Commit 8ecb7ea7 authored by haiyoucuv's avatar haiyoucuv

1

parent 993e23a2
...@@ -20925,6 +20925,7 @@ var MapScene_1 = __webpack_require__(/*! ../scene/map/MapScene */ "./src/scene/m ...@@ -20925,6 +20925,7 @@ var MapScene_1 = __webpack_require__(/*! ../scene/map/MapScene */ "./src/scene/m
var MouseEvent = FYGE.MouseEvent; var MouseEvent = FYGE.MouseEvent;
var Button = FYGE.Button; var Button = FYGE.Button;
var Texture = FYGE.Texture; var Texture = FYGE.Texture;
var TaoBaoNet_1 = __webpack_require__(/*! ../TaoBaoNet */ "./src/TaoBaoNet.ts");
var propImg = (_a = {}, var propImg = (_a = {},
_a[PropType_1.PropType.BOOMS] = 'boomBtn.png', _a[PropType_1.PropType.BOOMS] = 'boomBtn.png',
_a[PropType_1.PropType.HAMMERS] = 'hammerBtn.png', _a[PropType_1.PropType.HAMMERS] = 'hammerBtn.png',
...@@ -21014,6 +21015,8 @@ var SuccessPrizePanel = (function (_super) { ...@@ -21014,6 +21015,8 @@ var SuccessPrizePanel = (function (_super) {
}; };
SuccessPrizePanel.prototype.lookPrize = function () { SuccessPrizePanel.prototype.lookPrize = function () {
console.log('查看奖品'); console.log('查看奖品');
TaoBaoNet_1.sendTbNet(TaoBaoNet_1.TbNetName.navigateTo, { url: '/pages/myprize/myprize' }, function () {
}, true);
ctrls_1.changeScene(MapScene_1.MapScene); ctrls_1.changeScene(MapScene_1.MapScene);
_super.prototype.hidePanel.call(this); _super.prototype.hidePanel.call(this);
}; };
This diff is collapsed.
...@@ -166,7 +166,7 @@ const chapterFuns = { ...@@ -166,7 +166,7 @@ const chapterFuns = {
], ],
//提示文案,尽量通用点的位置。x肯定都居中 //提示文案,尽量通用点的位置。x肯定都居中
msg: [ msg: [
"3个同色动物头像成一排即可消除~" "3个同色元素成一排即可消除~"
] ]
}, },
//冰块消除 //冰块消除
...@@ -237,7 +237,7 @@ const chapterFuns = { ...@@ -237,7 +237,7 @@ const chapterFuns = {
[30, 29] [30, 29]
], ],
msg: [ msg: [
"5个同色动物头像成L形或T形就能合成爆炸特效", "5个同色元素成L形或T形就能合成爆炸特效",
"消除爆炸特效会产生3*3的范围消除", "消除爆炸特效会产生3*3的范围消除",
] ]
}, },
...@@ -273,8 +273,8 @@ const chapterFuns = { ...@@ -273,8 +273,8 @@ const chapterFuns = {
[73, 64] [73, 64]
], ],
msg: [ msg: [
"五个相同动物形成一字型即可合成魔力花特效", "五个相同元素形成一字型即可合成魔力猫特效",
"拖动魔力特效即可直接触发" "拖动魔力特效即可直接触发"
] ]
}, },
//魔力鸟加特效 //魔力鸟加特效
...@@ -310,7 +310,7 @@ const chapterFuns = { ...@@ -310,7 +310,7 @@ const chapterFuns = {
], ],
msg: [ msg: [
"当棒棒糖移至底层时,即可移除棒棒糖", "当棒棒糖移至底层时,即可移除棒棒糖",
"消除棒棒糖下方的动物\n就可以收集棒棒糖啦" "消除棒棒糖下方的元素\n就可以收集棒棒糖啦"
] ]
}, },
//笼子消除 //笼子消除
...@@ -326,7 +326,7 @@ const chapterFuns = { ...@@ -326,7 +326,7 @@ const chapterFuns = {
[3, 2] [3, 2]
], ],
msg: [ msg: [
"和困住藤蔓里的动物匹配\n消除,就可以打破藤蔓啦!" "和困住藤蔓里的元素匹配\n消除,就可以打破藤蔓啦!"
] ]
}, },
//果冻消除 //果冻消除
...@@ -342,7 +342,7 @@ const chapterFuns = { ...@@ -342,7 +342,7 @@ const chapterFuns = {
[40, 49] [40, 49]
], ],
msg: [ msg: [
"小心!会蔓延的果冻!\n消除果冻旁边的动物\n就能消除果冻~" "小心!会蔓延的果冻!\n消除果冻旁边的元素\n就能消除果冻~"
] ]
}, },
//鸡蛋 //鸡蛋
...@@ -358,7 +358,7 @@ const chapterFuns = { ...@@ -358,7 +358,7 @@ const chapterFuns = {
[66, 57] [66, 57]
], ],
msg: [ msg: [
"鸡蛋边上不断有动物消除时,会孵出小鸡" "铁锅边上不断有元素消除时,会炸出爆米花"
] ]
}, },
//灰毛球 //灰毛球
......
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