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王剑峰
babycare_xiaoxiao
Commits
48ab0168
Commit
48ab0168
authored
Apr 12, 2021
by
邱旭
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Plain Diff
换了点皮
parent
a766a091
Changes
2
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2 changed files
with
16 additions
and
26 deletions
+16
-26
workspace.xml
.idea/workspace.xml
+9
-19
GameGuide.ts
src/something/uis/GameGuide.ts
+7
-7
No files found.
.idea/workspace.xml
View file @
48ab0168
...
@@ -3,16 +3,6 @@
...
@@ -3,16 +3,6 @@
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name=
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name=
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default=
"true"
id=
"0d3cb18d-e144-41a0-bc8b-4877c2e1fef1"
name=
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comment=
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>
<list
default=
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comment=
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afterDir=
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<change
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beforeDir=
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afterDir=
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beforeDir=
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<change
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beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/resource/playSceneGuide/propGuideBoard.png"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/src/something/uis/FirstPropGift.ts"
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afterPath=
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<change
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...
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...
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...
@@ -552,7 +535,14 @@
...
@@ -552,7 +535,14 @@
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...
...
src/something/uis/GameGuide.ts
View file @
48ab0168
...
@@ -47,13 +47,13 @@ export class GameGuide extends FYGE.Container {
...
@@ -47,13 +47,13 @@ export class GameGuide extends FYGE.Container {
show
()
{
show
()
{
var
step
=
this
.
stepAll
-
this
.
stepCount
;
const
step
=
this
.
stepAll
-
this
.
stepCount
;
this
.
drawBg
(
step
);
this
.
drawBg
(
step
);
//修改元素的层级,置顶,否则可能点击其他元素,handIndexs
//修改元素的层级,置顶,否则可能点击其他元素,handIndexs
var
handIndexs
=
chapterFuns
[
this
.
thisObj
.
chapter
].
handIndexs
[
step
];
const
handIndexs
=
chapterFuns
[
this
.
thisObj
.
chapter
].
handIndexs
[
step
];
for
(
var
i
=
0
;
i
<
handIndexs
.
length
;
i
++
)
{
for
(
let
i
=
0
;
i
<
handIndexs
.
length
;
i
++
)
{
var
index
=
handIndexs
[
i
];
const
index
=
handIndexs
[
i
];
var
lat
=
this
.
thisObj
.
lattices
[
index
]
const
lat
=
this
.
thisObj
.
lattices
[
index
];
if
(
lat
&&
lat
.
element
)
this
.
thisObj
.
elementContainer
.
addChild
(
lat
.
element
);
if
(
lat
&&
lat
.
element
)
this
.
thisObj
.
elementContainer
.
addChild
(
lat
.
element
);
}
}
...
@@ -74,8 +74,8 @@ export class GameGuide extends FYGE.Container {
...
@@ -74,8 +74,8 @@ export class GameGuide extends FYGE.Container {
this
.
msgBoard
.
x
=
(
750
-
this
.
msgBoard
.
width
)
/
2
+
stepDp
[
0
];
this
.
msgBoard
.
x
=
(
750
-
this
.
msgBoard
.
width
)
/
2
+
stepDp
[
0
];
var
p1
=
Tool
.
getPositionByIndex
(
handIndexs
[
0
]);
const
p1
=
Tool
.
getPositionByIndex
(
handIndexs
[
0
]);
var
p2
=
Tool
.
getPositionByIndex
(
handIndexs
[
1
]);
const
p2
=
Tool
.
getPositionByIndex
(
handIndexs
[
1
]);
this
.
msgBoard
.
y
=
Math
.
max
(
p1
[
1
],
p2
[
1
])
+
135
+
stepDp
[
1
];
this
.
msgBoard
.
y
=
Math
.
max
(
p1
[
1
],
p2
[
1
])
+
135
+
stepDp
[
1
];
//定制修改,101关毛球引导,
//定制修改,101关毛球引导,
...
...
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