Commit 01b0d3b0 authored by haiyoucuv's avatar haiyoucuv
parents 251f49c5 965bf3c6
This source diff could not be displayed because it is too large. You can view the blob instead.
This source diff could not be displayed because it is too large. You can view the blob instead.
......@@ -2,6 +2,7 @@
var fs = require("fs");
var iconv = require('iconv-lite');
return
//读取json文件
var data = iconv.decode(fs.readFileSync("./resource/skin.json"), "utf-8");//GBK
//反序列化
......
......@@ -6,7 +6,7 @@ var fs = require("fs");
// fs.readFileSync("./output.js")
// )
// var endPath = 'D:/duibaGame/测试项目0527/taobaominiTest/client/pages/index1/';
var endPath = 'D:/duibaGame/淘宝项目/threeSquirrels_tbmini/squirrel_adopt/squirrel_c_client/client/pages/index/';
var endPath = 'D:/duibaGame/淘宝项目/babycareXiaoxiaoleTBminiTry/client/pages/index/';
var version = Math.round(new Date().getTime() / 1000);
// fs.writeFileSync(endPath + "output." + version + ".js", fs.readFileSync("./released/output.js"));
fs.writeFileSync(endPath + "output.js", fs.readFileSync("./released/output.js"));
......
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......@@ -5,16 +5,9 @@ export class FreePowerPanel extends Panel {
acceptBtn:FYGE.Button;
closeBtn:FYGE.Button;
initUi() {
}
start(data) {
super.start();
}
initEvents() {
super.initEvents();
}
removeEvents() {
super.removeEvents();
get closeBtns(){
return [this.closeBtn,this.acceptBtn]
}
}
......@@ -275,7 +275,7 @@ export class PlayScene extends Scene {
// data = { chapter: 1 }
//第几关
this.chapter = (data && data.chapter) ? data.chapter : 1;
// this.chapter = 24;
this.chapter = 6;
//关卡数据
this.chapterData = getChapterData(this.chapter);
// this.chapterData.stepCount = 4
......@@ -310,10 +310,15 @@ export class PlayScene extends Scene {
this.upsetElement();
} else {
this.enableMouseEvt(true);
//首次送道具,的动画先出,然后再出引导
//引导
//首次送道具,的动画先出,然后再出引导 TODO
if (this.chapter == 1 && Tools.gameData.isFristLogin) {
} else {
//游戏引导
this.initGuide();
}
}
}
}
//最后加载svga,为了判断是否要加大红包的动效
......@@ -322,10 +327,11 @@ export class PlayScene extends Scene {
AiControl.ins.init(this.lattices);
//测试波纹
// let fun = ()=>{
// RectsWaveAni(this.lattices,this.map,fun);
// }
// fun()
let fun = ()=>{
RectsWaveAni(this.lattices,this.map,fun);
console.log(1)
}
fun()
}
/**
......
......@@ -94,7 +94,14 @@ export function RectsWaveAni(
num++;
}
//删除外层空loop
for (let m = loops.length - 1; m >= 0; m--) {
if (!loops[m].length) {
loops.pop();
} else {
break
}
}
//动画
let loopsLen = loops.length
for (let m = 0; m < loops.length; m++) {
......
import { RES } from "../../../module/RES";
import { MsgBoard } from "./GameGuide";
// 首次道具赠送
export class FirstPropGift extends FYGE.Container {
constructor() {
super();
//背景图片
this.addChild(new FYGE.Shape).hitTestByPixel = false;
//信息板
var msgBoard = this.addChild(new MsgBoard());
msgBoard.position.set((750 - 604) / 2, 1000);
msgBoard.msg = "首次进入游戏,送你三个道具,让你通关无阻力!";
}
}
\ No newline at end of file
......@@ -124,7 +124,7 @@ export class GameGuide extends FYGE.Container {
/**
* 提示板
*/
class MsgBoard extends FYGE.Sprite {
export class MsgBoard extends FYGE.Sprite {
private _msg: FYGE.TextField
set msg(value) {
this._msg.text = value
......
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