Commit 5219b404 authored by 邱旭's avatar 邱旭

换了点皮

parent a54d2ddf
......@@ -2,37 +2,22 @@
<project version="4">
<component name="ChangeListManager">
<list default="true" id="0d3cb18d-e144-41a0-bc8b-4877c2e1fef1" name="默认的" comment="换了点皮">
<change afterPath="$PROJECT_DIR$/resource/NoStepPanel/noStepBg.png" afterDir="false" />
<change afterPath="$PROJECT_DIR$/resource/UseStep/useStepBg.png" afterDir="false" />
<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/resource/StartPanel/startNum关.png" beforeDir="false" afterPath="$PROJECT_DIR$/resource/StartPanel/startNum关.png" afterDir="false" />
<change beforePath="$PROJECT_DIR$/resource/StartPanel/startNum第.png" beforeDir="false" afterPath="$PROJECT_DIR$/resource/StartPanel/startNum第.png" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/resource/SuccessPanel/star_dis.png" beforeDir="false" afterPath="$PROJECT_DIR$/resource/SuccessPanel/star_dis.png" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/resource/SuccessPanel/sucGet.png" beforeDir="false" afterPath="$PROJECT_DIR$/resource/SuccessPanel/sucGet.png" afterDir="false" />
<change beforePath="$PROJECT_DIR$/resource/SuccessPanel/sucPrizeTip.png" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/resource/SuccessPanel/sucPropTip.png" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/resource/SuccessPanel/successBgS.png" beforeDir="false" afterPath="$PROJECT_DIR$/resource/SuccessPanel/successBgS.png" afterDir="false" />
<change beforePath="$PROJECT_DIR$/resource/res.json" beforeDir="false" afterPath="$PROJECT_DIR$/resource/res.json" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/ResJson.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/ResJson.ts" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/panels/FailedPanel.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/panels/FailedPanel.ts" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/panels/NoStepPanel.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/panels/NoStepPanel.ts" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/panels/StartPanel.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/panels/StartPanel.ts" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/panels/UseStep.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/panels/UseStep.ts" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/panels/SuccessNoPrizePanel.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/panels/SuccessNoPrizePanel.ts" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/panels/SuccessPrizePanel.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/panels/SuccessPrizePanel.ts" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/scene/map/MapScene.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/scene/map/MapScene.ts" afterDir="false" />
</list>
<option name="SHOW_DIALOG" value="false" />
......@@ -227,14 +212,7 @@
<workItem from="1617871191619" duration="121000" />
<workItem from="1617890665920" duration="181000" />
<workItem from="1617960804439" duration="639000" />
<workItem from="1618193237335" duration="7520000" />
</task>
<task id="LOCAL-00034" summary="m">
<created>1613810371864</created>
<option name="number" value="00034" />
<option name="presentableId" value="LOCAL-00034" />
<option name="project" value="LOCAL" />
<updated>1613810371864</updated>
<workItem from="1618193237335" duration="9255000" />
</task>
<task id="LOCAL-00035" summary="m">
<created>1613812844199</created>
......@@ -572,7 +550,14 @@
<option name="project" value="LOCAL" />
<updated>1618197931386</updated>
</task>
<option name="localTasksCounter" value="83" />
<task id="LOCAL-00083" summary="换了点皮">
<created>1618205545381</created>
<option name="number" value="00083" />
<option name="presentableId" value="LOCAL-00083" />
<option name="project" value="LOCAL" />
<updated>1618205545382</updated>
</task>
<option name="localTasksCounter" value="84" />
<servers />
</component>
<component name="TypeScriptGeneratedFilesManager">
......
resource/SuccessPanel/star_dis.png

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resource/SuccessPanel/star_dis.png

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resource/SuccessPanel/star_dis.png
resource/SuccessPanel/star_dis.png
resource/SuccessPanel/star_dis.png
resource/SuccessPanel/star_dis.png
  • 2-up
  • Swipe
  • Onion skin
resource/SuccessPanel/star_en.png

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resource/SuccessPanel/star_en.png

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resource/SuccessPanel/star_en.png
resource/SuccessPanel/star_en.png
resource/SuccessPanel/star_en.png
resource/SuccessPanel/star_en.png
  • 2-up
  • Swipe
  • Onion skin
resource/SuccessPanel/sucAgain.png

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resource/SuccessPanel/sucAgain.png

10.9 KB | W: | H:

resource/SuccessPanel/sucAgain.png
resource/SuccessPanel/sucAgain.png
resource/SuccessPanel/sucAgain.png
resource/SuccessPanel/sucAgain.png
  • 2-up
  • Swipe
  • Onion skin
resource/SuccessPanel/sucContinueL.png

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resource/SuccessPanel/sucContinueL.png

11.7 KB | W: | H:

resource/SuccessPanel/sucContinueL.png
resource/SuccessPanel/sucContinueL.png
resource/SuccessPanel/sucContinueL.png
resource/SuccessPanel/sucContinueL.png
  • 2-up
  • Swipe
  • Onion skin
resource/SuccessPanel/sucContinueS.png

42.6 KB | W: | H:

resource/SuccessPanel/sucContinueS.png

11.3 KB | W: | H:

resource/SuccessPanel/sucContinueS.png
resource/SuccessPanel/sucContinueS.png
resource/SuccessPanel/sucContinueS.png
resource/SuccessPanel/sucContinueS.png
  • 2-up
  • Swipe
  • Onion skin
resource/SuccessPanel/sucContinueSR.png

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resource/SuccessPanel/sucContinueSR.png

11.5 KB | W: | H:

resource/SuccessPanel/sucContinueSR.png
resource/SuccessPanel/sucContinueSR.png
resource/SuccessPanel/sucContinueSR.png
resource/SuccessPanel/sucContinueSR.png
  • 2-up
  • Swipe
  • Onion skin
resource/SuccessPanel/sucGet.png

35.6 KB | W: | H:

resource/SuccessPanel/sucGet.png

11.5 KB | W: | H:

resource/SuccessPanel/sucGet.png
resource/SuccessPanel/sucGet.png
resource/SuccessPanel/sucGet.png
resource/SuccessPanel/sucGet.png
  • 2-up
  • Swipe
  • Onion skin
resource/SuccessPanel/successBgL.png

703 KB | W: | H:

resource/SuccessPanel/successBgL.png

204 KB | W: | H:

resource/SuccessPanel/successBgL.png
resource/SuccessPanel/successBgL.png
resource/SuccessPanel/successBgL.png
resource/SuccessPanel/successBgL.png
  • 2-up
  • Swipe
  • Onion skin
resource/SuccessPanel/successBgS.png

622 KB | W: | H:

resource/SuccessPanel/successBgS.png

194 KB | W: | H:

resource/SuccessPanel/successBgS.png
resource/SuccessPanel/successBgS.png
resource/SuccessPanel/successBgS.png
resource/SuccessPanel/successBgS.png
  • 2-up
  • Swipe
  • Onion skin
resource/SuccessPanel/sucgoPrize.png

64.3 KB | W: | H:

resource/SuccessPanel/sucgoPrize.png

10.7 KB | W: | H:

resource/SuccessPanel/sucgoPrize.png
resource/SuccessPanel/sucgoPrize.png
resource/SuccessPanel/sucgoPrize.png
resource/SuccessPanel/sucgoPrize.png
  • 2-up
  • Swipe
  • Onion skin
......@@ -41,7 +41,7 @@
"name": "StartPanel"
},
{
"keys": "star_dis.png,star_en.png,sucAgain.png,sucContinueL.png,sucContinueS.png,sucContinueSR.png,sucGet.png,sucGoPrize.png,sucPrizeTip.png,sucPropTip.png,successBgL.png,successBgS.png",
"keys": "star_dis.png,star_en.png,sucAgain.png,sucContinueL.png,sucContinueS.png,sucContinueSR.png,sucGet.png,sucGoPrize.png,successBgL.png,successBgS.png",
"name": "SuccessPanel"
},
{
......
......@@ -41,7 +41,7 @@ export const ResJson = {
"name": "StartPanel"
},
{
"keys": "star_dis.png,star_en.png,sucAgain.png,sucContinueL.png,sucContinueS.png,sucContinueSR.png,sucGet.png,sucGoPrize.png,sucPrizeTip.png,sucPropTip.png,successBgL.png,successBgS.png",
"keys": "star_dis.png,star_en.png,sucAgain.png,sucContinueL.png,sucContinueS.png,sucContinueSR.png,sucGet.png,sucGoPrize.png,successBgL.png,successBgS.png",
"name": "SuccessPanel"
},
{
......
......@@ -31,41 +31,41 @@ export class SuccessNoPrizePanel extends Panel {
initUi() {
const { level, isVisitSuccess, score, stars } = this.data;
this.addChild(Tools.getSprite("successBgS.png")).position.set(79, 345);
this.addChild(Tools.getSprite("successBgS.png")).position.set(80, 259);
const starGroup = this.addChild(new SuccessStarGroup());
starGroup.position.set(375, 600);
starGroup.position.set(375, 620);
starGroup.play(stars);
const tipLabel = this.addChild(Tools.getText(
"闯关成功!", 36, "#744f1d",
FYGE.TEXT_ALIGN.CENTER, 750, 0, 713
"闯关成功!", 36, "#ffffff",
FYGE.TEXT_ALIGN.CENTER, 750, 23, 745
));
if (level == Tools.maxLevel && !Tools.gameData.isDrawTopLevelPrize) { // 99关 且没有抽奖
tipLabel.text = '成功通关!\n获得一次抽奖机会!';
this.addChild(new Button(RES.getRes("sucGoPrize.png")))
.addEventListener(MouseEvent.CLICK, this.goPrize, this)
.position.set(190, 828);
.position.set(185, 934);
} else {
if (stars >= 3) {// 满星
this.addChild(new Button(RES.getRes("sucContinueL.png")))
.addEventListener(MouseEvent.CLICK, this.continue, this)
.position.set(190, 824);
.position.set(190, 860);
} else { // 不满
tipLabel.text = '闯关成功!';
this.addChild(new Button(RES.getRes("sucAgain.png")))
.addEventListener(MouseEvent.CLICK, this.again, this)
.position.set(100, 869);
.position.set(102, 915);
this.addChild(new Button(RES.getRes("sucContinueSR.png")))
.addEventListener(MouseEvent.CLICK, this.continue, this)
.position.set(385, 869);
.position.set(383, 915);
}
}
this.addChild(new Button(RES.getRes('关闭按钮.png')))
.addEventListener(MouseEvent.CLICK, this.hidePanel, this)
.position.set(638, 458);
.position.set(629, 469);
}
start(data) {
......@@ -127,8 +127,8 @@ export class SuccessStarGroup extends Container {
this.midStarDis.anchorTexture.set(0.5, 0.5);
this.rightStarDis.anchorTexture.set(0.5, 0.5);
this.leftStarDis.position.set(-140, 10);
this.rightStarDis.position.set(140, 10);
this.leftStarDis.position.set(-140, 19);
this.rightStarDis.position.set(140, 19);
this.leftStarEn = this.addChild(Tools.getSprite('star_en.png'));
this.midStarEn = this.addChild(Tools.getSprite('star_en.png'));
......@@ -138,8 +138,8 @@ export class SuccessStarGroup extends Container {
this.midStarEn.anchorTexture.set(0.5, 0.5);
this.rightStarEn.anchorTexture.set(0.5, 0.5);
this.leftStarEn.position.set(-140, 10);
this.rightStarEn.position.set(140, 10);
this.leftStarEn.position.set(-140, 19);
this.rightStarEn.position.set(140, 19);
this.leftStarEn.scale.set(0, 0);
this.midStarEn.scale.set(0, 0);
......
......@@ -34,14 +34,14 @@ export class SuccessPrizePanel extends Panel {
const { prize, level, isVisitSuccess, score, stars } = this.data;
const { name, _id, image, type, toolType } = prize;
this.addChild(Tools.getSprite("successBgL.png")).position.set(79, 345);
this.addChild(Tools.getSprite("successBgL.png")).position.set(80, 259);
const starGroup = this.addChild(new SuccessStarGroup());
starGroup.position.set(375, 600);
starGroup.play(stars);
this.addChild(Tools.getText(
"闯关成功!获得奖励", 36, "#744f1d",
"闯关成功!获得奖励", 36, "#ffffff",
FYGE.TEXT_ALIGN.CENTER, 750, 0, 713
));
......@@ -70,7 +70,10 @@ export class SuccessPrizePanel extends Panel {
.addEventListener(MouseEvent.CLICK, this.continue, this)
.position.set(190, 1050);
} else { // 不是三星
this.addChild(Tools.getSprite("sucPropTip.png")).position.set(142, 1010);
this.addChild(Tools.getText(
"满星通关可抽取更大奖励哦", 26, "#ffffff",
FYGE.TEXT_ALIGN.CENTER, 750, 0, 1020
));
this.addChild(new Button(RES.getRes("sucAgain.png")))
.addEventListener(MouseEvent.CLICK, this.again, this)
.position.set(100, 1089);
......@@ -80,7 +83,10 @@ export class SuccessPrizePanel extends Panel {
}
} else { // 不是道具
prizeImg.texture = Texture.fromUrl(image);
this.addChild(Tools.getSprite("sucPrizeTip.png")).position.set(142, 1010);
this.addChild(Tools.getText(
"奖品可在“我的奖品”页面查看", 26, "#ffffff",
FYGE.TEXT_ALIGN.CENTER, 750, 0, 1020
));
this.addChild(new Button(RES.getRes("sucContinueS.png")))
.addEventListener(MouseEvent.CLICK, this.continue, this)
.position.set(100, 1089);
......
......@@ -211,13 +211,19 @@ export class MapScene extends Scene {
public start(data?: any) {
super.start(data);
// Tools.gameOver({
// "isVisitSuccess": true,
// "prize": undefined,
// "level": 99,
// "score": 58940,
// "stars": 3
// });
Tools.gameOver({
isVisitSuccess: true,
prize: {
type: 6,
toolType: "steps",
name: "aaaaa",
_id: "_id",
image: "https://img.alicdn.com/imgextra/i1/2275046294/O1CN01xTeKMI1wMhRux48Y6_!!2275046294-2-miniprogram.png"
},
level: 98,
score: 58940,
stars: 2
});
}
......
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