Commit 2a1fd592 authored by wjf's avatar wjf

1

parent 8ddef435
...@@ -37,7 +37,7 @@ ...@@ -37,7 +37,7 @@
"name": "FreePowerPanel" "name": "FreePowerPanel"
}, },
{ {
"keys": "bg_loading_back.jpg", "keys": "img_line1.png,img_line2.png,img_line3.png,img_line4.png,img_line5.png,loadingBg.jpg,loadingBg2.png,loadingPro0.png,loadingPro1.png,loadingPro10.png,loadingPro11.png,loadingPro2.png,loadingPro3.png,loadingPro4.png,loadingPro5.png,loadingPro6.png,loadingPro7.png,loadingPro8.png,loadingPro9.png,loadingTitle.png,proDown.png,wheel.png",
"name": "loadingScene" "name": "loadingScene"
}, },
{ {
......
...@@ -10,6 +10,7 @@ import { SkinJson } from "./SkinJson"; ...@@ -10,6 +10,7 @@ import { SkinJson } from "./SkinJson";
import { G_EVENT } from "./common/G_EVENT"; import { G_EVENT } from "./common/G_EVENT";
import { MapScene } from "./scene/map/MapScene"; import { MapScene } from "./scene/map/MapScene";
import { PlayScene } from "./scene/PlayScene"; import { PlayScene } from "./scene/PlayScene";
import { LoadingScene } from "./scene/LoadingScene";
/** /**
* 全局事件,为了和小程序交互 * 全局事件,为了和小程序交互
...@@ -78,8 +79,8 @@ export class Main { ...@@ -78,8 +79,8 @@ export class Main {
//隐藏加载中 //隐藏加载中
// if (document.getElementById("__loading__")) document.getElementById("__loading__").style.display = "none"; // if (document.getElementById("__loading__")) document.getElementById("__loading__").style.display = "none";
//打开开始场景 //打开开始场景
changeScene(MapScene); // changeScene(MapScene);
// changeScene(PlayScene); changeScene(LoadingScene);
// changeScene(SStartScene); // changeScene(SStartScene);
// changeScene(StoryScene); // changeScene(StoryScene);
// changeScene(AdoptScene); // changeScene(AdoptScene);
......
...@@ -37,7 +37,7 @@ export const ResJson = { ...@@ -37,7 +37,7 @@ export const ResJson = {
"name": "FreePowerPanel" "name": "FreePowerPanel"
}, },
{ {
"keys": "bg_loading_back.jpg", "keys": "img_line1.png,img_line2.png,img_line3.png,img_line4.png,img_line5.png,loadingBg.jpg,loadingBg2.png,loadingPro0.png,loadingPro1.png,loadingPro10.png,loadingPro11.png,loadingPro2.png,loadingPro3.png,loadingPro4.png,loadingPro5.png,loadingPro6.png,loadingPro7.png,loadingPro8.png,loadingPro9.png,loadingTitle.png,proDown.png,wheel.png",
"name": "loadingScene" "name": "loadingScene"
}, },
{ {
......
...@@ -57,7 +57,7 @@ export class Tools { ...@@ -57,7 +57,7 @@ export class Tools {
/** /**
* 首页数据,loading页面执行一次 * 首页数据,loading页面执行一次
*/ */
public static getIndex() { public static getIndex(): Promise<boolean> {
return new Promise((r) => { return new Promise((r) => {
sendTbNet(TbNetName.getIndex, { sendTbNet(TbNetName.getIndex, {
userNick: this.globalData.nickName, userNick: this.globalData.nickName,
......
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...@@ -16,17 +16,28 @@ export class ProgressBarS { ...@@ -16,17 +16,28 @@ export class ProgressBarS {
private progressTxt: FYGE.TextField; private progressTxt: FYGE.TextField;
private maxLength: number; private maxLength: number;
private oriX: number private oriX: number
constructor(upImage: FYGE.Sprite, txt: FYGE.TextField) { constructor(upImage: FYGE.Sprite, txt?: FYGE.TextField) {
this.maxLength = upImage.width;//最大长度,直接取图片宽度 this.maxLength = upImage.width;//最大长度,直接取图片宽度
this.upImage = upImage; this.upImage = upImage;
this.oriX = upImage.x;
this.progressTxt = txt; this.progressTxt = txt;
this.oriX = upImage.x;
var delta = 0
//传入的也可能是帧动画,这样原点就有问题了
if (upImage instanceof FYGE.FrameAni) delta = 0.5
//给图片加个矩形遮罩 //给图片加个矩形遮罩
this.upImage.mask = this.upImage.parent.addChild(new FYGE.Graphics()) this.upImage.mask = this.upImage.parent.addChild(new FYGE.Graphics())
.beginFill(0xf8c862) .beginFill(0xf8c862)
.drawRoundedRect(upImage.x + 2, upImage.y + 2, upImage.width - 4, upImage.height - 6, 111) .drawRoundedRect(
upImage.x - upImage.width * delta,
upImage.y - upImage.height * delta,
upImage.width,
upImage.height,
111
)
.endFill(); .endFill();
...@@ -40,7 +51,7 @@ export class ProgressBarS { ...@@ -40,7 +51,7 @@ export class ProgressBarS {
if (v < 0) v = 0; if (v < 0) v = 0;
if (v > 1) v = 1; if (v > 1) v = 1;
this._value = v; this._value = v;
this.progressTxt.text = ((v * 100) >> 0) + "%"; if (this.progressTxt) this.progressTxt.text = ((v * 100) >> 0) + "%";
this.upImage.x = this.oriX - (1 - this._value) * this.maxLength this.upImage.x = this.oriX - (1 - this._value) * this.maxLength
} }
} }
import { Scene } from "../../module/views/Scene";
import { Tools } from "../Tools";
import { ProgressBarS } from "../common/ProgressBarS";
import { RES } from "../../module/RES";
import { GDispatcher } from "../Main";
import { sendTbNet, TbNetName } from "../TaoBaoNet";
import { changeScene } from "../../module/ctrls";
import { MapScene } from "./map/MapScene";
import { layers } from "../../module/views/layers";
import { GTool } from "../../module/tools/GTool";
export class LoadingScene extends Scene {
get groupNames() {
return ["loadingScene"]
}
progressBar: ProgressBarS;
initUi() {
//适配
this.y = -layers.stageOffsetY
//背景
this.addChild(FYGE.Sprite.fromFrame("loadingBg.jpg"))
//摩天轮
var wheel = this.addChild(FYGE.Sprite.fromFrame("wheel.png"))
.addEventListener(FYGE.Event.ENTER_FRAME, () => {
wheel.rotation += 0.3
})
wheel.anchorTexture.set(0.5, 0.5);
wheel.position.set(50, 780)
wheel.alpha = 0.3;
//背景2
this.addChild(FYGE.Sprite.fromFrame("loadingBg2.png"))
//进度条底图
this.addChild(FYGE.Sprite.fromFrame("proDown.png"))
.position.set((750 - 577) / 2, 1288 - 24)
//进度条帧动画
var arr = [];
for (var i = 0; i <= 11; i++)arr.push(RES.getRes("loadingPro" + i + ".png"))
var pro = this.addChild(new FYGE.FrameAni(arr));
pro.play(0)
pro.position.set(375, 1288)//位置按正常满条的位置
//@ts-ignore 进度条托管
this.progressBar = new ProgressBarS(pro);
//标题
this.addChild(new Title())
//提示文案,随机文案待定
this.addChild(Tools.getText(
GTool.randomT([
"提示:固定关卡可抽取通关奖励哟!",
"开心趣消消,烦恼全抛掉!",
"解锁120关,最高可得TF彩妆礼盒、\nDyson吹风机!"
]),
28,
"#ae3830",
FYGE.TEXT_ALIGN.CENTER,
500,
(750 - 500) / 2,
1288 - 24 + 18 + 48
))
}
async start() {
super.start()
GDispatcher.addEventListener(FYGE.Event.PROGRESS, this.progressEvent, this)
//首次进度一点
GDispatcher.dispatchEvent(FYGE.Event.PROGRESS, 0.2)
//获取app数据
const { data } = await sendTbNet(TbNetName.getAppData);
Tools.globalData = data;
GDispatcher.dispatchEvent(FYGE.Event.PROGRESS, 0.3)
//询问读取权限,不阻止进程
Tools.checkPermission();
//获取首页数据
var getIndexSuccesss = await Tools.getIndex()
//失败不进入
if (!getIndexSuccesss) return;
GDispatcher.dispatchEvent(FYGE.Event.PROGRESS, 0.5);
//首次进入,地图页面需要引导
// if (Tools.gameData.isFristLogin) {
// }
//加载地图资源
await Promise.all([
'map',
'mapCrabEffect',
'mapOwlEffect',
'mapWhaleEffect',
'mapCheckPrizeEffect'
].map((e) => { return RES.loadGroup(e) }))
GDispatcher.dispatchEvent(FYGE.Event.PROGRESS, 1);
}
// private lastP=0
progressEvent(e: FYGE.Event) {
FYGE.Tween.get(this.progressBar, null, null, true)
.to({ value: e.data }, 2000/**(p-this.lastP)*/)
.call(() => {
if (e.data >= 1) {
GDispatcher.removeEventListener(FYGE.Event.PROGRESS, this.progressEvent, this);
changeScene(MapScene, { from: "loading" })
}
})
// this.lastP=p
}
destroy() {
//动效要去掉
// FYGE.Tween.removeTweens()
super.destroy()
//到时如果内存炸了,考虑销毁用过的贴图缓存,待测试,在RES里写个根据销毁组内贴图的方法
}
}
const lingConfig = [
{
"name": "img_line1",
"x": 0,
"y": 70,
},
{
"name": "img_line2",
"x": 85,
"y": 50,
},
{
"name": "img_line3",
"x": 195,
"y": 0,
},
{
"name": "img_line4",
"x": 322,
"y": 50,
},
{
"name": "img_line5",
"x": 402,
"y": 70,
}
]
class Title extends FYGE.Container {
constructor() {
super();
//线
var line = this.addChild(new FYGE.Container());
for (var i = 0; i < lingConfig.length; i++) {
var c = lingConfig[i]
line.addChild(FYGE.Sprite.fromFrame(c.name + ".png"))
.position.set(c.x, c.y);
}
line.anchor.set(433 / 2, 0);
line.scaleY = 0.18
//标题
var title = line.addChild(FYGE.Sprite.fromFrame("loadingTitle.png"))
title.position.set(-33, 313)
title.anchor.set(494 / 2, 40);
this.x = 160//待调整
var targetY = -80
this.y = -560;//待调整
//新建就动画出现吧,
FYGE.Tween.get(this)
.to({ y: targetY + 25 }, 300)
.to({ y: targetY - 30 }, 100)
.to({ y: targetY }, 100);
[line, title].forEach((e) => {
FYGE.Tween.get(e)
.to({ rotation: 1.5 }, 300)
.to({ rotation: -0.5 }, 100)
.to({ rotation: 0 }, 100)
if (e === line) {
FYGE.Tween.get(e)
.to({ scaleY: 1.05 }, 300)
.to({ scaleY: 0.96 }, 100)
.to({ scaleY: 1 }, 100)
}
})
}
}
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