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王剑峰
babycare_xiaoxiao
Commits
178aa111
Commit
178aa111
authored
Sep 29, 2020
by
haiyoucuv
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节日红包
parent
a7e896df
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172 additions
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364 deletions
+172
-364
workspace.xml
.idea/workspace.xml
+34
-129
fesRedBombSta1.png
resource/festival/fesRedBombSta1.png
+0
-0
fesRedDown.png
resource/festival/fesRedDown.png
+0
-0
xingxingbi.png
resource/festival/xingxingbi.png
+0
-0
res.json
resource/res.json
+2
-2
ResJson.ts
src/ResJson.ts
+2
-2
PlayScene.ts
src/scene/PlayScene.ts
+29
-19
FesRedBombShowAni.ts
src/something/anisCall/FesRedBombShowAni.ts
+1
-6
FesRedShootAni.ts
src/something/anisCall/FesRedShootAni.ts
+16
-8
FestivalEle.ts
src/something/class/FestivalEle.ts
+69
-180
AiControl.ts
src/something/logic/AiControl.ts
+19
-18
No files found.
.idea/workspace.xml
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178aa111
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"search.everywhere.popup/30.23.1410.877@30.23.1410.877"
timestamp=
"1600829323295"
/>
<state
x=
"639"
y=
"288"
width=
"671"
height=
"676"
key=
"search.everywhere.popup/30.23.1890.1177@30.23.1890.1177"
timestamp=
"16013
47943149
"
/>
<state
x=
"639"
y=
"288"
width=
"671"
height=
"676"
key=
"search.everywhere.popup/30.23.1890.1177@30.23.1890.1177"
timestamp=
"16013
61835081
"
/>
<state
x=
"640"
y=
"288"
width=
"670"
height=
"676"
key=
"search.everywhere.popup/31.23.1889.1177@31.23.1889.1177"
timestamp=
"1595584259535"
/>
</component>
<component
name=
"XDebuggerManager"
>
...
...
resource/festival/fesRedBombSta1.png
View replaced file @
a7e896df
View file @
178aa111
41.4 KB
|
W:
|
H:
43 KB
|
W:
|
H:
2-up
Swipe
Onion skin
resource/festival/fesRedDown.png
View replaced file @
a7e896df
View file @
178aa111
1.54 KB
|
W:
|
H:
54.2 KB
|
W:
|
H:
2-up
Swipe
Onion skin
resource/festival/xingxingbi.png
deleted
100644 → 0
View file @
a7e896df
34.8 KB
resource/res.json
View file @
178aa111
...
...
@@ -53,7 +53,7 @@
"name"
:
"common"
},
{
"keys"
:
"fesEleSmallDis1.png,fesEleSmallDis10.png,fesEleSmallDis2.png,fesEleSmallDis3.png,fesEleSmallDis4.png,fesEleSmallDis5.png,fesEleSmallDis6.png,fesEleSmallDis7.png,fesEleSmallDis8.png,fesEleSmallDis9.png,fesRedBigLight.png,fesRedBombSta1.png,fesRed
Cap.png,fesRedDown.png,fesRedSmallLight.png,fesRedUp.png,festivalTargetBg.png,lineLight1.png,lineLight10.png,lineLight11.png,lineLight12.png,lineLight13.png,lineLight2.png,lineLight3.png,lineLight4.png,lineLight5.png,lineLight6.png,lineLight7.png,lineLight8.png,lineLight9.png,xingxingbi
.png"
,
"keys"
:
"fesEleSmallDis1.png,fesEleSmallDis10.png,fesEleSmallDis2.png,fesEleSmallDis3.png,fesEleSmallDis4.png,fesEleSmallDis5.png,fesEleSmallDis6.png,fesEleSmallDis7.png,fesEleSmallDis8.png,fesEleSmallDis9.png,fesRedBigLight.png,fesRedBombSta1.png,fesRed
BombSta2.png,fesRedBombSta3_0.png,fesRedBombSta3_1.png,fesRedBombSta3_10.png,fesRedBombSta3_11.png,fesRedBombSta3_12.png,fesRedBombSta3_13.png,fesRedBombSta3_2.png,fesRedBombSta3_3.png,fesRedBombSta3_4.png,fesRedBombSta3_5.png,fesRedBombSta3_6.png,fesRedBombSta3_7.png,fesRedBombSta3_8.png,fesRedBombSta3_9.png,fesRedBombSta4_0.png,fesRedBombSta4_1.png,fesRedBombSta4_10.png,fesRedBombSta4_11.png,fesRedBombSta4_12.png,fesRedBombSta4_13.png,fesRedBombSta4_14.png,fesRedBombSta4_15.png,fesRedBombSta4_16.png,fesRedBombSta4_17.png,fesRedBombSta4_2.png,fesRedBombSta4_3.png,fesRedBombSta4_4.png,fesRedBombSta4_5.png,fesRedBombSta4_6.png,fesRedBombSta4_7.png,fesRedBombSta4_8.png,fesRedBombSta4_9.png,fesRedCap.png,fesRedDown.png,fesRedSmallLight.png,fesRedUp.png,festivalTargetBg.png,lineLight1.png,lineLight10.png,lineLight11.png,lineLight12.png,lineLight13.png,lineLight2.png,lineLight3.png,lineLight4.png,lineLight5.png,lineLight6.png,lineLight7.png,lineLight8.png,lineLight9.png,xingxingbi1
.png"
,
"name"
:
"festival"
},
{
...
...
@@ -73,7 +73,7 @@
"name"
:
"map"
},
{
"keys"
:
"blueDoorBg.png,bonusFra0.png,bonusFra1.png,bonusFra10.png,bonusFra11.png,bonusFra2.png,bonusFra3.png,bonusFra4.png,bonusFra5.png,bonusFra6.png,bonusFra7.png,bonusFra8.png,bonusFra9.png,bonusShoot.png,boom0.png,boom1.png,boom10.png,boom11.png,boom12.png,boom13.png,boom14.png,boom15.png,boom16.png,boom17.png,boom18.png,boom19.png,boom2.png,boom20.png,boom3.png,boom4.png,boom5.png,boom6.png,boom7.png,boom8.png,boom9.png,brownBallFace.png,bubbleStar1.png,bubbleStar10.png,bubbleStar11.png,bubbleStar12.png,bubbleStar13.png,bubbleStar14.png,bubbleStar15.png,bubbleStar16.png,bubbleStar17.png,bubbleStar18.png,bubbleStar19.png,bubbleStar2.png,bubbleStar3.png,bubbleStar4.png,bubbleStar5.png,bubbleStar6.png,bubbleStar7.png,bubbleStar8.png,bubbleStar9.png,bubleEle0.png,bubleEle1.png,bubleEle2.png,bubleEle3.png,bubleEle4.png,chapterNum0.png,chapterNum1.png,chapterNum2.png,chapterNum3.png,chapterNum4.png,chapterNum5.png,chapterNum6.png,chapterNum7.png,chapterNum8.png,chapterNum9.png,chapterNum关.png,chapterNum第.png,chooseRect.png,doorClosed.png,doorOpen.png,eggPiece1.png,eggPiece2.png,eggPiece3.png,eggPiece4.png,eggPiece5.png,eggStatus0.png,eggStatus1.png,eggStatus2.png,ele0Exp.png,ele1Exp.png,ele2Exp.png,ele3Exp.png,ele4Exp.png,exLighting0.png,exLighting10.png,exLighting13.png,exLighting15.png,exLighting17.png,exLighting18.png,exLighting2.png,exLighting20.png,exLighting22.png,exLighting24.png,exLighting26.png,exLighting28.png,exLighting31.png,exLighting33.png,exLighting4.png,exLighting6.png,exLighting8.png,eyeDownLeft.png,eyeDownRight.png,eyeSingle.png,
fesRedBombSta1.png,fesRedBombSta2.png,fesRedCap.png,fesRedDown.png,fesRedUp.png,festivalTargetBg.png,gameGuideBoard.png,greenCircleDown.png,greenCircleUp.png,greyBallFace.png,guidePropBoom.png,guidePropCow.png,guidePropHammer.png,guidePropHand.png,guidePropMsgPanel.png,guidePropShoe.png,hairballDisBg.png,hairballPiece1.png,hairballPiece2.png,hairballPiece3.png,hairballPiece4.png,hairballPiece5.png,hairballPiece6.png,hairballPiece7.png,hairballPiece8-1.png,hairballPiece8.png,hairballPiece9.png,ice2.png,ice3.png,ice4.png,ice5.jpg,ice5.png,ice6.png,jellyArrow.png,leftArrow.png,lightedStar.png,lineLight.png,lineLight1.png,lineLight10.png,lineLight11.png,lineLight12.png,lineLight13.png,lineLight2.png,lineLight3.png,lineLight4.png,lineLight5.png,lineLight6.png,lineLight7.png,lineLight8.png,lineLight9.png,lockVine.png,magicLion.png,magicLionBg.png,main_mapbottom.png,musicOff.png,musicOn.png,playBg.jpg,propNum0.png,propNum1.png,propNum2.png,propNum3.png,propNum4.png,propNum5.png,propNum6.png,propNum7.png,propNum8.png,propNum9.png,prop_count_bg.png,rectLat.png,rectLatWhite.png,redDoorBg.png,rightArrow.png,rightMark.png,rock2.png,rock3.png,rock4.png,rock5.png,rock6.png,scoreNum0.png,scoreNum1.png,scoreNum2.png,scoreNum3.png,scoreNum4.png,scoreNum5.png,scoreNum6.png,scoreNum7.png,scoreNum8.png,scoreNum9.png,scoreNum关.png,scoreNum冒号.png,scoreNum分.png,scoreNum数.png,scoreNum通.png,settingBg.png,settingBtn.png,starProgress.png,stepAni1.png,stepAni10.png,stepAni11.png,stepAni2.png,stepAni3.png,stepAni4.png,stepAni5.png,stepAni6.png,stepAni7.png,stepAni8.png,stepAni9.png,stepNum0.png,stepNum1.png,stepNum2.png,stepNum3.png,stepNum4.png,stepNum5.png,stepNum6.png,stepNum7.png,stepNum8.png,stepNum9.png,table.png,tarNum0.png,tarNum1.png,tarNum2.png,tarNum3.png,tarNum4.png,tarNum5.png,tarNum6.png,tarNum7.png,tarNum8.png,tarNum9.png,topBg.png,unlightedStar.png,xingxingbi
.png,yellowCircleDown.png,yellowCircleUp.png,yellowDoorBg.png"
,
"keys"
:
"blueDoorBg.png,bonusFra0.png,bonusFra1.png,bonusFra10.png,bonusFra11.png,bonusFra2.png,bonusFra3.png,bonusFra4.png,bonusFra5.png,bonusFra6.png,bonusFra7.png,bonusFra8.png,bonusFra9.png,bonusShoot.png,boom0.png,boom1.png,boom10.png,boom11.png,boom12.png,boom13.png,boom14.png,boom15.png,boom16.png,boom17.png,boom18.png,boom19.png,boom2.png,boom20.png,boom3.png,boom4.png,boom5.png,boom6.png,boom7.png,boom8.png,boom9.png,brownBallFace.png,bubbleStar1.png,bubbleStar10.png,bubbleStar11.png,bubbleStar12.png,bubbleStar13.png,bubbleStar14.png,bubbleStar15.png,bubbleStar16.png,bubbleStar17.png,bubbleStar18.png,bubbleStar19.png,bubbleStar2.png,bubbleStar3.png,bubbleStar4.png,bubbleStar5.png,bubbleStar6.png,bubbleStar7.png,bubbleStar8.png,bubbleStar9.png,bubleEle0.png,bubleEle1.png,bubleEle2.png,bubleEle3.png,bubleEle4.png,chapterNum0.png,chapterNum1.png,chapterNum2.png,chapterNum3.png,chapterNum4.png,chapterNum5.png,chapterNum6.png,chapterNum7.png,chapterNum8.png,chapterNum9.png,chapterNum关.png,chapterNum第.png,chooseRect.png,doorClosed.png,doorOpen.png,eggPiece1.png,eggPiece2.png,eggPiece3.png,eggPiece4.png,eggPiece5.png,eggStatus0.png,eggStatus1.png,eggStatus2.png,ele0Exp.png,ele1Exp.png,ele2Exp.png,ele3Exp.png,ele4Exp.png,exLighting0.png,exLighting10.png,exLighting13.png,exLighting15.png,exLighting17.png,exLighting18.png,exLighting2.png,exLighting20.png,exLighting22.png,exLighting24.png,exLighting26.png,exLighting28.png,exLighting31.png,exLighting33.png,exLighting4.png,exLighting6.png,exLighting8.png,eyeDownLeft.png,eyeDownRight.png,eyeSingle.png,
gameGuideBoard.png,greenCircleDown.png,greenCircleUp.png,greyBallFace.png,guidePropBoom.png,guidePropCow.png,guidePropHammer.png,guidePropHand.png,guidePropMsgPanel.png,guidePropShoe.png,hairballDisBg.png,hairballPiece1.png,hairballPiece2.png,hairballPiece3.png,hairballPiece4.png,hairballPiece5.png,hairballPiece6.png,hairballPiece7.png,hairballPiece8-1.png,hairballPiece8.png,hairballPiece9.png,ice2.png,ice3.png,ice4.png,ice5.jpg,ice5.png,ice6.png,jellyArrow.png,leftArrow.png,lightedStar.png,lineLight.png,lockVine.png,magicLion.png,magicLionBg.png,main_mapbottom.png,musicOff.png,musicOn.png,playBg.jpg,propNum0.png,propNum1.png,propNum2.png,propNum3.png,propNum4.png,propNum5.png,propNum6.png,propNum7.png,propNum8.png,propNum9.png,prop_count_bg.png,rectLat.png,rectLatWhite.png,redDoorBg.png,rightArrow.png,rightMark.png,rock2.png,rock3.png,rock4.png,rock5.png,rock6.png,scoreNum0.png,scoreNum1.png,scoreNum2.png,scoreNum3.png,scoreNum4.png,scoreNum5.png,scoreNum6.png,scoreNum7.png,scoreNum8.png,scoreNum9.png,scoreNum关.png,scoreNum冒号.png,scoreNum分.png,scoreNum数.png,scoreNum通.png,settingBg.png,settingBtn.png,starProgress.png,stepAni1.png,stepAni10.png,stepAni11.png,stepAni2.png,stepAni3.png,stepAni4.png,stepAni5.png,stepAni6.png,stepAni7.png,stepAni8.png,stepAni9.png,stepNum0.png,stepNum1.png,stepNum2.png,stepNum3.png,stepNum4.png,stepNum5.png,stepNum6.png,stepNum7.png,stepNum8.png,stepNum9.png,table.png,tarNum0.png,tarNum1.png,tarNum2.png,tarNum3.png,tarNum4.png,tarNum5.png,tarNum6.png,tarNum7.png,tarNum8.png,tarNum9.png,topBg.png,unlightedStar
.png,yellowCircleDown.png,yellowCircleUp.png,yellowDoorBg.png"
,
"name"
:
"playScene"
},
{
...
...
src/ResJson.ts
View file @
178aa111
...
...
@@ -53,7 +53,7 @@ export const ResJson = {
"name"
:
"common"
},
{
"keys"
:
"fesEleSmallDis1.png,fesEleSmallDis10.png,fesEleSmallDis2.png,fesEleSmallDis3.png,fesEleSmallDis4.png,fesEleSmallDis5.png,fesEleSmallDis6.png,fesEleSmallDis7.png,fesEleSmallDis8.png,fesEleSmallDis9.png,fesRedBigLight.png,fesRedBombSta1.png,fesRed
Cap.png,fesRedDown.png,fesRedSmallLight.png,fesRedUp.png,festivalTargetBg.png,lineLight1.png,lineLight10.png,lineLight11.png,lineLight12.png,lineLight13.png,lineLight2.png,lineLight3.png,lineLight4.png,lineLight5.png,lineLight6.png,lineLight7.png,lineLight8.png,lineLight9.png,xingxingbi
.png"
,
"keys"
:
"fesEleSmallDis1.png,fesEleSmallDis10.png,fesEleSmallDis2.png,fesEleSmallDis3.png,fesEleSmallDis4.png,fesEleSmallDis5.png,fesEleSmallDis6.png,fesEleSmallDis7.png,fesEleSmallDis8.png,fesEleSmallDis9.png,fesRedBigLight.png,fesRedBombSta1.png,fesRed
BombSta2.png,fesRedBombSta3_0.png,fesRedBombSta3_1.png,fesRedBombSta3_10.png,fesRedBombSta3_11.png,fesRedBombSta3_12.png,fesRedBombSta3_13.png,fesRedBombSta3_2.png,fesRedBombSta3_3.png,fesRedBombSta3_4.png,fesRedBombSta3_5.png,fesRedBombSta3_6.png,fesRedBombSta3_7.png,fesRedBombSta3_8.png,fesRedBombSta3_9.png,fesRedBombSta4_0.png,fesRedBombSta4_1.png,fesRedBombSta4_10.png,fesRedBombSta4_11.png,fesRedBombSta4_12.png,fesRedBombSta4_13.png,fesRedBombSta4_14.png,fesRedBombSta4_15.png,fesRedBombSta4_16.png,fesRedBombSta4_17.png,fesRedBombSta4_2.png,fesRedBombSta4_3.png,fesRedBombSta4_4.png,fesRedBombSta4_5.png,fesRedBombSta4_6.png,fesRedBombSta4_7.png,fesRedBombSta4_8.png,fesRedBombSta4_9.png,fesRedCap.png,fesRedDown.png,fesRedSmallLight.png,fesRedUp.png,festivalTargetBg.png,lineLight1.png,lineLight10.png,lineLight11.png,lineLight12.png,lineLight13.png,lineLight2.png,lineLight3.png,lineLight4.png,lineLight5.png,lineLight6.png,lineLight7.png,lineLight8.png,lineLight9.png,xingxingbi1
.png"
,
"name"
:
"festival"
},
{
...
...
@@ -73,7 +73,7 @@ export const ResJson = {
"name"
:
"map"
},
{
"keys"
:
"blueDoorBg.png,bonusFra0.png,bonusFra1.png,bonusFra10.png,bonusFra11.png,bonusFra2.png,bonusFra3.png,bonusFra4.png,bonusFra5.png,bonusFra6.png,bonusFra7.png,bonusFra8.png,bonusFra9.png,bonusShoot.png,boom0.png,boom1.png,boom10.png,boom11.png,boom12.png,boom13.png,boom14.png,boom15.png,boom16.png,boom17.png,boom18.png,boom19.png,boom2.png,boom20.png,boom3.png,boom4.png,boom5.png,boom6.png,boom7.png,boom8.png,boom9.png,brownBallFace.png,bubbleStar1.png,bubbleStar10.png,bubbleStar11.png,bubbleStar12.png,bubbleStar13.png,bubbleStar14.png,bubbleStar15.png,bubbleStar16.png,bubbleStar17.png,bubbleStar18.png,bubbleStar19.png,bubbleStar2.png,bubbleStar3.png,bubbleStar4.png,bubbleStar5.png,bubbleStar6.png,bubbleStar7.png,bubbleStar8.png,bubbleStar9.png,bubleEle0.png,bubleEle1.png,bubleEle2.png,bubleEle3.png,bubleEle4.png,chapterNum0.png,chapterNum1.png,chapterNum2.png,chapterNum3.png,chapterNum4.png,chapterNum5.png,chapterNum6.png,chapterNum7.png,chapterNum8.png,chapterNum9.png,chapterNum关.png,chapterNum第.png,chooseRect.png,doorClosed.png,doorOpen.png,eggPiece1.png,eggPiece2.png,eggPiece3.png,eggPiece4.png,eggPiece5.png,eggStatus0.png,eggStatus1.png,eggStatus2.png,ele0Exp.png,ele1Exp.png,ele2Exp.png,ele3Exp.png,ele4Exp.png,exLighting0.png,exLighting10.png,exLighting13.png,exLighting15.png,exLighting17.png,exLighting18.png,exLighting2.png,exLighting20.png,exLighting22.png,exLighting24.png,exLighting26.png,exLighting28.png,exLighting31.png,exLighting33.png,exLighting4.png,exLighting6.png,exLighting8.png,eyeDownLeft.png,eyeDownRight.png,eyeSingle.png,
fesRedBombSta1.png,fesRedBombSta2.png,fesRedCap.png,fesRedDown.png,fesRedUp.png,festivalTargetBg.png,gameGuideBoard.png,greenCircleDown.png,greenCircleUp.png,greyBallFace.png,guidePropBoom.png,guidePropCow.png,guidePropHammer.png,guidePropHand.png,guidePropMsgPanel.png,guidePropShoe.png,hairballDisBg.png,hairballPiece1.png,hairballPiece2.png,hairballPiece3.png,hairballPiece4.png,hairballPiece5.png,hairballPiece6.png,hairballPiece7.png,hairballPiece8-1.png,hairballPiece8.png,hairballPiece9.png,ice2.png,ice3.png,ice4.png,ice5.jpg,ice5.png,ice6.png,jellyArrow.png,leftArrow.png,lightedStar.png,lineLight.png,lineLight1.png,lineLight10.png,lineLight11.png,lineLight12.png,lineLight13.png,lineLight2.png,lineLight3.png,lineLight4.png,lineLight5.png,lineLight6.png,lineLight7.png,lineLight8.png,lineLight9.png,lockVine.png,magicLion.png,magicLionBg.png,main_mapbottom.png,musicOff.png,musicOn.png,playBg.jpg,propNum0.png,propNum1.png,propNum2.png,propNum3.png,propNum4.png,propNum5.png,propNum6.png,propNum7.png,propNum8.png,propNum9.png,prop_count_bg.png,rectLat.png,rectLatWhite.png,redDoorBg.png,rightArrow.png,rightMark.png,rock2.png,rock3.png,rock4.png,rock5.png,rock6.png,scoreNum0.png,scoreNum1.png,scoreNum2.png,scoreNum3.png,scoreNum4.png,scoreNum5.png,scoreNum6.png,scoreNum7.png,scoreNum8.png,scoreNum9.png,scoreNum关.png,scoreNum冒号.png,scoreNum分.png,scoreNum数.png,scoreNum通.png,settingBg.png,settingBtn.png,starProgress.png,stepAni1.png,stepAni10.png,stepAni11.png,stepAni2.png,stepAni3.png,stepAni4.png,stepAni5.png,stepAni6.png,stepAni7.png,stepAni8.png,stepAni9.png,stepNum0.png,stepNum1.png,stepNum2.png,stepNum3.png,stepNum4.png,stepNum5.png,stepNum6.png,stepNum7.png,stepNum8.png,stepNum9.png,table.png,tarNum0.png,tarNum1.png,tarNum2.png,tarNum3.png,tarNum4.png,tarNum5.png,tarNum6.png,tarNum7.png,tarNum8.png,tarNum9.png,topBg.png,unlightedStar.png,xingxingbi
.png,yellowCircleDown.png,yellowCircleUp.png,yellowDoorBg.png"
,
"keys"
:
"blueDoorBg.png,bonusFra0.png,bonusFra1.png,bonusFra10.png,bonusFra11.png,bonusFra2.png,bonusFra3.png,bonusFra4.png,bonusFra5.png,bonusFra6.png,bonusFra7.png,bonusFra8.png,bonusFra9.png,bonusShoot.png,boom0.png,boom1.png,boom10.png,boom11.png,boom12.png,boom13.png,boom14.png,boom15.png,boom16.png,boom17.png,boom18.png,boom19.png,boom2.png,boom20.png,boom3.png,boom4.png,boom5.png,boom6.png,boom7.png,boom8.png,boom9.png,brownBallFace.png,bubbleStar1.png,bubbleStar10.png,bubbleStar11.png,bubbleStar12.png,bubbleStar13.png,bubbleStar14.png,bubbleStar15.png,bubbleStar16.png,bubbleStar17.png,bubbleStar18.png,bubbleStar19.png,bubbleStar2.png,bubbleStar3.png,bubbleStar4.png,bubbleStar5.png,bubbleStar6.png,bubbleStar7.png,bubbleStar8.png,bubbleStar9.png,bubleEle0.png,bubleEle1.png,bubleEle2.png,bubleEle3.png,bubleEle4.png,chapterNum0.png,chapterNum1.png,chapterNum2.png,chapterNum3.png,chapterNum4.png,chapterNum5.png,chapterNum6.png,chapterNum7.png,chapterNum8.png,chapterNum9.png,chapterNum关.png,chapterNum第.png,chooseRect.png,doorClosed.png,doorOpen.png,eggPiece1.png,eggPiece2.png,eggPiece3.png,eggPiece4.png,eggPiece5.png,eggStatus0.png,eggStatus1.png,eggStatus2.png,ele0Exp.png,ele1Exp.png,ele2Exp.png,ele3Exp.png,ele4Exp.png,exLighting0.png,exLighting10.png,exLighting13.png,exLighting15.png,exLighting17.png,exLighting18.png,exLighting2.png,exLighting20.png,exLighting22.png,exLighting24.png,exLighting26.png,exLighting28.png,exLighting31.png,exLighting33.png,exLighting4.png,exLighting6.png,exLighting8.png,eyeDownLeft.png,eyeDownRight.png,eyeSingle.png,
gameGuideBoard.png,greenCircleDown.png,greenCircleUp.png,greyBallFace.png,guidePropBoom.png,guidePropCow.png,guidePropHammer.png,guidePropHand.png,guidePropMsgPanel.png,guidePropShoe.png,hairballDisBg.png,hairballPiece1.png,hairballPiece2.png,hairballPiece3.png,hairballPiece4.png,hairballPiece5.png,hairballPiece6.png,hairballPiece7.png,hairballPiece8-1.png,hairballPiece8.png,hairballPiece9.png,ice2.png,ice3.png,ice4.png,ice5.jpg,ice5.png,ice6.png,jellyArrow.png,leftArrow.png,lightedStar.png,lineLight.png,lockVine.png,magicLion.png,magicLionBg.png,main_mapbottom.png,musicOff.png,musicOn.png,playBg.jpg,propNum0.png,propNum1.png,propNum2.png,propNum3.png,propNum4.png,propNum5.png,propNum6.png,propNum7.png,propNum8.png,propNum9.png,prop_count_bg.png,rectLat.png,rectLatWhite.png,redDoorBg.png,rightArrow.png,rightMark.png,rock2.png,rock3.png,rock4.png,rock5.png,rock6.png,scoreNum0.png,scoreNum1.png,scoreNum2.png,scoreNum3.png,scoreNum4.png,scoreNum5.png,scoreNum6.png,scoreNum7.png,scoreNum8.png,scoreNum9.png,scoreNum关.png,scoreNum冒号.png,scoreNum分.png,scoreNum数.png,scoreNum通.png,settingBg.png,settingBtn.png,starProgress.png,stepAni1.png,stepAni10.png,stepAni11.png,stepAni2.png,stepAni3.png,stepAni4.png,stepAni5.png,stepAni6.png,stepAni7.png,stepAni8.png,stepAni9.png,stepNum0.png,stepNum1.png,stepNum2.png,stepNum3.png,stepNum4.png,stepNum5.png,stepNum6.png,stepNum7.png,stepNum8.png,stepNum9.png,table.png,tarNum0.png,tarNum1.png,tarNum2.png,tarNum3.png,tarNum4.png,tarNum5.png,tarNum6.png,tarNum7.png,tarNum8.png,tarNum9.png,topBg.png,unlightedStar
.png,yellowCircleDown.png,yellowCircleUp.png,yellowDoorBg.png"
,
"name"
:
"playScene"
},
{
...
...
src/scene/PlayScene.ts
View file @
178aa111
...
...
@@ -66,6 +66,9 @@ import { G_EVENT } from '../common/G_EVENT';
import
Tween
=
FYGE
.
Tween
;
import
{
BitmapRecycle
}
from
"../something/class/BitmapRecycle"
;
import
{
FesRedPrizePanel
}
from
"../panels/FesRedPrizePanel"
;
import
FrameAni
=
FYGE
.
FrameAni
;
import
Texture
=
FYGE
.
Texture
;
import
Container
=
FYGE
.
Container
;
const
aniClass
=
{
"BoomAni"
:
BoomAni
,
...
...
@@ -123,7 +126,7 @@ const festivalIndex: number = 40
export
class
PlayScene
extends
Scene
{
get
groupNames
()
{
return
[
"playScene"
,
"fiveVerHorDis"
]
return
[
"playScene"
,
"fiveVerHorDis"
,
'festival'
]
}
//关卡数据
...
...
@@ -1961,7 +1964,6 @@ export class PlayScene extends Scene {
this
.
addChild
(
this
.
gameGuide
)
this
.
gameGuide
.
show
()
}
;
//允许移动
this
.
enableMouseEvt
(
true
);
//检查是否有红包炸弹弹框;有就弹出;然后置空
...
...
@@ -2903,23 +2905,31 @@ export class PlayScene extends Scene {
//红包炸弹动效
redBombLightAni
(
index
:
number
,
callback
:
Function
)
{
//如果有
// if (movieClips["redBombLight"]) {
// var p = Tool.getPositionByIndex(index);
// movieClips["redBombLight"].x = p[0] - 358;
// movieClips["redBombLight"].y = p[1] - 137;
// this.addChild(movieClips["redBombLight"])
// movieClips["redBombLight"].gotoAndPlay(1, true);
// setTimeout(() => {
// if (movieClips["redBombLight"].parent) {
// movieClips["redBombLight"].parent.removeChild(movieClips["redBombLight"])
// }
// }, 56 / 60 * 1000)
// }
//时间再调
// setTimeout(() => {
callback
();
// }, 80)
const
node
=
new
Container
();
const
down
=
new
FYGE
.
Sprite
(
RES
.
getRes
(
"fesRedDown.png"
));
down
.
anchorTexture
.
set
(
0.5
,
0.5
);
down
.
scale
.
set
(
0.31
,
0.31
);
node
.
addChild
(
down
);
const
ani2Texture
:
Texture
[]
=
[];
for
(
let
i
=
0
;
i
<
18
;
i
++
)
{
ani2Texture
.
push
(
RES
.
getRes
(
`fesRedBombSta4_
${
i
}
.png`
));
}
const
ani2
=
node
.
addChild
(
new
FrameAni
(
ani2Texture
));
const
p
=
Tool
.
getPositionByIndex
(
index
);
this
.
addChild
(
node
);
node
.
x
=
p
[
0
];
node
.
y
=
p
[
1
];
ani2
.
play
(
1
,
()
=>
{
setTimeout
(()
=>
{
callback
(
node
);
},
80
)
});
}
}
...
...
src/something/anisCall/FesRedBombShowAni.ts
View file @
178aa111
...
...
@@ -12,11 +12,6 @@ export class FesRedBombShowAni extends FYGE.Container {
down
.
x
=
-
textureDown
.
width
/
2
;
down
.
y
=
-
textureDown
.
height
/
2
;
this
.
addChild
(
down
);
var
textureUp
:
FYGE
.
Texture
=
RES
.
getRes
(
"xingxingbi.png"
);
var
up
=
new
FYGE
.
Sprite
(
textureUp
);
up
.
x
=
-
textureUp
.
width
/
2
;
//-89
up
.
y
=
-
100
;
this
.
addChild
(
up
);
}
play
(
position
:
number
[],
callback
:
Function
)
{
this
.
scaleX
=
this
.
scaleY
=
0.29
;
...
...
@@ -34,4 +29,4 @@ export class FesRedBombShowAni extends FYGE.Container {
callback
()
})
}
}
\ No newline at end of file
}
src/something/anisCall/FesRedShootAni.ts
View file @
178aa111
import
{
Pool
}
from
"../Pool"
;
import
{
RecoverName
}
from
"../enum/RecoverName"
;
...
...
@@ -7,6 +6,7 @@ import { Tool } from "../Tool";
import
{
ElementType
}
from
"../enum/ElementType"
;
import
{
RES
}
from
"../../../module/RES"
;
import
Texture
=
FYGE
.
Texture
;
import
FrameAni
=
FYGE
.
FrameAni
;
/**
* 需要回调的
...
...
@@ -16,8 +16,10 @@ export class FesRedShootAni extends FYGE.Container {
light
:
LightingAni
;
imageAni
:
FYGE
.
FrameAni
;
imageAniCon
:
FYGE
.
Container
constructor
()
{
super
()
super
();
this
.
light
=
new
LightingAni
();
this
.
addChild
(
this
.
light
);
var
arr
=
[]
...
...
@@ -28,8 +30,10 @@ export class FesRedShootAni extends FYGE.Container {
this
.
imageAni
=
new
FYGE
.
FrameAni
(
arr
);
this
.
imageAniCon
.
addChild
(
this
.
imageAni
);
this
.
addChild
(
this
.
imageAniCon
);
this
.
imageAni
.
visible
=
false
this
.
imageAni
.
visible
=
false
;
}
reset
()
{
this
.
light
.
visible
=
true
;
this
.
imageAni
.
visible
=
false
;
...
...
@@ -38,6 +42,8 @@ export class FesRedShootAni extends FYGE.Container {
play
(
startP
:
number
[],
ele
:
Element
,
callback
:
Function
)
{
this
.
reset
()
this
.
light
.
visible
=
true
;
//算角度
var
r
=
Tool
.
getForwardRotation
(
startP
,
[
ele
.
x
,
ele
.
y
])
this
.
light
.
rotation
=
r
*
180
/
Math
.
PI
;
...
...
@@ -52,12 +58,12 @@ export class FesRedShootAni extends FYGE.Container {
)
var
scaleX
=
dis
/
247
;
FYGE
.
Tween
.
get
(
this
.
light
)
.
to
({
scaleX
:
scaleX
,
},
400
)
.
to
({
scaleX
:
scaleX
,
},
400
)
.
call
(()
=>
{
ele
.
reset
(
ElementType
.
FESTIVALELE_SMALL
);
ele
.
scaleX
=
ele
.
scaleY
=
0.1
FYGE
.
Tween
.
get
(
ele
)
.
to
({
scaleX
:
1
,
scaleY
:
1
},
500
,
FYGE
.
Ease
.
backOut
)
.
to
({
scaleX
:
1
,
scaleY
:
1
},
500
,
FYGE
.
Ease
.
backOut
)
//回调
callback
();
...
...
@@ -66,19 +72,19 @@ export class FesRedShootAni extends FYGE.Container {
this
.
imageAni
.
play
(
1
,
()
=>
{
if
(
this
.
parent
)
{
this
.
parent
.
removeChild
(
this
)
};
}
;
Pool
.
recover
(
RecoverName
.
FESREDSHOOT_ANI
,
this
)
})
setTimeout
(()
=>
{
this
.
light
.
visible
=
false
;
},
200
)
})
})
;
}
}
class
LightingAni
extends
FYGE
.
Sprite
{
sourceAll
:
Texture
[];
currentFrame
:
number
;
...
...
@@ -90,6 +96,7 @@ class LightingAni extends FYGE.Sprite {
* 所有时间,帧数按每秒30
*/
allTime
:
number
/**
* 播放完的回调
*/
...
...
@@ -112,6 +119,7 @@ class LightingAni extends FYGE.Sprite {
this
.
allTime
=
this
.
sourceAll
.
length
/
30
*
1000
;
}
onEnterFrame
()
{
if
(
!
this
.
stage
)
return
var
dataNow
=
Date
.
now
();
...
...
src/something/class/FestivalEle.ts
View file @
178aa111
import
{
ElementType
}
from
"../enum/ElementType"
;
import
{
RES
}
from
"../../../module/RES"
;
import
{
Tools
}
from
"../../Tools"
;
import
Tween
=
FYGE
.
Tween
;
import
Ease
=
FYGE
.
Ease
;
import
Texture
=
FYGE
.
Texture
;
import
FrameAni
=
FYGE
.
FrameAni
;
import
{
Tool
}
from
"../Tool"
;
/**
* 节日元素
...
...
@@ -18,6 +24,7 @@ export class FestivalEle extends FYGE.Container {
get
statusNum
()
{
return
this
.
_statusNum
}
set
statusNum
(
value
:
number
)
{
if
(
value
>=
0
)
{
//播放原来的动画
...
...
@@ -30,6 +37,9 @@ export class FestivalEle extends FYGE.Container {
}
else
{
//不用动画
this
.
_statusNum
=
0
;
let
child
=
this
.
children
[
this
.
_statusNum
];
child
[
"play"
](()
=>
{
})
this
.
isActive
=
true
;
}
}
...
...
@@ -49,8 +59,6 @@ export class FestivalEle extends FYGE.Container {
}
reset
(
n
:
number
=
2
)
{
this
.
toggleStatus
(
n
);
this
.
isActive
=
false
;
...
...
@@ -73,223 +81,104 @@ export class FestivalEle extends FYGE.Container {
//第一种状态
class
Status1
extends
FYGE
.
Container
{
upImage
:
FYGE
.
Sprite
;
constructor
()
{
super
();
var
textureDown
:
FYGE
.
Texture
=
RES
.
getRes
(
"fesRedBombSta1.png"
)
var
down
=
new
FYGE
.
Sprite
(
textureDown
);
const
textureDown
:
FYGE
.
Texture
=
RES
.
getRes
(
"fesRedBombSta1.png"
)
const
down
=
new
FYGE
.
Sprite
(
textureDown
);
down
.
x
=
-
textureDown
.
width
/
2
;
down
.
y
=
-
textureDown
.
height
/
2
;
this
.
addChild
(
down
);
var
textureUp
:
FYGE
.
Texture
=
RES
.
getRes
(
"xingxingbi.png"
);
var
up
=
new
FYGE
.
Sprite
(
textureUp
);
up
.
anchorTexture
.
set
(
0.5
,
0.5
);
// up.anchorOffsetX = textureUp.textureWidth / 2;
// up.anchorOffsetY = textureUp.textureHeight / 2;
up
.
y
=
textureUp
.
height
/
2
-
100
;
this
.
addChild
(
up
);
this
.
upImage
=
up
;
this
.
scaleX
=
this
.
scaleY
=
0.29
;
this
.
scaleX
=
this
.
scaleY
=
0.31
;
}
reset
()
{
this
.
upImage
.
scaleX
=
this
.
upImage
.
scaleY
=
1
;
}
play
(
callback
:
Function
)
{
FYGE
.
Tween
.
get
(
this
.
upImage
)
.
to
({
scaleX
:
1.8
,
scaleY
:
1.8
},
240
)
FYGE
.
Tween
.
get
(
this
)
.
to
({
scaleX
:
0
,
scaleY
:
0
},
240
)
.
call
(()
=>
{
callback
();
})
})
;
}
}
const
status2Cfg
=
[
{
"name"
:
"fesRedCap"
,
"x"
:
-
7
,
"y"
:
-
6
,
"width"
:
251
,
"height"
:
104
},
{
"name"
:
"fesRedSmallLight"
,
"x"
:
-
7
,
"y"
:
-
14
,
"width"
:
249
,
"height"
:
159
},
{
"name"
:
"fesRedUp"
,
"x"
:
-
2
,
"y"
:
52
,
"width"
:
237
,
"height"
:
185
},
{
"name"
:
"fesRedDown"
,
"x"
:
-
2
,
"y"
:
0
,
"width"
:
237
,
"height"
:
237
}
]
//第二种状态
class
Status2
extends
FYGE
.
Container
{
light
:
FYGE
.
Sprite
;
fesRedCap
:
FYGE
.
Sprite
constructor
()
{
super
();
this
.
scaleX
=
this
.
scaleY
=
0.29
for
(
var
i
=
status2Cfg
.
length
-
1
;
i
>=
0
;
i
--
)
{
var
bitmap
=
new
FYGE
.
Sprite
(
RES
.
getRes
(
status2Cfg
[
i
].
name
+
".png"
)
);
bitmap
.
x
=
status2Cfg
[
i
].
x
-
237
/
2
;
bitmap
.
y
=
status2Cfg
[
i
].
y
-
237
/
2
;
this
.
addChild
(
bitmap
);
if
(
status2Cfg
[
i
].
name
==
"fesRedSmallLight"
)
{
this
.
light
=
bitmap
}
else
if
(
status2Cfg
[
i
].
name
==
"fesRedCap"
)
{
this
.
fesRedCap
=
bitmap
;
}
}
const
down
=
new
FYGE
.
Sprite
(
RES
.
getRes
(
"fesRedDown.png"
));
down
.
anchorTexture
.
set
(
0.5
,
0.5
);
down
.
scale
.
set
(
0.31
,
0.31
)
;
this
.
addChild
(
down
)
;
const
up
=
this
.
addChild
(
Tools
.
getSprite
(
'fesRedBombSta2.png'
));
up
.
anchorTexture
.
set
(
0.5
,
0.5
);
up
.
scale
.
set
(
0.92
,
0.92
);
this
.
scale
.
set
(
0
,
0
);
}
reset
()
{
this
.
fesRedCap
.
scaleY
=
1
;
this
.
light
.
alpha
=
1
;
FYGE
.
Tween
.
get
(
this
.
light
,
{
loop
:
true
})
.
to
({
alpha
:
0
},
450
)
.
to
({
alpha
:
1
},
450
)
reset
()
{
Tween
.
get
(
this
)
.
set
({
scaleX
:
0
,
scaleY
:
0
})
.
to
({
scaleX
:
1
,
scaleY
:
1
},
270
,
Ease
.
backOut
);
}
play
(
callback
:
Function
)
{
this
.
light
.
alpha
=
0
;
FYGE
.
Tween
.
removeTweens
(
this
.
light
);
this
.
fesRedCap
.
scaleY
=
1
;
FYGE
.
Tween
.
get
(
this
.
fesRedCap
)
.
to
({
scaleY
:
0.1
},
180
)
Tween
.
get
(
this
)
.
to
({
scaleX
:
0
,
scaleY
:
0
},
270
,
Ease
.
backOut
)
.
call
(()
=>
{
callback
();
})
})
;
}
}
const
status3Cfg
=
[
{
"name"
:
"fesRedUp"
,
"x"
:
0
,
"y"
:
52
,
"width"
:
237
,
"height"
:
185
},
{
"name"
:
"tinyRedMid"
,
"x"
:
86
,
"y"
:
60
,
"width"
:
74
,
"height"
:
90
},
{
"name"
:
"tinyRedLeft"
,
"x"
:
22
,
"y"
:
5
,
"width"
:
116
,
"height"
:
132
},
{
"name"
:
"tinyRedRight"
,
"x"
:
123
,
"y"
:
14
,
"width"
:
89
,
"height"
:
106
},
{
"name"
:
"fesRedDown"
,
"x"
:
0
,
"y"
:
0
,
"width"
:
237
,
"height"
:
237
}
]
class
Status3
extends
FYGE
.
Container
{
midRed
:
FYGE
.
Sprite
;
leftRed
:
FYGE
.
Sprite
;
rightRed
:
FYGE
.
Sprite
;
private
ani1
:
FrameAni
;
private
timeOut
=
null
;
constructor
()
{
super
();
this
.
scaleX
=
this
.
scaleY
=
0.29
for
(
var
i
=
status3Cfg
.
length
-
1
;
i
>=
0
;
i
--
)
{
var
config
=
status3Cfg
[
i
];
var
bitmap
=
new
FYGE
.
Sprite
(
RES
.
getRes
(
config
.
name
+
".png"
));
bitmap
.
x
=
config
.
x
-
237
/
2
;
bitmap
.
y
=
config
.
y
-
237
/
2
;
this
.
addChild
(
bitmap
);
if
(
config
.
name
==
"tinyRedMid"
)
{
this
.
midRed
=
bitmap
;
}
else
if
(
config
.
name
==
"tinyRedLeft"
)
{
this
.
leftRed
=
bitmap
;
}
else
if
(
config
.
name
==
"tinyRedRight"
)
{
this
.
rightRed
=
bitmap
;
}
const
down
=
new
FYGE
.
Sprite
(
RES
.
getRes
(
"fesRedDown.png"
));
down
.
anchorTexture
.
set
(
0.5
,
0.5
);
down
.
scale
.
set
(
0.31
,
0.31
);
this
.
addChild
(
down
);
const
ani1Texture
:
Texture
[]
=
[];
for
(
let
i
=
0
;
i
<
14
;
i
++
)
{
ani1Texture
.
push
(
RES
.
getRes
(
`fesRedBombSta3_
${
i
}
.png`
));
}
this
.
ani1
=
this
.
addChild
(
new
FrameAni
(
ani1Texture
));
this
.
scale
.
set
(
0
,
0
);
}
reset
()
{
FYGE
.
Tween
.
removeTweens
(
this
.
leftRed
);
FYGE
.
Tween
.
removeTweens
(
this
.
rightRed
);
FYGE
.
Tween
.
removeTweens
(
this
.
midRed
);
var
offset
=
237
/
2
//动画出来,然后循环
this
.
leftRed
.
x
=
22
+
40
-
offset
;
this
.
leftRed
.
y
=
5
+
100
-
offset
;
FYGE
.
Tween
.
get
(
this
.
leftRed
)
.
to
({
x
:
22
-
3
-
offset
,
y
:
5
-
8
-
offset
},
150
)
.
to
({
x
:
22
-
offset
,
y
:
5
-
offset
},
50
)
this
.
rightRed
.
x
=
123
-
7
-
offset
;
this
.
rightRed
.
y
=
14
+
100
-
offset
;
FYGE
.
Tween
.
get
(
this
.
rightRed
)
.
to
({
x
:
123
+
3
-
offset
,
y
:
14
-
8
-
offset
},
150
)
.
to
({
x
:
123
-
offset
,
y
:
14
-
offset
},
50
)
playCall
()
{
this
.
timeOut
=
setTimeout
(()
=>
{
this
.
ani1
.
play
(
1
,
()
=>
{
this
.
playCall
();
});
},
1200
);
}
this
.
midRed
.
x
=
86
-
7
-
offset
;
this
.
midRed
.
y
=
60
+
80
-
offset
;
FYGE
.
Tween
.
get
(
this
.
midRed
)
.
to
({
x
:
86
+
3
-
offset
,
y
:
60
-
8
-
offset
},
150
)
.
to
({
x
:
86
-
offset
,
y
:
60
-
offset
},
50
)
reset
()
{
Tween
.
get
(
this
)
.
set
({
scaleX
:
0
,
scaleY
:
0
})
.
to
({
scaleX
:
1
,
scaleY
:
1
},
270
,
Ease
.
backOut
)
.
call
(()
=>
{
//循环动画
this
.
leftRed
.
x
=
22
-
offset
;
this
.
leftRed
.
y
=
5
-
offset
;
FYGE
.
Tween
.
get
(
this
.
leftRed
,
{
loop
:
true
})
.
to
({
x
:
22
+
2
-
offset
,
y
:
5
+
5
-
offset
},
150
)
.
to
({
x
:
22
-
6
-
offset
,
y
:
5
-
14
-
offset
},
150
)
.
to
({
x
:
22
-
offset
,
y
:
5
-
offset
},
100
)
.
wait
(
500
);
this
.
rightRed
.
x
=
123
-
offset
;
this
.
rightRed
.
y
=
14
-
offset
;
FYGE
.
Tween
.
get
(
this
.
rightRed
,
{
loop
:
true
})
.
to
({
x
:
123
-
2
-
offset
,
y
:
14
+
5
-
offset
},
150
)
.
to
({
x
:
123
+
6
-
offset
,
y
:
14
-
14
-
offset
},
150
)
.
to
({
x
:
123
-
offset
,
y
:
14
-
offset
},
100
)
.
wait
(
500
);
this
.
midRed
.
x
=
86
-
offset
;
this
.
midRed
.
y
=
60
-
offset
;
FYGE
.
Tween
.
get
(
this
.
midRed
,
{
loop
:
true
})
.
to
({
x
:
86
-
2
-
offset
,
y
:
60
+
5
-
offset
},
150
)
.
to
({
x
:
86
+
6
-
offset
,
y
:
60
-
14
-
offset
},
150
)
.
to
({
x
:
86
-
offset
,
y
:
60
-
offset
},
100
)
.
wait
(
500
);
})
this
.
playCall
();
});
}
play
(
callback
:
Function
)
{
play
(
callback
:
Function
)
{
}
}
src/something/logic/AiControl.ts
View file @
178aa111
...
...
@@ -72,7 +72,7 @@ export class AiControl {
* 是否有毛球,
* 是否有变色气泡,
* 必须在初始化元素后执行,每关进入游戏都会初始化
* @param lattices
* @param lattices
*/
init
(
lattices
:
Lattice
[])
{
this
.
hasJelly
=
judgeJellyExist
(
lattices
);
...
...
@@ -247,7 +247,7 @@ export class AiControl {
//还原为索引
for
(
var
i
=
0
;
i
<
six
.
length
;
i
++
)
six
[
i
]
=
six
[
i
].
index
;
//动画
thisObj
.
redBombLightAni
(
index
,
()
=>
{
thisObj
.
redBombLightAni
(
index
,
(
node
)
=>
{
let
count
=
0
;
let
countAll
=
six
.
length
;
for
(
let
a
=
0
;
a
<
six
.
length
;
a
++
)
{
...
...
@@ -266,6 +266,7 @@ export class AiControl {
thisObj
.
fall
(()
=>
{
thisObj
.
fallCallback
();
});
thisObj
.
removeChild
(
node
);
// callback();
}
})
...
...
@@ -352,8 +353,8 @@ export class AiControl {
/**
* 鸡蛋得孵化逻辑
* 与果冻不同,需要执行一次threeMatch,如无再执行callback,否则执行eleminate
* @param thisObj
* @param callback
* @param thisObj
* @param callback
*/
eggMotion
(
thisObj
:
PlayScene
,
callback
:
Function
)
{
//无蛋,直接回调
...
...
@@ -439,9 +440,9 @@ export class AiControl {
/**
* 变色气泡
*
* @param thisObj
* @param callback
*
* @param thisObj
* @param callback
*/
bubbleMotion
(
thisObj
:
PlayScene
,
callback
:
Function
)
{
//无气泡,直接回调,气泡能生成,不能直接判断
...
...
@@ -505,8 +506,8 @@ export class AiControl {
/**
* 跳动,以及褐色毛球的分裂
* 黑色毛球眩晕不执行跳动,不过结束后要重置为不眩晕状态,和callback同步执行
* @param thisObj
* @param callback
* @param thisObj
* @param callback
*/
hairballMotion
(
thisObj
:
PlayScene
,
callback
:
Function
)
{
//没有毛球。直接回调
...
...
@@ -698,7 +699,7 @@ export class AiControl {
/**
* 判断果冻是否存在
* @param lattices
* @param lattices
* @return false表示不存在,true表示存在
*/
function
judgeJellyExist
(
lattices
:
Lattice
[])
{
...
...
@@ -712,7 +713,7 @@ function judgeJellyExist(lattices: Lattice[]) {
}
/**
* 判断毛球是否存在,甭管什么毛球
* @param lattices
* @param lattices
*/
function
judgeHairballExist
(
lattices
:
Lattice
[])
{
for
(
var
i
=
0
;
i
<
lattices
.
length
;
i
++
)
{
...
...
@@ -741,7 +742,7 @@ function judgeFesEleBigExist(lattices: Lattice[]) {
/**
* 判断气泡是否存在,废弃了,气泡会再生,提前判断无意义
* @param lattices
* @param lattices
*/
function
judgeBubbleExist
(
lattices
:
Lattice
[])
{
for
(
var
i
=
0
;
i
<
lattices
.
length
;
i
++
)
{
...
...
@@ -753,8 +754,8 @@ function judgeBubbleExist(lattices: Lattice[]) {
}
/**
* 获取所有鸡蛋的索引
* @param lattices
* @return
* @param lattices
* @return
*/
function
getEggs
(
lattices
:
Lattice
[])
{
var
arr
=
[];
...
...
@@ -771,8 +772,8 @@ function getEggs(lattices: Lattice[]) {
}
/**
* 获取所有石门的索引
* @param lattices
* @return
* @param lattices
* @return
*/
function
getDoors
(
lattices
:
Lattice
[]):
number
[]
{
var
arr
:
number
[]
=
[];
...
...
@@ -791,10 +792,10 @@ function getDoors(lattices: Lattice[]): number[] {
* 判断可蔓延的方向,并返回蔓延终点的格子索引
* 判断可分裂的方向,并返回分裂终点的格子索引
* 判断可跳动的方向,并返回跳动终点的格子索引
*
*
* 4个方向随机,
* 得是基础元素,且无任何状态,可以有特效,且石门非关闭
* @param index
* @param index
* @return 没有返回null,注意判断时可能有0
*/
function
judgeActionIndex
(
index
:
number
,
lattices
:
Lattice
[]):
number
{
...
...
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