Commit 671514de authored by 邱旭's avatar 邱旭

换了点皮

parent d9c36b4a
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resource/playScene/lightedStar.png

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resource/playScene/lockVine.png

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resource/playScene/main_mapbottom.png

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resource/playScene/playBg.jpg

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resource/playScene/propNumBg.png

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resource/playScene/rectLat.png

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resource/playScene/rectLat.png

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resource/playScene/starProgress.png

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resource/playSceneNum/chapterNum0.png

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resource/playSceneNum/chapterNum0.png

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resource/playSceneNum/chapterNum1.png

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resource/playSceneNum/chapterNum2.png

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resource/playSceneNum/chapterNum4.png

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resource/playSceneNum/chapterNum7.png

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resource/playSceneNum/chapterNum关.png

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resource/playSceneNum/chapterNum关.png

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resource/playSceneNum/chapterNum第.png

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resource/playSceneNum/chapterNum第.png

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resource/playSceneNum/propNum0.png

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resource/playSceneNum/propNum0.png

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resource/playSceneNum/propNum1.png

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resource/playSceneNum/propNum2.png

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resource/playSceneNum/propNum2.png

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resource/playSceneNum/propNum3.png

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resource/playSceneNum/propNum3.png

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resource/playSceneNum/propNum4.png

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resource/playSceneNum/propNum4.png

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resource/playSceneNum/propNum5.png

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resource/playSceneNum/propNum6.png

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resource/playSceneNum/propNum8.png

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resource/playSceneNum/propNum9.png

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resource/playSceneNum/propNum9.png

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resource/playSceneNum/scoreNum0.png

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resource/playSceneNum/scoreNum0.png

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resource/playSceneNum/scoreNum1.png

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resource/playSceneNum/scoreNum1.png

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resource/playSceneNum/scoreNum2.png

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resource/playSceneNum/scoreNum3.png

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resource/playSceneNum/scoreNum3.png

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resource/playSceneNum/scoreNum4.png

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resource/playSceneNum/scoreNum4.png

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resource/playSceneNum/scoreNum5.png

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......@@ -81,7 +81,7 @@
"name": "mapCheckPrizeEffect"
},
{
"keys": "amazing.png,blueDoorBg.png,brownBallFace.png,bubleEle0.png,bubleEle1.png,bubleEle2.png,bubleEle3.png,bubleEle4.png,chooseRect.png,doorClosed.png,doorOpen.png,eggPiece1.png,eggPiece2.png,eggPiece3.png,eggPiece4.png,eggPiece5.png,eggStatus0.png,eggStatus1.png,eggStatus2.png,ele0Exp.png,ele0Hor.png,ele1Exp.png,ele1Hor.png,ele2Exp.png,ele2Hor.png,ele3Exp.png,ele3Hor.png,ele4Exp.png,ele4Hor.png,eyeDownLeft.png,eyeDownRight.png,eyeSingle.png,good.png,great.png,greenCircleDown.png,greenCircleUp.png,greyBallFace.png,hairballDisBg.png,hairballPiece1.png,hairballPiece2.png,hairballPiece3.png,hairballPiece4.png,hairballPiece5.png,hairballPiece6.png,hairballPiece7.png,hairballPiece8.png,hairballPiece9.png,ice2.png,ice3.png,ice4.png,ice5.png,ice6.png,jellyArrow.png,leftArrow.png,lightedStar.png,lineLight.png,lockVine.png,magicLion.png,magicLionBg.png,main_mapbottom.png,musicOff.png,musicOn.png,perfect.png,playBg.jpg,propCancel.png,propNumBg.png,rectLat.png,rectLatWhite.png,redDoorBg.png,rightArrow.png,rightMark.png,rock2.png,rock3.png,rock4.png,rock5.png,rock6.png,scoreNum当.png,starProgress.png,stepAni11.png,topBg.png,unlightedStar.png,yellowCircleDown.png,yellowCircleUp.png,yellowDoorBg.png",
"keys": "amazing.png,blueDoorBg.png,brownBallFace.png,bubleEle0.png,bubleEle1.png,bubleEle2.png,bubleEle3.png,bubleEle4.png,chooseRect.png,doorClosed.png,doorOpen.png,eggPiece1.png,eggPiece2.png,eggPiece3.png,eggPiece4.png,eggPiece5.png,eggStatus0.png,eggStatus1.png,eggStatus2.png,ele0Exp.png,ele0Hor.png,ele1Exp.png,ele1Hor.png,ele2Exp.png,ele2Hor.png,ele3Exp.png,ele3Hor.png,ele4Exp.png,ele4Hor.png,eyeDownLeft.png,eyeDownRight.png,eyeSingle.png,good.png,great.png,greenCircleDown.png,greenCircleUp.png,greyBallFace.png,hairballDisBg.png,hairballPiece1.png,hairballPiece2.png,hairballPiece3.png,hairballPiece4.png,hairballPiece5.png,hairballPiece6.png,hairballPiece7.png,hairballPiece8.png,hairballPiece9.png,ice2.png,ice3.png,ice4.png,ice5.png,ice6.png,jellyArrow.png,leftArrow.png,lightedStar.png,lineLight.png,lockVine.png,magicLion.png,magicLionBg.png,main_mapbottom.png,musicOff.png,musicOn.png,perfect.png,playBg.jpg,propCancel.png,propNumBg.png,rectLat.png,rectLatWhite.png,redDoorBg.png,rightArrow.png,rightMark.png,rock2.png,rock3.png,rock4.png,rock5.png,rock6.png,starProgress.png,stepAni11.png,topBg.png,unlightedStar.png,yellowCircleDown.png,yellowCircleUp.png,yellowDoorBg.png,闪闪.png",
"name": "playScene"
},
{
......@@ -93,7 +93,7 @@
"name": "playSceneGuide"
},
{
"keys": "chapterNum0.png,chapterNum1.png,chapterNum2.png,chapterNum3.png,chapterNum4.png,chapterNum5.png,chapterNum6.png,chapterNum7.png,chapterNum8.png,chapterNum9.png,chapterNum关.png,chapterNum第.png,propNum0.png,propNum1.png,propNum2.png,propNum3.png,propNum4.png,propNum5.png,propNum6.png,propNum7.png,propNum8.png,propNum9.png,scoreNum0.png,scoreNum1.png,scoreNum2.png,scoreNum3.png,scoreNum4.png,scoreNum5.png,scoreNum6.png,scoreNum7.png,scoreNum8.png,scoreNum9.png,stepNum0.png,stepNum1.png,stepNum2.png,stepNum3.png,stepNum4.png,stepNum5.png,stepNum6.png,stepNum7.png,stepNum8.png,stepNum9.png",
"keys": "chapterNum0.png,chapterNum1.png,chapterNum2.png,chapterNum3.png,chapterNum4.png,chapterNum5.png,chapterNum6.png,chapterNum7.png,chapterNum8.png,chapterNum9.png,chapterNum关.png,chapterNum第.png,propNum0.png,propNum1.png,propNum2.png,propNum3.png,propNum4.png,propNum5.png,propNum6.png,propNum7.png,propNum8.png,propNum9.png,scoreNum0.png,scoreNum1.png,scoreNum2.png,scoreNum3.png,scoreNum4.png,scoreNum5.png,scoreNum6.png,scoreNum7.png,scoreNum8.png,scoreNum9.png,scoreNum当.png,stepNum0.png,stepNum1.png,stepNum2.png,stepNum3.png,stepNum4.png,stepNum5.png,stepNum6.png,stepNum7.png,stepNum8.png,stepNum9.png",
"name": "playSceneNum"
}
],
......
......@@ -81,7 +81,7 @@ export const ResJson = {
"name": "mapCheckPrizeEffect"
},
{
"keys": "amazing.png,blueDoorBg.png,brownBallFace.png,bubleEle0.png,bubleEle1.png,bubleEle2.png,bubleEle3.png,bubleEle4.png,chooseRect.png,doorClosed.png,doorOpen.png,eggPiece1.png,eggPiece2.png,eggPiece3.png,eggPiece4.png,eggPiece5.png,eggStatus0.png,eggStatus1.png,eggStatus2.png,ele0Exp.png,ele0Hor.png,ele1Exp.png,ele1Hor.png,ele2Exp.png,ele2Hor.png,ele3Exp.png,ele3Hor.png,ele4Exp.png,ele4Hor.png,eyeDownLeft.png,eyeDownRight.png,eyeSingle.png,good.png,great.png,greenCircleDown.png,greenCircleUp.png,greyBallFace.png,hairballDisBg.png,hairballPiece1.png,hairballPiece2.png,hairballPiece3.png,hairballPiece4.png,hairballPiece5.png,hairballPiece6.png,hairballPiece7.png,hairballPiece8.png,hairballPiece9.png,ice2.png,ice3.png,ice4.png,ice5.png,ice6.png,jellyArrow.png,leftArrow.png,lightedStar.png,lineLight.png,lockVine.png,magicLion.png,magicLionBg.png,main_mapbottom.png,musicOff.png,musicOn.png,perfect.png,playBg.jpg,propCancel.png,propNumBg.png,rectLat.png,rectLatWhite.png,redDoorBg.png,rightArrow.png,rightMark.png,rock2.png,rock3.png,rock4.png,rock5.png,rock6.png,scoreNum当.png,starProgress.png,stepAni11.png,topBg.png,unlightedStar.png,yellowCircleDown.png,yellowCircleUp.png,yellowDoorBg.png",
"keys": "amazing.png,blueDoorBg.png,brownBallFace.png,bubleEle0.png,bubleEle1.png,bubleEle2.png,bubleEle3.png,bubleEle4.png,chooseRect.png,doorClosed.png,doorOpen.png,eggPiece1.png,eggPiece2.png,eggPiece3.png,eggPiece4.png,eggPiece5.png,eggStatus0.png,eggStatus1.png,eggStatus2.png,ele0Exp.png,ele0Hor.png,ele1Exp.png,ele1Hor.png,ele2Exp.png,ele2Hor.png,ele3Exp.png,ele3Hor.png,ele4Exp.png,ele4Hor.png,eyeDownLeft.png,eyeDownRight.png,eyeSingle.png,good.png,great.png,greenCircleDown.png,greenCircleUp.png,greyBallFace.png,hairballDisBg.png,hairballPiece1.png,hairballPiece2.png,hairballPiece3.png,hairballPiece4.png,hairballPiece5.png,hairballPiece6.png,hairballPiece7.png,hairballPiece8.png,hairballPiece9.png,ice2.png,ice3.png,ice4.png,ice5.png,ice6.png,jellyArrow.png,leftArrow.png,lightedStar.png,lineLight.png,lockVine.png,magicLion.png,magicLionBg.png,main_mapbottom.png,musicOff.png,musicOn.png,perfect.png,playBg.jpg,propCancel.png,propNumBg.png,rectLat.png,rectLatWhite.png,redDoorBg.png,rightArrow.png,rightMark.png,rock2.png,rock3.png,rock4.png,rock5.png,rock6.png,starProgress.png,stepAni11.png,topBg.png,unlightedStar.png,yellowCircleDown.png,yellowCircleUp.png,yellowDoorBg.png,闪闪.png",
"name": "playScene"
},
{
......@@ -93,7 +93,7 @@ export const ResJson = {
"name": "playSceneGuide"
},
{
"keys": "chapterNum0.png,chapterNum1.png,chapterNum2.png,chapterNum3.png,chapterNum4.png,chapterNum5.png,chapterNum6.png,chapterNum7.png,chapterNum8.png,chapterNum9.png,chapterNum关.png,chapterNum第.png,propNum0.png,propNum1.png,propNum2.png,propNum3.png,propNum4.png,propNum5.png,propNum6.png,propNum7.png,propNum8.png,propNum9.png,scoreNum0.png,scoreNum1.png,scoreNum2.png,scoreNum3.png,scoreNum4.png,scoreNum5.png,scoreNum6.png,scoreNum7.png,scoreNum8.png,scoreNum9.png,stepNum0.png,stepNum1.png,stepNum2.png,stepNum3.png,stepNum4.png,stepNum5.png,stepNum6.png,stepNum7.png,stepNum8.png,stepNum9.png",
"keys": "chapterNum0.png,chapterNum1.png,chapterNum2.png,chapterNum3.png,chapterNum4.png,chapterNum5.png,chapterNum6.png,chapterNum7.png,chapterNum8.png,chapterNum9.png,chapterNum关.png,chapterNum第.png,propNum0.png,propNum1.png,propNum2.png,propNum3.png,propNum4.png,propNum5.png,propNum6.png,propNum7.png,propNum8.png,propNum9.png,scoreNum0.png,scoreNum1.png,scoreNum2.png,scoreNum3.png,scoreNum4.png,scoreNum5.png,scoreNum6.png,scoreNum7.png,scoreNum8.png,scoreNum9.png,scoreNum当.png,stepNum0.png,stepNum1.png,stepNum2.png,stepNum3.png,stepNum4.png,stepNum5.png,stepNum6.png,stepNum7.png,stepNum8.png,stepNum9.png",
"name": "playSceneNum"
}
],
......
......@@ -9,6 +9,7 @@ import TEXT_ALIGN = FYGE.TEXT_ALIGN;
import TextField = FYGE.TextField;
import Tween = FYGE.Tween;
import { MapScene } from "./map/MapScene";
import { PlayScene } from "./PlayScene";
export class LoadingScene extends Scene {
get groupNames() {
......@@ -88,10 +89,8 @@ export class LoadingScene extends Scene {
if (pro >= 1) {
this.removeEventListener(FYGE.Event.PROGRESS, this.progressEvent, this);
changeScene(MapScene, {from: "loading"});
// changeScene(PlayScene, { chapter: 20 });
sendTbNet(TbNetName.openMusic, { isOn: true });
// showPanel(LotteryPanel);
// changeScene(PlayScene, { chapter: 1 });
// changeScene(LotteryScene,{level:1});
}
});
// this.lastP=p
......
......@@ -228,7 +228,7 @@ export class PlayScene extends Scene {
this._score = value;
FYGE.Tween.removeTweens(this.scoreProgress);
FYGE.Tween.get(this.scoreProgress, {}, null, true)
.to({ score: value }, 300)
.to({ score: value }, 300);
}
//所有道具容器
......@@ -260,7 +260,7 @@ export class PlayScene extends Scene {
this.addChild(FYGE.Sprite.fromFrame("playBg.jpg")).position.set(0, -layers.stageOffsetY);
//排版
//底部背景
this.addChild(FYGE.Sprite.fromFrame("topBg.png")).position.set(25, -120);
this.addChild(FYGE.Sprite.fromFrame("topBg.png")).position.set(25, 10);
const commonTextArr = {};
for (let i = 0; i < 10; i++)commonTextArr[i] = RES.getRes("scoreNum" + i + ".png");
......@@ -270,7 +270,9 @@ export class PlayScene extends Scene {
this.targetScoreTxt.position.set(118, 283);
//设置
this.musicBtn = this.addChild(new MusicBtn());
this.musicBtn.position.set(616, 116);
this.musicBtn.position.set(616, 120);
this.addChild(FYGE.Sprite.fromFrame("闪闪.png")).position.set(288, -layers.stageOffsetY + 252);
}
data: { chapter: number }
start(data: { chapter: number }) {
......@@ -348,7 +350,7 @@ export class PlayScene extends Scene {
* 加载所有用到的svga
* 重写,变成其他动画
*/
async initSvgas() {
async initSvgas() {
//这里加载资源吧
var bonusTime = new Lottie(bonus_lottie)
bonusTime.position.set(
......@@ -374,12 +376,12 @@ export class PlayScene extends Scene {
chapterTxt.position.set(620, 229);
//步数
this.stepNumber = this.addChild(new FYGE.BitmapText(Tools.getNumTextures("stepNum")));
this.stepNumber.position.set(127, 212);
this.stepNumber.position.set(104, 214);
//步数初始化
this.steps = this.chapterData.stepCount;
//分数进度条,托管
this.scoreProgress = this.addChild(new ScoreProgress(this.chapterData.starScores));
this.scoreProgress.position.set(94, 271);
this.scoreProgress.position.set(86, 275);
//分数置0
this.score = 0;
//地图生成
......
......@@ -91,9 +91,9 @@ export default class MapUI extends Container {
// 任务按钮
this.taskBtn = this.addChild(new Button(RES.getRes('map_taskBtn.png')));
this.taskBtn.position.set(613, _y + 65);
this.taskBtn.position.set(623, _y + 65);
this.energyBox = this.addChild(new EnergyBox({}));
this.energyBox = this.addChild(new EnergyBox());
this.energyBox.position.set(8, _y + 65);
this.clearanceBtn = this.addChild(new Button(RES.getRes('clearanceBtn.png')));
......@@ -121,20 +121,20 @@ class EnergyBox extends Container {
this.countLabel.text = '' + count;
}
constructor(data) {
constructor() {
super();
this.initUi(data);
this.initUi();
}
private initUi(data) {
private initUi() {
this.addChild(Tools.getSprite('map_energyBg.png'));
this.countLabel = this.addChild(Tools.getText(
'0', 33, '#000000',
TEXT_ALIGN.CENTER, 80, 110, 33
'0', 33, '#ffffff',
TEXT_ALIGN.CENTER, 80, 110, 40
));
}
......
......@@ -48,7 +48,7 @@ export function drawBg(paths: PathData[], lattices?: number[]) {
}
export function drawShape(paths: PathData[]): FYGE.Shape {
var shape = new FYGE.Shape();
shape.beginFill(0x409195, 1);//指令中有beginPath,会中断之前绘制得路径,会导致clip只有最后一段poly有效
shape.beginFill(0x111937, 1);//指令中有beginPath,会中断之前绘制得路径,会导致clip只有最后一段poly有效
for (var i = 0; i < paths.length; i++) {
var path = paths[i];
drawPoly(shape, path)
......
......@@ -42,19 +42,19 @@ export class PropBtnCon extends FYGE.Container {
super();
// this.addChild(FYGE.Sprite.fromFrame("table.png"));
this.stepBtn = new FYGE.Button(RES.getRes("stepBtn.png"));
this.stepBtn.x = 106;
this.stepBtn.x = 117;
this.addChild(this.stepBtn);
this.boomBtn = new FYGE.Button(RES.getRes("boomBtn.png"));
this.boomBtn.x = 297;
this.boomBtn.x = 298;
this.addChild(this.boomBtn);
this.hammerBtn = new FYGE.Button(RES.getRes("hammerBtn.png"));
this.hammerBtn.x = 470;
this.hammerBtn.x = 479;
this.addChild(this.hammerBtn);
this.stepBtn.y = this.boomBtn.y = this.hammerBtn.y = -20;
this.addChild(new Sprite(RES.getRes('propNumBg.png'))).position.set(207, 70);
this.addChild(new Sprite(RES.getRes('propNumBg.png'))).position.set(393, 70);
this.addChild(new Sprite(RES.getRes('propNumBg.png'))).position.set(578, 70);
this.addChild(new Sprite(RES.getRes('propNumBg.png'))).position.set(219, 70);
this.addChild(new Sprite(RES.getRes('propNumBg.png'))).position.set(400, 70);
this.addChild(new Sprite(RES.getRes('propNumBg.png'))).position.set(581, 70);
const arr = {};
......@@ -66,9 +66,9 @@ export class PropBtnCon extends FYGE.Container {
this.stepNum.y = this.boomNum.y = this.hammerNum.y = 100;
this.stepNum.text = this.boomNum.text = this.hammerNum.text = "0";
this.stepNum.textAlign = this.boomNum.textAlign = this.hammerNum.textAlign = FYGE.TEXT_ALIGN.CENTER;
this.stepNum.x = 239
this.boomNum.x = 239 + 186
this.hammerNum.x = 239 + 186 * 2;
this.stepNum.x = 249
this.boomNum.x = 249 + 182
this.hammerNum.x = 249 + 182 * 2;
// console.log(this.stepNum, this.boomNum,this.hammerNum)
}
}
......
......@@ -25,7 +25,7 @@ export class ScoreProgress extends FYGE.Container {
287.5,
407.5,
526.5,
600.5
563
]
private _score: number;
......@@ -83,12 +83,11 @@ export class ScoreProgress extends FYGE.Container {
//星星
//进度条遮罩
const mask = this.starProgress.mask;
mask.clear()
mask.clear();
mask.beginFill(0xff0000, 1);
mask.drawRoundedRect(0, 0, w, 50, 50)
mask.drawRoundedRect(0, 0, w, 43, 43);
mask.endFill();
}
/**
......@@ -101,7 +100,7 @@ export class ScoreProgress extends FYGE.Container {
const scoreNum = Tools.getNumTextures("scoreNum");
scoreNum['当'] = RES.getRes("scoreNum当.png");
this.scoreTxt = this.addChild(new FYGE.BitmapText(scoreNum));
this.scoreTxt.position.set(24, 25);
this.scoreTxt.position.set(23, 21.5);
this.scoreTxt.textAlign = TEXT_ALIGN.LEFT;
this.starScores = starScores;
this.allScore = this.diss[3] / this.diss[2] * this.starScores[2];
......@@ -109,10 +108,11 @@ export class ScoreProgress extends FYGE.Container {
//加遮罩,加到starProgress的父级中
const mask = new FYGE.Shape();
mask.beginFill(0xff0000, 1);
mask.drawRoundedRect(0, 0, 0, 50, 50);
mask.drawRoundedRect(0, 0, 0, 43, 43);
mask.endFill();
this.starProgress.mask = mask;
this.addChild(mask);
//星星1 lightedStar.png
const textureStar: FYGE.Texture = RES.getRes("unlightedStar.png");
this.star1 = this.addChild(new FYGE.Sprite(textureStar));
......
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