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王剑峰
babycare_xiaoxiao
Commits
8dd451f3
Commit
8dd451f3
authored
Feb 20, 2021
by
邱旭
Browse files
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m
parent
7495b2a0
Changes
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9 changed files
with
35 additions
and
20 deletions
+35
-20
workspace.xml
.idea/workspace.xml
+16
-4
output.js
output.js
+1
-1
output.js.map
output.js.map
+1
-1
Main.ts
src/Main.ts
+2
-0
SuccessNoPrizePanel.ts
src/panels/SuccessNoPrizePanel.ts
+1
-1
PlayScene.ts
src/scene/PlayScene.ts
+7
-7
BonusShootAni.ts
src/something/anis/BonusShootAni.ts
+1
-1
PropBtnCon.ts
src/something/uis/PropBtnCon.ts
+1
-1
PropGuide.ts
src/something/uis/PropGuide.ts
+5
-4
No files found.
.idea/workspace.xml
View file @
8dd451f3
...
@@ -5,7 +5,12 @@
...
@@ -5,7 +5,12 @@
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afterDir=
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/>
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beforePath=
"$PROJECT_DIR$/src/Tools.ts"
beforeDir=
"false"
afterPath=
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afterDir=
"false"
/>
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beforePath=
"$PROJECT_DIR$/src/Main.ts"
beforeDir=
"false"
afterPath=
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afterDir=
"false"
/>
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"$PROJECT_DIR$/src/panels/SuccessNoPrizePanel.ts"
beforeDir=
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afterPath=
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afterDir=
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"$PROJECT_DIR$/src/scene/PlayScene.ts"
beforeDir=
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afterPath=
"$PROJECT_DIR$/src/scene/PlayScene.ts"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/src/something/anis/BonusShootAni.ts"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/src/something/anis/BonusShootAni.ts"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/src/something/uis/PropBtnCon.ts"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/src/something/uis/PropBtnCon.ts"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/src/something/uis/PropGuide.ts"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/src/something/uis/PropGuide.ts"
afterDir=
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</list>
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...
@@ -64,7 +69,7 @@
...
@@ -64,7 +69,7 @@
<recent
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temporary=
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<package-json
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<command
value=
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<command
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...
@@ -132,7 +137,7 @@
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@@ -132,7 +137,7 @@
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output.js
View file @
8dd451f3
...
@@ -8077,7 +8077,7 @@ var Tools = (function () {
...
@@ -8077,7 +8077,7 @@ var Tools = (function () {
return new Promise(function (resolve, reject) {
return new Promise(function (resolve, reject) {
TaoBaoNet_1.sendTbNet(TaoBaoNet_1.TbNetName.getRemainTimes, {}, function (s, res) {
TaoBaoNet_1.sendTbNet(TaoBaoNet_1.TbNetName.getRemainTimes, {}, function (s, res) {
if (s) {
if (s) {
_this.gameData.power = res.data.
reaminTimes
;
_this.gameData.power = res.data.
power
;
resolve(true);
resolve(true);
}
}
else {
else {
output.js.map
View file @
8dd451f3
This diff is collapsed.
Click to expand it.
src/Main.ts
View file @
8dd451f3
...
@@ -9,6 +9,7 @@ import { destroyNetData, sendTbNet, TbNetName } from "./TaoBaoNet";
...
@@ -9,6 +9,7 @@ import { destroyNetData, sendTbNet, TbNetName } from "./TaoBaoNet";
import
{
SkinJson
}
from
"./SkinJson"
;
import
{
SkinJson
}
from
"./SkinJson"
;
import
{
G_EVENT
}
from
"./common/G_EVENT"
;
import
{
G_EVENT
}
from
"./common/G_EVENT"
;
import
{
LoadingScene
}
from
"./scene/LoadingScene"
;
import
{
LoadingScene
}
from
"./scene/LoadingScene"
;
import
{
PlayScene
}
from
"./scene/PlayScene"
;
/**
/**
* 全局事件,为了和小程序交互
* 全局事件,为了和小程序交互
...
@@ -83,6 +84,7 @@ export class Main {
...
@@ -83,6 +84,7 @@ export class Main {
// if (document.getElementById("__loading__")) document.getElementById("__loading__").style.display = "none";
// if (document.getElementById("__loading__")) document.getElementById("__loading__").style.display = "none";
//打开开始场景
//打开开始场景
changeScene
(
LoadingScene
);
changeScene
(
LoadingScene
);
// changeScene(PlayScene);
// changeScene(SStartScene);
// changeScene(SStartScene);
// changeScene(StoryScene);
// changeScene(StoryScene);
// changeScene(AdoptScene);
// changeScene(AdoptScene);
...
...
src/panels/SuccessNoPrizePanel.ts
View file @
8dd451f3
...
@@ -42,7 +42,7 @@ export class SuccessNoPrizePanel extends Panel {
...
@@ -42,7 +42,7 @@ export class SuccessNoPrizePanel extends Panel {
FYGE
.
TEXT_ALIGN
.
CENTER
,
750
,
0
,
713
FYGE
.
TEXT_ALIGN
.
CENTER
,
750
,
0
,
713
));
));
if
(
level
==
Tools
.
maxLevel
)
{
// 99关
if
(
level
==
Tools
.
maxLevel
&&
!
Tools
.
gameData
.
isDrawTopLevelPrize
)
{
// 99关 且没有抽奖
tipLabel
.
text
=
'成功通关!
\
n获得一次抽奖机会!'
;
tipLabel
.
text
=
'成功通关!
\
n获得一次抽奖机会!'
;
this
.
addChild
(
new
Button
(
RES
.
getRes
(
"sucGoPrize.png"
)))
this
.
addChild
(
new
Button
(
RES
.
getRes
(
"sucGoPrize.png"
)))
.
addEventListener
(
MouseEvent
.
CLICK
,
this
.
goPrize
,
this
)
.
addEventListener
(
MouseEvent
.
CLICK
,
this
.
goPrize
,
this
)
...
...
src/scene/PlayScene.ts
View file @
8dd451f3
...
@@ -260,17 +260,17 @@ export class PlayScene extends Scene {
...
@@ -260,17 +260,17 @@ export class PlayScene extends Scene {
this
.
addChild
(
FYGE
.
Sprite
.
fromFrame
(
"playBg.jpg"
)).
position
.
set
(
0
,
-
layers
.
stageOffsetY
);
this
.
addChild
(
FYGE
.
Sprite
.
fromFrame
(
"playBg.jpg"
)).
position
.
set
(
0
,
-
layers
.
stageOffsetY
);
//排版
//排版
//底部背景
//底部背景
this
.
addChild
(
FYGE
.
Sprite
.
fromFrame
(
"topBg.png"
)).
position
.
set
(
25
,
-
1
5
0
);
this
.
addChild
(
FYGE
.
Sprite
.
fromFrame
(
"topBg.png"
)).
position
.
set
(
25
,
-
1
7
0
);
const
commonTextArr
=
{};
const
commonTextArr
=
{};
for
(
let
i
=
0
;
i
<
10
;
i
++
)
commonTextArr
[
i
]
=
RES
.
getRes
(
"scoreNum"
+
i
+
".png"
);
for
(
let
i
=
0
;
i
<
10
;
i
++
)
commonTextArr
[
i
]
=
RES
.
getRes
(
"scoreNum"
+
i
+
".png"
);
commonTextArr
[
"当"
]
=
RES
.
getRes
(
"scoreNum当.png"
);
commonTextArr
[
"当"
]
=
RES
.
getRes
(
"scoreNum当.png"
);
//通关目标分数
//通关目标分数
this
.
targetScoreTxt
=
this
.
addChild
(
new
FYGE
.
BitmapText
(
commonTextArr
));
this
.
targetScoreTxt
=
this
.
addChild
(
new
FYGE
.
BitmapText
(
commonTextArr
));
this
.
targetScoreTxt
.
position
.
set
(
118
,
2
9
3
);
this
.
targetScoreTxt
.
position
.
set
(
118
,
2
8
3
);
//设置
//设置
this
.
musicBtn
=
this
.
addChild
(
new
MusicBtn
());
this
.
musicBtn
=
this
.
addChild
(
new
MusicBtn
());
this
.
musicBtn
.
position
.
set
(
616
,
8
6
);
this
.
musicBtn
.
position
.
set
(
616
,
6
6
);
}
}
data
:
{
chapter
:
number
}
data
:
{
chapter
:
number
}
start
(
data
:
{
chapter
:
number
})
{
start
(
data
:
{
chapter
:
number
})
{
...
@@ -371,15 +371,15 @@ export class PlayScene extends Scene {
...
@@ -371,15 +371,15 @@ export class PlayScene extends Scene {
[
"第"
,
"关"
].
forEach
((
e
)
=>
{
chapterTex
[
e
]
=
RES
.
getRes
(
"chapterNum"
+
e
+
".png"
)
})
[
"第"
,
"关"
].
forEach
((
e
)
=>
{
chapterTex
[
e
]
=
RES
.
getRes
(
"chapterNum"
+
e
+
".png"
)
})
const
chapterTxt
=
this
.
addChild
(
new
FYGE
.
BitmapText
(
chapterTex
));
const
chapterTxt
=
this
.
addChild
(
new
FYGE
.
BitmapText
(
chapterTex
));
chapterTxt
.
text
=
"第"
+
(
this
.
chapter
>>
0
)
+
"关"
;
chapterTxt
.
text
=
"第"
+
(
this
.
chapter
>>
0
)
+
"关"
;
chapterTxt
.
position
.
set
(
620
,
1
9
9
);
chapterTxt
.
position
.
set
(
620
,
1
7
9
);
//步数
//步数
this
.
stepNumber
=
this
.
addChild
(
new
FYGE
.
BitmapText
(
Tools
.
getNumTextures
(
"stepNum"
)));
this
.
stepNumber
=
this
.
addChild
(
new
FYGE
.
BitmapText
(
Tools
.
getNumTextures
(
"stepNum"
)));
this
.
stepNumber
.
position
.
set
(
127
,
1
8
2
);
this
.
stepNumber
.
position
.
set
(
127
,
1
6
2
);
//步数初始化
//步数初始化
this
.
steps
=
this
.
chapterData
.
stepCount
;
this
.
steps
=
this
.
chapterData
.
stepCount
;
//分数进度条,托管
//分数进度条,托管
this
.
scoreProgress
=
this
.
addChild
(
new
ScoreProgress
(
this
.
chapterData
.
starScores
));
this
.
scoreProgress
=
this
.
addChild
(
new
ScoreProgress
(
this
.
chapterData
.
starScores
));
this
.
scoreProgress
.
position
.
set
(
94
,
2
41
)
this
.
scoreProgress
.
position
.
set
(
94
,
2
21
);
//分数置0
//分数置0
this
.
score
=
0
;
this
.
score
=
0
;
//地图生成
//地图生成
...
@@ -434,7 +434,7 @@ export class PlayScene extends Scene {
...
@@ -434,7 +434,7 @@ export class PlayScene extends Scene {
}
}
this
.
elementTargets
=
new
ElementTargets
(
this
.
passElements
);
this
.
elementTargets
=
new
ElementTargets
(
this
.
passElements
);
this
.
elementTargets
.
x
=
375
;
this
.
elementTargets
.
x
=
375
;
this
.
elementTargets
.
y
=
1
4
0
;
this
.
elementTargets
.
y
=
1
2
0
;
this
.
addChild
(
this
.
elementTargets
);
this
.
addChild
(
this
.
elementTargets
);
this
.
targetScoreTxt
.
visible
=
false
;
this
.
targetScoreTxt
.
visible
=
false
;
}
else
{
}
else
{
...
...
src/something/anis/BonusShootAni.ts
View file @
8dd451f3
...
@@ -5,7 +5,7 @@ import { RES } from "../../../module/RES";
...
@@ -5,7 +5,7 @@ import { RES } from "../../../module/RES";
import
{
Tool
}
from
"../Tool"
;
import
{
Tool
}
from
"../Tool"
;
export
const
stepPosition
:
number
[]
=
[
130
,
1
5
5
,
100
];
export
const
stepPosition
:
number
[]
=
[
130
,
1
3
5
,
100
];
/**
/**
* 需要回调的
* 需要回调的
* 手动修改this.shoot.rotation=
* 手动修改this.shoot.rotation=
...
...
src/something/uis/PropBtnCon.ts
View file @
8dd451f3
...
@@ -64,7 +64,7 @@ export class PropBtnCon extends FYGE.Container {
...
@@ -64,7 +64,7 @@ export class PropBtnCon extends FYGE.Container {
this
.
boomNum
=
this
.
addChild
(
new
FYGE
.
BitmapText
(
arr
));
this
.
boomNum
=
this
.
addChild
(
new
FYGE
.
BitmapText
(
arr
));
this
.
hammerNum
=
this
.
addChild
(
new
FYGE
.
BitmapText
(
arr
));
this
.
hammerNum
=
this
.
addChild
(
new
FYGE
.
BitmapText
(
arr
));
this
.
stepNum
.
y
=
this
.
boomNum
.
y
=
this
.
hammerNum
.
y
=
100
;
this
.
stepNum
.
y
=
this
.
boomNum
.
y
=
this
.
hammerNum
.
y
=
100
;
this
.
stepNum
.
text
=
this
.
boomNum
.
text
=
this
.
hammerNum
.
text
=
"
13
"
;
this
.
stepNum
.
text
=
this
.
boomNum
.
text
=
this
.
hammerNum
.
text
=
"
0
"
;
this
.
stepNum
.
textAlign
=
this
.
boomNum
.
textAlign
=
this
.
hammerNum
.
textAlign
=
FYGE
.
TEXT_ALIGN
.
CENTER
;
this
.
stepNum
.
textAlign
=
this
.
boomNum
.
textAlign
=
this
.
hammerNum
.
textAlign
=
FYGE
.
TEXT_ALIGN
.
CENTER
;
this
.
stepNum
.
x
=
239
this
.
stepNum
.
x
=
239
this
.
boomNum
.
x
=
239
+
186
this
.
boomNum
.
x
=
239
+
186
...
...
src/something/uis/PropGuide.ts
View file @
8dd451f3
...
@@ -38,15 +38,16 @@ export class PropGuide extends FYGE.Container {
...
@@ -38,15 +38,16 @@ export class PropGuide extends FYGE.Container {
var
text
:
FYGE
.
TextField
=
new
FYGE
.
TextField
();
var
text
:
FYGE
.
TextField
=
new
FYGE
.
TextField
();
text
.
text
=
"为本次增加额外5次步数"
;
text
.
text
=
"为本次增加额外5次步数"
;
text
.
fillColor
=
"#ffffff"
;
text
.
fillColor
=
"#ffffff"
;
text
.
size
=
2
0
;
text
.
size
=
3
0
;
text
.
y
=
offsetY
-
88
;
text
.
y
=
offsetY
-
24
;
text
.
textAlign
=
FYGE
.
TEXT_ALIGN
.
CENTER
;
text
.
textAlign
=
FYGE
.
TEXT_ALIGN
.
CENTER
;
text
.
textWidth
=
750
;
text
.
textWidth
=
750
;
text
.
mouseEnable
=
false
;
this
.
addChild
(
text
);
this
.
addChild
(
text
);
this
.
msgTxt
=
text
;
this
.
msgTxt
=
text
;
const
cancel
=
this
.
addChild
(
new
Sprite
(
RES
.
getRes
(
"propCancel.png"
)));
//
const cancel = this.addChild(new Sprite(RES.getRes("propCancel.png")));
cancel
.
position
.
set
(
274
,
offsetY
-
60
);
//
cancel.position.set(274, offsetY - 60);
}
}
init
(
prop
:
PropType
)
{
init
(
prop
:
PropType
)
{
if
(
prop
==
PropType
.
BOOMS
)
{
if
(
prop
==
PropType
.
BOOMS
)
{
...
...
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