Commit 48ab0168 authored by 邱旭's avatar 邱旭

换了点皮

parent a766a091
...@@ -3,16 +3,6 @@ ...@@ -3,16 +3,6 @@
<component name="ChangeListManager"> <component name="ChangeListManager">
<list default="true" id="0d3cb18d-e144-41a0-bc8b-4877c2e1fef1" name="默认的" comment="换了点皮"> <list default="true" id="0d3cb18d-e144-41a0-bc8b-4877c2e1fef1" name="默认的" comment="换了点皮">
<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" /> <change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
<change beforePath="$PROJECT_DIR$/mock/miniTb/feile.getActivityBaseInfoById.json" beforeDir="false" afterPath="$PROJECT_DIR$/mock/miniTb/feile.getActivityBaseInfoById.json" afterDir="false" />
<change beforePath="$PROJECT_DIR$/resource/playSceneGuide/gameGuideBoard.png" beforeDir="false" afterPath="$PROJECT_DIR$/resource/playSceneGuide/gameGuideBoard.png" afterDir="false" />
<change beforePath="$PROJECT_DIR$/resource/playSceneGuide/gameGuide_1.png" beforeDir="false" afterPath="$PROJECT_DIR$/resource/playSceneGuide/gameGuide_1.png" afterDir="false" />
<change beforePath="$PROJECT_DIR$/resource/playSceneGuide/gameGuide_5.png" beforeDir="false" afterPath="$PROJECT_DIR$/resource/playSceneGuide/gameGuide_5.png" afterDir="false" />
<change beforePath="$PROJECT_DIR$/resource/playSceneGuide/gameGuide_5_1.png" beforeDir="false" afterPath="$PROJECT_DIR$/resource/playSceneGuide/gameGuide_5_1.png" afterDir="false" />
<change beforePath="$PROJECT_DIR$/resource/playSceneGuide/gameGuide_8.png" beforeDir="false" afterPath="$PROJECT_DIR$/resource/playSceneGuide/gameGuide_8.png" afterDir="false" />
<change beforePath="$PROJECT_DIR$/resource/playSceneGuide/gameGuide_8_1.png" beforeDir="false" afterPath="$PROJECT_DIR$/resource/playSceneGuide/gameGuide_8_1.png" afterDir="false" />
<change beforePath="$PROJECT_DIR$/resource/playSceneGuide/guidePropHand.png" beforeDir="false" afterPath="$PROJECT_DIR$/resource/playSceneGuide/guidePropHand.png" afterDir="false" />
<change beforePath="$PROJECT_DIR$/resource/playSceneGuide/propGuideBoard.png" beforeDir="false" afterPath="$PROJECT_DIR$/resource/playSceneGuide/propGuideBoard.png" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/something/uis/FirstPropGift.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/something/uis/FirstPropGift.ts" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/something/uis/GameGuide.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/something/uis/GameGuide.ts" afterDir="false" /> <change beforePath="$PROJECT_DIR$/src/something/uis/GameGuide.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/something/uis/GameGuide.ts" afterDir="false" />
</list> </list>
<option name="SHOW_DIALOG" value="false" /> <option name="SHOW_DIALOG" value="false" />
...@@ -207,14 +197,7 @@ ...@@ -207,14 +197,7 @@
<workItem from="1617871191619" duration="121000" /> <workItem from="1617871191619" duration="121000" />
<workItem from="1617890665920" duration="181000" /> <workItem from="1617890665920" duration="181000" />
<workItem from="1617960804439" duration="639000" /> <workItem from="1617960804439" duration="639000" />
<workItem from="1618193237335" duration="12118000" /> <workItem from="1618193237335" duration="12334000" />
</task>
<task id="LOCAL-00040" summary="m">
<created>1614045699247</created>
<option name="number" value="00040" />
<option name="presentableId" value="LOCAL-00040" />
<option name="project" value="LOCAL" />
<updated>1614045699247</updated>
</task> </task>
<task id="LOCAL-00041" summary="m"> <task id="LOCAL-00041" summary="m">
<created>1614046524319</created> <created>1614046524319</created>
...@@ -552,7 +535,14 @@ ...@@ -552,7 +535,14 @@
<option name="project" value="LOCAL" /> <option name="project" value="LOCAL" />
<updated>1618209221940</updated> <updated>1618209221940</updated>
</task> </task>
<option name="localTasksCounter" value="89" /> <task id="LOCAL-00089" summary="换了点皮">
<created>1618210898604</created>
<option name="number" value="00089" />
<option name="presentableId" value="LOCAL-00089" />
<option name="project" value="LOCAL" />
<updated>1618210898604</updated>
</task>
<option name="localTasksCounter" value="90" />
<servers /> <servers />
</component> </component>
<component name="TypeScriptGeneratedFilesManager"> <component name="TypeScriptGeneratedFilesManager">
......
...@@ -47,13 +47,13 @@ export class GameGuide extends FYGE.Container { ...@@ -47,13 +47,13 @@ export class GameGuide extends FYGE.Container {
show() { show() {
var step = this.stepAll - this.stepCount; const step = this.stepAll - this.stepCount;
this.drawBg(step); this.drawBg(step);
//修改元素的层级,置顶,否则可能点击其他元素,handIndexs //修改元素的层级,置顶,否则可能点击其他元素,handIndexs
var handIndexs = chapterFuns[this.thisObj.chapter].handIndexs[step]; const handIndexs = chapterFuns[this.thisObj.chapter].handIndexs[step];
for (var i = 0; i < handIndexs.length; i++) { for (let i = 0; i < handIndexs.length; i++) {
var index = handIndexs[i]; const index = handIndexs[i];
var lat = this.thisObj.lattices[index] const lat = this.thisObj.lattices[index];
if (lat && lat.element) this.thisObj.elementContainer.addChild(lat.element); if (lat && lat.element) this.thisObj.elementContainer.addChild(lat.element);
} }
...@@ -74,8 +74,8 @@ export class GameGuide extends FYGE.Container { ...@@ -74,8 +74,8 @@ export class GameGuide extends FYGE.Container {
this.msgBoard.x = (750 - this.msgBoard.width) / 2 + stepDp[0]; this.msgBoard.x = (750 - this.msgBoard.width) / 2 + stepDp[0];
var p1 = Tool.getPositionByIndex(handIndexs[0]); const p1 = Tool.getPositionByIndex(handIndexs[0]);
var p2 = Tool.getPositionByIndex(handIndexs[1]); const p2 = Tool.getPositionByIndex(handIndexs[1]);
this.msgBoard.y = Math.max(p1[1], p2[1]) + 135 + stepDp[1]; this.msgBoard.y = Math.max(p1[1], p2[1]) + 135 + stepDp[1];
//定制修改,101关毛球引导, //定制修改,101关毛球引导,
......
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