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王剑峰
babycare_xiaoxiao
Commits
303e94ae
Commit
303e94ae
authored
Jul 16, 2020
by
wjf
Browse files
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c7991a66
6e9a9bcf
Changes
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19 changed files
with
407 additions
and
151 deletions
+407
-151
workspace.xml
.idea/workspace.xml
+56
-57
babycare.getActivityBaseInfoById.json
mock/miniTb/babycare.getActivityBaseInfoById.json
+61
-0
babycare.getIndex.json
mock/miniTb/babycare.getIndex.json
+20
-4
mine.getAppData.json
mock/miniTb/mine.getAppData.json
+2
-2
闯关成功.png
resource/SuccessPanel/闯关成功.png
+0
-0
闯关成功Bg.png
resource/SuccessPanel/闯关成功Bg.png
+0
-0
res.json
resource/res.json
+2
-2
ResJson.ts
src/ResJson.ts
+2
-2
SkinJson.ts
src/SkinJson.ts
+48
-3
TaoBaoNet.ts
src/TaoBaoNet.ts
+9
-0
Tools.ts
src/Tools.ts
+29
-12
StartPanelPrize.ts
src/panels/StartPanelPrize.ts
+9
-0
SuccessNoPrizePanel.ts
src/panels/SuccessNoPrizePanel.ts
+14
-1
SuccessPrizePanel.ts
src/panels/SuccessPrizePanel.ts
+15
-1
LoadingScene.ts
src/scene/LoadingScene.ts
+28
-16
CheckBtn.ts
src/scene/map/CheckBtn.ts
+1
-1
MapPart.ts
src/scene/map/MapPart.ts
+11
-3
MapScene.ts
src/scene/map/MapScene.ts
+53
-44
MapUI.ts
src/scene/map/MapUI.ts
+47
-3
No files found.
.idea/workspace.xml
View file @
303e94ae
This diff is collapsed.
Click to expand it.
mock/miniTb/babycare.getActivityBaseInfoById.json
0 → 100644
View file @
303e94ae
{
"code"
:
"000000"
,
"data"
:
{
"inviteFriends"
:
{
"type"
:
2
,
"value"
:
10
,
"taskNum"
:
3
},
"openId"
:
"AAFwCvE-ALiIWXYsJuTQVRpH"
,
"rule"
:
"测试规则4455334354"
,
"updateTime"
:
1594627802429
,
"title"
:
"测试活动"
,
"toolsProbability"
:
{
"HAMMERS"
:
{
"properiodfrom"
:
1
,
"properiodto"
:
500
,
"probability"
:
5
},
"STEPS"
:
{
"properiodfrom"
:
1001
,
"properiodto"
:
1400
,
"probability"
:
4
},
"BOOMS"
:
{
"properiodfrom"
:
501
,
"properiodto"
:
1000
,
"probability"
:
5
}
},
"levelPrize"
:
{
"level_90"
:
"https://img.alicdn.com/imgextra/i1/2275046294/O1CN01xTeKMI1wMhRux48Y6_!!2275046294-2-miniprogram.png"
,
"level_60"
:
"https://img.alicdn.com/imgextra/i3/2275046294/O1CN01Llkz1U1wMhRqE4D0f_!!2275046294-2-miniprogram.png"
,
"level_120"
:
"https://img.alicdn.com/imgextra/i1/2275046294/O1CN01WvSfpG1wMhRrsjqFq_!!2275046294-2-miniprogram.png"
,
"level_30"
:
"https://img.alicdn.com/imgextra/i3/2275046294/O1CN01Mf9wLi1wMhRoCuoOs_!!2275046294-2-miniprogram.png"
,
"level_10"
:
"https://img.alicdn.com/imgextra/i3/2275046294/O1CN01bsypJm1wMhRsRMjh1_!!2275046294-2-miniprogram.png"
},
"buyCredits"
:
{
"HAMMERS"
:
"8"
,
"POWERS"
:
"9"
,
"BOOMS"
:
"6"
,
"STEPS"
:
"7"
},
"beMembership"
:
65
,
"openPrizeMsg"
:
""
,
"createTime"
:
1594361933457
,
"deleteStatus"
:
1
,
"browseGoods"
:
{
"itemIds"
:
"32223"
,
"type"
:
1
,
"value"
:
10
,
"taskNum"
:
3
},
"startTime"
:
1592448580000
,
"_id"
:
"5f08084ec3ad3494b9201c0e"
,
"endTime"
:
1594966980000
,
"attentionStore"
:
7
,
"openPrizeStatus"
:
3
},
"success"
:
true
,
"message"
:
"成功"
}
mock/miniTb/babycare.getIndex.json
View file @
303e94ae
...
...
@@ -4,7 +4,7 @@
"message"
:
"OK"
,
"data"
:
{
"power"
:
100
,
"currentLevel"
:
1
20
,
"currentLevel"
:
1
,
"tools"
:
{
"STEPS"
:
1
,
"BOOMS"
:
2
,
...
...
@@ -12,13 +12,29 @@
},
"prizes"
:
[
{
"level"
:
5
"receiveTime"
:
""
,
"level"
:
120
,
"isReceive"
:
false
},
{
"level"
:
4
"receiveTime"
:
""
,
"level"
:
90
,
"isReceive"
:
false
},
{
"level"
:
1
"receiveTime"
:
""
,
"level"
:
60
,
"isReceive"
:
false
},
{
"receiveTime"
:
""
,
"level"
:
30
,
"isReceive"
:
false
},
{
"receiveTime"
:
""
,
"level"
:
10
,
"isReceive"
:
false
}
],
"visitors"
:
[
...
...
mock/miniTb/mine.getAppData.json
View file @
303e94ae
{
"success"
:
true
,
"data"
:
{
"avatar"
:
"
string
"
,
"avatar"
:
"
https://source.unsplash.com/user/erondu/76x76
"
,
"nickName"
:
"我啊是大请问"
,
"activityId"
:
"string"
,
"openId"
:
"string"
,
...
...
resource/SuccessPanel/闯关成功.png
View replaced file @
c7991a66
View file @
303e94ae
168 KB
|
W:
|
H:
136 KB
|
W:
|
H:
2-up
Swipe
Onion skin
resource/SuccessPanel/闯关成功Bg.png
View replaced file @
c7991a66
View file @
303e94ae
166 KB
|
W:
|
H:
135 KB
|
W:
|
H:
2-up
Swipe
Onion skin
resource/res.json
View file @
303e94ae
...
...
@@ -73,8 +73,8 @@
"name"
:
"playScene"
},
{
"keys"
:
"
活动规则背景
.png"
,
"name"
:
"
RulePanel
"
"keys"
:
"
img_line1.png,img_line2.png,img_line3.png,img_line4.png,img_line5.png,loadingBg.jpg,loadingBg2.png,loadingPro0.png,loadingPro1.png,loadingPro10.png,loadingPro11.png,loadingPro2.png,loadingPro3.png,loadingPro4.png,loadingPro5.png,loadingPro6.png,loadingPro7.png,loadingPro8.png,loadingPro9.png,loadingTitle.png,proDown.png,wheel
.png"
,
"name"
:
"
loadingScene
"
},
{
"keys"
:
"star_light_0.png,star_light_1.png,star_light_10.png,star_light_11.png,star_light_12.png,star_light_13.png,star_light_14.png,star_light_15.png,star_light_2.png,star_light_3.png,star_light_4.png,star_light_5.png,star_light_6.png,star_light_7.png,star_light_8.png,star_light_9.png"
,
...
...
src/ResJson.ts
View file @
303e94ae
...
...
@@ -73,8 +73,8 @@ export const ResJson = {
"name"
:
"playScene"
},
{
"keys"
:
"
活动规则背景
.png"
,
"name"
:
"
RulePanel
"
"keys"
:
"
img_line1.png,img_line2.png,img_line3.png,img_line4.png,img_line5.png,loadingBg.jpg,loadingBg2.png,loadingPro0.png,loadingPro1.png,loadingPro10.png,loadingPro11.png,loadingPro2.png,loadingPro3.png,loadingPro4.png,loadingPro5.png,loadingPro6.png,loadingPro7.png,loadingPro8.png,loadingPro9.png,loadingTitle.png,proDown.png,wheel
.png"
,
"name"
:
"
loadingScene
"
},
{
"keys"
:
"star_light_0.png,star_light_1.png,star_light_10.png,star_light_11.png,star_light_12.png,star_light_13.png,star_light_14.png,star_light_15.png,star_light_2.png,star_light_3.png,star_light_4.png,star_light_5.png,star_light_6.png,star_light_7.png,star_light_8.png,star_light_9.png"
,
...
...
src/SkinJson.ts
View file @
303e94ae
...
...
@@ -9,6 +9,28 @@ export const SkinJson = {
"y"
:
0
,
"type"
:
"container"
,
"children"
:
[
{
"name"
:
"light1"
,
"x"
:
155
,
"y"
:
280
,
"alpha"
:
0.8
,
"type"
:
"sprite"
,
"props"
:
{
"source"
:
"comm_light.png"
},
"id"
:
"light1"
},
{
"name"
:
"light2"
,
"x"
:
155
,
"y"
:
280
,
"alpha"
:
0.8
,
"type"
:
"sprite"
,
"props"
:
{
"source"
:
"comm_light.png"
},
"id"
:
"light2"
},
{
"name"
:
"闯关成功Bg"
,
"x"
:
55
,
...
...
@@ -55,7 +77,7 @@ export const SkinJson = {
{
"name"
:
"关卡文字"
,
"x"
:
300
,
"y"
:
5
2
1
,
"y"
:
5
0
1
,
"alpha"
:
1
,
"type"
:
"text"
,
"props"
:
{
...
...
@@ -100,6 +122,28 @@ export const SkinJson = {
"y"
:
0
,
"type"
:
"container"
,
"children"
:
[
{
"name"
:
"light1"
,
"x"
:
155
,
"y"
:
280
,
"alpha"
:
0.8
,
"type"
:
"sprite"
,
"props"
:
{
"source"
:
"comm_light.png"
},
"id"
:
"light1"
},
{
"name"
:
"light2"
,
"x"
:
155
,
"y"
:
280
,
"alpha"
:
0.8
,
"type"
:
"sprite"
,
"props"
:
{
"source"
:
"comm_light.png"
},
"id"
:
"light2"
},
{
"name"
:
"闯关成功"
,
"x"
:
55
,
...
...
@@ -146,7 +190,7 @@ export const SkinJson = {
{
"name"
:
"关卡文字"
,
"x"
:
300
,
"y"
:
5
2
1
,
"y"
:
5
0
1
,
"alpha"
:
1
,
"type"
:
"text"
,
"props"
:
{
...
...
@@ -525,7 +569,8 @@ export const SkinJson = {
"type"
:
"sprite"
,
"props"
:
{
"source"
:
"prize.png"
}
},
"id"
:
"prizeImg"
},
{
"name"
:
"关闭按钮"
,
...
...
src/TaoBaoNet.ts
View file @
303e94ae
...
...
@@ -14,6 +14,15 @@ export enum TbNetName {
* activityId userNick avatar follow inviteId
*/
getIndex
=
"babycare.getIndex"
,
/**
* 活动基本信息
* @param activityId
* @type {string}
*/
getActivityBaseInfoById
=
"babycare.getActivityBaseInfoById"
,
/**
* 获取游戏信息
* activityId
...
...
src/Tools.ts
View file @
303e94ae
...
...
@@ -54,6 +54,19 @@ export class Tools {
"isFristLogin"
:
boolean
,
//是否是首次
"topAward"
:
any
//120关自动开奖
}
public
static
baseInfo
:
{
prizeLevels
:
number
[],
inviteFriends
:
any
,
openId
:
string
,
rule
:
string
,
updateTime
:
number
,
title
:
string
,
toolsProbability
:
any
,
levelPrize
:
any
,
buyCredits
:
any
,
/// TODO ……
};
// 活动基本信息
/**
* 首页数据,loading页面执行一次
*/
...
...
@@ -70,6 +83,7 @@ export class Tools {
})
})
}
/**
* 进入地图页面刷新
*/
...
...
@@ -81,12 +95,13 @@ export class Tools {
})
})
}
/**
* 消耗道具
*/
public
static
consumerTools
(
type
:
PropType
):
Promise
<
boolean
>
{
return
new
Promise
((
resolve
,
reject
)
=>
{
sendTbNet
(
TbNetName
.
consumerTools
,
{
type
},
(
s
,
res
)
=>
{
sendTbNet
(
TbNetName
.
consumerTools
,
{
type
},
(
s
,
res
)
=>
{
if
(
s
)
{
//修改道具数量
this
.
gameData
.
tools
=
res
.
data
.
tools
;
...
...
@@ -98,6 +113,7 @@ export class Tools {
})
})
}
/**
* 兑换道具,根据返回参数判断
*/
...
...
@@ -112,7 +128,7 @@ export class Tools {
if
(
creditsData
&&
!
creditsData
.
success
&&
!
creditsData
.
data
.
isvip
)
{
return
creditsData
.
data
.
url
}
const
res
=
await
sendTbNet
(
TbNetName
.
exchange
,
{
type
,
credits
:
creditsData
.
data
.
credits
})
const
res
=
await
sendTbNet
(
TbNetName
.
exchange
,
{
type
,
credits
:
creditsData
.
data
.
credits
})
if
(
res
.
success
)
{
//修改道具数量和体力
this
.
gameData
.
power
=
res
.
data
.
power
;
...
...
@@ -122,6 +138,7 @@ export class Tools {
return
false
;
}
}
/**
* 询问权限用
*/
...
...
@@ -130,11 +147,11 @@ export class Tools {
var
tbMy
=
my
if
(
!
tbMy
)
return
;
//@ts-ignore
const
{
cloud
}
=
getApp
();
const
{
cloud
}
=
getApp
();
//测试地址//到时云存储传一个小json,,改路径
var
url
=
"cloud://B4F0300E5148F478B506DEDC26EA4C6C//butterfly0.svga"
;
//获取临时地址
var
urls
=
await
cloud
.
file
.
getTempFileURL
({
fileId
:
[
url
]
})
var
urls
=
await
cloud
.
file
.
getTempFileURL
({
fileId
:
[
url
]
})
url
=
urls
[
0
].
url
.
replace
(
'-internal'
,
''
);
tbMy
.
downloadFile
({
url
:
url
,
...
...
@@ -143,10 +160,10 @@ export class Tools {
tbMy
.
getFileSystemManager
().
readFile
({
filePath
:
i
,
// encoding: "utf8",
success
:
function
(
r
)
{
success
:
function
(
r
)
{
},
fail
:
function
(
res
)
{
fail
:
function
(
res
)
{
}
})
...
...
@@ -290,11 +307,11 @@ export class Tools {
showTime
:
number
=
300
)
{
Tween
.
get
(
target
)
.
set
({
alpha
:
0
,
visible
:
true
})
.
to
({
alpha
:
1
},
showTime
,
Ease
.
quadIn
)
.
set
({
alpha
:
0
,
visible
:
true
})
.
to
({
alpha
:
1
},
showTime
,
Ease
.
quadIn
)
.
wait
(
time
)
.
to
({
alpha
:
0
},
showTime
,
Ease
.
quadOut
)
.
set
({
alpha
:
0
,
visible
:
false
})
.
to
({
alpha
:
0
},
showTime
,
Ease
.
quadOut
)
.
set
({
alpha
:
0
,
visible
:
false
})
.
call
(()
=>
{
call
();
});
...
...
@@ -320,7 +337,7 @@ export class Tools {
*/
public
static
getNumTextures
(
name
:
string
):
{
[
key
:
number
]:
FYGE
.
Texture
}
{
var
arr
=
{}
for
(
var
i
=
0
;
i
<=
9
;
i
++
)
arr
[
i
]
=
RES
.
getRes
(
name
+
i
+
".png"
)
for
(
var
i
=
0
;
i
<=
9
;
i
++
)
arr
[
i
]
=
RES
.
getRes
(
name
+
i
+
".png"
)
return
arr
}
}
src/panels/StartPanelPrize.ts
View file @
303e94ae
...
...
@@ -6,6 +6,10 @@ import { StartTarget } from "./StartPanel";
import
TEXT_ALIGN
=
FYGE
.
TEXT_ALIGN
;
import
Tween
=
FYGE
.
Tween
;
import
Ease
=
FYGE
.
Ease
;
import
Sprite
=
FYGE
.
Sprite
;
import
Texture
=
FYGE
.
Texture
;
import
{
Tool
}
from
"../something/Tool"
;
import
{
Tools
}
from
"../Tools"
;
export
class
StartPanelPrize
extends
Panel
{
get
groupNames
()
{
...
...
@@ -33,6 +37,7 @@ export class StartPanelPrize extends Panel {
startBtn2
:
FYGE
.
Button
;
tipsTex
:
FYGE
.
TextField
;
checkTex
:
FYGE
.
TextField
;
prizeImg
:
Sprite
;
initUi
()
{
this
.
checkTex
.
textWidth
=
750
;
...
...
@@ -45,6 +50,10 @@ export class StartPanelPrize extends Panel {
this
.
addChild
(
new
StartTarget
(
this
.
data
.
level
))
.
position
.
set
(
0
,
682
);
this
.
prizeImg
.
texture
=
Texture
.
fromUrl
(
Tools
.
baseInfo
.
levelPrize
[
`level_
${
this
.
data
.
level
}
`
]);
this
.
prizeImg
.
anchorTexture
.
x
=
0.5
;
this
.
prizeImg
.
x
=
750
/
2
;
}
start
(
data
)
{
...
...
src/panels/SuccessNoPrizePanel.ts
View file @
303e94ae
...
...
@@ -11,7 +11,7 @@ import { RES } from "../../module/RES";
export
class
SuccessNoPrizePanel
extends
Panel
{
get
groupNames
()
{
return
[
"SuccessPanel"
,
'starLight'
]
return
[
'SuccessPanel'
,
'starLight'
]
}
get
skinName
()
{
...
...
@@ -36,6 +36,8 @@ export class SuccessNoPrizePanel extends Panel {
againBtn
:
FYGE
.
Button
;
continueBtn
:
FYGE
.
Button
;
totalContinueBtn
:
FYGE
.
Button
;
light1
:
Sprite
;
light2
:
Sprite
;
private
starGroup
:
SuccessStarGroup
=
null
;
...
...
@@ -49,9 +51,20 @@ export class SuccessNoPrizePanel extends Panel {
this
.
starGroup
=
this
.
addChild
(
new
SuccessStarGroup
());
this
.
starGroup
.
position
.
set
(
373
,
680
);
this
.
lightEffect
();
this
.
starGroup
.
play
(
3
);
}
private
lightEffect
()
{
Tween
.
get
(
this
.
light1
,
{
loop
:
true
})
.
set
({
anchorX
:
219.5
,
anchorY
:
219.5
})
.
to
({
rotation
:
360
},
12000
);
Tween
.
get
(
this
.
light2
,
{
loop
:
true
})
.
set
({
anchorX
:
219.5
,
anchorY
:
219.5
})
.
to
({
rotation
:
-
360
},
12000
);
}
start
(
data
)
{
super
.
start
();
}
...
...
src/panels/SuccessPrizePanel.ts
View file @
303e94ae
...
...
@@ -3,10 +3,11 @@ import TEXT_ALIGN = FYGE.TEXT_ALIGN;
import
{
SuccessStarGroup
}
from
"./SuccessNoPrizePanel"
;
import
Tween
=
FYGE
.
Tween
;
import
Ease
=
FYGE
.
Ease
;
import
Sprite
=
FYGE
.
Sprite
;
export
class
SuccessPrizePanel
extends
Panel
{
get
groupNames
()
{
return
[
"SuccessPanel"
,
'starLight'
]
return
[
'SuccessPanel'
,
'starLight'
]
}
get
skinName
()
{
...
...
@@ -31,6 +32,8 @@ export class SuccessPrizePanel extends Panel {
againBtn
:
FYGE
.
Button
;
noPrizeAgainBtn
:
FYGE
.
Button
;
goPrizeBtn
:
FYGE
.
Button
;
light1
:
Sprite
;
light2
:
Sprite
;
private
starGroup
:
SuccessStarGroup
=
null
;
...
...
@@ -44,9 +47,20 @@ export class SuccessPrizePanel extends Panel {
this
.
starGroup
=
this
.
addChild
(
new
SuccessStarGroup
());
this
.
starGroup
.
position
.
set
(
373
,
678
);
this
.
lightEffect
();
this
.
starGroup
.
play
(
4
);
}
private
lightEffect
()
{
Tween
.
get
(
this
.
light1
,
{
loop
:
true
})
.
set
({
anchorX
:
219.5
,
anchorY
:
219.5
})
.
to
({
rotation
:
360
},
12000
);
Tween
.
get
(
this
.
light2
,
{
loop
:
true
})
.
set
({
anchorX
:
219.5
,
anchorY
:
219.5
})
.
to
({
rotation
:
-
360
},
12000
);
}
start
(
data
)
{
super
.
start
();
}
...
...
src/scene/LoadingScene.ts
View file @
303e94ae
...
...
@@ -11,8 +11,6 @@ import { GTool } from "../../module/tools/GTool";
import
{
Lottie
}
from
"../Lottie"
;
import
{
lottieConfig
}
from
"../aa"
;
export
class
LoadingScene
extends
Scene
{
get
groupNames
()
{
return
[
"loadingScene"
]
...
...
@@ -40,7 +38,7 @@ export class LoadingScene extends Scene {
.
position
.
set
((
750
-
577
)
/
2
,
1288
-
24
)
//进度条帧动画
var
arr
=
[];
for
(
var
i
=
0
;
i
<=
11
;
i
++
)
arr
.
push
(
RES
.
getRes
(
"loadingPro"
+
i
+
".png"
))
for
(
var
i
=
0
;
i
<=
11
;
i
++
)
arr
.
push
(
RES
.
getRes
(
"loadingPro"
+
i
+
".png"
))
var
pro
=
this
.
addChild
(
new
FYGE
.
FrameAni
(
arr
));
pro
.
play
(
0
)
pro
.
position
.
set
(
375
,
1288
)
//位置按正常满条的位置
...
...
@@ -87,8 +85,9 @@ export class LoadingScene extends Scene {
GDispatcher
.
addEventListener
(
FYGE
.
Event
.
PROGRESS
,
this
.
progressEvent
,
this
)
//首次进度一点
GDispatcher
.
dispatchEvent
(
FYGE
.
Event
.
PROGRESS
,
0.2
)
//获取app数据
const
{
data
}
=
await
sendTbNet
(
TbNetName
.
getAppData
);
const
{
data
}
=
await
sendTbNet
(
TbNetName
.
getAppData
);
Tools
.
globalData
=
data
;
GDispatcher
.
dispatchEvent
(
FYGE
.
Event
.
PROGRESS
,
0.3
)
//询问读取权限,不阻止进程
...
...
@@ -96,7 +95,18 @@ export class LoadingScene extends Scene {
//获取首页数据
var
getIndexSuccesss
=
await
Tools
.
getIndex
()
//失败不进入
if
(
!
getIndexSuccesss
)
return
;
GDispatcher
.
dispatchEvent
(
FYGE
.
Event
.
PROGRESS
,
0.3
);
// 游戏基本信息
const
baseInfo
=
await
sendTbNet
(
TbNetName
.
getActivityBaseInfoById
);
Tools
.
baseInfo
=
baseInfo
.
data
;
Tools
.
baseInfo
.
prizeLevels
=
[];
for
(
let
k
in
Tools
.
baseInfo
.
levelPrize
)
{
Tools
.
baseInfo
.
prizeLevels
.
push
(
+
k
.
split
(
'_'
)[
1
]);
}
GDispatcher
.
dispatchEvent
(
FYGE
.
Event
.
PROGRESS
,
0.5
);
//首次进入,地图页面需要引导
// if (Tools.gameData.isFristLogin) {
...
...
@@ -109,7 +119,9 @@ export class LoadingScene extends Scene {
'mapOwlEffect'
,
'mapWhaleEffect'
,
'mapCheckPrizeEffect'
].
map
((
e
)
=>
{
return
RES
.
loadGroup
(
e
)
}))
].
map
((
e
)
=>
{
return
RES
.
loadGroup
(
e
)
}))
GDispatcher
.
dispatchEvent
(
FYGE
.
Event
.
PROGRESS
,
1
);
}
...
...
@@ -117,11 +129,11 @@ export class LoadingScene extends Scene {
// private lastP=0
progressEvent
(
e
:
FYGE
.
Event
)
{
FYGE
.
Tween
.
get
(
this
.
progressBar
,
null
,
null
,
true
)
.
to
({
value
:
e
.
data
},
2000
/**(p-this.lastP)*/
)
.
to
({
value
:
e
.
data
},
2000
/**(p-this.lastP)*/
)
.
call
(()
=>
{
if
(
e
.
data
>=
1
)
{
GDispatcher
.
removeEventListener
(
FYGE
.
Event
.
PROGRESS
,
this
.
progressEvent
,
this
);
changeScene
(
MapScene
,
{
from
:
"loading"
})
changeScene
(
MapScene
,
{
from
:
"loading"
})
}
})
// this.lastP=p
...
...
@@ -184,19 +196,19 @@ class Title extends FYGE.Container {
this
.
y
=
-
560
;
//待调整
//新建就动画出现吧,
FYGE
.
Tween
.
get
(
this
)
.
to
({
y
:
targetY
+
25
},
300
)
.
to
({
y
:
targetY
-
30
},
100
)
.
to
({
y
:
targetY
},
100
);
.
to
({
y
:
targetY
+
25
},
300
)
.
to
({
y
:
targetY
-
30
},
100
)
.
to
({
y
:
targetY
},
100
);
[
line
,
title
].
forEach
((
e
)
=>
{
FYGE
.
Tween
.
get
(
e
)
.
to
({
rotation
:
1.5
},
300
)
.
to
({
rotation
:
-
0.5
},
100
)
.
to
({
rotation
:
0
},
100
)
.
to
({
rotation
:
1.5
},
300
)
.
to
({
rotation
:
-
0.5
},
100
)
.
to
({
rotation
:
0
},
100
)
if
(
e
===
line
)
{
FYGE
.
Tween
.
get
(
e
)
.
to
({
scaleY
:
1.05
},
300
)
.
to
({
scaleY
:
0.96
},
100
)
.
to
({
scaleY
:
1
},
100
)
.
to
({
scaleY
:
1.05
},
300
)
.
to
({
scaleY
:
0.96
},
100
)
.
to
({
scaleY
:
1
},
100
)
}
})
...
...
src/scene/map/CheckBtn.ts
View file @
303e94ae
...
...
@@ -241,7 +241,7 @@ class CheckCurEffect extends Container {
this
.
light1
.
anchorTexture
.
set
(
0.5
,
0.5
);
this
.
light2
.
anchorTexture
.
set
(
0.5
,
0.5
);
this
.
position
.
set
(
5
3
,
50
);
this
.
position
.
set
(
5
5
,
50
);
this
.
mouseEnable
=
this
.
mouseChildren
=
false
;
}
...
...
src/scene/map/MapPart.ts
View file @
303e94ae
...
...
@@ -20,11 +20,19 @@ export default class MapPart extends Container {
}
protected
initIcon
()
{
this
.
data
.
forEach
((
value
,
index
)
=>
{
// 坑爹的头像,所以倒着加,可以解决层级问题
for
(
let
i
=
this
.
data
.
length
-
1
;
i
>=
0
;
i
--
)
{
const
value
=
this
.
data
[
i
];
const
nBtn
=
this
.
addChild
(
new
CheckBtn
(
value
));
nBtn
.
position
.
set
(
this
.
btnPos
[
i
ndex
][
0
],
this
.
btnPos
[
index
][
1
]);
nBtn
.
position
.
set
(
this
.
btnPos
[
i
][
0
],
this
.
btnPos
[
i
][
1
]);
MapScene
.
checkArr
[
value
.
check
]
=
nBtn
;
});
}
// this.data.forEach((value, index) => {
// const nBtn = this.addChild(new CheckBtn(value));
//
// nBtn.position.set(this.btnPos[index][0], this.btnPos[index][1]);
// MapScene.checkArr[value.check] = nBtn;
// });
}
}
src/scene/map/MapScene.ts
View file @
303e94ae
...
...
@@ -5,14 +5,13 @@ import MapUI from "./MapUI";
import
MapMid
from
"./MapMid"
;
import
CheckBtn
,
{
CHECK_TYPE
}
from
"./CheckBtn"
;
import
{
layers
}
from
"../../../module/views/layers"
;
import
{
sendTbNet
,
TbNetName
}
from
"../../TaoBaoNet"
;
import
{
Tools
}
from
"../../Tools"
;
import
{
getTbData
,
sendTbNet
,
TbNetName
}
from
"../../TaoBaoNet"
;
import
ScrollPage
=
FYGE
.
ScrollPage
;
import
Container
=
FYGE
.
Container
;
import
{
Tools
}
from
"../../Tools"
;
import
Graphics
=
FYGE
.
Graphics
;
import
{
showPanel
}
from
"../../../module/ctrls"
;
import
{
SuccessNoPrizePanel
}
from
"../../panels/SuccessNoPrizePanel"
;
import
{
SuccessPrizePanel
}
from
"../../panels/SuccessPrizePanel"
;
import
Sprite
=
FYGE
.
Sprite
;
import
Texture
=
FYGE
.
Texture
;
export
class
MapScene
extends
Scene
{
private
mapContainer
:
Container
=
null
;
...
...
@@ -50,18 +49,25 @@ export class MapScene extends Scene {
this
.
initMap
();
this
.
updateMapCheck
();
showPanel
(
SuccessPrizePanel
);
// showPanel(SuccessNoPrizePanel)
}
private
updateMapCheck
()
{
sendTbNet
(
TbNetName
.
getIndex
,
{},
(
success
,
res
)
=>
{
if
(
!
success
)
return
;
if
(
this
.
data
.
from
==
'loading'
)
{
this
.
initMapByData
(
Tools
.
gameData
);
}
else
{
Tools
.
getIndex
().
then
((
success
)
=>
{
if
(
success
)
{
this
.
initMapByData
(
Tools
.
gameData
);
}
});
}
}
this
.
uiLayer
.
energyBox
.
count
=
res
.
data
.
power
;
private
initMapByData
(
data
)
{
this
.
uiLayer
.
energyBox
.
count
=
data
.
power
;
const
currentLevel
=
res
.
data
.
currentLevel
;
const
currentLevel
=
data
.
currentLevel
;
// 已经通关的
for
(
let
i
=
1
;
i
<
currentLevel
;
i
++
)
{
...
...
@@ -85,19 +91,16 @@ export class MapScene extends Scene {
}
// 闯关记录里有的
res
.
data
.
visitors
.
forEach
((
v
)
=>
{
data
.
visitors
.
forEach
((
v
)
=>
{
MapScene
.
checkArr
[
v
.
level
].
data
=
v
;
});
// 奖励关卡
res
.
data
.
prizes
.
forEach
((
v
)
=>
{
data
.
prizes
.
forEach
((
v
)
=>
{
MapScene
.
checkArr
[
v
.
level
].
isPrize
=
true
;
});
this
.
scrollToCheck
(
currentLevel
);
}
);
}
public
initMap
()
{
...
...
@@ -166,6 +169,8 @@ export class MapScene extends Scene {
*/
export
class
MapAvatar
extends
Container
{
private
avatarImg
:
Sprite
=
null
;
constructor
()
{
super
();
...
...
@@ -178,7 +183,11 @@ export class MapAvatar extends Container {
const
mask
=
this
.
addChild
(
new
Graphics
());
mask
.
drawCircle
(
0
,
-
58
,
38
);
/// TODO 加头像
this
.
avatarImg
=
this
.
addChild
(
new
Sprite
(
Texture
.
fromUrl
(
Tools
.
globalData
.
avatar
)));
this
.
avatarImg
.
width
=
this
.
avatarImg
.
height
=
76
;
this
.
avatarImg
.
position
.
set
(
-
38
,
-
96
);
this
.
avatarImg
.
mask
=
mask
;
}
}
src/scene/map/MapUI.ts
View file @
303e94ae
...
...
@@ -10,6 +10,8 @@ import { showPanel } from "../../../module/ctrls";
import
{
RulePanel
}
from
"../../panels/RulePanel"
;
import
{
BuyPowerPanel
}
from
"../../panels/BuyPowerPanel"
;
import
{
TaskPanel
}
from
"../../panels/TaskPanel"
;
import
{
sendTbNet
,
TbNetName
}
from
"../../TaoBaoNet"
;
import
Texture
=
FYGE
.
Texture
;
export
default
class
MapUI
extends
Container
{
public
energyBox
:
EnergyBox
=
null
;
...
...
@@ -160,16 +162,24 @@ class CreditsBox extends Container {
this
.
initUi
(
data
);
}
private
initUi
(
data
)
{
private
async
initUi
(
data
)
{
this
.
position
.
set
(
544
,
184
);
this
.
addChild
(
Tools
.
getSprite
(
'map_creditsBg.png'
));
const
creditsData
=
await
sendTbNet
(
TbNetName
.
queryCredits
,
{},
()
=>
{
},
true
);
let
jfLabel
=
'积分:0'
;
if
(
!
creditsData
||
!
creditsData
.
data
)
{
jfLabel
=
'积分:0'
;
}
else
{
jfLabel
=
`积分:
${
creditsData
.
data
.
credits
}
`
;
}
this
.
countLabel
=
this
.
addChild
(
Tools
.
getText
(
'积分:0'
,
20
,
'#ffffff'
,
jfLabel
,
20
,
'#ffffff'
,
TEXT_ALIGN
.
CENTER
,
105
,
58
,
21
));
}
}
...
...
@@ -208,6 +218,40 @@ class PrizeBox extends Button {
this
.
prizeImg
=
this
.
addChild
(
Tools
.
getSprite
(
'map_star_enable.png'
,
39
,
150
));
this
.
prizeImg
.
width
=
80
;
this
.
prizeImg
.
height
=
33
;
const
prizes
=
Tools
.
gameData
.
prizes
;
if
(
prizes
.
length
<=
0
)
{
const
curLevel
:
number
=
Tools
.
gameData
.
currentLevel
;
let
upLevel
:
number
=
120
;
let
dLevel
:
number
=
120
;
Tools
.
baseInfo
.
prizeLevels
.
forEach
((
value
,
index
)
=>
{
const
d
:
number
=
value
-
curLevel
;
if
(
curLevel
<=
value
&&
d
>=
0
&&
d
<=
dLevel
)
{
upLevel
=
value
;
dLevel
=
d
+
1
;
}
});
console
.
log
(
upLevel
,
dLevel
);
this
.
checkTip
.
text
=
`再闯
${
dLevel
}
关`
;
this
.
tip
.
text
=
''
;
this
.
prizeImg
.
texture
=
Texture
.
fromUrl
(
Tools
.
baseInfo
.
levelPrize
[
`level_
${
upLevel
}
`
]);
}
else
if
(
prizes
.
length
==
1
&&
+
prizes
[
0
].
level
==
120
)
{
this
.
checkTip
.
text
=
`等待开奖`
;
this
.
tip
.
text
=
`8月28日10点\n开启大奖`
;
this
.
prizeImg
.
texture
=
Texture
.
fromUrl
(
Tools
.
baseInfo
.
levelPrize
[
'level_120'
]);
}
else
{
let
lowerLevel
=
120
;
prizes
.
forEach
((
value
)
=>
{
if
(
value
.
level
<
lowerLevel
)
{
lowerLevel
=
value
.
level
;
}
});
this
.
checkTip
.
text
=
`点击抽奖`
;
this
.
tip
.
text
=
`抽取
${
lowerLevel
}
关奖励`
;
this
.
tip
.
y
+=
10
;
this
.
prizeImg
.
texture
=
Texture
.
fromUrl
(
Tools
.
baseInfo
.
levelPrize
[
`level_
${
lowerLevel
}
`
]);
}
}
initEvent
()
{
...
...
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