.split('_')[1]);
}
await Tools.getBaseInfo();
this.dispatchEvent(FYGE.Event.PROGRESS, 0.5);
//首次进入,地图页面需要引导
// if (Tools.gameData.isFristLogin) {
// }
//加载地图资源
// await Promise.all([
// 'map',
......
import { Scene } from "../../module/views/Scene";
import { RES } from "../../module/RES";
import { layers } from "../../module/views/layers";
import { Tools } from "../Tools";
import { showWaiting, wait, changeScene, hideWaiting, showPanel } from "../../module/ctrls";
import { sendTbNet, TbNetName } from "../TaoBaoNet";
import { GTool } from "../../module/tools/GTool";
import { MapScene } from "./map/MapScene";
import { PrizePanel } from "../panels/PrizePanel";
import { NoPrizePanel } from "../panels/NoPrizePanel";
/**
* 摇奖机弹框
*/
export class LotteryScene extends Scene {
get groupNames() { return ["lotteryScene"] }
lotScroll: LotteryScroll;
data: {
level: number,
}
initUi() {
//适配
this.y = -layers.stageOffsetY;
//背景
this.addChild(new FYGE.Sprite(RES.getRes("lotteryMachineBg.jpg")))
//计算下一关的关数
// let upLevel: number = 120;
// let dLevel: number = 120;
// Tools.baseInfo.prizeLevels.forEach((value, index) => {
// const d: number = value - this.data.level;
// if (this.data.level <= value && d >= 0 && d <= dLevel) {
// upLevel = value;
// dLevel = d + 1;
// }
// });
Tools.baseInfo.prizeLevels.sort((a, b) => {
return a - b
})
var index = Tools.baseInfo.prizeLevels.indexOf(this.data.level);
let upLevel = Tools.baseInfo.prizeLevels[index + 1]
//标题文案
this.addChild(Tools.getText(
this.data.level + "关抽奖奖励",
53.19,
"#ffffff",
FYGE.TEXT_ALIGN.CENTER,
488,
(750 - 488) / 2,
360
)).bold = true;
//下一次抽奖文案
this.addChild(Tools.getText(
upLevel ? "下一奖励关卡:" + upLevel + "关" : "",
32.54,
"#ffffff",
FYGE.TEXT_ALIGN.CENTER,
488,
(750 - 488) / 2,
420
))
//抽奖按钮
this.addChild(new FYGE.Button(RES.getRes("lotteryBtn.png")))
.addEventListener(FYGE.MouseEvent.CLICK, this.lottery, this)
.position.set((750 - RES.getRes("lotteryBtn.png").width) / 2, 797);
//返回按钮,回到地图页
this.addChild(new FYGE.Button(RES.getRes("lotteryReturnBtn.png")))
.addEventListener(FYGE.MouseEvent.CLICK, () => { changeScene(MapScene) }, this)
.position.set(0, 300)
//刷新奖品列表和摇奖列表
this.updatePrizes();
}
async updatePrizes() {
showWaiting();
const { data: prizeList } = await sendTbNet(TbNetName.getPrizesByLevel, { level: this.data.level });
//去掉type为5的谢谢参与
var list = prizeList.slice().filter((e) => { return e.type != 5 });
//滚动列表
var scroll = this.addChild(new FYGE.ScrollList(PrizeItem, 122, 140, 345, 152, false))
scroll.position.set(195, 1013);
scroll.updateData(list || [])
//摇奖部分
var p = [201, 620]
this.lotScroll = this.addChild(new LotteryScroll(list))
this.lotScroll.position.set(p[0], p[1]);
}
lottery() {
showWaiting()
sendTbNet(TbNetName.luckyDraw, { level: this.data.level })
.then((res) => {
hideWaiting();
//如果是失败
if (!res.success) return;
let id;//待考虑,谢谢参与要进哪?是否进列表,下面id不存在时当作无奖励,(如果谢谢参与不进列表)
if (res.data && res.data.prizeId) id = res.data.prizeId;
this.enableMouseEvt(false);
console.log(id)
this.lotScroll.lot(id, () => {
this.enableMouseEvt(true)
//无奖
if (!id || res.data.type == 5) {
showPanel(NoPrizePanel);
} else {
showPanel(PrizePanel, res.data)
}
// showPanel(id ? PrizePanel : NoPrizePanel, id ? res.data : null)
})
})
}
}
interface PrizeInt {
image: string,
name: string,
_id: string
}
class PrizeItem extends FYGE.Container implements FYGE.IScrollListItem {
private prizeImage: FYGE.Sprite;
private nameTxt: FYGE.TextField;
constructor() {
super();
this.addChild(new FYGE.Sprite(RES.getRes("prizeItemBg.png")))
this.prizeImage = this.addChild(new FYGE.Sprite());
this.prizeImage.width = this.prizeImage.height = 101;
this.prizeImage.position.set(4, 4);
//考虑需不需要加,如果到时性能不行再去掉
var mask = this.addChild(new FYGE.Shape())
mask.beginFill(0);
mask.drawRoundedRect(4, 4, 101, 101, 10);
mask.endFill();
this.prizeImage.mask = mask
//名字
this.nameTxt = this.addChild(Tools.getText(
"",
19.23,
"#317f7f",
FYGE.TEXT_ALIGN.CENTER,
109,
0, 112
))
}
initData(id: number, data: PrizeInt) {
if (id < 0 || !data) return;
if (data.image) this.prizeImage.texture = FYGE.Texture.from(data.image);
this.nameTxt.text = data.name;
}
id;
data: number;
}
class LotteryItem extends FYGE.Container {
private showImage: FYGE.Sprite;
id: string
constructor(data: PrizeInt) {
super();
this.id = data._id;
this.addChild(new FYGE.Sprite(RES.getRes("lotteryItemBg.png")));
this.showImage = this.addChild(new FYGE.Sprite(FYGE.Texture.from(data.image)));
this.showImage.width = this.showImage.height = 88;
this.showImage.position.set((103 - 88) / 2, 6);
var mask = this.addChild(new FYGE.Shape())
mask.beginFill(0);
mask.drawRoundedRect((103 - 88) / 2, 6, 88, 88, 10);
mask.endFill();
this.showImage.mask = mask
}
reset(data: PrizeInt) {
this.showImage.texture = FYGE.Texture.from(data.image);
this.id = data._id;
}
}
const HEIGHT = 123;
/**
* 滚动条
* 功能可以滚动到指定的图
*/
class LotteryScrollItem extends FYGE.Container {
/**
* 当前childre的中位索引
*/
get currentIndex(): number {
var a = 1 - this.cusP;
var l = this.children.length
return a < 0 ? a % l + l : a % l
};
private cusP: number
constructor(datas: PrizeInt[]) {
super();
datas.forEach((d) => {
this.addChild(new LotteryItem(d))
})
this.cusP = 0;
this.updatePosition();
//修改位置
this.addEventListener(FYGE.Event.ENTER_FRAME, this.updatePosition, this)
}
scrollTo(id: string, callback: () => void) {
//找出目标图
let child, curIndex;
for (var i = 0; i < this.children.length; i++) {
if (this.children[i].id == id) {
child = this.children[i];
curIndex = i;
break
}
}
var delta = this.currentIndex - curIndex;
if (delta < 0) delta += this.children.length;
//目标图的位置必须是,多加几圈
var cusP = this.cusP + delta + 10 * this.children.length;
FYGE.Tween.get(this)
.to({ cusP }, 5000, FYGE.Ease.quadInOut)
.call(() => {
callback && callback();
})
}
reset() {
}
updatePosition() {
this.children.forEach((c: LotteryItem, j) => {
c.y = ((this.cusP + j) % this.children.length) * HEIGHT - HEIGHT;
//超过一定距离,移到上面
if (c.y > HEIGHT * 1.5) {
c.y = c.y - this.children.length * HEIGHT
}
})
}
// 0 0- 10 21 1
// 1 00 11 2- 0
// 2 01 1- 20 2
// 3 0- 10 21 1
destroy() {
FYGE.Tween.removeTweens(this);
super.destroy()
}
}
/**
* 暂时固定3列,宽高
*/
class LotteryScroll extends FYGE.Container {
ids: string[]
scrollItems: LotteryScrollItem[];
constructor(datas: PrizeInt[]) {
super();
this.scrollItems = []
for (var i = 0; i < 3; i++) {
var s = this.addChild(new LotteryScrollItem(GTool.disturbArr(datas.slice())))
s.position.set(116 * i, 0);
this.scrollItems.push(s)
}
this.ids = [];
datas.forEach((d) => { this.ids.push(d._id) });
var h = -50
//遮罩
var mask = this.addChild(new FYGE.Shape())
mask.beginFill(0)
mask.drawRect(0, h + 3, 350, 195 - 5)
mask.endFill();
this.mask = mask;
//蒙层
this.addChild(new FYGE.Sprite(RES.getRes("shadowMask.png")))
.position.set(0, h)
}
lot(id?: string, callback?: () => void) {
//有id且在中奖列表里
if (id && this.ids.indexOf(id) != -1) {
//确保得是ids里的id。否则无效
// if (this.ids.indexOf(id) == -1) {
// console.error("中奖id不存在")
// return;
// }
let count = 0;
let countAll = this.scrollItems.length;
this.scrollItems.forEach((c: LotteryScrollItem, i) => {
wait(() => {
c.scrollTo(id, () => {
if (++count == countAll && callback) callback();
})
}, 400 * i)
})
} else {
//保证几个id不能一致
var ids = [
GTool.randomT(this.ids),
GTool.randomT(this.ids),
];
//如果都相同
// if(!ids.some(function (value, index) { return value !== ids[0];})){
// ids.push()
// }
//才两个,直接判断
ids[0] === ids[1] ? ids.push(
GTool.randomT((() => {
var arr = this.ids.slice();
arr.splice(this.ids.indexOf(ids[0]), 1)
return arr
})())
) : ids.push(GTool.randomT(this.ids));
// console.log(ids)
let count = 0;
let countAll = this.scrollItems.length;
this.scrollItems.forEach((c: LotteryScrollItem, i) => {
wait(() => {
c.scrollTo(ids[i], () => {
if (++count == countAll && callback) callback();
})
}, 400 * i)
})
}
}
}
\ No newline at end of file
......@@ -54,7 +54,6 @@ import { PropType } from '../something/enum/PropType';
import { RES } from '../../module/RES';
import { showToast, showWaiting, showPanel, hideWaiting, wait, changeScene } from '../../module/ctrls';
import { layers } from '../../module/views/layers';
import { ToolsOutPanel } from '../panels/ToolsOutPanel';
import { Lottie } from '../Lottie';
import { GameToast } from '../something/uis/GameToast';
......@@ -319,10 +318,10 @@ export class PlayScene extends Scene {
} else {
this.enableMouseEvt(true);
//首次送道具,的动画先出,然后再出引导
if (this.chapter == 1 && Tools.gameData.isFristLogin) {
if (this.chapter == 1 && Tools.baseInfo.isFristLogin) {
this.addChild(new FirstPropGift())
.once(FYGE.MouseEvent.CLICK, (e: FYGE.MouseEvent) => {
Tools.gameData.isFristLogin = false;
Tools.baseInfo.isFristLogin = false;
//移除自己
this.removeChild(e.target)
//游戏引导
......@@ -801,9 +800,9 @@ export class PlayScene extends Scene {
* 绝对别修改,其他地方有调用的
*/
updateScene() {
this.propBtnCon.boomCount = Tools.gameData.tools.BOOMS;
this.propBtnCon.hammerCount = Tools.gameData.tools.HAMMERS;
this.propBtnCon.stepCount = Tools.gameData.tools.STEPS;
this.propBtnCon.boomCount = Tools.propInfo.booms;
this.propBtnCon.hammerCount = Tools.propInfo.hammers;
this.propBtnCon.stepCount = Tools.propInfo.steps;
}
//侦听事件
......@@ -893,19 +892,19 @@ export class PlayScene extends Scene {
onTap_boomBtn() {
this.propBtnCon.boomCount ?
this.useProp(PropType.BOOMS) :
showPanel(ToolsOutPanel, {type: PropType.BOOMS, showSucPanel: true});//注意弹框逻辑,购买完后要调用updateScene
showToast('道具不足');
}
onTap_hammerBtn() {
this.propBtnCon.hammerCount ?
this.useProp(PropType.HAMMERS) :
showPanel(ToolsOutPanel, {type: PropType.HAMMERS, showSucPanel: true});//注意弹框逻辑,购买完后要调用updateScene
showToast('道具不足');
}
onTap_stepBtn() {
this.propBtnCon.stepCount ?
this.useProp(PropType.STEPS) :
showPanel(ToolsOutPanel, {type: PropType.STEPS, showSucPanel: true});//注意弹框逻辑,购买完后要调用updateScene
showToast('道具不足');
}
//使用道具逻辑
......@@ -1879,8 +1878,8 @@ export class PlayScene extends Scene {
this.effectContinuityTimes = 0;
//判断步数是否为0;
if (this.steps == 0) {
//还未提示过加步数
if (!this.addedStepWarning) {
//还未提示过加步数,并且有道具
if (!this.addedStepWarning && !!Tools.propInfo.steps) {
this.addedStepWarning = true;
//没步数弹框
showPanel(NoStepPanel, {
......
......@@ -8,11 +8,8 @@ import { Tools } from "../../Tools";
import TEXT_ALIGN = FYGE.TEXT_ALIGN;
import MouseEvent = FYGE.MouseEvent;
import Point = FYGE.Point;
import FrameAni = FYGE.FrameAni;
import Tween = FYGE.Tween;
import { Panel } from "../../../module/views/Panel";
import { showPanel } from "../../../module/ctrls";
import { StartPanel } from "../../panels/StartPanel";
import { StartPanelPrize } from "../../panels/StartPanelPrize";
export enum CHECK_TYPE {
......@@ -26,14 +23,12 @@ export default class CheckBtn extends Container {
level: number,
scores: number,
stars: number,
isPrizeLevel: boolean,
isVisitSuccess: boolean
isPlayed: boolean,
} = {
level: 1,
scores: 0,
stars: 0,
isPrizeLevel: false,
isVisitSuccess: false,
isPlayed: false,
};
......@@ -45,9 +40,6 @@ export default class CheckBtn extends Container {
private star: CheckStar[] = null;
private prizeAnim: FrameAni = null;
private curAnim: FrameAni = null;
private checkNum: number = null;
private checkCurEffect: CheckCurEffect = null;
......@@ -96,21 +88,6 @@ export default class CheckBtn extends Container {
this.btn.enabled = enabled;
this.star.forEach(v => v.visible = enabled);
this.checkLabel.visible = enabled;
if (!enabled && this._isPrize) {
!this.prizeAnim.parent && this.addChild(this.prizeAnim);
}
}
// 是不是奖励关卡
private _isPrize: boolean = false;
public set isPrize(isPrize: boolean) {
if (isPrize == this._isPrize) return;
this._isPrize = isPrize;
if (this._isPrize && !this._enabled) {
!this.prizeAnim.parent && this.addChild(this.prizeAnim);
} else {
this.prizeAnim.parent && this.prizeAnim.parent.removeChild(this.prizeAnim);
}
}
// 按钮类型
......@@ -154,20 +131,6 @@ export default class CheckBtn extends Container {
constructor(data) {
super();
this.initUi(data);
this.initEffect();
}
private initEffect() {
const textures: Texture[] = [];
for (let i = 0; i < 17; i++) {
textures.push(RES.getRes(`prize_check_${i}.png`));
}
for (let i = 17; i < 60; i++) {
textures.push(RES.getRes('prize_check_0.png'));
}
this.prizeAnim = new FrameAni(textures);
this.prizeAnim.play(-1);
this.prizeAnim.position.set(54, 54);
}
protected initUi(data) {
......@@ -209,10 +172,7 @@ export default class CheckBtn extends Container {
public clickStart() {
console.log(`关卡:${this.checkNum}`);
console.log(this.checkData);
this._isPrize
? showPanel(StartPanelPrize, this.checkData)
: showPanel(StartPanel, this.checkData);
showPanel(StartPanelPrize, this.checkData)
}
}
......@@ -270,7 +230,6 @@ class CheckCurEffect extends Container {
Tween.get(this.light1, {loop: true})
.set({alpha: 1})
.wait(700)
// .to({alpha: 1}, 700)
.to({alpha: 0}, 600)
.wait(700)
......
......@@ -13,12 +13,8 @@ import Sprite = FYGE.Sprite;
import Texture = FYGE.Texture;
import Tween = FYGE.Tween;
import Ease = FYGE.Ease;
import { showPanel, showToast } from "../../../module/ctrls";
import { showPanel } from "../../../module/ctrls";
import { FreePowerPanel } from "../../panels/FreePowerPanel";
import { PrizePanel } from "../../panels/PrizePanel";
import { GTool } from "../../../module/tools/GTool";
import { NoPrizePanel } from "../../panels/NoPrizePanel";
import { WxPrizePanel } from "../../panels/WxPrizePanel";
export class MapScene extends Scene {
private mapContainer: Container = null;
......@@ -56,56 +52,26 @@ export class MapScene extends Scene {
this.initMap();
this.updateMapCheck();
if (Tools.gameData.loginAddPower && !Tools.gameData.isFristLogin) {
if (Tools.baseInfo.loginAddPower && !Tools.baseInfo.isFristLogin) {
showPanel(FreePowerPanel);
Tools.gameData.loginAddPower = false;
Tools.baseInfo.loginAddPower = false;
}
let openPrize = GTool.readCache('openPrize');
if (Tools.gameData.topAward && Tools.gameData.topAward.openPrizeStatus && openPrize !== 'true') { // 开奖了,并且没弹过
GTool.writeCache('openPrize', 'true');
if (Tools.gameData.topAward.prize && Tools.gameData.topAward.prize._id) { // 有奖
showPanel(PrizePanel, JSON.parse(JSON.stringify(Tools.gameData.topAward.prize)));
} else { // 没奖
// showPanel(NoPrizePanel);
}
Tools.gameData.topAward = null;
}
// if (Tools.gameData.topAward && Tools.gameData.topAward.prize._id && openPrize !== 'true') {
// GTool.writeCache('openPrize', 'true');
// showPanel(PrizePanel, JSON.parse(JSON.stringify(Tools.gameData.topAward)));
// Tools.gameData.topAward = null;
// }
//微信渠道抽奖
if (Tools.gameData.wxOriginPrize) {
//有奖品
if (
Tools.gameData.wxOriginPrize.type &&//类型存在
Tools.gameData.wxOriginPrize.type != 5 //不为谢谢参与
) {
showPanel(WxPrizePanel, Tools.gameData.wxOriginPrize)
}
//超出限制了
else if (Tools.gameData.wxOriginPrize.defaultMsg) {
showToast(Tools.gameData.wxOriginPrize.defaultMsg)
}
//置空数据
Tools.gameData.wxOriginPrize = null;
}
// showPanel(FailedPanel);
}
private updateMapCheck() {
if (this.data && this.data.from == 'loading') {
this.uiLayer = this.addChild(new MapUI());
this.initMapByData(Tools.gameData);
if (Tools.gameData.isFristLogin) {
this.initMapByData();
if (Tools.baseInfo.isFristLogin) {
this.initGuide();
}
} else {
Tools.getGameInfo().then((success) => {
Tools.getBaseInfo().then((success) => {
if (success) {//不考虑失败的情况
this.uiLayer = this.addChild(new MapUI());
this.initMapByData(Tools.gameData);
this.initMapByData();
}
});
}
......@@ -160,8 +126,8 @@ export class MapScene extends Scene {
}
private initMapByData(data) {
this.uiLayer.energyBox.count = data.power;
private initMapByData(data = Tools.baseInfo) {
this.uiLayer.energyBox.count = Tools.propInfo.power;
const currentLevel = data.currentLevel;
......@@ -187,15 +153,10 @@ export class MapScene extends Scene {
}
// 闯关记录里有的
data.visitors.forEach((v) => {
data.records.forEach((v) => {
MapScene.checkArr[v.level].data = v;
});
// 奖励关卡
Tools.baseInfo.prizeLevels.forEach((v) => {
MapScene.checkArr[v].isPrize = true;
});
if (this.data && this.data.level) {
this.scrollToCheck(this.data.level);
MapScene.checkArr[this.data.level].clickStart();
......@@ -213,11 +174,13 @@ export class MapScene extends Scene {
};
}
const topData = arr.splice(118, 2); // 得到顶部的数据
const bottomData = arr.splice(0, 8); // 得到尾部的数据
const midData = arr; // 剩下的是中间的数据
let maxHeight = MapTop.HEIGHT;
this.mapContainer.addChild(new MapTop(topData)); // 最后加,因为有个层级问题
for (let i = midData.length / 10 - 1; i >= 0; i--) {
const data = midData.splice(i * 10, 10);
......@@ -232,8 +195,6 @@ export class MapScene extends Scene {
bottom.y = maxHeight;
maxHeight += MapBottom.HEIGHT;
this.mapContainer.addChild(new MapTop(topData)); // 最后加,因为有个层级问题
this.scrollPage.maxDistance = maxHeight;
this.scrollPage.scrollTo(maxHeight, 0);
......@@ -266,11 +227,11 @@ export class MapScene extends Scene {
// isVisitSuccess: true,
// isPrizeLevel: false,
// // tool: {
// // type: 'HAMMERS',
// // type: 'hammers',
// // },
// prize: {
// image: 'https://img.alicdn.com/imgextra/i1/2275046294/O1CN01xTeKMI1wMhRux48Y6_!!2275046294-2-miniprogram.png',
// }]
// }
// });
}
......
......@@ -9,7 +9,7 @@ export default class MapTop extends MapPart {
protected totalCount = 2;
public btnPos = [
[207, 418],
[207, 407],
[149, 282],
];
......
import Container = FYGE.Container;
import Button = FYGE.Button;
import TextField = FYGE.TextField;
import Sprite = FYGE.Sprite;
import TEXT_ALIGN = FYGE.TEXT_ALIGN;
import { RES } from "../../../module/RES";
import { Tools } from "../../Tools";
import MouseEvent = FYGE.MouseEvent;
import { showPanel, changeScene, showToast } from "../../../module/ctrls";
import { showPanel } from "../../../module/ctrls";
import { RulePanel } from "../../panels/RulePanel";
import { BuyPowerPanel } from "../../panels/BuyPowerPanel";
import { TaskPanel } from "../../panels/TaskPanel";
import { getTbData, sendTbNet, TbNetName } from "../../TaoBaoNet";
import Texture = FYGE.Texture;
import { LotteryScene } from "../LotteryScene";
import { GDispatcher } from "../../Main";
import { G_EVENT } from "../../common/G_EVENT";
import Tween = FYGE.Tween;
import { layers } from "../../../module/views/layers";
import { LoopMsg } from "./LoopMsg";
import { sendTbNet, TbNetName } from "../../TaoBaoNet";
export default class MapUI extends Container {
public energyBox: EnergyBox = null;
public creditsBox: CreditsBox = null;
private prizeBox: PrizeBox = null;
private myPrizeBtn: Button = null;
private ruleBtn: Button = null;
......@@ -39,14 +28,12 @@ export default class MapUI extends Container {
private initEvent() {
this.ruleBtn.addEventListener(MouseEvent.CLICK, this.clickBtn, this);
this.myPrizeBtn.addEventListener(MouseEvent.CLICK, this.clickBtn, this);
this.prizeBox.addEventListener(MouseEvent.CLICK, this.clickBtn, this);
this.taskBtn.addEventListener(MouseEvent.CLICK, this.clickBtn, this);
}
private removeEvent() {
this.ruleBtn.removeEventListener(MouseEvent.CLICK, this.clickBtn, this);
this.myPrizeBtn.removeEventListener(MouseEvent.CLICK, this.clickBtn, this);
this.prizeBox.removeEventListener(MouseEvent.CLICK, this.clickBtn, this);
this.taskBtn.removeEventListener(MouseEvent.CLICK, this.clickBtn, this);
}
......@@ -60,18 +47,13 @@ export default class MapUI extends Container {
console.log('我的奖品');
sendTbNet(
TbNetName.navigateTo,
{ url: '/pages/myPrize/myPrize' },
{url: '/pages/myPrize/myPrize'},
() => {
},
true
);
break;
case this.prizeBox:
/// TODO 奖励盒子,有条件的吧,放在类里了prizeBox
console.log('奖励盒子');
break;
case this.taskBtn:
console.log('任务');
showPanel(TaskPanel);
......@@ -100,90 +82,13 @@ export default class MapUI extends Container {
this.taskBtn.position.set(19, 280);
this.energyBox = this.addChild(new EnergyBox({}));
this.creditsBox = this.addChild(new CreditsBox({}));
this.prizeBox = this.addChild(new PrizeBox({}));
//显示120关通关人数
sendTbNet(TbNetName.getAppointCount).then((res) => {
if (!res.success) return;
this.addChild(new class extends Sprite {
constructor() {
super(RES.getRes("appointCountBg.png"));
this.addChild(Tools.getText(
`${res.data}人已解锁120关`,
26,
"#ffffff",
TEXT_ALIGN.CENTER, 259,
0, 9
))
}
})
.position.set(this.prizeBox.x - 51, this.prizeBox.y + 202 + 40)
})
//轮播的中奖
this.addChild(new LoopMsg()).position.set(0, layers.stageHeight - 100 - 86)
//是否显示下一次领取免费体力的icon;
var remindIcon = this.addChild(new RemindIcon());
remindIcon.position.set(560, layers.stageHeight - 166 - 82);
if (!Tools.gameData.loginAddPower) {
remindIcon.visible = true;
} else {
remindIcon.visible = false;
//不需要考虑移除,因为这种情况,免费体力弹框必出,关闭后必触发
GDispatcher.once("showRemindIcon", () => { remindIcon.visible = true; }, this)
}
}
public updateUI() {
this.creditsBox.updateCredits();
this.energyBox.count = Tools.gameData.power;
this.energyBox.count = Tools.propInfo.power;
}
}
/**
* 提示下次领奖的时间倒计时
*/
class RemindIcon extends Sprite {
constructor() {
super(RES.getRes("remindIcon.png"));
//文案
var txt = this.addChild(Tools.getText(
"",
24,
"#ffffff",
TEXT_ALIGN.CENTER,
130,
(179 - 130) / 2, 122
))
var zeroTime = new Date(new Date().toLocaleDateString()).getTime() + 24 * 60 * 60 * 1000 - 1;
this.addEventListener(FYGE.Event.ENTER_FRAME, () => {
var now = Date.now();
if (now > zeroTime) {
this.visible = false;
return
}
//转时分秒
txt.text = this.getShiFenMiaoByTimeStamp(zeroTime - now);
}, this)
}
/**
* 转换成 1:2:33
* @param timeStamp
*/
getShiFenMiaoByTimeStamp(timeStamp: number): string {
var hours: any = Math.floor((timeStamp % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60));
var minutes: any = Math.floor((timeStamp % (1000 * 60 * 60)) / (1000 * 60));
var seconds: any = Math.floor((timeStamp % (1000 * 60)) / 1000);
hours = hours < 10 ? ('0' + hours) : hours;
minutes = minutes < 10 ? ('0' + minutes) : minutes;
seconds = seconds < 10 /*&& seconds >= 1*/ ? ('0' + seconds) : seconds;
return hours + ":" + minutes + ":" + seconds;
}
}
/**
* 能量
*/
......@@ -208,7 +113,6 @@ class EnergyBox extends Container {
private clickAdd() {
console.log('增加按钮');
showPanel(BuyPowerPanel);
}
private initUi(data) {
......@@ -230,201 +134,3 @@ class EnergyBox extends Container {
this.addBtn.removeEventListener(MouseEvent.CLICK, this.clickAdd, this);
}
}
/**
* 积分
*/
class CreditsBox extends Container {
private countLabel: TextField = null;
private _count = 0;
public set count(count: number) {
this._count = count;
this.countLabel.text = `积分:${count}`;
}
constructor(data) {
super();
this.initUi(data);
}
private async initUi(data) {
this.position.set(544, 184);
this.addChild(Tools.getSprite('map_creditsBg.png'));
this.countLabel = this.addChild(Tools.getText(
'积分:0', 20, '#ffffff',
TEXT_ALIGN.CENTER, 105, 58, 21
));
await this.updateCredits();
GDispatcher.addEventListener(G_EVENT.ON_SHOW, this.updateCredits, this);
}
public async updateCredits() {
const creditsData = await sendTbNet(TbNetName.queryCredits, {}, () => {
}, true);
let jfLabel = '积分:0';
if (creditsData.success && creditsData.data && creditsData.data.credits) {
jfLabel = `积分:${creditsData.data.credits}`;
}
this.countLabel.text = jfLabel;
}
public destroy() {
super.destroy();
GDispatcher.removeEventListener(G_EVENT.ON_SHOW, this.updateCredits, this);
}
}
/**
* 连续闯关礼盒
*/
// @ts-ignore
class PrizeBox extends Button {
private checkTip: TextField = null;
private tip: TextField = null;
private prizeImg: Sprite = null;
public initButton() {
let s: any = this;
s.mouseChildren = false;
s.addEventListener("onMouseDown", s._mouseEvent, s);
s.addEventListener("onMouseUp", s._mouseEvent, s);
s.addEventListener("onMouseOut", s._mouseEvent, s);
s.texture = s.textureUp;
}
/**
* @method _mouseEvent
* @param e
* @private
*/
protected _mouseEvent(e: any): void {
let s = this;
// @ts-ignore
if (!s._clicked) {
if (e.type == MouseEvent.MOUSE_DOWN) {
//如果是点下
// @ts-ignore
if (s.textureDown) {
// @ts-ignore
s.texture = s.textureDown
} else {
this["frames"] = null
// s.scale.x = s.scale.y = 0.9
Tween.removeTweens(this);
Tween.get(this).to({ scaleX: 1, scaleY: 1 }, 50);
}
} else {
// @ts-ignore
if (s.textureDown) {
// @ts-ignore
s.texture = s.textureUp
} else {
this["frames"] = this["framesOri"]
// s.scale.x = s.scale.y = 1
Tween.removeTweens(this);
Tween.get(this).to({ scaleX: 1.2, scaleY: 1.2 }, 50);
}
}
}
};
constructor(data) {
super(RES.getRes('map_prizeBox.png'));
this.initUi(data);
this.initEvent();
}
private initUi(data) {
this.position.set(553, 289);
// this.position.set(503, 289);
this.scale.set(1.2, 1.2);
this.checkTip = this.addChild(Tools.getText(
'再闯XXX关', 18,
'#ffffff', TEXT_ALIGN.CENTER,
158, 0, 68
));
this.tip = this.addChild(Tools.getText(
'参与红包抽奖\n赢XXX优惠券', 17,
'#ec5a5a', TEXT_ALIGN.CENTER,
158, 0, 116
));
this.tip.lineSpacing = 0;
this.prizeImg = this.addChild(Tools.getSprite('map_star_enable.png', 39, 150));
// 490*180
this.prizeImg.y -= 40;
this.prizeImg.width = 204;
this.prizeImg.height = 80;
this.prizeImg.x = (this.width - 98) / 2 - 70;
const prizes = Tools.gameData.prizes;
if (prizes.length <= 0) {
const curLevel: number = Tools.gameData.currentLevel;
let upLevel: number = 120;
let dLevel: number = 120;
Tools.baseInfo.prizeLevels.forEach((value, index) => {
const d: number = value - curLevel;
if (curLevel <= value && d >= 0 && d <= dLevel) {
upLevel = value;
dLevel = d + 1;
}
});
console.log(upLevel, dLevel);
this.checkTip.text = `再闯${dLevel}关可抽`;
// this.tip.text = '有机会获得';
this.tip.text = '';
this.prizeImg.texture = Texture.fromUrl(Tools.baseInfo.levelPrize[`level_${upLevel}`]);
this.addEventListener(FYGE.MouseEvent.CLICK, () => {
//有需要,到时再改
Tools.btnDelay(this);
showToast(`再闯${dLevel}关才可以抽奖哦`);
}, this)
} else if (prizes.length == 1 && +prizes[0].level == 120) {
// this.checkTip.text = `等待开奖`;
const index = getTbData(TbNetName.getIndex).data
this.checkTip.text = index.topAward.openPrizeStatus
? '已开奖' : '8月31日9点开奖';
this.checkTip.size = 18;
// ? '已开奖' : '等待开奖';
// this.tip.text = `8月31日10点`;
this.tip.text = ``;
this.prizeImg.texture = Texture.fromUrl(Tools.baseInfo.levelPrize['level_120']);
this.addEventListener(FYGE.MouseEvent.CLICK, () => {
//有需要,到时再改
Tools.btnDelay(this);
showToast(index.topAward.openPrizeStatus
? '已开奖' : '8月31日9点开奖')
}, this)
} else {
let lowerLevel = 120;
prizes.forEach((value) => {
if (value.level < lowerLevel) {
lowerLevel = value.level;
}
});
this.checkTip.text = `点击抽奖`;
// this.tip.text = `抽取${lowerLevel}关奖励`;
this.tip.text = ``;
this.prizeImg.texture = Texture.fromUrl(Tools.baseInfo.levelPrize[`level_${lowerLevel}`]);
this.addEventListener(FYGE.MouseEvent.CLICK, () => {
Tools.btnDelay(this);
changeScene(LotteryScene, { level: lowerLevel })
}, this)
}
}
initEvent() {
}
}
......@@ -2,8 +2,8 @@
* 道具类型
*/
export enum PropType {
STEPS = "STEPS",
BOOMS = "BOOMS",
HAMMERS = "HAMMERS",
POWER = "POWER",
STEPS = "steps",
BOOMS = "booms",
HAMMERS = "hammers",
POWER = "power",
}
......@@ -38,7 +38,7 @@ export class MagicLionBgAni extends FYGE.Container {
// up.anchorOffsetY = upTexture.textureHeight / 2;
this.addChild(up);
this.addEventListener(FYGE.Event.ENTER_FRAME, () => {
up.rotation += 2;
// up.rotation += 2;
}, this);
}
......
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