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王剑峰
babycare_xiaoxiao
Commits
175f47d5
Commit
175f47d5
authored
Feb 24, 2021
by
邱旭
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m
parent
1adf6cb2
Changes
5
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5 changed files
with
24 additions
and
19 deletions
+24
-19
workspace.xml
.idea/workspace.xml
+14
-13
mine.getAppData.json
mock/miniTb/mine.getAppData.json
+3
-3
output.js
output.js
+4
-2
output.js.map
output.js.map
+1
-1
SuccessPrizePanel.ts
src/panels/SuccessPrizePanel.ts
+2
-0
No files found.
.idea/workspace.xml
View file @
175f47d5
...
...
@@ -3,10 +3,11 @@
<component
name=
"ChangeListManager"
>
<list
default=
"true"
id=
"0d3cb18d-e144-41a0-bc8b-4877c2e1fef1"
name=
"默认的"
comment=
""
>
<change
beforePath=
"$PROJECT_DIR$/.idea/workspace.xml"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/.idea/workspace.xml"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/mock/miniTb/feile.gameOver.json"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/mock/miniTb/feile.gameOver.json"
afterDir=
"false"
/>
<change
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"$PROJECT_DIR$/mock/miniTb/mine.getAppData.json"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/mock/miniTb/mine.getAppData.json"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/output.js"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/output.js"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/output.js.map"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/output.js.map"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/src/panels/FreePowerPanel.ts"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/src/panels/FreePowerPanel.ts"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/src/scene/map/MapScene.ts"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/src/scene/map/MapScene.ts"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/src/panels/SuccessPrizePanel.ts"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/src/panels/SuccessPrizePanel.ts"
afterDir=
"false"
/>
</list>
<option
name=
"SHOW_DIALOG"
value=
"false"
/>
<option
name=
"HIGHLIGHT_CONFLICTS"
value=
"true"
/>
...
...
@@ -65,7 +66,7 @@
<recent
name=
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/>
</key>
</component>
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selected=
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buildTS
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nameIsGenerated=
"true"
>
<package-json
value=
"$PROJECT_DIR$/package.json"
/>
<command
value=
"run"
/>
...
...
@@ -114,9 +115,9 @@
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<recent_temporary>
<list>
<item
itemvalue=
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<item
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...
...
@@ -135,14 +136,7 @@
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...
...
@@ -480,7 +474,14 @@
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"project"
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"LOCAL"
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<updated>
1614131940838
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<option
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summary=
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1614133120877
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<servers
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<component
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"TypeScriptGeneratedFilesManager"
>
...
...
mock/miniTb/mine.getAppData.json
View file @
175f47d5
...
...
@@ -6,9 +6,9 @@
"activityId"
:
"activityId"
,
"openId"
:
"openId"
,
"isFirstLogin"
:
true
,
"loginAddPower"
:
3
,
"isNewUser"
:
tru
e
,
"inviteId"
:
"
inviteId
"
,
"loginAddPower"
:
0
,
"isNewUser"
:
fals
e
,
"inviteId"
:
""
,
"isFollow"
:
true
}
}
output.js
View file @
175f47d5
...
...
@@ -11191,7 +11191,7 @@ var FreePowerPanel = (function (_super) {
.addEventListener(MouseEvent.CLICK, this.hidePanel, this)
.position.set(190, 893);
this.addChild(Tools_1.Tools.getSprite('powerIcon.png')).position.set(280, 763);
var powerTxt = this.addChild(Tools_1.Tools.getText("+" +
Tools_1.Tools.globalD
ata.loginAddPower, 38, "#ffe090", TEXT_ALIGN.LEFT));
var powerTxt = this.addChild(Tools_1.Tools.getText("+" +
this.d
ata.loginAddPower, 38, "#ffe090", TEXT_ALIGN.LEFT));
powerTxt.strokeColor = '#7f3c05';
powerTxt.stroke = 2;
powerTxt.position.set(400, 795);
...
...
@@ -15549,7 +15549,9 @@ var MapScene = (function (_super) {
this.initMap();
this.updateMapCheck();
if (!Tools_1.Tools.globalData.isNewUser && Tools_1.Tools.globalData.loginAddPower > 0) {
ctrls_1.showPanel(FreePowerPanel_1.FreePowerPanel);
ctrls_1.showPanel(FreePowerPanel_1.FreePowerPanel, {
loginAddPower: Tools_1.Tools.globalData.loginAddPower
});
}
Tools_1.Tools.globalData.loginAddPower = 0;
if (Tools_1.Tools.globalData.inviteId) {
output.js.map
View file @
175f47d5
This source diff could not be displayed because it is too large. You can
view the blob
instead.
src/panels/SuccessPrizePanel.ts
View file @
175f47d5
...
...
@@ -48,6 +48,8 @@ export class SuccessPrizePanel extends Panel {
const
prizeImg
=
this
.
addChild
(
new
Sprite
());
prizeImg
.
anchorTexture
.
set
(
0.5
,
0.5
);
prizeImg
.
position
.
set
(
375
,
890
);
prizeImg
.
width
=
200
;
prizeImg
.
height
=
200
;
if
(
type
==
6
)
{
// 道具
switch
(
toolType
)
{
...
...
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